Lucendar's Legacy of Fire PbP

Game Master Lucendar


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Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Here is my 4th level hit point roll.

1d10 ⇒ 7


Perhaps once we've gone through the church, it would be a good time for us to evaluate items and treasure, decide what we are going to keep and what we are going to sell, etc.

Level Four hit points: 1d6 ⇒ 3


Guess what? You found a boatload more treasure! By the way, the genie was CR6 so congrats again to all!


For those who like exact numbers, your XP total is 7250!


Any potions of Cure Disease in there...? Dumah is also going to suggest we do a sweep of outlying buildings in the town before going to the church to make sure that there aren't any straggling threats to the caravan folks who will soon be coming.


If Quzman doesn't want it, Id like to take that big bastard's axe!


M almost human

Whow, well done, that was a fight. Thanks for the potion of invisibility, it helped!

hp for Bahiyy: 1d8 ⇒ 7


Let's here it for Bahiyy! I think he deserves MVP for that one!


I was thinking that earlier, mark. Bahiyy sure saved the day during that battle. Without his hard work, we would have been toast for sure.


M almost human

Thanks guys, but without that potion we'd have been gone. Good thinking Gerald!
Before we go the church we should take care of the treasure, probably a huge boost for all of us.
The cloak of charisma I'd suggest goes to either Eli or Bahiyy, how many more bard do you want to go? Otherwise it helps with channel energy (+1 channel, one more field to exclude).
Would love to have a ring of invisibility now, so useful....


At this point Dumah would like nothing better than the Cloak of Resistance. Anything that can help kick this demon fever. Beyond that, one of the AC improving items would be nice.


M almost human

Yeah, get rid of it, same is true for Bahiyy. Something for AC would be nice too. But let's first see, if Eli wants the cloak.


Eli is the treasurer and he is out, IIRC, for a bit. My initial thoughts are that Eli and Quzman need armor, as they are in the front line more than the rest of us. Maybe Quzman should take the +1 splint mail, and Eli should take the Ring of Protection +1.

Not sure what kind of armor Bahiyy uses, but if the masterwork chain or masterwork breastplate is better, he should upgrade. I could use the other. The chain and splint mail are a bit heavier, so I think we would need endure elements every day to use it.

Cloak of Charisma should be either Bahiyy or Eli. I think Dumah's saves could use the help of the cloak of resistance + 1, and obviously the wand of bull's strength with 8 charges.

The amulet of natural armor +1, Ring of Feather Falling and Slippers of spider climbing could be used by any of us.

Eli might like that silver masterwork flute for his bardish tendencies.

Bahiyy should take the cold iron heavy mace. I don't know if Quzman has a +1 dagger or not, if he does, someone else take it. If not, he should take it. I would like the +1 lawful outsider bane greataxe, for situations when I get melee'd.

The remainder of cash and potions are listed below. They should just be parceled out. Those are my first thoughts. Please chime in and tell me how I am wrong!!

4 large garnets worth 400 gp each
3459 gp
4 applications of silversheen
2 potions of cure moderate wounds (on Kardswann)
Potions: Mage armor, Magic fang, blur, cat’s grace, invisibility, spider climb, and haste


M almost human

I thought first Bahiyy is more front-line, but currently he seems to have another role, interesting development.
Don't know if Tyronel wants the splint mail, it is heavy armor, Quzman cannot use it, unless he takes a feat or another class. If not we keep it, Bahiyy will take heavy armor proficiency next level, this would be a nice upgrade for him. As he has a breastplate, and if Tyronel wants to stay with medium or light armor, you should pick first. I'd say you take the breastplate, Bahiyy the masterwork chainmail. He has no DEX to take advantage of the breastplate.
As said, cloak would be nice, as it would add to healing.
The idea with invisibility was great, for combat I'd suggest Bahiyy takes the potion, he is still useful invisible, and could stay for a long time if need arises.
Haste either Quzman or Tyronel


If Quzman wants to stay in light armor, we need to give him every piece of AC boosting stuff we got. I guess if he didn't want it, Ty could use the heavy armor. Losing a bit of movement won't matter as much for an archer, I suppose.


Sounds pretty good. Anywhere in all of this, did we find a piece of metal that looked like it would be the key to that door in the church?


Nope!


So, are we going to the church immediately? Are we going to take some time to rest, divvy stuff up, etc.? I would like to see the players do a search of the town buildings before the caravan comes up if they can be held back. We still need to work out the details with the harpy as well. Is she going to stay in that building? Is she going to move into the mountains and have a hunting territory there? Maybe she has the key we need for the church.


M almost human

To divvy thinks up a bit:
Eli: Silver masterwork flute (worth 130 gp)
Quzman: Ring of protection +1
Dumah: Cloak of resistance +1
?: Masterwork chainmail
Quzman: +1 dagger
Dumah: Wand of bull’s strength (8 charges)
Eli, Quzman, Tyronel, Dumah: 4 applications of silversheen
Eli ?: Amulet of natural armor +1 - his AC is really low
Bahiyy: Cloak of Charisma +2
?: Ring of Feather Falling
?: Slippers of spider climbing
Tyronel: +1 splint mail
Bahiyy: Cold iron heavy mace.
2 potions of cure moderate wounds (on Kardswann)
Bahiyy: Masterwork breastplate (on Kardswann)
Tyronel or Quzman: +1 lawful outsider bane Greataxe (on Kardswann)
Potions: Mage armor, Magic fang, blur, cat’s grace, invisibility, spider climb, and haste


markofbane wrote:
So, are we going to the church immediately? Are we going to take some time to rest, divvy stuff up, etc.? I would like to see the players do a search of the town buildings before the caravan comes up if they can be held back. We still need to work out the details with the harpy as well. Is she going to stay in that building? Is she going to move into the mountains and have a hunting territory there? Maybe she has the key we need for the church.

We can do this off camera, as they say. You search the Battle Market, find your spoils, and then the rest of the buildings, which are completely abandoned, so the village is safe. Undrella ideally wants to stay in town, in the tannery, and continue her experiments/cuisine. If asked to leave, she will do so, reluctantly.


Well, we may not have the final say, but I would be willing to let her stay. Perhaps we could negotiate a hunting territory for her that the townsfolk would leave alone (perhaps in territory that is too rugged for the humans anyway) with the strict requirement that she not prey on any of the townsfolk or the caravans going to and fro. We could even develop mutual defense agreements; she would be a great scout for threats to the town.

While they are doing the searching, Dumah is watching carefully for the metal key any where he goes. He's even looking at things like armor (was it added as a plate somewhere?) and in refuse piles.


If Almah and Garavel will allow it, I say we let her stay as well. It should be fairly easy to negotiate some agreement with her and the town. Playing on her vanity as the protector of the town will probably help.

Oh, my work computer is on the fritz, so I won't be back on this afternoon, FYI.


M almost human

Let her stay, a good ally to have. Bahiyy for sure will put in his voice for her.

RPG Superstar 2008 Top 16

This is my 3rd attempt at this post. Sorry I am having wonky internets :( I will update Eli asap but i have a busy day ahead today. I like the treasure suggestion but would like to request that Eli and Quzman swap the ring of protection and the ammulet of natural armor (just a visual preferance for me) I'd also like to make a case for the Cloak of Charisma. Since Eli uses the Bluff to feint nearly in all his combats the bonus would be nice. Additionaly with a higher charisam he would be able to use more rounds of bardic performance which means more inspire courage ect for the group. I see Eli as a story teller/orator/motivational speaker so we can sell the flute for gold unless it has some magical quality to it.


M almost human

I would like Bahiyy to get something to improve his combat abilities, either cloak, ring, amulet, he wants to stay out, but more intelligent monster will usually go for him - as the demon did.

MythrilDragon wrote:
This is my 3rd attempt at this post. Sorry I am having wonky internets :( I will update Eli asap but i have a busy day ahead today. I like the treasure suggestion but would like to request that Eli and Quzman swap the ring of protection and the ammulet of natural armor (just a visual preferance for me) I'd also like to make a case for the Cloak of Charisma. Since Eli uses the Bluff to feint nearly in all his combats the bonus would be nice. Additionaly with a higher charisam he would be able to use more rounds of bardic performance which means more inspire courage ect for the group. I see Eli as a story teller/orator/motivational speaker so we can sell the flute for gold unless it has some magical quality to it.


If anyone is interested, our Second Darkness PbP just lost a cleric and is looking for a replacement. We aren't very far into it, so it would be a decent place to join in. If you want to take a look, it is Draga's 2D thread. i'm not sure if any of the other players are putting out an offer on this or not.


Guys, from Thursday to Sunday of next week, I will be in Dom Republic with my wife (never been so hope it's fun). Anyway, don't know about internet connectivity, so be advised.

RPG Superstar 2008 Top 16

Lucendar wrote:
Guys, from Thursday to Sunday of next week, I will be in Dom Republic with my wife (never been so hope it's fun). Anyway, don't know about internet connectivity, so be advised.

I'll be starting my Masters Program at the same time so it might be good for a slight slow down during that time.

RPG Superstar 2008 Top 16

With the magical loot we need to make sure it gets into the hands of who can use it to help the whole group the best. Maybe we should go down the list one at a time and each character votes who should get each item and why. We want to keep it fair so that everyone is getting cool and useful stuff.


I think we need to wait on snigs to get back so Quzman can decide what armor he wants and we can start breaking it down from there.

As for the cloak of charisma, I'd let Eli and Bahiyy roll off for it, since they both could put it to very good use.


Hey guys,

Great finish. I was definitely worried we weren't going to have the fire power left for Kardswann. Sorry for the long absence, but took the kids to King's Island, and just got back this afternoon. Great time, but god a 12 hour day in the humidity and heat with 4 kids really sucks it out of you.

In terms of the armor, Quzman has a masterwork breastplate currently, and can't use heavy armor. I'd lose access to my ranger combat style if I was wearing it. In terms of the natural armor necklace vs. the ring, I'd be fine with either (or the magic dagger to use in my off hand). I'd have no interest in the axe Gerald, so Ty would probably be the best suited to actually use it I think.

Catching up in character thread and will try and post tonight.


Okay, Quzman passed on the armor, so Ty will take the magical splint and the axe, if that is okay with everyone else.


M almost human

Fine with me, Bahiy can't use them.

Just a question, how do you handle prestige classes? The holy vindicator is one for Bahiyy to shoot for as well as Balanced Scale. Not yet (will go 8th lvl cleric first), but just to get a perspective.


Where are those prestige classes from? The APG? I do not receive my copy till end of month, but if it looks good, I have no problem with them. I'll let you know.


You must have ordered through Amazon, like I did, lucendar. The wait is killing me...


Exactly right, Gerald!!


Balanced Scale is from the Guide to Katapesh, it's an Abadarian PrC. The Holy Vindicator is from the APG, and looks like a neat warrior/priest type PrC that's aimed at paladins and clerics overall.

I don't know how you guys can stand the wait ;). My patience is no where near up to the task to waiting that long for the new material =p. IMO, the APG ranks right up there with the Core book in terms of utility. The class variants and abilities are very well done and can add some balanced mechanics to help bolster a player's flavor choices. I'm really rather impressed with it.

Back to the game...Level 4 HP: 1d10 ⇒ 7


M almost human

Vinidicator is in the APG, I don't have a subscription, just got the pdf. And it is worth it, great addition to the game!

RPG Superstar 2008 Top 16

UPDATE to 4th level for Eli new level in bard added:

New spells detect magic and cure light wounds

New stat point added to Int

Skill points added to
Acrobatics, Bluff, Perform, Spellcraft, Perception, Stealth, Knowledge local, Knowledge religion,

Roll for Hit Points 1d8 ⇒ 7

DM question, should I treat the aura of frost you indicated in the thread as the Frost weapon ability that does 1d6 cold damage when the cold effect is turned on by the command word?


MythrilDragon wrote:
DM question, should I treat the aura of frost you indicated in the thread as the Frost weapon ability that does 1d6 cold damage when the cold effect is turned on by the command word?

Yes, it is now a +1 Frost Rapier. Curious as to your choice of attribute point selection when you have an odd Charisma.

RPG Superstar 2008 Top 16

Lucendar wrote:
MythrilDragon wrote:
DM question, should I treat the aura of frost you indicated in the thread as the Frost weapon ability that does 1d6 cold damage when the cold effect is turned on by the command word?
Yes, it is now a +1 Frost Rapier. Curious as to your choice of attribute point selection when you have an odd Charisma.

When leveling up I try not to just pick things for the sake of increased numbers. I try to use the course of the adventure to explain how and why he gains what he does. Eli has been using his knowlege skills alot over the past four levels and I felt that that justified the higher Int. Rules wise it does increase all my knowlege skills which have become a more important part of Elis character than I first had atticipated.

RPG Superstar 2008 Top 16

If nobody objects I have noted that Ty has taken Kardswann's great axe and the +1 splint mail.

Lets breakdown the other items and divy them up by catagories

First Protections Who can help the groups best by having:

Ring of protection +1
Cloak of resistance +1
Masterwork chainmail
Amulet of natural armor +1
Masterwork breastplate (on Kardswann)


MythrilDragon wrote:

If nobody objects I have noted that Ty has taken Kardswann's great axe and the +1 splint mail.

Lets breakdown the other items and divy them up by catagories

First Protections Who can help the groups best by having:

Ring of protection +1
Cloak of resistance +1
Masterwork chainmail
Amulet of natural armor +1
Masterwork breastplate (on Kardswann)

I think I originally said the Bahiyy should get either the chain or the breastplate, whichever he would prefer. Dumah should get the cloak. Since Quzman and Eli are up front more often they should splint the amulet and ring. All this is IMHO, of course.


I think the Amulet is actually a better protection than the ring, since I believe our cleric can cast a spell that gives a deflection bonus, which would stack with the amulte but not the ring.

I made Dumah's Fort saves assuming he was wearing the cloak. Not that it did any good, rolling a 1 and a 4 to try and shake the demon fever. I think I'll start sketching out ideas for a back up arcanist...


Before we head out to clear the church, we need to step up and divvy the treasure. Speak up on what items you really want, so we can either come to a group decision on it or have a roll off if someone else wants that item.

The Ring of the Ram could be very interesting for Bahiyy or for Dumah, IMHO. Eli could also use it well, but might be using his rapier too much to get proper use of it.


I would suggest the following division for these reasons:

Quzman Amulet of Natural Armor +1, +1 dagger, silversheen (x2), ptn magic fang, ptn cure moderate wounds. Quzman is the most likely character to be buffed up for our front line point person. The amulet will stack with a shield of faith from Bahiyy, but the ring of protection wouldn’t. A +1 dagger in his offhand will let make him more effective against DR/Magic creatures. Two apps of silversheen, one for each weapon, in case of a BBEG with DR/Silver. Potion of magic fang if he’s taking a companion at 4th level, otherwise sell it. Potion of CMW for obvious reasons.

Eli ring of protection +1, masterwork silver flute, silversheen, slippers spider climb, ptn blur, ptn cure moderate wounds, ptn cats grace. Flute if Eli wants it for bard purposes, otherwise sell it. Silversheen for Tempest to help vs. DR/Silver. Slippers of Spider Climb to help with scouting and/or positioning for flanking in odd areas. Potion of blur because his need to flank often puts him at high risk. Potion of Cats Grace to help with skills and AC (Quzman wouldn’t get the AC benefit because of his armor limit).

Bahiyy, cold iron heavy mace, masterwork breastplate, cloak of charisma +2, ptn invisibility. We’ve seen the effectiveness of the potion of invisibility for Bahiyy. The cloak would help with some spells, turning undead and healing.

Dumah, cloak of resistance, wand of bull’s strength (8), ring of the ram (9), ptn mage armor. Cloak to help with poorer saves (though I’m starting to think this may not be necessary… I’m thinking once Dumah kicks the demon fever or dies, this should go to Quzman), wand and ring to interject in battle without reducing the number of swings our group is putting out (just like the bag of tricks now). Potion of mage armor in case his first wears off or is dispelled.

Tyronel +1 splint, +1 lawful outsider bane great axe, silversheen, ring of feather falling, ptn spider climb, ptn haste. Only one proficient with splint, and if he has it still at level 7 it won’t even slow him. Great axe for up close with an app of silversheen for it. Ring of feather falling, just because. Potion of spider climb to help him get out of melee and continue archery in an important fight. Potion of haste to get the extra swing with the axe when he has to engage in a big melee.

Sell and add to 3459 gp to split: garnets, masterwork chainmail.

RPG Superstar 2008 Top 16

I like the thoughts that markofbane has for each of the items we found at the battle market. I make a second vote for divying it up that way. Does anyone one object to his suggestions or is there an item that you really really want?

My only suggestion is that we offer the garnets to the archer brothers as a reward for staying loyal to us and our cause. We could even offer Garavel the masterwork chain for his help.


I concur. Let's break it up that way. I am fine with giving the gems to the archers and the armor to Garavel as well.

Also, do we want to start a group fund now, for things like wands of CLW, raise dead scrolls, etc?


Potions of cure disease, scrolls of restoration... Sure! I'm game for that. :) I'm good with the garnets and chain mail going to our allies. Let's let Snig and Pete weigh in and we'll be good to go.

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