Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga looks at what is for sale. (Detect magic on of course). Anything interesting?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll starts to gather up our collection of items picked up from Truneau, and other areas, to see what they can afford.


It may be easier to give me a list of what you want, and then I can determine if these traders happen to have it. The higher the CL for magic, the less likely.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Sell the saddle and the longsword and the other items of just monitary value.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

We have horses shouldn't we keep the saddle?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Really only useful for cavalier or someone else with loads of teamwork feats. and its 6000 gp retail!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

She is free at last, scorched orc corpses pile around, she looks at her hands surprised at the fire, to her surprise those are the hands of an orc, all painted with war tattoos.

Tenths of orcs roar from afar, she knows they are a rival tribe, they come for her, she needs to run... run... run to safety. The broken chains tangle around as she runs through the scorched tents of the rival orc village.

The other orcs come for her, roaring, falchions over their heads. She jumps over a cart, avoids a pile of corpses and finds out the walls of the fort. She is surrendered, there is no scape. Earth in front, steel on the back.

She jumps to the wall, she grasps the rocks, she clings with strength and start to climb. In a couple of seconds she reaches the top of the wall as a spider will do. A crowd of orcs roar from below...

Leira wakes up by the sudden movement of the keelboat. She is soaked in sweat, and... clinging on the wall, attached to the wood totally sticked "Oh no! It happened again!" she looks at her hands, she observes the tattoo of a spider at her foot, a new tattoo "What is going on... whom is this orc in my dreams?"

-------------------

The next day Leira takes her time to examine the items on sell, interested on anything to improve her archery, spellcasting and skills.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir would like to enchant his Dwarven Axe and dwarven longhammer. Mazra, is there a method that we can continue to improve the Axe? I'd like it to be his birthright, family namesake (Brightaxe). Rather than swapping one weapon for the other?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Craft weapons and armor? Well you could swap a feat or wait till level 7


Ragnir Brightaxe wrote:
Mazra, is there a method that we can continue to improve the Axe? I'd like it to be his birthright, family namesake (Brightaxe). Rather than swapping one weapon for the other?

I think that is possible with the right skill, feats, gold etc..


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Actually Ulfgard has the skill, you just have to provide the feat!


@Ragnir- In order to enchant a weapon, it must be Masterworks. Since a +1 weapon is already Masterworks, you can try to make it a +2, etc.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Mazra, in order to get to a +2, he has to be a +1 which takes enchant arms and armour.
Masterwork only allows a +1 to hit, not a +1 to damage, but it is necessary to have a masterwork item, in order to enchant it in the first place.


I think we are in agreement. You need a Masterworks weapon and the right feat to create a plus one. With a plus one, and with the correct feat, you could make a plus two and so on.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ah yes we are. I just misread how you had written it.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

seems right


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira closes by the captain and the others "So what do we know about the orcs place?"

"I would like to prepare a plan so I sneak there invisible and disguised as an orc and open some back door for you." says Leira with a bold expression "Do we have any map of the place or do you know anyone that has been there before?"
K. geografy (untrained): 1d20 + 3 ⇒ (4) + 3 = 7
K. local: 1d20 + 8 ⇒ (16) + 8 = 24


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

That is an option. but I think we have a day or two to plan things out while we get there.

I for one, need some time to prepare scrolls, and items prior to us getting there.


Map of Redlake Fort is up top. The party received this from a Knight of Ozem after they rescued her from some Orcs with Dire Wolves.

Captain Bloodtusk will chat with Leira, "Nasty place Redlake Fort is these days. In addition to Orcs, there are vile Ogrekin, Ogres and the worst....Hill Giants. I have done business with them. They are liars and cheats, the lot of them. If you can take 'em out, then that will suit me just fine."

Leira will know that Redlake Fort was originally part of Harchist’s Blockade, the second line of strongholds defending Lastwall’s retreating northern border with Belkzen. Redlake Fort (named for a variety of crimson algae that grew within its moat) was abandoned in 4482, when the Blockade fell and a new border, the Hordeline, was established farther south. Twisted Nail Orcs and the Heart Eater Hill Giants now challenge each other for control of this area. But you will also find out from what the party discovered from the raid in Trunau, that the Hill Giant Chieftess Grenseldek was behind the Orc raid, meaning that the Orcs and Hill Giants are working together.

I use the Half-Orc Gorvi profile for Bloodtusk.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

writing some scrolls sounds good


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Collaboration between orcs and giants. That is dangerous but..." muses Leira "That sounds as not that so easy to maintain. There should be some weaknesses on that relationship. If we find them and attack those weaknesses, we can make them loose confidence on each other to our advantage perhaps"

She looks at her companions then at Bloodtusk "Do you know of any faction or individual that may not be that happy with the new arrangement?"


Bloodtusk ponders the question only briefly, "Hill Giants, Ogres, Ogrekin, and Orcs don't get along well within themselves, so what do you think? But I do not know anything specific."


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir shakes his head "Pah...the weakness tha' all giants be havin' is the same. Hit em near'n their kneecaps, take out a hamstring, 'r cleave in a skull. I's the only thin' they'll be understandin' anyway. Ragnir shrugs at the mention of them working together, "Makes no matter. Jus' be meanin' they'll be gatherin' together, which means we'll no be havin' to hunt'em down."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

So, do you mind if I take this gear off your hands?

Will it work to say that I picked up materials that I can use to make items?


It will work.


Day Thirty-Two thru Day Thirty-Seven

More amazing still is the fact that for five days the Keelboat passes only a handful of locals; many, of which, are just coming out of their hiding or safe places. And yet others are Orcs from local tribes where the Captain has made agreements for safe passage. These other Orcs tell of the Twisted Nail Orcs retreating to Redlake Fort.

The progress up the River Esk was slow with the horses pulling the Keelboat up river. More than once, the Keelboat ran aground on a sand bar or underwater rocks requiring repairs. But eventually, the Keelboat reaches the great fork. "This is as far as we can take you," Bloodtusk proclaims. "You are on your own from here."

Ulfgard will see a trail along the southernmost left fork of the river. Bloodtusk will confirm that the trail will take you to Redlake Fort, about a half day's journey by foot.

How do you proceed?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do we have horses?


You do not have horses. The Keelboat has horses for towing up river. A while back you had to fight River Drakes that took one of the horses. Without that horse, the travel up the Esk River may not have been possible.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

For 8 hours a day, for the next 5 days, Haskyll remains tied up in his room crafting small little trinkets.

+2 Belt of Strength for Kaos, +1 Cloak of protection for myself, +2 headband of wisdom for Leira

If you allow it, GM, I would also spend a bit of time scribing a maximum of a scroll a night


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira takes her belongings and steps out of the keelboat "Well, it seems I will have my chance for revenge after all"

"If it is just half-day journey we perhaps do not have a real need for horses Kaos"

Looking at the trail Leira proposes "Well, I guess there are not much chances to walk unnoticed, but at least try to cover ourselves in the last miles before reaching the fort"

I will propose for us to hide at least while advancing the last miles


Just before noon, Leira will notice a Hill Giant on a rock outcropping across the now narrow river tributary. She will then see Orcs both to the front and her left.

I will give everyone a single Surprise Round action before we roll initiative and begin Round One. The River Trail map is up. You can finish off any loose ends with trades or manufacturing in the Discussion Thread.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir gives a good natured chuckle, and shrugs around in his armor, which clanks with each move, "I dinna do sneaky well, lass."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

anga will scribe some scrolls, if she can

well, back on our feet.
Anga seems pleased atvthe thought


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"An ambush!" says Leira alarmed at the sight of giant and orcs.

The girl steps to the side and as quick and stealth as a cat, attempts to shut down the orc over the waterfall before they realise the group is here.
+1 shortbow+DA+PB (flatfooted): 1d20 + 9 - 1 + 1 ⇒ (2) + 9 - 1 + 1 = 11
Piercing/Magical damage+DA+AS+PB+sneak attack: 1d6 + 2 + 2 + 2 + 1 + 1d6 ⇒ (4) + 2 + 2 + 2 + 1 + (4) = 15

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well this should be fun.
Shield spell failure : 1d10 ⇒ 7


Ingrahild's Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Leira's Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Kaos' Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Anga's Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Ulfgard's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Haskyll's Initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Ragnir's Initiative: 1d20 + 0 ⇒ (3) + 0 = 3
Hill Giant's Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Twisted Nail Orc's Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Round One

If you haven't posted your Surprise Round action, please include Round One actions too.


Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10

Surprise Round

Ingrahild sees Leira hesitate and look up. Then the Dwarf Ranger, bow in hand, as is her norm when she travels, observes above the trees a Hill Giant on the rocky outcrop. She smiles, knocks an arrow, and lets it fly. Her face squinches as she sees the arrow skip off the rocks short of the target.

Ingrahild Shortbow 1st attack: 1d20 + 9 ⇒ (3) + 9 = 121d6 ⇒ 2

Round One

In rapid succession, the Dwarf Ranger fires two more arrows at the stupid looking Hill Giant. Ingrahild's second arrow careens off the big humanoid's hide armor. The third arrow sticks into Hill Giant flesh.

Ingrahild Shortbow 1st attack: 1d20 + 9 ⇒ (11) + 9 = 201d6 ⇒ 4
Ingrahild Shortbow 2nd attack: 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 5

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Initiative order and rounds to take.
Ulfgard Suprise and round 1
Ingrahild
Haskyll Suprise and round 1
Anga Suprise and round 1
Twisted Nail Orc round 1
Kaos round 1
Hill Giant round 1
Leira round 1
Ragnir Suprise and round 1


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will use the stay command to keep the wolf out of trouble for the moment before drawing his best friend and preparing for combat.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir starts to move towards the orcs further down the trail.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga quickly casts shield on herself


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll blesses the party, then moves up to unload a crossbow bolt.

attack: 1d20 + 4 + 0 + 1 ⇒ (2) + 4 + 0 + 1 = 7
BAB,DEX,Bless
damage: 1d8 ⇒ 1

only to have the bolt go sailing off into the blue.


Surprise Round

Ulfgard steadies his Wolf.

Ingrahild, bow in hand, skips an arrow off the rocks near the Hill Giant.

Haskyll Blesses the party.

Anga quickly cast Shield.

Kaos puts up a Shield as well.

Leira fires an arrow at one of the Twisted Nail Orcs. The arrow glances off the green humanoid's studded leather armor. (Flat-footed AC 13)

Ragnir is amused at the idea of sneaking up on something as he jingles and clanks in his armor.

Round One start

Ulfgard prepares for combat.

Ingrahild launches two more arrows at the stupid looking Hill Giant. The first careens off the Giant's Hide Armor. The next one sticks into Hill Giant flesh.

Haskyll fires a crossbow bolt. It sails into the wide blue yonder.

The Twisted Nail Orcs look to the Hill Giant for direction as to what to do. (Initiative shifted. Talk about the blind leading the blind!)

Ragnir moves toward the Orcs further down the trail.

Ulfgard 17 (AC18 78/78)
Ingrahild 15 (AC18 55/55)
Haskyll 15 (AC17/16 36/36)
Anga 14 (AC17 33/33)
Kaos 8 (AC19/(23) 74/74)
Hill Giant 8 (AC21 -5/ )
Twisted Nail Orcs 14 (AC / ) shifted
Leira 6 (AC19 39/39)
Ragnir 3 (AC22 50/50)

Ulfgard, Anga, Kaos and Leira still have Round One actions.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira takes more aim at the orc over the waterfall, and once she is sure, she lets the string make the arrow fly with sparkling magic empowering it!
+1 shortbow+DA+PB+bless: 1d20 + 9 - 1 + 1 + 1 ⇒ (19) + 9 - 1 + 1 + 1 = 29
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 2 + 1 + 2 ⇒ (1) + 2 + 2 + 1 + 2 = 8


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga moves to e7 and casts a spell. Rolling words invoking wildfires issue forth and small flames dance on the party members. These flames quickly vanish into the characters.

haste on the party +1 attack, +1 AC, +1 reflex, +30 feet (20 for dwarves) move, extra attack if doing a full attack


The Hill Giant picks up a big rock and throws it at the Dwarf that hit it with an arrow. The rocks skips through the party doing no harm.

Hurl Rock: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 10 ⇒ (1) + 10 = 11

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Round 1
Kaos will use his new found speed to move to D16.


The first Orc hurls a javelin down through the trees toward Leira. It gets tangled up in the branches.

Leira gets partial cover.

Orc 1 Javelin: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 4 ⇒ (5) + 4 = 9

Orcs 2,3 and 4 move across a narrow spot in the river.

From L13 to K12 is a simple jump across the tributary, from the higher rock at L13 to the lower ground at K12. Rocks and trees are difficult terrain. These Orcs used there full Round of actions to move.

Orcs 5 and 6 ready to hurl their javelins when an intruder gets within a certain distance. (Held actions. They also get partial cover from the standing stones.)

Round Two

I will finish the recap of Round One after everyone has had a chance to post. Go ahead with Round Two actions. Thanks.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to 23F then attack Orc5. Crowd Control
Slash: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 182d8 + 12 ⇒ (5, 2) + 12 = 19
+1 to hit and ac hast,+1 to hit and ac for crowd control Current ac is 25


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will start moving toward the orcs to the east.double move. Looked at the wrong map.

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