
Talalmackk Chirronna |

Quick question, specifically for Chui and Harmini. I just looked over the "calendar" for the game and noticed that one of the downtime days was a Sunday. Not sure if you wanted to work through the traditional day of rest and there is no penalty for doing so. I just figured I would put it out there before I start the next day.
It seems trivial and probably is, but I like some of the small details so I figured I would ask.

Talalmackk Chirronna |

For downtime im thinking i will be creating a private security company for people who need protecting.
I suspect this might be my chance to REALLY abuse the concept of a corrupt manager while your group travels!
Just kidding...
Cool with me. Seems more team based than building based again. We can work it out. It will be a little while before it comes up again.

Bambara the Fierce |

harmini would you be able to eventually make my weapons furious? also I think I found a headband I want when I can afford it.
headband of fortunes favor
or
headband of havoc

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harmini would you be able to eventually make my weapons furious? also I think I found a headband I want when I can afford it.
headband of fortunes favor
or
headband of havoc
Sure can. Right now, Harmini's plan is to take Craft Wondrous Items at 3rd level and Craft Magic Arms and Armor at 7th level. Lastly, Craft Construct at 9th level.
Headband of fortune's favor. Ill Omen (not Prayer) is a 1st lvl witch spell.
Headband of havoc. Rage is a 3rd lvl witch spell.
Furious weapon quality. Rage is a 3rd lvl witch spell.

pjrogers |

Those are both nice headbands. Since Candi needs to wear her Headband of Charisma to get a 14 Cha, I haven't really looked at any other options. The Headband of Havoc might be best as it allows you to push up HP and Fortitude and Will saves as an immediate action. However, we should check with Jeremy on how it works with a bloodrager since the description is more barbarian-centric.

Talalmackk Chirronna |

Those are both nice headbands. Since Candi needs to wear her Headband of Charisma to get a 14 Cha, I haven't really looked at any other options. The Headband of Havoc might be best as it allows you to push up HP and Fortitude and Will saves as an immediate action. However, we should check with Jeremy on how it works with a bloodrager since the description is more barbarian-centric.
I would allow this to work for the Bloodrager class. In PFS it is a more black and white ruling, which surprisingly I just read a forum post on this, and I would have to rule it would not work since your Barbarian level is 0. But this is a home game so I am a little more willing to see the flavor of a rule than the actual words.
Thanks though Pete for acknowledging that I may feel differently.

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Yeah. I'm ready to move on as well. If you guys want we can even fast forward to the House of Pentheru.. unless you guys really wanna RP the morning and paperwork?
For Alex and Bambara, you have some money to shop with. Each of you would get: 1,791g, 1 copper.
I do think we still have Wynrey's old mule as well. Harmini took it to go sell so she'll bring it back to the Tooth & Hookah in the morning to use for the group.

Chui Nyeusi |

Yeah. I'm ready to move on as well. If you guys want we can even fast forward to the House of Pentheru.. unless you guys really wanna RP the morning and paperwork?
I'm good with skipping ahead to Pentheru's place, unless Jeremy is going to have Sebti the Crocodile (who is actually a were-dire crocodile, hence her name) attack us.

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Getting to the house is great for me. I will grab some food on the way there. If the mule is still here is the gear on the mule still here? Also the light crossbow Harmini gave Wynrey might be on the mule as well.
I dunno, that's up to Jeremy if all of Wynrey's stuff is still availabe (she was forgetful after all :)). I just assumed that only the loot we took from the tomb was on the mule... I was gonna write off all the other stuff in the cart as a loss. We'll see what the GM says.

Talalmackk Chirronna |

The assumption I was working with is that The party had removed the unclaimed treasure from the mule but Wynrey took the mule with her (or it just wandered off). I guess Wynrey could have left the crossbow and bolts behind, that would be acceptable.
As for moving on, we will get to that shortly but I got one last little thing for Chui.
And I need to ask forgiveness. I made the tokens for Alex and Bam last night but my internet goes fuzzy around 11:15 every night and that was when I was trying to load them to roll20. I didn't get them in yet and I forgot to grab them from the laptop I use for photoshop this morning. So I will use stand-ins for now. Sorry.
EDIT:
The elf-like token on the map is Alex.
The big guy with the sword is Bam.

Chui Nyeusi |

That bug is big. Huge even. Are we sure we want to fight this thing? If it's content to hide from us poorly, why not try to find another way in?
Upon some reflection, you may (probably?) be right, but at least we're near the entrance and can run away easily.
However, Chui hasn't killed anything in a couple of days, so here we are.

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I did think we were trying for stealth but I'm good either way though. The "run in and kill it" method seems to have worked so far.
Harmini has plenty of positive energy for ghosts and any other undead. (14 charges left on the wand and 6/day channel energy for 1d6).

Talalmackk Chirronna |

Given the back and forth nature of this game I am interested in seeing how something will work.
We all know the normal PFS concept of identifying monsters. Results determine how many questions you can ask. I've never been a big fan of that but I get the concept. But in this format, asking a question like that will cause delays in my opinion. So, I would like to handle the Identifying checks like I just did (though preferably having the correct character make checks) where I will give most of the relavent information based on the roll, but be a little vague but others.
How do we feel about that?

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I'm all for speeding up the knowledge checks process since likely my character will be the one making most of them.
However, I think a more appropriate solution to replicate the flavor of "asking questions" might be to provide a full list of the various monster stats (HD, Special Attacks, Defenses, etc...) with a successful check that warrants any number of questions. Then allow the PC to determine which bits of info their character "remembers" based on the result. (Ex: You get to pick 2 bits of info of your choice for your character to act upon and know.)
I understand that this idea would require some meta-gaming restraint on the part of the PCs. Alternatively, the GM gets full control over what monster info is learned and what is obscured so it's a matter of trust either way imho. Ultimately, whatever the GM decides to do is fine with me.