Lucklesshero's:Shades of Ice III - Keep of the Huscarl King (recruitment closed) (Inactive)

Game Master lucklesshero

After rescuing Rognvald Skagni from an abandoned brewery in Whitethrone, the party discovers that, a senior Shadowlodge agent and several retainers have journeyed toward the lands of the Mammoth Lords to recover a powerful weapon.


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male Snows of Summer
Jamir "Hamstring" Montajay wrote:
lucklesshero wrote:

Guys I'm going to make the rations part easy if you let me. If you're nag of holding is 2/3 or less encumbered I'll say all the supplies u need for food are carried on nag for the length of the trip ( unless you're interested in playing this out accurately) I'll deduct 10gp from your reward ( chronicle) at end of adventure to simulate cost + an extra 5 gp from Jamir for feeding the nag.

The only thing I am interested in playing out is: the nag will need to be protected from the weather at night at least. As I am sure u guys have plans to protect yourselves.

Lucklesshero, just to confirm - you did not deduct the gold for food, etc. on the chronicles you prepared, right? We should do that ourselves?

Yeah..I didn't deduct anything just figured the out of tier gold...um...the trip wasn't quite as long as I thought it was going to be so if you all want to only deduct 5gp for rations(each) and 2gp for the Nag...I'm good with that...(I pretty much leave it to the players to police themselves as you know). One other thing... did anyone ever get back to me about whether or not I was suppose to cross of the higher tier items for the 3rd level characters? I'm pretty sure the 2nd level characters were not suppose to have access to those items but, I'm unsure about the 3rd lv characters.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Did we play the upper tier? If we did, then don't we all get access to the upper tier AND lower tier stuff, regardless of our level? I thought that the out-of-tier gold balanced that out (i.e. you get less gold than the higher level characters who would be purchasing those more expensive upper tier items).

Am I wrong?

Also, I won't deduct any gold for food expenses secondary to my Exchange Faction slush fund kicking in for the first time. Boo-yah!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'm not sure if we get access to the items or not. I only know that a previous GM crossed off the higher tier items on my out of tier chronicle sheet.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I would at least think the 3rd level folk would get access to the higher tier stuff.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
lucklesshero wrote:
One other thing... did anyone ever get back to me about whether or not I was suppose to cross of the higher tier items for the 3rd level characters? I'm pretty sure the 2nd level characters were not suppose to have access to those items but, I'm unsure about the 3rd lv characters.
Craggark wrote:

Did we play the upper tier? If we did, then don't we all get access to the upper tier AND lower tier stuff, regardless of our level? I thought that the out-of-tier gold balanced that out (i.e. you get less gold than the higher level characters who would be purchasing those more expensive upper tier items).

Am I wrong?

Way to pick a hard question. As I read it, the PFS Roleplaying Guild Guide implies but does not state explicitly that if the party is playing at the higher tier, everyone gets access to the higher tier items on the Chronicle.

Pathfinder Society Roleplaying Guild Guide, Season 9, p.16 wrote:


Step 7: Mark any special boons the players did or did not earn (U) and cross out any treasure items the party didn’t find in the scenario (V); additionally, if you’re running the lower subtier, always cross out all of the items listed for the higher subtier. Return the Chronicle sheet to the player.

To me, that language in bold suggests that you only cross off the high subtier items if the party runs in the low subtier.

I know that on the one other occasion that I have played in the 4-5 subtier with a 3rd level character, I did get access the high subtier items on the Chronicle.

I hunted around on the forums for a while, and did not find anything more conclusive than the quoted language in the Guide. I did find one post that I think supports my reading of the Guide, but it's pretty vague:

This post in a thread debating one GM's request for a rule change.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I agree with Jamir's interpretations.


male Snows of Summer

So looking around...the closest thing I found was in the PFS Role Playing guild guide.

A GM who receives a Chronicle sheet that indicates her character is between subtiers must always receive the Out-of-Subtier gold value and access to items and boons for the subtier at which the adventure was played.

In addition to what Jamir found...and seeing that I found nothing on the boards to dispute this...it is at very least clear to me that 3rd level characters get access to the the higher level items. Furthermore, since there is no language prohibiting 1 or 2nd level players from not getting access to the higher level items..I would assume they do...after all they played in a much tougher tier...they ought to be able to reap the rewards...

So Jawhar...keep ur stuff u earned it!

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Now I know.

Fortunately none of the things in the other chronicle sheet that a gm crossed off are items I would actually want to buy (surprise, surprise).

So, no reason to go asking for that one to be corrected.


male Snows of Summer

Game-play thread for Risen from the Sands, HERE I'll link the discussion threads...I'm going to take down Keep of the Huscarl King thread tomorrow. So make sure you dot in to the new thread A.S.A.P.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I know this is supposed to be more of a dungeon crawl, but just in case there is an overland portion, I got a campfire bead.

No reason to carry firewood with us into the desert. :) I also bought an Ioun Torch, so light shouldn't be an issue.

Create Water prepared. Duh...

I might spring for a camel and a guide, if needed.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

I have a Wayfinder as well as far as light is concerned...

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I probably won’t be able to get Jamir’s shopping done until Saturday afternoon..

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark sold his chain shirt and a winter blanket.

He will stash his snowshoes and his cleats on Nag of Holding, or leave them up north somewhere safe.

He purchased a mithral shirt (woo-hoo!), hot weather outfit, a wayfinder, and bandages of rapid recovery.

Current gold: 479gp


male Snows of Summer

Go ahead and give me knowledge geography checks for the up-coming adventure if you have that skill.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Isn’t Houston moving this week? Might need to hold off a day or two.


male Snows of Summer
Jamir "Hamstring" Montajay wrote:
Isn’t Houston moving this week? Might need to hold off a day or two.

There's no hurry at all! We can start later next week in fact...I just want everyone to dot in by this weekend...I'll push back the start-up date till March 1st? I know Torvald will be busy this weekend too. So no pressure. I just put a "wet your appetite", entry in the game-play thread for those who do want to role-play while waiting.

Huston, if you check in the next few days...go ahead and dot the game-play thread (you too Myth) and let us know the best date to for you to, "get things rolling again." If you need a couple weeks that's cool. We get it...You literally need time to get your house in order...just give me a date if you can; and people can start filtering back a day or two before.

BTW been reading this one people....trust me...this group ain't done nothing like this before! But, it's not beyond you...(the suggested party is 4 3rd lv pregens)...I just think you're in for a totally different experience on this one...I'm excited to run it!

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Sounds great! I did do a little shopping this evening, so without further ado...

Jamir's purchases before the briefing:

Cloak of resistance +1
Holy water
Alchemist’s Fire
Alkali
Soul candle
Total: 1,036gp

Yeah, he’s magically resistant now!

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)
Jamir "Hamstring" Montajay wrote:
Isn’t Houston moving this week? Might need to hold off a day or two.

I am indeed moving this week, but I set up the internet here at the new place first thing so I should be just fine. I don't have furniture of any sort yet, not even a bed or a refrigerator, but I have a solid wifi signal so the important things are done... :)

Anyway, I will be busy but I can still connect, just not many times each day, but at least morning and night till things settle a bit more.

I would have you all over for a sit down game if you were nearby. I hope we meet up at a convention one day. I will be at Paizo Con this year in Seattle, if any of you make it there.

Ok, enough chit chat from me, lol. I will go dot in over in the other thread.


male Snows of Summer
Analia wrote:
I will be at Paizo Con this year in Seattle, if any of you make it there.

If the Glass Cannon crew attending were not enough incentive, I think you've just given me another...I'll have to seriously consider it. Will have to check room availability at the Double Tree today.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Oh, would I love to go to PaizoCon again...tempting, to be sure. The GCP crew is definitely a draw, but you folks are more of one.

We should come up with a moniker for our group like the Glass Cannon folks. Any ideas? Snowmask-Six Sigrid? Snowballs Chance in Hell? Frostburn and the Clowns?


male Snows of Summer

Ok the first few slides are up in Risen from the Sands...Let me know when you guys want to start. I can start as early as Monday. If no one speaks up we'll default the start till March 1st.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'm trying to think up a good VIP acronym.

Very Icy Pathfinders.... nah.

"Yo, VIP! Let's kick it!"


male Snows of Summer

Just so everyone is on the same page...Tomb raiding ...is precisely what Pathfinder Society agents do....no one would be shocked at being asked this...you can role-play a little with Drang if you want but, I am already prepped and stoked to run this scenario. If this isn't your cup of tea, you should have let me know. I don't think it's inappropriate for your boss to actually ask you to do...ya know..your job. (I disagree with Craggark's take, it's Jawhar who's out of line...and he as much as said so)

If you don't want to play this one feel free to role-play your way out of it..by being pensive and principled. But, don't expect a lot of interaction with the Venture Captain back. I was kinda of excited to play this one because it's so different. (ie. a strait-up dungeon crawl that I didn't have to improvise so much dialogue.)

I understand that, this group is all about the role-play. So I won't get upset if you wanted something different. It will just have to wait a while because, I'm running this one first...

Choo Choo! (that's the sound of the Train heading back on to the tracks...thx)

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Oh, I’m not against tomb-raiding. Craggark is simply very loyal to his comrades.

Player-wise, I’m full steam ahead. Character-wise, I’m full steam ahead as long as we are sent as a group.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Even in the midst of a dungeon crawl, there is opportunity for role play.

:)

I've rewritten this post several times to make sure I don't sound upset, because I am not upset. I simply want to voice an opinion.

Asking questions when the Venture Captain asks if there are any questions should not be considered "out of line". Nor should being concerned for the public image of the organization you represent.

This is not the Shadow Lodge.

Please, carry on.


male Snows of Summer
Jawhar wrote:

Even in the midst of a dungeon crawl, there is opportunity for role play.

:)

I've rewritten this post several times to make sure I don't sound upset, because I am not upset. I simply want to voice an opinion.

Asking questions when the Venture Captain asks if there are any questions should not be considered "out of line". Nor should being concerned for the public image of the organization you represent.

This is not the Shadow Lodge.

Please, carry on.

Note: this is purely a speculative and analytical pondering because, we are proceeding with the adventure as planned.

But, I disagree with your assessment of your characters words Jawhar here's a reminder.

Jawhar wrote:

"Tomb Raiding? Isn't that just what everyone expects the Pathfinders to do? It seems like we just put in quite a bit of effort to improve the public perception of the Society and now we are going to go plunder an archeological treasure?

What about the Church of Pharasma? They hold great sway in Osirion, and will not be pleased to find us there. This mission would sound much better if we were going there to secure the site from other tomb raiders in concert with the Pharasmins."

Looking around at the surprised expressions of his fellow Pathfinders, he feels the need to defend himself.

"Judgement comes for us all, friends. Do you want to bring special attention to yourself by violating the principles of the Lady of Graves?

long rebuttal:
In the above dialogue compared Pathfinders to Tomb Raiders. Now I don't know about your impressions people but that would be tantamount to comparing a well know museum or archaeology society Tomb Raiders It's understood that many people today, think that the Royal British museum plundered artifacts from all over the world to build their own collection and therefore should be labeled as Tomb Raiders. But, there are just as many throughout the world that are of the opinion that, without institutions like these, much of history would have been lost our stolen..hidden away in private collections or outright destroyed when a new regime our religion took office (think of Nazi's hording art, or modern day Isis blowing up their own cultural history).

So yes I would say a high ranking individual who had worked many years to preserve the history of Golarion would take exception to being compared to a mere Tomb Raider by one of his underlings.

Using the word Plunder:
The dictionary defines the word Plunder as thus:
to steal goods from (a place or person), typically using force and in a time of war or civil disorder.
Now the venture Captain said he specifically wants you to retrieve items and catalog history before others have a chance to do just want the above defined word says...He mentioned nothing about what was going to be done with those items except that, your mission was to preserve what you could to prevent looting and plundering of the tomb. In my experience my bosses don't own me an explanation of what they intend to do with my work. They could use it for good or ill...I don't have to like it..but I accept it's above my pay grade. What I do know, is if I accuse them of stealing or
other illegal activity, without any foreknowledge as to the facts of the usage of my services...I wouldn't be doing myself any favors.

It was mentioned that, the Decemvirate passed these orders down to your group especially: most likely because of your success in some delicate situations with the Shadowlodge, The White Witches, and Snowmask clan...you've probably earned a reputation as someone who could be trusted with sensitive issues However,...That does not preclude you from your sworn duties as Pathfinders!

From the Pathfinder Wiki entry on the Decemivrate:
Decemvirate are a closely guarded secret, and their motivations are often shrouded in mystery, Pathfinder members often shrug-off strange orders from above as simply the "will of the Ten". Nevertheless, members of the Society are sworn to absolutely obey the will of the Decemvirate, or risk expulsion or an even darker fate.

It says right in the wording, "You swear to obey the Decemvirate" as a member of the Pathfinders. It even implies that they're not beyond assassinating fellow Pathfinders that have strayed or disobeyed their orders. So exactly how do you think a Venture Captain, who gets his orders from the Decemvirate, is going to react...when you favor the church of Pharasma's wishes..over their own? Again this would make a leader go ballistic..It's like a Yankees executive criticizing his boss for not signing a big time free agent because the across town a team from a different sport (the New York Nicks) did sign a big free agent recently.

No I totally disagree with your take that Jawhar was not "out of line" sorry..

He was in fact in my opinion "out of line"
And being dressed down by your boss (I'll remind you in roll-play the dressing down was mild at best) for presuming you know better than your superiors; is not "out of line"
It's nothing personal, just perhaps how we relate to the world. I have often questioned authority in my lifetime. Each and every time I've paid some sort of price for it...right or wrong.

But make no mistake..Jawhar's statements and questions cut to the very core of who and what Pathfinders purpose is. If you don't think that would ruffle feathers...dude...I don't think I could write an adventure that would please you...Because, in my experience..."Questioning someones, ethics and motivations in a confrontational manor while comparing them to a similar organization or person..."

I've never been in a situation where that wouldn't bother someone.

Please, think about the context of what your character said and perhaps reconsider your position?

Jawhar was out of line
that concludes my rebuttal.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I cede to your argument. You have quite convinced me, other than the comparison of the Society to a museum.

If the Society actually shared any of its information with the world or made its finds available for scientific research, I might agree but they do not.


male Snows of Summer

Actually, I think this is the best part of playing with you guys...
It gets to the core of, who we are as people and perhaps a little of.. who we wish we could be.

Just by your (character's) indignation at the imaginary plundering of ancient relics..I could tell that, you're most likely a person that would question such conduct. I've also speculated that, "you'd most likely speak-up if you thought your boss was about to do something illegal."

Now, if you allow me to sneak in the other 98 questions on the Myers-Briggs...I can actually fantasize, that "I've got you pegged!" LOL

As for me I enjoy a good debate...but, have been reminded recently that, most debates are pointless; and only serve to entrench one person or another further in to their position. The only true value, you can deduce (and this only sometimes); is why a person is inclined to one side of the argument or another.

Sadly, I don't know if this is a generational trait...or have we as humans always been so stubborn and stupid? ( I speak as a grouchy old westerner..here..who has not known 1/10th the turmoil or trouble a person from the third world may have known, in their lifetime. Yet we as Westerners, tend to hang on to, a poignantly cynical outlook on life. While those that, grew-up with very little...often over-flow with hope.) Makes you think huh?
Would you trade your Honda...for a little more hope?

As far as museums go Pathfinder Society or the Royal History museum..it really doesn't matter. I do recall playing scenarios where PFS agents defended museums (Solstice Scar part A..it's a blur but we did defend a private museum) ..I've also heard of scenarios and adventures where Pathfinder museums are essentially private institutions not open to the public.

So I will Cede this as weak counter argument as opposed to having the items be widely and publicly available.( especially to the people who, may relate to those items, on a more intimate and cultural basis) However, the wider point of just letting the relics stay buried in the sand vs. recovery and display...is still wide open for debate in my mind. But, again cede..museums certainly all have their own agendas too.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Here is the gear belonging to Jamir that is normally carried on the Nag of Holding (or a reasonable facsimile):

cold iron arrows (30), blackfire clay, caltrops, oil (3), smokestick, bedroll, block and tackle, hammer, large tent, bag of marbles x2, mess kit, pack saddle, piton (12), shovel, soap, sunrod (5), torch (4), trail rations (5), Jamir's winter blanket, donkey's winter blanket

Items that are struck through are unnecessary in a desert adventure; Jamir has left them at the Grand Lodge with the Nag. Everything else, he brings along to be carried on his camel. Jamir will rent or buy saddle bags for his desert mount (whatever option is available), and buys another 5 days of trail rations and a locally-appropriate masterwork survival kit (50gp):

Survival kit, masterwork wrote:

A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.

A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

Craggark, what is the filtration hood for?

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Craggark has heard of sand storms. He thought a filter hood would be useful.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd | HP:77/77| AC:28 T:18 FF:20 | CMB:9 CMD:25 | Saves F:+8 R:+15 W:+5 (+2 vs enchantments) | Init:+12 | Per: +15| 30 ft

Myth's purchases (in addition to whatever price is able to haggle for the rental of the mounts):

10 Cold Iron Arrows - 1 gp
1 Acid flask - 10 gp
1 Alchemist fire flask - 20 gp
1 Holy Water flask - 25 gp

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I'm sorry, I'll get my purchases listed and uploaded ASAP! We're flying home this afternoon.


male Snows of Summer
Torvald Stonecask wrote:
I'm sorry, I'll get my purchases listed and uploaded ASAP! We're flying home this afternoon.

No hurry..we're not starting till March 1st...wanna give Houston plenty of time to un-pack...

Btw...looking a lot like I'll be heading to Paizo con too! But, maybe only Sat. and Sunday...doing 4 days was too much for me last year..

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)
lucklesshero wrote:

No hurry..we're not starting till March 1st...wanna give Houston plenty of time to un-pack...

Btw...looking a lot like I'll be heading to Paizo con too! But, maybe only Sat. and Sunday...doing 4 days was too much for me last year..

I am very glad because I need it! I have to fly back to the old place tomorrow and help with some last details before we list it to sell, and then drive back with the rest of the family and the pets. I figure another week of this and we will all be together in the new place, and then just biting our nails for the former home to sell.

I will still be ready to play by the 1st. I'll have my purchase list done either tonight or tomorrow night.

As for you being at PaizoCon that is great news! I've got a few friends with me as well so we should try and sign up for a few games together. What is your range of levels for characters in PFS, or more to the point, who do you want to play the most?

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin
Craggark wrote:
Craggark has heard of sand storms. He thought a filter hood would be useful.

Ok, adding that to Jamir’s purchases, will keep it on the camel.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Isn't a filter hood for poisons and gas attacks? I don't think that is the primary danger in a sandstorm.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

I have my purchases written up, but when I tried to post them day before yesterday the site was down for maintainence and I forgot to do it yesterday. I'll do so today after work!

EDIT: is there a rule against selling items I crafted for profit? I think I want to sell the Blackfire Clay because its heavy and we didn't get any use out of it, but I don't know if its allowed to sell it at the normal price.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

The sandstorm is an airborne attack. A filter hood would be useful in that instance, I would think.

Plus, Craggark thinks it looks cool.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I think being pelted by tiny rocks causes actual physical damage.

Still there is an entry for Deadly Gases under desert terrain, so it might be useful.


male Snows of Summer

Sorry guys...had some un-expected things come up yesterday...post coming later today

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Alright, so Torvald will be buying a Cracked Dusty Rose Prism Ioun Stone and another (6) bomb launchers for a total of 560gp. He’ll also be selling off the blackfire clay since it’s a lot of weight and didn’t end up helping us any in the last adventure, much less is a dungeon-crawl in the desert.

I double-checked, and for PFS purposes Alchemists and Gunslingers can sell off things they crafted from 1/2 of the price THEY paid for it, so I'll sell the clay for 6gp 5sp and write of the remaining fraction.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

I just noticed that there is an updated version of the PFS Roleplaying Guild Guide (v. 9.1), but I’ve been jammed at work this week. Anybody know what they changed?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

They added the new faction and added some new retraining synergies, for whatever good that does. Not aware of anything else changing.

RE: Retraining... I was interested in changing one of the alternate racial abilities that I picked for a dwarf character. Doing that requires 20 days of retraining. That would be 20PP, and 2000 gold per character level.

Why did PFS make retraining so costly?

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

BTW: I hate haggling. I'm sure I bungled that up horribly, but I was trying to be "in character".


male Snows of Summer

anyone hate Anwar yet...! I'm loving playing him...So fun about this game you can have fun just role-playing a simple transaction,,,...lovin' it! (but if you don't strike a deal with Anwar..we can hand wave further haggling since it mostly excludes the others..)


male Snows of Summer

Hand wave the deposit because you'll get it back...just note that each charter: I'll deduct 10.2gp off their chronicles at the end of adventure. (I'll assume you tipped the boys and treated them fairly)..So this adventure isn't really, about wilderness survival. I would assume any heat exhaustion/ heat stroke any one suffered, would be healed by days end from Jahar or, just natural recovery. The Bedu boys are acclimated as long as there's enough water and food (and there is)

So the question would be this: Do you want to play the last half day of the journey (an couple hrs before sunrise until about 11am), in the heat (It heats up to 42*c by 1-2pm and is 33*c by 8am 35*c by 9am). Do you just want to ignore it..(I'm fine with ignoring it)? Alternatively, do you just want to hit everyone (in the party ie. 6 charges) with the wand of endure elements..to represent the heat and how you over-come it's effects leading up to the exploration of the tomb.

the first 3 votes for one thing or another is the what tact we'll take.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

If we set up our tents during the day and then travel by night would we need to make heat-exhaustion tests at all?


male Snows of Summer
Torvald Stonecask wrote:
If we set up our tents during the day and then travel by night would we need to make heat-exhaustion tests at all?

Umm..leads to survival checks not to get lost...(with penalty for being night unless you have profession astronomy or profession sailor.. to navigate by stars) reading up on dessert in the middle east..it drops about 20-25 deg at night F so it would still be in the 80*F range at night..kinda up to you..Torvald I'll put your vote is: forget it don't want to deal with the heat..

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

I'd be fine using wand charges on the final day. We know we are arriving at the destination and want to be fresh.

Probably set up camp and leave the camels a few hours walk from the ruins so they will be safe from any other bands of adventurers.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

I like the idea of moving at night. Craggark has a new wayfinder that he’s itching to use to avoid becoming lost!

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