Fort: +7 (Base +5, +1 Con + 1 Magic)
Ref: +10 (Base +5, +4 Dex + 1 Magic)
Will +7 (Base +2, +4 Wis + 1 Magic)
*Evasion
*+2 on saves versus Enchantment spells and effects.
*Immune to all diseases, magical and supernatural.
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Offense
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Speed 50' (30 base + 20 monk)
Melee
+12, +1 Unarmed Attack, 1d8 +4 (x2); or
+12, +1 Unarmed Strike, 1d8+4 (x2) and +12, +1 Unarmed Strike, 1d8+4 (x2) and +7, +1 Unarmed Strike, 1d8+4 (x2)
+10 Cold Iron Shortsword, d6+2 (19-20/x2); or
+10 Silver Punching Dagger, d6+2 (x3)
Heavy Hitter: +1 to unarmed damage rolls.
Orphaned by Giants: +1 trait bonus to attack rolls against Giants. +2 to confirm criticals against creatures with the giant subtype.
Languages Common
Racial Abilities:
Spoiler:
*Dual Talented: +2 to Dex and Wis. Sacrifice human bonus feat and extra skill point per level.
*30' movement.
*Ki Powers, level 4 and 6.
4-Barkskin. Expend one Ki point and gain effects of Barkskin spell.
6-Elemental Fury (Fire). Expend one Ki point as a swift action, and for three rounds, all unarmed attacks also deal 1d6 fire damage.
*Still Mind: + 2 on saves versus Enchantment effects.
*Purity of Body: immune to all diseases, magical or supernatural.
*Style Strike: Flying Kick. Can charge 20' and make an charging kick attack as part of a flurry of blows.
Money 1602 gold
Gear:
Spoiler:
Amulet of Mighty Fists +1, 4000 gold
Headband of Inspired Wisdom +2, 4000 gold
Ring of Protection +1, 2000 gold
Clark of Resistance +1, 1000 gold
Wand of Mage Armor (x50), 750 gold
Wand of Cure Light Wounds (x50), 750 gold
Oil of Daylight, 750 gold
Potion of Fly, 750 gold
Silver Punching Dagger, 22 gp
Masterwork Cold Iron Short Sword, 320 gp
Wushu darts (x20), 4 gp
Everyday Worn Items:
Monk's Outfit, -, free
Backpack, 2 lbs., 2 gp
*Waterskin, 4 lbs., 1 gp
*empty sack, .5 lbs., 1 sp
*50' hemp rope, 10 lbs., 1 gp
*Grappling Hook, 4 lbs., 1 gp
*5 days rations, 5 lbs., 2gp 5 sp
*Bedroll, 5 lbs., 1 sp
Signal Whistle 8 sp
Belt Pouch, .5 lbs., 1 gp
*2 tindertwigs, 2 gp
*Flint & Steel, 1 gp
Alchemist's Fire (x2), 40 gp
Background
Spoiler:
Ty is a large human, standing over six feet tall and weighing over two hundred pounds. He is well tanned with dark hair. He dresses in light flowing clothes, with a cloak that he pulls tightly around his head when the wind whips. He has a few weapons, but from the bruises and callouses around his knuckles, it is clear his preferred weapon of choice.
For the last decade, Ty has prowled the lands of the Belkzen lands. As a child he never suspected this would end up his path, but after a clan of Giants destroyed the village he grew up in, Ty decided he must have justice for the murder of his family.
His father had began to teach him martial arts at an early age, and the destruction of his family gave him all he more focus to throw himself into his studies. Ty has learned to fuel his fiery anger into actual flames as he strikes his enemies.
Ty has conducted sneak attacks versus the evil giants and orcs in the area, but recently came across an orc who told him rumors about another group fighting them as well. He has been searching for the group since he heard about their exploits.