MUMMY'S MASK ADVENTURE PATH - GM Spazmodeus

Game Master Spazmodeus

1st Gozran, 4714
The Gate To The Necropolis

Map of the Necropolis

Combat Map


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Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Sounda good to me. My goals to be clear are to have a baby and not die in the process, and protect alex as he searches for what he needs. Bambara doesnt quite understand what alex is looking for but trusts him to know when we find it


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Please read the physical/personality description for bambara it should help to understand him as a person. Thank you


Quick question, specifically for Chui and Harmini. I just looked over the "calendar" for the game and noticed that one of the downtime days was a Sunday. Not sure if you wanted to work through the traditional day of rest and there is no penalty for doing so. I just figured I would put it out there before I start the next day.

It seems trivial and probably is, but I like some of the small details so I figured I would ask.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

I would say we just skip over it at this point. Basically, throw in the extra Sunday day as "rest".


Harmini Wakestep wrote:
I would say we just skip over it at this point. Basically, throw in the extra Sunday day as "rest".

I agree unless we start to abuse the system by 14 days straight, or anything along those lines.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

For downtime im thinking i will be creating a private security company for people who need protecting.


Bambara the Fierce wrote:
For downtime im thinking i will be creating a private security company for people who need protecting.

I suspect this might be my chance to REALLY abuse the concept of a corrupt manager while your group travels!

Just kidding...

Cool with me. Seems more team based than building based again. We can work it out. It will be a little while before it comes up again.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Was thinkin it had an hq in each city we went to


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

harmini would you be able to eventually make my weapons furious? also I think I found a headband I want when I can afford it.
headband of fortunes favor
or
headband of havoc

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Bambara the Fierce wrote:

harmini would you be able to eventually make my weapons furious? also I think I found a headband I want when I can afford it.

headband of fortunes favor
or
headband of havoc

Sure can. Right now, Harmini's plan is to take Craft Wondrous Items at 3rd level and Craft Magic Arms and Armor at 7th level. Lastly, Craft Construct at 9th level.

Headband of fortune's favor. Ill Omen (not Prayer) is a 1st lvl witch spell.

Headband of havoc. Rage is a 3rd lvl witch spell.

Furious weapon quality. Rage is a 3rd lvl witch spell.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

so at 7th level I can get a furious longslash (name of my nodachi) and or a furious shortstab (name of my shortsword)

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Bambara the Fierce wrote:
so at 7th level I can get a furious longslash (name of my nodachi) and or a furious shortstab (name of my shortsword)

Yep. Which is probably about the time we'll start being able to afford +2 weapons and such.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

pete what is your take on the headbands?


Those are both nice headbands. Since Candi needs to wear her Headband of Charisma to get a 14 Cha, I haven't really looked at any other options. The Headband of Havoc might be best as it allows you to push up HP and Fortitude and Will saves as an immediate action. However, we should check with Jeremy on how it works with a bloodrager since the description is more barbarian-centric.


pjrogers wrote:
Those are both nice headbands. Since Candi needs to wear her Headband of Charisma to get a 14 Cha, I haven't really looked at any other options. The Headband of Havoc might be best as it allows you to push up HP and Fortitude and Will saves as an immediate action. However, we should check with Jeremy on how it works with a bloodrager since the description is more barbarian-centric.

I would allow this to work for the Bloodrager class. In PFS it is a more black and white ruling, which surprisingly I just read a forum post on this, and I would have to rule it would not work since your Barbarian level is 0. But this is a home game so I am a little more willing to see the flavor of a rule than the actual words.

Thanks though Pete for acknowledging that I may feel differently.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Does everyone like the name of the group though Jeremy's interpretation is the best part


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

I'm ready to move on to the morning if everyone else is

Scarab Sages

F Aasimar Dragon Mystery Oracle

I'm good to fade to black to the morning. There is a lady being lifted by a plant man. What more can I ask for?

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

Yeah. I'm ready to move on as well. If you guys want we can even fast forward to the House of Pentheru.. unless you guys really wanna RP the morning and paperwork?

For Alex and Bambara, you have some money to shop with. Each of you would get: 1,791g, 1 copper.

I do think we still have Wynrey's old mule as well. Harmini took it to go sell so she'll bring it back to the Tooth & Hookah in the morning to use for the group.


Catfolk Ninja Gigolo
Harmini Wakestep wrote:
Yeah. I'm ready to move on as well. If you guys want we can even fast forward to the House of Pentheru.. unless you guys really wanna RP the morning and paperwork?

I'm good with skipping ahead to Pentheru's place, unless Jeremy is going to have Sebti the Crocodile (who is actually a were-dire crocodile, hence her name) attack us.

Scarab Sages

F Aasimar Dragon Mystery Oracle

Getting to the house is great for me. I will grab some food on the way there. If the mule is still here is the gear on the mule still here? Also the light crossbow Harmini gave Wynrey might be on the mule as well.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Alex Traza wrote:
Getting to the house is great for me. I will grab some food on the way there. If the mule is still here is the gear on the mule still here? Also the light crossbow Harmini gave Wynrey might be on the mule as well.

I dunno, that's up to Jeremy if all of Wynrey's stuff is still availabe (she was forgetful after all :)). I just assumed that only the loot we took from the tomb was on the mule... I was gonna write off all the other stuff in the cart as a loss. We'll see what the GM says.


The assumption I was working with is that The party had removed the unclaimed treasure from the mule but Wynrey took the mule with her (or it just wandered off). I guess Wynrey could have left the crossbow and bolts behind, that would be acceptable.

As for moving on, we will get to that shortly but I got one last little thing for Chui.

And I need to ask forgiveness. I made the tokens for Alex and Bam last night but my internet goes fuzzy around 11:15 every night and that was when I was trying to load them to roll20. I didn't get them in yet and I forgot to grab them from the laptop I use for photoshop this morning. So I will use stand-ins for now. Sorry.

EDIT:

The elf-like token on the map is Alex.

The big guy with the sword is Bam.


When Chui and I are done we will move along. I will post about getting to the next adventure site and we can start there.

Alex and Bam will have plenty of oppurtunity to make purchases, so please feel free to post here what you are buying with your share of the loot. Thanks.

Scarab Sages

F Aasimar Dragon Mystery Oracle

Early in the morning I pick out a mule to carry some extra stuff for me and grab food. Lots and LOTS of food. I'll grab Wynrey's crossbow as well (why is this just sitting on the floor of this room?).

I don't mind using a stand in.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

So im saving 350 for the hq i want to buy more barbarian chew if i can find some(25gp) an ioun torch (75)
Edit: add in a cloak of resistance +1 if possible to find for a total spent of 1100


All is good... Feel free to move on.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

I didnt go all the way as if bad stuuf happened no one could get to me to help. I figured reading an attack would be better

Scarab Sages

F Aasimar Dragon Mystery Oracle

Chui and I can move in and once we are ready you can charge or walk in, followed by the 2 of us for an easy flank and bite.

Scarab Sages

F Aasimar Dragon Mystery Oracle

That bug is big. Huge even. Are we sure we want to fight this thing? If it's content to hide from us poorly, why not try to find another way in?

Scarab Sages

F Aasimar Dragon Mystery Oracle

If we are still fighting this thing then I think I’ll change my plan. I will still delay until Chui moves into position then charge the in the front with Bambara.


Catfolk Ninja Gigolo
Alex Traza wrote:
That bug is big. Huge even. Are we sure we want to fight this thing? If it's content to hide from us poorly, why not try to find another way in?

Upon some reflection, you may (probably?) be right, but at least we're near the entrance and can run away easily.

However, Chui hasn't killed anything in a couple of days, so here we are.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

So should i delay or ready a charge for when chui gets into position?


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Ghorans dont have genders to my knowledge

Scarab Sages

F Aasimar Dragon Mystery Oracle

Chui can double move to get into flanking but unless he uses his vanish trick the two of us will need you to keep his attention so we can move in. You got this, I believe in you Bambara.

Scarab Sages

F Aasimar Dragon Mystery Oracle

On never mind since we are higher in the initiative order it can't attack so it really doesn't matter, we could have Chui double move then give you flanking on your attack then I could come in.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Chui i will delay until you get into position then i charge in


Bambara the Fierce wrote:
Ghorans dont have genders to my knowledge

OK, I'll just say "he", etc.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

The battle cry failed me. 8 rds of rage remain


Exploration: Defend Rage remaining 7/11 Current Hero point: 1
pjrogers wrote:
Bambara the Fierce wrote:
Ghorans dont have genders to my knowledge
OK, I'll just say "he", etc.

Thats how i refer to bambara

Scarab Sages

F Aasimar Dragon Mystery Oracle

Are we on stealth patrol exploring outside? Also what do we have to fight ghosts? I could cure light 3 more times if I need to.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

I did think we were trying for stealth but I'm good either way though. The "run in and kill it" method seems to have worked so far.

Harmini has plenty of positive energy for ghosts and any other undead. (14 charges left on the wand and 6/day channel energy for 1d6).


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Bam could you know just kill it


Catfolk Ninja Gigolo

I'd say we're trying to be more rather than less stealthy, but it's not a huge thing

Scarab Sages

F Aasimar Dragon Mystery Oracle

Well I won't know what the ghost is with a KR of 9 and Harmini didn't notice it so lets go inside. At least the ghost is upstairs and everyone know ghost don't like to move through floors. Its rude.

Scarab Sages

F Aasimar Dragon Mystery Oracle

Oh nvm! And a planes roll? Interesting. I don’t know if I should be more nervous now that something really weird is bumping around upstairs.


Yeah, whoops...

I mixed up Harmini and Alex's results to the Perception check. We can just roll with it though.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

So yeah. Harmini failed the perception to hear it but managed to identify it anyway so I'll just say it here ooc.

It's a Vargouille, they scream and shout scary stuff. Feel free to move on.


Given the back and forth nature of this game I am interested in seeing how something will work.

We all know the normal PFS concept of identifying monsters. Results determine how many questions you can ask. I've never been a big fan of that but I get the concept. But in this format, asking a question like that will cause delays in my opinion. So, I would like to handle the Identifying checks like I just did (though preferably having the correct character make checks) where I will give most of the relavent information based on the roll, but be a little vague but others.

How do we feel about that?

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

I'm all for speeding up the knowledge checks process since likely my character will be the one making most of them.

However, I think a more appropriate solution to replicate the flavor of "asking questions" might be to provide a full list of the various monster stats (HD, Special Attacks, Defenses, etc...) with a successful check that warrants any number of questions. Then allow the PC to determine which bits of info their character "remembers" based on the result. (Ex: You get to pick 2 bits of info of your choice for your character to act upon and know.)

I understand that this idea would require some meta-gaming restraint on the part of the PCs. Alternatively, the GM gets full control over what monster info is learned and what is obscured so it's a matter of trust either way imho. Ultimately, whatever the GM decides to do is fine with me.

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