Lucendar's Legacy of Fire PbP

Game Master Lucendar


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4 Persian Rugs (25gp each) = 100 gp
Demon's Halberd = 325
Masterwork flindbar = 350
Ring of Swimming = 2500
Dagger +1 = 2302
Amulet of Mighty Fists = 5000
Splint Mail +1 = 1350

Total = 11,927

The weapons merchant and local mage in Solku love the stories of the party's adventures thus far so much that they pay the party 65% of market value for the magic items.

65%= 7752.55gp


markofbane wrote:
If he has an extra 500gp, Dumah can enchant his MW breastplate to add another point to his AC....And I agree with MD that we should use up our credit with the potion brewer on potions of Invisibility and CMW.

2 things:

1. To enchant the armor, it must be first made as masterwork armor and then you can enchant it.

2. Zastoran does not have invisibility potions.


For Dumah to buy new spells for his spellbook, are there mages that willing to trade with Dumah, or let him copy out of their spellbooks for a price? Or should he pay the price for the scroll plus inking costs? Are there any limits on what he can pick up?

I think Quzman's breastplate is masterwork; it was the one from the gnoll warrior with the flindbar.


Dumah wrote:
For Dumah to buy new spells for his spellbook, are there mages that willing to trade with Dumah, or let him copy out of their spellbooks for a price? Or should he pay the price for the scroll plus inking costs? Are there any limits on what he can pick up? I think Quzman's breastplate is masterwork; it was the one from the gnoll warrior with the flindbar.

You are correct about breastplate being MW. Scroll price would be appropriate. No limit on spells, but you will have to make Spellcraft checks on new additions to the spellbook.

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Lucendar wrote:
markofbane wrote:
If he has an extra 500gp, Dumah can enchant his MW breastplate to add another point to his AC....And I agree with MD that we should use up our credit with the potion brewer on potions of Invisibility and CMW.

2 things:

1. To enchant the armor, it must be first made as masterwork armor and then you can enchant it.

2. Zastoran does not have invisibility potions.

Can you give us a list again of what potions he can make for us? Thanks

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Lucendar wrote:

.

65%= 7752.55gp

Dividing this up each character gets 1107 gold coins. 1107 gold coins are donated to Breborks Temple (Total donation is 1297 gp). The group fund grows by another 1110 gp, 4 sp, 9 cp. So every one knows, I have been taking the odd ammouts and adding the exess to the group fund to make the calculation eaiser.

RPG Superstar 2008 Top 16

markofbane wrote:

Just to confirm, yes Eli's old Ring of Protection +1 goes to Quzman. Since he's our front line fighter, we need to boost his AC as high as we can. If he has an extra 500gp, Dumah can enchant his MW breastplate to add another point to his AC.

And I believe we decided to sell the Amulet of Might Fists and keep the Bag of Tricks, at least for another level or two.

And I agree with MD that we should use up our credit with the potion brewer on potions of Invisibility and CMW.

If Eli spends the 160 GP for a set of Masterwork Leather would it only cost 500 gp to enchant it to +1?

RPG Superstar 2008 Top 16

Before I spend my gold on magical gear, what kind of start up costs will there be to opening a tavern/gambling house in Kelermane?


MythrilDragon wrote:
Can you give us a list again of what potions he can make for us? Thanks

Potions available from Zastoran:

Cure Light Wounds
Cure Moderate Wounds
Delay Poison
Lesser Restoration
Holy Water


MythrilDragon wrote:
Before I spend my gold on magical gear, what kind of start up costs will there be to opening a tavern/gambling house in Kelermane?

1000 gp are the start-up costs but with the party's goodwill and fame, you recoup your investment after 6 months and the rest of the year is profits. Where will your tavern be located? In the battle market or in the village? It makes a difference as to the profitability of the venture.


Lucendar,

I was wondering if you would permit this feat from the Seeker of Secrets book?

It would make Ky a little sturdier I think.

Thanks,
Snigg


Dumah can craft armor or weapons (or with Bahiyy's aid, wonderous items) with a CL of 7 or less without risk of failure as long as he or Bahiyy have the prerequisites. CL 8 or greater and he'll have to roll. Admittedly, a CL 8 item he'll succeed on a 2 or greater, but with my dice luck I'm not going to take that chance with Dumah's gold.

The cost to turn pre-existing masterwork armor to +1 is 500gp, and the DC is low enough that it doesn't take a roll. +2 armor would cost 2000gp for Dumah to enchant and still no roll.

I'll pick some spells that Dumah will want to purchase and roll for them here. I think the only third level will be Fly, and the rest will be first or second level.


markofbane wrote:
The cost to turn pre-existing masterwork armor to +1 is 500gp, and the DC is low enough that it doesn't take a roll. +2 armor would cost 2000gp for Dumah to enchant and still no roll.

I think Dumah missed this: Creating magic armor has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the armor.

You can't make +2 equivalent armor till 6th level.


MoB, after Dumah gets some spell research done, could he try and enchant Ty's regular breastplate to +1? Not sure how much that would cost but Ty has a little of 2K for the task.


Lucendar wrote:


You can't make +2 equivalent armor till 6th level.

I did miss that. Thanks!

Gerald, I cannot make a regular breastplate magical. It has to be masterwork and it has to be masterwork when created; the quality can't be added later. To buy a new masterwork breastplate at book price is 350gp. To take that and make it magical would be an additional 500gp. It would only take a day for him to do, so it would be very easy to work it in over the year that we have.

Is Ty's bow masterwork? If so, Dumah could make it +1 for 1000gp.


After buying scrolls, attempting to write into spellbook….

1st level, DC 16.
Endure Elements 1d20 + 12 ⇒ (7) + 12 = 19
Protection from G/E/L/C 1d20 + 12 ⇒ (8) + 12 = 20
Shield 1d20 + 12 ⇒ (20) + 12 = 32
Mount 1d20 + 12 ⇒ (6) + 12 = 18
Unseen Servant 1d20 + 12 ⇒ (6) + 12 = 18
Enlarge Person 1d20 + 12 ⇒ (13) + 12 = 25

2nd level, DC 17.
See Invisibility 1d20 + 12 ⇒ (9) + 12 = 21
Continual Flame 1d20 + 12 ⇒ (1) + 12 = 13
Cat’s Grace 1d20 + 12 ⇒ (15) + 12 = 27
Fox’s Cunning 1d20 + 12 ⇒ (17) + 12 = 29

3rd level, DC 18.
Fly 1d20 + 12 ⇒ (16) + 12 = 28

So, Dumah won't be able to offer to lighten the town until he gets another rank in Spellcraft.


The bow is masterwork. It wouldn't hurt my feelings if you had time to magic that thing up for Ty. A grand is a cheap price to add another +1 to hit and damage!


Gerald wrote:
The bow is masterwork. It wouldn't hurt my feelings if you had time to magic that thing up for Ty. A grand is a cheap price to add another +1 to hit and damage!

Well, the +1 to hit wouldn't stack with the masterwork bonus, but it would be +1 damage, and it would allow him to bypass DR/Magic, which we are more likely to encounter as we continue to level up.


Ah, right. Like I said originally, you all have to keep watch of me on my attack numbers. I usually am a caster and this multiple attacking is still new to me.


Sniggevert wrote:
Lucendar, I was wondering if you would permit this feat from the Seeker of Secrets book? It would make Ky a little sturdier I think.

Yeah, sure, I think that works.

RPG Superstar 2008 Top 16

Lucendar wrote:
MythrilDragon wrote:
Before I spend my gold on magical gear, what kind of start up costs will there be to opening a tavern/gambling house in Kelermane?
1000 gp are the start-up costs but with the party's goodwill and fame, you recoup your investment after 6 months and the rest of the year is profits. Where will your tavern be located? In the battle market or in the village? It makes a difference as to the profitability of the venture.

The idea behind the tavern is a place for people to hang out, drink a cup, play some cards, and swap tales. I don't think it blends with the choas of the combat ring so I think he would try to establish the tavern outside of the battle market, probably near the main route into the village. Eli would try to pick a place to get the most travlers coming into the village while still being assesable to the locals. Since Eli has a special spot in his heart for April and her dad, he would seek to employ him. As a camel driver the obvious choice is as as a stable master, but I would love to use him as a card dealer, or barkeep, whatever.


Kyle happily takes a job in the tavern (name?), as long as it is family-friendly place, since he has a daughter to worry about.

During the year:
Eli opened a tavern
Dumah did research
Bahiyy started a shrine to Abadar
Quzman helped with the clean-up and patrolled the outskirts of the village
What did Ty do?


Same as Quzman. Also would send a message to his family that was driven out of the town that the town is safe and being rebuilt. He would also pay for any arrangements necessary to get them to town. Not exactly sure of my Golarion geography, so I am not sure the nearest safe country they would have run to, but that would be where they are based now.


M almost human

I have no clue why Bahiyy's profile is gone, that will take some time to re-do. And that when my laptop at home is broken. Sigh, that's what I need.
As Eli rolled Diplomacy I hope that's set. Wasn't aware he can use perform for that, cool.

IIRC Bahiyy noew should have around 2194gp. So he will make himself a vest of resistance +1, and whatever the group needs.

RPG Superstar 2008 Top 16

Lucendar wrote:

Kyle happily takes a job in the tavern (name?), as long as it is family-friendly place, since he has a daughter to worry about.

During the year:
Eli opened a tavern
Dumah did research
Bahiyy started a shrine to Abadar
Quzman helped with the clean-up and patrolled the outskirts of the village
What did Ty do?

I think I'm going to call it Kyra's Place. I want a place where decdent folk can enjoy a game of dice or cards while enjoying good food and spirits. I envision a friendly place where everyone is swaping tales and songs, every one inside is at the "party" so to speak. Strangers would stick out quickly especialy if they didn't join in the collective fun. Is Kyle the kind of guy that can be my second in charge? Does April have any undiscovered entertaing talents, I think it would be neat if she could entertain there. To help with the work I would seek out Zyra and Trix to help keep the food and drinks flowing. I was hoping to live upstairs, and could also make rooms available for Kyle and April, Zyra and Trix and provide them housing as part of thier pay for work.

RPG Superstar 2008 Top 16

How do you want to handle the funds that are occuring becasue of the tavern?

RPG Superstar 2008 Top 16

Eli wants to have Dumah enchant a set of masterwork leather armor to +1 for a total cost of 660 gp and have Bahiyy craft him a vest of resistance +1 for 500 gp. Let me know if this is okay and I will subtract the 1150 gold and add the items to my sheet.


MythrilDragon wrote:
How do you want to handle the funds that are occuring because of the tavern?

Like a tax return...you get your refund (profits) at the end of the fiscal year! ;-)


MythrilDragon wrote:
Eli wants to have Dumah enchant a set of masterwork leather armor to +1 for a total cost of 660 gp and have Bahiyy craft him a vest of resistance +1 for 500 gp. Let me know if this is okay and I will subtract the 1150 gold and add the items to my sheet.

Yes, that works, as long as Bahiyy has the Craft Wondrous Item feat.


M almost human

He has, took it at 3rd lvl.
That his profile vanished just plain su...


Pete there is a thread about people's profiles vanishing on here, and posible recovery. Saw it this morning. Don't know how to link it, but if you look around you might be able to find it.


Hmm. I'm active in about half a dozen PbPs here. Maybe I'll find time today to copy them into a Word document as a back up...

RPG Superstar 2008 Top 16

Lucendar wrote:
MythrilDragon wrote:
How do you want to handle the funds that are occuring because of the tavern?
Like a tax return...you get your refund (profits) at the end of the fiscal year! ;-)

Okay. In an earlier post you said startup was 1000gp, and that that was earned back in the first six months. So what should I do about spending the startup cash and buying magic items.


You can use the 1000 gp which you earned back for items and at the end of the year, you will get a profit of 1500 gp for the business.

RPG Superstar 2008 Top 16

Lucendar wrote:
You can use the 1000 gp which you earned back for items and at the end of the year, you will get a profit of 1500 gp for the business.

Okay just to be sure we are on the same page:

After seeling all our stuff and spliting the treasure I have 2221 gp - 1000 gp to start up the tavern is 1221gp + 1000 gp after 6 months 2221 gp plus 1500 at the end of the year profit 3721 gp - 1160 gp for +1 leather and +1 vest of resistance leaves me with 2561 gp.

or is it

After seeling all our stuff and spliting the treasure I have 2221 gp - 1000 gp to start up the tavern is 1221gp + 1500 at the end of the year profit 2721 gp - 1160 gp for +1 leather and +1 vest of resistance leaves me with 1561 gp.


MythrilDragon wrote:
Okay just to be sure we are on the same page: After selling all our stuff and spliting the treasure I have 2221 gp - 1000 gp to start up the tavern is 1221gp + 1000 gp after 6 months 2221 gp plus 1500 at the end of the year profit 3721 gp - 1160 gp for +1 leather and +1 vest of resistance leaves me with 2561 gp.

This one!


Quzman also would have paid the 500 to get his mwk breastplate enchanted and another for a vest of resistance. I have adjusted his gold to indicate this.

I'll update Ky here too.

HD: 1d8 ⇒ 8
HD: 1d8 ⇒ 1
HD: 1d8 ⇒ 5

All skill ranks into Perception this time.

Feat:
Mobility

BAB: +4
NA: +4
STR/DEX: +2
Ability bump: CON

Tricks: Fetch & Seek

Specials: Evasion & Devotion


If it is acceptable, I am going to mark off the 1000 gold and have Dumah turn the bow magical. It will increase Ty's damage, but not my to hit!


M almost human

Alright, found Bahiyy's old profile, updated it and crafted 3 vests of resistance, anyone else?
Btw., is someone now using the ring of protection+1? Otherwise would be good for Bahiyy to improve his AC.
Also Dumah, would be great to get his breastplate enchanted to +1 as well as a MW large steel shield. Would be 500 for the brewastplate (is already MW) and 670 for the shield, indicated in his gp value.


Ok, in-game effects of your decisions during the year (picked something different for everyone):

Eli - 1500 gp profit for running the tavern
Bahiyy - Necklace of Prayer Beads I for setting up the shrine
Dumah - +2 to appropriate Knowledge skill, reflecting research
Quzman - Add 3000 gp for salary for patrolling surrounding lands (250/month)
Tyronel - During the rebuilding of the town, Tyronel finds some eye glasses buried in the ruins (Eyes of the Eagle), which he can keep or sell.


Hey Lucendar,

After upgrading Ky to what I was reading that feat as, I did some searching on the messageboards. It appears that while some others had read it the way I did, the writer chimed in that was not how it was meant work. It wouldn't actually be any benefit to Quzman unless he multiclasses. It did seem a bit strong in comparison to most feats outside of say Leadership. If you don't mind, I'll back down Ky and swap to Dodge as the feat at 5th if you don't mind.

Sorry,
Snigg


No problem.


Neato, DM. Nice idea letting us gain something from our year!

Ty loves the Eyes of the Eagle, and will wear them with pride.


Dumah's profile is updated with the changes from the year. Took the +2 knowledge with Planes. Considering the monstrosities they've faced so far and his near death experience with demon fever, he wanted to be better prepared going forward.

Under his items, he scribed a few scrolls. He has a scroll with Mount five times over, and two more with Protection from Evil and Mage Armor. Just in case he feels the need to cast those spells for everyone at one time. Most of his spending was on scrolls to add to his spell book. He missed the roll to understand Continual Flame, so he still has that scroll and the 40gp ink to scribe it in his spell book once he does understand it. He also has 100gp in ruby dust to be able to cast it twice if he needs to.


Dumah wrote:

Dumah's profile is updated with the changes from the year. Took the +2 knowledge with Planes. Considering the monstrosities they've faced so far and his near death experience with demon fever, he wanted to be better prepared going forward.

This is a good tie in for Quzman too. I was assuming Quzman would have some time over the past year to pick Dumah's brain in regards to beings from beyond, such as the goatman and bug we faced. He had taken a rank in Know(planes) this level along with taking Outsiders(evil) as a favored enemy to reflect his studying their habits, abilities, ecology (such as they may have), etc.

RPG Superstar 2008 Top 16

Lucendar wrote:
MythrilDragon wrote:
Can you give us a list again of what potions he can make for us? Thanks

Potions available from Zastoran:

Cure Light Wounds
Cure Moderate Wounds
Delay Poison
Lesser Restoration
Holy Water

What is the cost of Lesser Restoration? In the PDR it is a 4th level spell that is beyond the rules of making it into a potion?

Do we still get half off the regular price with Zastoran?

I was thinking that the party should use some of there credit with Zastoran to buy a few delay poison and a few lesser restoration spells.
What does the group think, I suggest three of each for Bahiyy to carry and distribute as needed. I think we have plenty of healing but if the spell casters can cover these two potions having more CModW is always handy.


Lesser restoration is a 2nd level cleric spell. Just plain old restoration is a 4th spell (and has an expensive component).

Delay poison and definitely lesser restoration potions would be a good plan.

I had also considered buying a wand of CLW over the course of the year if that would be allowed to do retroactively. Quzman also has considerable cash reserves at the moment, and would be willing to chip in for some extra potions or what ever is needed.

RPG Superstar 2008 Top 16

Sniggevert wrote:

Lesser restoration is a 2nd level cleric spell. Just plain old restoration is a 4th spell (and has an expensive component).

Delay poison and definitely lesser restoration potions would be a good plan.

I had also considered buying a wand of CLW over the course of the year if that would be allowed to do retroactively. Quzman also has considerable cash reserves at the moment, and would be willing to chip in for some extra potions or what ever is needed.

Thanks, I followed the links on the PDR and was too tired to notice I was looking at the wrong info block. I suggest we get two of each, lesser rest and delay poison. If we still get half off with the potion maker that would cost 600gp. We have a credit of 538 so we would have to spend 62 of our cash reserves to buy the 4 potions. Even with that we could afford 750 gp for a wand of CLW.


I think that sounds like a good expenditure. Then the wand could be used for quick out of combat healing to keep us going when stopping to rest for the night just isn't an option.


Yep that sounds good to me. I'd let Quzman keep the wand, and a couple of the potions, so that all of our healing stuff is not with Bahiyy. Better to diversify a bit, I think.

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