Lucklesshero's:Shades of Ice III - Keep of the Huscarl King (recruitment closed) (Inactive)

Game Master lucklesshero

After rescuing Rognvald Skagni from an abandoned brewery in Whitethrone, the party discovers that, a senior Shadowlodge agent and several retainers have journeyed toward the lands of the Mammoth Lords to recover a powerful weapon.


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Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'll agree to either scenario.


male Snows of Summer
Jawhar wrote:
I'll agree to either scenario.

Sorry Jawhar that won't work it's either a yes or no..cause if Jamir or Analia want to continue your vote going both ways means that that you don't want to wait for Myth either....

I can wait, this is not the GM call..just tell me what you prefer...if you can wait vote yes you'll wait...if you prefer to not wait that's OK too
I know he understands and I will certainly contact him for a future game.

But need a solid yes or no from you.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
lucklesshero wrote:
Jawhar wrote:
I'll agree to either scenario.

Sorry Jawhar that won't work it's either a yes or no..cause if Jamir or Analia want to continue your vote going both ways means that that you don't want to wait for Myth either....

In which case you have four of five voting for waiting and satisfaction of your initial condition for waiting.

Still, my preference would be to wait, I simply feel like I have a conflict of interest as bizarre as that might seem since I don't know Mitch any more than I do the rest of you...


male Snows of Summer
Jawhar wrote:
lucklesshero wrote:
Jawhar wrote:
I'll agree to either scenario.

Sorry Jawhar that won't work it's either a yes or no..cause if Jamir or Analia want to continue your vote going both ways means that that you don't want to wait for Myth either....

In which case you have four of five voting for waiting and satisfaction of your initial condition for waiting.

Still, my preference would be to wait, I simply feel like I have a conflict of interest as bizarre as that might seem since I don't know Mitch any more than I do the rest of you...

sympathize with the conflict..consider yourself abstained unless ur vote is needed

thx


male Snows of Summer
Jawhar wrote:
Fair enough. I did say in the SOP that I would be spamming SIX charges if weather turned bad. The sixth being the donkey. Doesn't hurt to state that explicitly, though.

Got it...if weather turns bad you'll spam 6 charges. And since your survival is enough to tell if weather is bad I'll just let you know if it's time to spam 6. So in lieu of a better system..how I intend to run the weather in this scenario is this:

1. Assume day weather is between 0-40deg F
2. Night will almost always drop bellow 0
3. Night weather we default to core rules pretty much (ie. you're in
trouble without shelter or endure elements)
4. If you have cold weather gear on during the day (unless it's bad
weather in which case you'll use endure elements); you need only
make one fort save for whole day unless special circumstance comes
up. (ie. u step in a snow covered crevasse or break through some
shallow ice.) This will include the donkey.

This system should allow you to travel with some confidence the week or more you'll need to cross the tundra without using all your resources (ie. charges on your endure elements wand). If this system isn't acceptable I'm open to suggestions. Otherwise, I think it's a reasonable compromise between core rules (which you don't want believe me!) and reality.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

So... everybody:

What can we do to keep the donkey warm at night? Do we need a pavilion instead of a tent? A separate tent for the donkey?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Actually, one large tent isn't enough for us anyways, it only fits 4 creatures.

I don't mind ponying uo for a second large tent or contributing gold to upgrade Jamir's large tent into a pavilion if that will suffice.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I have a tent already, and Blackfire Clay!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Do the tents have a floor. If not, it should be ok to put the donkey in a tent, right?

I don't want to clean the tent after a night of donkey occupancy ;)

Might require a Handle Animal check to get the donkey inside, though.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I’m happy to wait, but I’d like Analia to weigh in before a final decision, in case there is a good counter-argument (and since everyone else seems willing to wait for Myth, there’s no harm waiting for her to make it unanimous, or not).

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

The only problem with the pavilion tent is that it takes 90 minutes to assemble, but I would expect a party of 6 to be able to get it put up more quickly.

As for the donkey going into it:

Ultimate Equipment wrote:


Donkey or Mule

Price 8 gp; Weight 600–800 lbs.

Donkeys and mules are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey or mule is willing (though not eager) to enter dungeons and other strange or threatening places. Donkeys and mules have the same statistics as ponies.

I think if a donkey will enter a dungeon under ordinary circumstances, it will enter a tent to get out of extreme cold without much trouble.

As for cleaning up after the donkey, isn't that what spamming prestidigitation (or mage hand, if necessary) is for?

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

I would appreciate waiting for Myth. I am in that game as well and I think it will go fairly quick actually. Besides, it will give me a few days to really get ready myself as things have been pretty hectic here.


male Snows of Summer

We wait for Myth then..

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Jamir "Hamstring" Montajay wrote:

The only problem with the pavilion tent is that it takes 90 minutes to assemble, but I would expect a party of 6 to be able to get it put up more quickly.

Granted, but we could keep the fire inside of it.

Conceptually, the tents would fit 4 people sleeping, but a standing donkey might not fit, while a pavilion would have walls.

Still, I'm fine with tents as long as Luckless will accept them.

Edit: Do donkeys sleep standing up?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6
Analia Frostburn wrote:
With narrowed eyes and an almost hungry grin, Lia says, "Just wait till we set up our tent." She then turns back to the others with the most innocent of expressions firmly in place.

Yep, these two need some privacy. I guess that settles the question about who is sleeping with the donkey.

The Concordance

2 people marked this as a favorite.
Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Quit calling Craggark the donkey... oh wait... you were talking about the Nag... got it.


2 people marked this as a favorite.
male Snows of Summer

All I can say about the donkey staying in the tent at night is mechanically I am fine with it( as long as it stays in the bigger tent.) but I want some roll play out this for my own amusement!

The Exchange

1 person marked this as a favorite.
Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"I feel like it's watching us."

"It's not watching us, baby. It's just you and me and the stars."

"But it keeps breathing heavily."

"Let's just focus on you and me."

"It's head is RIGHT. THERE."


male Snows of Summer

FYI guys..if you have a 3rd or 4th level character and have the bandwidth for another game..apply HERE to enter the lottery on Monday. The Midnight Mauler PFS#3-16


male Snows of Summer

An update on Mythryndyr, it appears that it could be 2 or 3 more weeks waiting on his other game to finish.( possibly longer with the inevitable holiday delays.) It seems the rest of you were very much willing to wait so, I'm just going to declare now that, "I won't be opening this campaign back up until the second week of January."

I can put the campaign on "in-active mode" to clear some of your boards if you like (I'm fine with the clutter for now). I am declaring though:

"If Mythryndyr isn't ready by Monday Jan. 8th we will continue without him (and play low) or recruit another 3rd lv. from Flaxseed and continue on" I think that is more than enough time to wait.

OK have a good holidays people
Wish you and your families all the best
Will speak again at length
in 2018!
Lucklesshero

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Happy Festivus to all, and to all a good Boxing Day!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Sounds fair. Probably not a greay idea to try to start right before the holidays anyways.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Merry Xmas!!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

To you and yours, as well. :)

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Merry Christmas to you all as well!

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Merry Christmas!

For Christmas this year, a high school buddy sent me all of my old AD&D books! You can tell which books I used and which ones I looked at once after I got them and then left on the shelf.

I had long since forgotten what I did with these books. Apparently, 25-30 years ago I gave them to the younger brother of his then-girlfriend (now his wife), who hung onto to them all this time. I suspect he didn’t use them much - all of that wear and tear, including the masking tape, was how they looked when I gave them up.


male Snows of Summer

Merry Christmas everybody!,,, btw. Had a similar experience (but not such a big haul Jamir) When a friend of mine gave me back some of my old modules! Such fun breaking open The Sinister Secrete of Salt Marsh and the Secrete of Bone hill again!

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Happy (belated) Christmas!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Brings back good memories...I fondly recall Sinister Secrets of Salt March...

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I hacked together a PFRPG conversion of the first part of Saltmarsh for my wife and kids a few years ago, when I was just learning the Pathfinder rules myself. It was painful, but worked out, and they enjoyed it. I wasn't using my original copy of the module, though, just a PDF I bought from Drivethrurpg.com.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Such cool presents! Thanks for the pics.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Happy, Health, and Holla y’all!

Goooooo 2018!!!


male Snows of Summer

Happy New Year's Eve everybody!

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Happy New Year!

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Happy New Year! My wife, kids, and I just finished 9+ hours in Irrisen - we got through the first third of the second book of Reign of Winter, so the party has made it to the outskirts of Whitethrone, and may be in the city itself by the end of the kids’ winter break. To bad our party has already left - we could have done a crossover episode.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

In my RoW group, we just got our mission on how to distract the winter guard from the hut.

I am NOT pleased.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
Jawhar wrote:

In my RoW group, we just got our mission on how to distract the winter guard from the hut.

I am NOT pleased.

Wow, you just made me evil-GM-chortle out loud!

Just. You. Wait.


male Snows of Summer

Weird and wonderful, I just joined a reign of winter game!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Reign of Winter appears to be a fairly lethal adventure path...I'm in it now and we've had two killed, many others knocked unconscious, and one left because of the harshness of it...and this is just in the first book/module. Is this normal for that path?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

How far in are you, Myth? Based on the forums, there are a number of parties with significant deaths or TPKs just in book 1 at

Book 1:
The Sentinel Lodge, especially if the party doesn't avoid the tripwire across the path.

It seems like there are plenty of opportunities for individual PCs to buy the farm along the way in later books, too. I don't know that the encounters are so much harder, but they can be really weird and confusing, and the resource constraints mean that the further into each book the party gets, the weaker they are by comparison to a different AP where they can go back to a decent-sized town to make purchases in between every subchapter, although there are some opportunities if you look for them. Mainly, though, it seems like parties have to depend more on strategy, class abilities, using what they find, and maybe crafting (in our game, the cleric gave everyone a boost by casting Masterwork Transformation on all of their weapons as soon as they could afford the cost), and less on being able to bop over to Magnimar or Absalom every time they have a few coins jingling in their pockets.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

While you are still in Taldor, the conditions are brutal. Conditions actually improve once you are in Irrisen, but the opponents are very challenging.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I'm weighing starting GMing a RoW campaign if the Skull & Shackles campaign gets retired, and my impression after a read-through is that constant difficult terrain from the deep snow is going to hamper a *lot* of players at the lower levels, especially because there's no good in-game reason to have weather-appropriate gear.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

It is a challenging AP for certain. I've GMd three of the six so far, and I've done the first book for two different groups.

So far both groups have given positive feedback on the games, but I agree, it can be pretty deadly. There have been a few near deaths in both groups, but thankfully they pulled through.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Analia, just PMed you a question about book 3.


male Snows of Summer

Hi everyone!
Hope the Holidays were pleasant for you all. So I scheduled re-start was for Monday 8th of January. However, Mythryndyr's group (like many groups) ran super slow over the holidays. Therefore, I've decided to extend the start-up date until Jan 15th. This will either give Mythryndyr the character time to finish up his current adventure or...let Otha the player of Mythryndyr, bring in a new appropriate level character to fill out our group.

Hope this doesn't inconvenience anyone too much. I know it's been a bit of a wait but, this group moves pretty fast when we get going. Looking forward to gaming with you guys soon!

*off topic* If anyone wants to use this discussion thread to discuss other geeky topics..please feel free. I'm patiently waiting for our GM to re-start his Reign of Winter campaign, and must confess I'm more than a little pumped by some of the comments made by you all! Also other topics like the new Star Wars film are on the table as well. Miss you guys!

New Star Wars Opinion:
Hated IT!

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

No worries about waiting, things are busy enough for me lately that I appreciate the breathing room.

The Last Jedi thoughts:

I liked it! Didn't love it, but most of the changes it made were good changes. I felt like Finn and Phasma were criminally underutilized, and Poe as all the strategic and tactical sense of a goblin reincarnated as a wheel of cheese, but it turned a couple of Star Wars tropes on their head and I appreciate that.

That being said, I'm a little grossed out that Luke is the one to exit the stage when Mark is still alive, but Carrie passed almost two years ago and Leia is still in.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Waiting a little bit longer is fine. I do happen to know that one of Otha's rangers (now level 3, I think) just finished feasting in Ravenmoor, so there are options.

As for

The Last Jedi:
I really liked it.

I am a big fan of breaking ties with the old storyline. They did not go far enough.

I partially agree with Torvald, Leia needed to die. Surviving the deep space exposure was a dumb move. Her death there would have fit perfect and have avoided the absolute nonsense that we saw.

I also thought Luke's death was well done. He overextended himself, but for a heroic purpose. It was a good death. After Luke died, the only one left to dispose of would have been Chewy, and that wasn't really a necessity as he was never much of a character anyways.

The Exchange

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Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Last Jedi:
I liked it; I agree with Jawhar and Torvald about breaking with old patterns. I also heartily agree that Leia's send-off could've been glorious, but they failed there and gave us the weakest sauce in keeping her character around. I firmly believe that Luke went just like all of his Jedi masters went - and that was one pattern unbroken that was perfect. Think about it: Obi-Wan screwed up Anakin, became a 'crazy old hermit' and then sacrificed himself to help the new order. Yoda screwed up the entire rest of the Jedi order and the Galactic Senate, became a 'crazy old hermit', and then sacrificed himself to help Luke. And Luke, screwed up Kylo, became a porpoise-suckling hermit (clearly the best scene in the movie}, and sacrificed himself to help Rey and further the rebellion. Makes perfect sense to me. I liked the new engineer character, but I liked reading about that actress' journey into the Star Wars franchise even more. Give me more strong female characters. I'm still hoping for a Mara Jade-esque character (Heir to the Empire)...maybe Rey will turn into that.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

I am fine with the new start date.

Liberty's Edge

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M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

The new start date is fine with me.

The Last Jedi:
I liked it. I did think it tracked The Empire Strikes Back a little too much, but my wife tells me that I am utterly incorrect, and that it really tracked Episode 4. She takes her Star Wars very seriously, so I try not to argue. Anyway, I thought the stories of Rey, Kylo (or, as my 16yo daughter calls him, "Emo-Boy"), Finn, and Rose were developed nicely, Luke got a heroic send off, and I got to feel like a genius for figuring out it wasn't really him at the battle the minute he pulled down his hood and I could see that he looked 20 years younger than he had while training Rey, and that he was an illusion when he didn't leave a red footprint in the soil. I thought the bit when Leia survived explosive decompression and flew back to the ship through vacuum based on (I assume) her inherent power in the Force was a little much, but mainly I feel sorry for the screenwriters who have probably spent the last year desperately trying to rewrite Episode 9.

TL;DR version: As a SW fan since I saw the original in the theater in 1977 when I was 8 (and as someone who hated hated hated the prequels that we still have not allowed our children to watch), I thoroughly enjoyed it.

The Last Jedi, Redux:
One more note: I think Luke had to die in this movie - and had to die the way he did - because he wanted to take away the opportunity for Kylo to kill him to stall his development into Darth Vader 2. He already lacks his grandfather's self-control (OMG, does he lack self-control!), but the whole killing your teacher thing was important for Vader and while Kylo did kill Snoke, Luke was the real Obi-Wan analog.

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