Lost Lands - The Winding Journey (Inactive)

Game Master Lord Manticore

A trek from the port city of Reme, into the Stoneheart Valley and beyond.


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Hello everyone!!

I know that DM Grimmy is running his own Lost Lands recruitment and I wish him all the luck in running that campaign. For me, I'm going to try to be a little more specific. I would like to start a Lost Lands campaign, starting with Stoneheart Valley, and working our way north from Bard's Gate to the city of Tsar. My last campaign worked specifically in and around Tsar, and went through 5k posts in 8 months before I had to quit, because of health and family issues. I state this because I know there are some discerning players out there that would like to know one's DM'ing credentials before signing up.

As stated, my plan is to start in Stoneheart Valley, end up in Bard's Gate (briefly) before heading back into the valley and, based on information gathered from the latter quest, head up immediately into the Desolation, Tsar, and quite possibly beyond, in order to stop a maniacal threat to the planet, and quite possibly the universe. The PC's will find themselves to become legendary people as they help the Gawds Thyr, Muir, and others in stopping Orcus from gaining a foothold on their world (i.e. welcome to Mythic Adventures!!)

Currently, I have the Stoneheart Valley supplement, along with Tsar, plus all the stuff we need to run PF. What I am currently missing are the Tome of Horrors books, which I will be finally picking up on my next paycheck. On the mythic side, I have Mythic Adventures and Mythic Origins, and have recently KS-backed the Mythic Mania sourcebooks that were funded just this morning. Those three books will be integrated as we go along (hopefully starting in early March of next year).

So with all that wall above me, let me give you some specifics that I am looking at:

Campaign Needs - People wise:

    * No more than 5 people/characters in the threads. I will be playing a pre-genned 1st level sorcerer to get the group started. I'm not married to him, however; if he dies after the first couple of adventures, I'm not going to be completely upset about it.
    * I would like to request that 1 person be willing to play a LG cleric or paladin of Thyr or Muir. Although the party could get by without one, it will make things a LOT easier at certain points.

Character Creation:

Stat Points: 20 point buy. IF you really want to play the stat drop game to min/max your character, I will want a good reason as to why, and I will be expecting you to play that disability in character throughout the campaign.
Traits: 2 as per any readily available sourcebook, with the exception of Campaign specific.
Starting Level: 1
Classes: Paizo + PFSRD. I like some steampunk dunked into my fantasy, so to get the questions out of the way: Yes, Machinesmith and Tinkerers are allowed. So will anything from the Numeria sourcebooks be allowed as they become available. If I can find it on the PFSRD website, then it will be allowed. That means that the Theurge class from the New Paths Compendium is unfortunately out, but everything else from that book is okay.
Archetypes: Any normal (standard rules apply).
Races: Core + ARG + Android from Bestiary 2 (I believe). Yes, drow are allowed, but only the standard model, the luxury "noble" line is currently out of stock. :)
What is NOT allowed from above: Gunslingers are out (too broken IMHO). Psionists need not apply (old school Grognard here; never was impressed with the PP system from 1st Ed. Please save your arguments about how great UP from Dreamscarred Press is. I am aware that it is a better effort than what has come before, still not changing my mind). Any non-specified race not previously mentioned. There are just too many to choose from and I would like to KISS on this one. Also, on Traits, no Rich Parents (if you come from a rich background, you have no business trying to be an adventurer, just so you can lord over all your 'friends' who had to start out with 40-50 gp).
Character Background:Yes, please. Bear in mind that you just starting out as 1st level characters, so I really don't think that there should be a WoT for your background.

Words of Warning/Expectations:

    * I will be able to post on average 1-2 per day. I am okay if you can do the same. I won't be able to keep up the pace that I had with my last campaign, because...
    * During the day, at least, I will be posting from my iPad mini, while I am at work. The bosses get fussy when I use their bandwidth to make personal posts. :P
    * I still have not mastered the art of making maps (especially combat maps) accessible online. Now that I am starting this campaign, I am hoping that I can slowly change that, but don't expect it to happen overnight.
    * In return, I will try to be as descriptive as I can, while also giving game mechanic stuff, like room dimensions as an example, in ooc format.

I will leave this thread active for the next week or so, and can answer questions pretty quickly, as my workload is rather light this week. If your building a character, I would like to see it in your post as you can; it is easier for me to look at upfront, rather then tapping back and forth across several tabs on this little tablet o'mine.

One last thing: if anyone from my previous campaign wants to get in on this, you will have priority, as long as you can prove to me your credentials: Send me a PM telling me your character's name and what your interactions were with Lucky. Also, tell me in the PM who I am referring to and a good description thereof. I can verify it rather easily as needed.

See you all in the funnies!

EDIT: For those wanting to make casters, the spell lists from the Deep Magic sourcebook are available, minus the ley line magic.


Dotting for interest. Also two questions. Where do I find information on the two deities mentioned? I would love to play either a Paladin or a LG Cleric. Also, is there further "ogc" type information on the setting that will help?

-- david


Papa-DRB wrote:

Dotting for interest. Also two questions. Where do I find information on the two deities mentioned? I would love to play either a Paladin or a LG Cleric. Also, is there further "ogc" type information on the setting that will help?

-- david

In Paizo terms, Thyr is much like Aroden, as he is the Gawd of Justice. Muir is the female version of said, but in my campaign, she is much like Sarenrae, in terms of domains and such. As for world information, the best place to look would be Frog God's website and look around in there. I don't think there is anything publically published elsewhere.


Dotting for interest as well. I have a couple characters already built that I'll go review to see if I'm interested in playing them in this setting...

I don't really know anything about Lost Lands, truthfully, so my backstory may be a little generic, until I can get a better idea of some specifics (locations, etc.).


You'll be starting off in the port city of Reme. A sorcerer is looking for 'adventurers' to help him clear out an old keep about a week away in the small town of Fairhill.

As for world-specific information, the Lost Lands are not overly fleshed out, other than a relatively narrow strip of lands in the central part of the world. Frog God Games have spent the last few years updating their old world setting for Pathfinder. The area in question consists of a few major locations, such as what I just mentioned. The 'capital' city of this land is considered to be the city-state of Bard's Gate. The areas that the campaign will be exploring include the Stoneheart Valley and mountain range of the same name, and eventually the city-state of Tsar, which was a fortified area that was a gathering site for those evil beings who worshipped the demon god Orcus. The city was placed under siege and the inhabitants evacuated centuries ago, but it is rumored that no one has ever entered the city and survived.

You will also hear the occasional reference to Rappan Athuk (the mega-dungeon where the inhabitants of Tsar fled to), and the 'lost city' of Karakus from time to time. I'll try to dig up more specific information (and conjecture on my part) once the campaign gets rolling.


Mark V would like to apply.

Female android bladebound kensai.

Assembly is not yet complete.

Spoiler:
I'll have a back story and stats this evening.


I have an idea in mind for a Grippli ranger, as well as a few others, and would be interested. I'll look over some ideas and post a build for review shortly.


I am looking forward to seeing both the ranger and the kensai. Particularly the ranger. Tell me, Oniwaban, does your grippli worship any frog gods by chance? There is a really nasty frog god in the campaign by the name of Thoshogga (sp). (HypnoToad was not available for worship, I'm afraid).


I might sign up and I would stat drop Cha. The reason. I honestly am not that social in real life and I'm very shy and I have a hard time starting conversations with people sometimes, especially with strangers. That being said, I'm not sure I would be able to do it well IC either.

Also, you said any class on the pfsrd20 allowed. scholar


DoubleGold wrote:

I might sign up and I would stat drop Cha. The reason. I honestly am not that social in real life and I'm very shy and I have a hard time starting conversations with people sometimes, especially with strangers. That being said, I'm not sure I would be able to do it well IC either.

Also, you said any class on the pfsrd20 allowed. scholar

Fair enough DoubleGold. I'm glad that you pointed out the Scholar class to me, I had briefly looked at it once before, but after looking at more closely, I must say that the class would be very handy in this campaign. I do have two questions for you, however:

1) How far down would your CHA stat go? I understand the shyness thing (my RL wife has that problem sometimes), so I can reasonably see as low as 7. However, if it went much lower than that, it might interfere with any social situation. So I'm just trying to get a feel for that, that's all.

2) By taking scholar, which way would your character go, as far as secrets that is? Straight skills, mage, or cleric, or a combination? I'm genuinely curious on that one. In any case, I think that your scholar could play a vital role in the campaign, as this will be as much about exploration as combat, probably more so the way I tend to play campaigns out.

I look forward to seeing your build.


Lord Manticore wrote:
I am looking forward to seeing both the ranger and the kensai. Particularly the ranger. Tell me, Oniwaban, does your grippli worship any frog gods by chance? There is a really nasty frog god in the campaign by the name of Thoshogga (sp). (HypnoToad was not available for worship, I'm afraid).

If the one you're thinking of is Tsathoggua (I don't have the campaign material, but I'm a Lovecraft nerd), probably not, I'm afraid. If there are any good-aligned ones, then perhaps. Otherwise, probably something boring like Erastil or Gozreh. Hope that's alright, and I'm open to suggestions.

Stats later this evening, or morning at latest.


Oniwaban wrote:

If the one you're thinking of is Tsathoggua (I don't have the campaign material, but I'm a Lovecraft nerd), probably not, I'm afraid. If there are any good-aligned ones, then perhaps. Otherwise, probably something boring like Erastil or Gozreh. Hope that's alright, and I'm open to suggestions.

Stats later this evening, or morning at latest.

You were right that I was thinking of Tsathoggua, I just couldn't remember the spelling. I am open to good-aligned gods that are of the frog nature, but the only one that I know of off the top of my head would be Kermit the Wise, LOL. You can take a good frog god, you'll just have to point me in the general direction of some source material on that.


7 or 8, any race I pick won't be one that sacfrices cha to bring it down further.
I'm wanting to be a fighter type scholar as you add your int and dex for AC and armor does not deny this bonus, so in other words, like a monk but better.
I'm also using scholar because he can make all knowledge checks untrained, so when it comes to skills, he can use any skill really well, especially with scholar secrets.

How would you treat max dex bonus if I take feats to become proficient in armor? after all I add my dex and int. Would you count only my dex as my dex bonus? Can Int add to my AC even if I was wearing plate mail? I plan on becoming proficient with heavy armor.

Edit: He might take a few spells, but most of the secrets he will take will either help him with skills or be stuff that classes with a 1 for 1 Bab would normally get.


DoubleGold wrote:

7 or 8, any race I pick won't be one that sacfrices cha to bring it down further.

I'm wanting to be a fighter type scholar as you add your int and dex for AC and armor does not deny this bonus, so in other words, like a monk but better.
I'm also using scholar because he can make all knowledge checks untrained, so when it comes to skills, he can use any skill really well, especially with scholar secrets.

How would you treat max dex bonus if I take feats to become proficient in armor? after all I add my dex and int. Would you count only my dex as my dex bonus? Can Int add to my AC even if I was wearing plate mail? I plan on becoming proficient with heavy armor.

Making a DM call, I would say that your INT bonus would add onto the DEX bonus for the purposes of determining AC, up to the max bonus of the armor in question (if wearing any). So, by utilizing full plate down the road, you would get 1 point each from your DEX and INT to add to the +9 of the base armor itself.


Mark V has been brought up to speed, with a back story and full stat block.

Spoiler:

I went against convention and told part of my story in first person. Long and short of it though is, while Mark V has exotic origins, her past will rarely come into play unless you choose to introduce parts of it. Amnesia in regards to origin is supposed to be common for androids and I wanted her story to begin with the campaign.

Sorrow is her black blade and will make an appearance at 3rd level. It may well have been drifting far longer than just a few days. Possibly eons if it drifted though areas of accelerated time (or if Mark V drifted though areas of null time). Who knows what the remembers or thinks by now. I knows only that it is connected to Mark V.

I am also considering changing the character name to Felicity V. It would probably go easier in the long run. She will eventually settle regain at least the memory of her name.


Interested. However, I'm currently in one of DM Grimmy's Lost Lands campaigns, so there's a bit of overlapm, but he's headed for Rappan Athuk.

I'm good at separating my knowledge from PC knowledge, but wanted to get the all clear before starting any thoughts on character creation.


Spazmodeus wrote:

Interested. However, I'm currently in one of DM Grimmy's Lost Lands campaigns, so there's a bit of overlapm, but he's headed for Rappan Athuk.

I'm good at separating my knowledge from PC knowledge, but wanted to get the all clear before starting any thoughts on character creation.

I have not had a chance to look at Grimmy's campaign thread (although I will say that his Obsidian Portal page is impressive), I don't know whether he ran you guys through Stoneheart Valley or not. If he did, it should still be fine. I'm likely to run it differently than he did in that case. There may be some overlap once the party gets to Bard's Gate, but my current plan is to keep the party from staying there for too long.

If it seems like you might be heading towards metagaming land, I'll send you a PM telling you my concerns. But it won't be a "leave my table" offense, unless you make it so obvious that I'll have to respond. I'm about playing this for fun.


Mark V wrote:

Mark V has been brought up to speed, with a back story and full stat block.

** spoiler omitted **

The Mark V is looking great, stat wise. However, if you end up drinking too many beers and start talking about how you are alive, I'm afraid I'll have to pull your power core. :p


Lord Manticore wrote:
Spazmodeus wrote:

Interested. However, I'm currently in one of DM Grimmy's Lost Lands campaigns, so there's a bit of overlapm, but he's headed for Rappan Athuk.

I'm good at separating my knowledge from PC knowledge, but wanted to get the all clear before starting any thoughts on character creation.

I have not had a chance to look at Grimmy's campaign thread (although I will say that his Obsidian Portal page is impressive), I don't know whether he ran you guys through Stoneheart Valley or not. If he did, it should still be fine. I'm likely to run it differently than he did in that case. There may be some overlap once the party gets to Bard's Gate, but my current plan is to keep the party from staying there for too long.

If it seems like you might be heading towards metagaming land, I'll send you a PM telling you my concerns. But it won't be a "leave my table" offense, unless you make it so obvious that I'll have to respond. I'm about playing this for fun.

Fair enough. I'll start thinking up something....


I'm looking forward to seeing it, Spazmodeus.


Wealth: 5d6 ⇒ (2, 2, 4, 4, 6) = 18

...or do we just take the average?


speaking of wealth, most 3rd party classes don't have one, but I figure if you look closely at the scholar it is very similar to a rogue and I would figure my class gets the same wealth as a rogue.


Damn, I missed that didn't I? It is average across the board.

@DoubleGold: I am fine with the rogue average.


Here's what I have so far... story and gear will be up tomorrow.

Stats:
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+3 Armor, +4 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee short sword +6(1d4+1, 19-20/x2)
Ranged longbow +6(1d6/x3, 100 ft.)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Weapon Finesse
Skills Stealth +11 (+15 in marsh/forest), Survival +6, Perception +6, Kn.(Nature) +4, Heal +6, Climb +4
Languages Common, Grippli

Gear (in progress)
--------------------
Special Abilities
--------------------
Favored Enemy (Ex) - Animal

Track (Ex)

Wild Empathy (Ex)
-------------------
Traits
-------------------
(Racial) Glider: Gripplis' aerodynamic bodies and thick webbing between the toes enable a falling grippli to treat the distance fallen as half the actual distance. The grippli can steer himself while falling, moving horizontally up to a number of feet equal to half the vertical distance fallen. The grippli cannot use this trait if it is wearing heavy armor, is carrying a heavy load, or is unable to react to the fall (such as being helpless). This racial trait replaces swamp stride.

(Racial) Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.

(Racial) Weapon Familiarity: Gripplis are proficient with nets.

(Racial) Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

(Faith) Indomitable Faith - +1 to Will saves

(Combat) Anatomist - +1 to all crit confirmation rolls


Glornug wrote:

Here's what I have so far... story and gear will be up tomorrow.

** spoiler omitted **

Looks good so far Glornug. I'm looking forward to seeing the rest.


Lord Manticore wrote:
Spazmodeus wrote:

Interested. However, I'm currently in one of DM Grimmy's Lost Lands campaigns, so there's a bit of overlapm, but he's headed for Rappan Athuk.

I'm good at separating my knowledge from PC knowledge, but wanted to get the all clear before starting any thoughts on character creation.

I have not had a chance to look at Grimmy's campaign thread (although I will say that his Obsidian Portal page is impressive), I don't know whether he ran you guys through Stoneheart Valley or not. If he did, it should still be fine. I'm likely to run it differently than he did in that case. There may be some overlap once the party gets to Bard's Gate, but my current plan is to keep the party from staying there for too long.

If it seems like you might be heading towards metagaming land, I'll send you a PM telling you my concerns. But it won't be a "leave my table" offense, unless you make it so obvious that I'll have to respond. I'm about playing this for fun.

For Spazmodeus and Manticore (may contain teensy weensy player spoilers):

Spazmo's character Kevezyat has played through all of Wizard's Amulet, half of Crucible of Freya, and has learned of plot hooks that could take her to Tomb of Abysthor. After that her party could go a number of different directions, but she will definitely have the option of choosing Rappan Athuk or the Underdark as destinations instead of Tsar if Spazmo wants to run a PC in your mythic Tsar game. Also you said you will use Bard's Gate lightly, I am using it heavily, so that will be a big difference. So the only problem will be in the beginning, Spazmo will literally be replaying the adventure he just played with me for the last 4 months 0_o. I guess it depends how much you change things, I ran Stoneheart Valley fairly straight out of the book.


Doomed Hero here submitting Vedic Boreal for consideration.

Vedic is a classic elven wizard specializing in destructive magics. He's something of an obsessed genius seeking answers to his own past. His personality is a combination of fast paced intensity and cool, clinical analysis.

Inspirations for the character's personality are Benedict Cumberbatch's Sherlock Holmes, Dr. Moradin from Mass Effect 2, and Mr. Spock. Like all three of those character's he's actually driven by complex emotions, but they are nearly invisible beneath his rationality and self control.

I think he's been built entirely by your specifications. Please let me know if there are any changes necessary.


Story:
Glornug was accepted into the hunter caste of his tribe at an abnormally young age, after village elders informed the tribe mother and huntmaster of his exceptional abilities at hiding and stalking. He took to the hunt well, and soon distinguished himself through his woodcraft and his marksmanship with a bow. It was not long, however, before his fellow hunters realized that Glornug saw hunting not as an honored sacred duty to the tribe, but as an indivdual test of his wits and skill. He wanted to hunt bigger, more dangerous game, which would not be of use to the tribe for food or materials, just to see if he could. Soon, Glornug took to hunting on his own, bringing back wolves, wild boar, and once even a small bear. One day, while he was following the tracks of some boggards, he came upon a clearing, in which he saw a great, majestic stag. Something about it stayed his hand, and he was beyond shocked to see the stag suddenly stand on two legs. As he watched, enthralled, it suddenly produced a bow and fired an arrow right at him. Prepared to die, he watched in fascination as the arrow flew at him in slow-motion... as it hit him, all went white, and the last thing he heard as he lost consciousness was "Child, I am Erastil, and you are of mine." When he woke the next morning, he knew his course. He returned to his village, and explained to the tribe mother that he had been called, and needed to follow his own path, honoring Erastil by honorably hunting bigger, more dangerous game. He left the village that day, and has since wandered, living according to the code of the hunt, working with adventurers or other hunting parties to bring down game. Finally, he feels ready to take on the most dangerous game... monsters. He looks forward to having the chance."

Stats:
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+3 Armor, +4 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee short sword +6(1d4+1, 19-20/x2)
Ranged longbow +6(1d6/x3, 100 ft.)
Ranged net +6(special, 10 ft.)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Weapon Finesse
Skills Stealth +11 (+15 in marsh/forest), Survival +6, Perception +6, Kn.(Nature) +4, Heal +6, Climb +4
Languages Common, Grippli
Gear: Hide shirt, longbow, 20 arrows, short sword, net, change of clothes, backpack, 2 torches, small steel mirror, candle, fishhook and line, flint and steel, whetstone, 5 days rations, 2 waterskins.
--------------------
Special Abilities
--------------------
Favored Enemy (Ex) - Animal

Track (Ex)

Wild Empathy (Ex)
-------------------
Traits
-------------------
(Racial) Glider: Gripplis' aerodynamic bodies and thick webbing between the toes enable a falling grippli to treat the distance fallen as half the actual distance. The grippli can steer himself while falling, moving horizontally up to a number of feet equal to half the vertical distance fallen. The grippli cannot use this trait if it is wearing heavy armor, is carrying a heavy load, or is unable to react to the fall (such as being helpless). This racial trait replaces swamp stride.

(Racial) Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.

(Racial) Weapon Familiarity: Gripplis are proficient with nets.

(Racial) Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

(Faith) Indomitable Faith - +1 to Will saves

(Combat) Anatomist - +1 to all crit confirmation rolls


Okay, so let me post an update, as of this morning of all who in onboard and who has what posted so far.

Posted Characters:
Felicity V: Mark V (Android Magus (kensai)) (question: IG, will you be going by Felicity or Mark? :p )
Oniwaban: Glornug (Grippli Ranger)
Doomed Hero: Vedic Boreal (Elven Wizard) (I'll be looking over your profile once I get settled into my office in a few seconds).

People Writing Up Characters:
DoubleGold: a martial scholar
Spazmodeus: currently unknown

People who have dotted for interest so far:
Papa-DRB
DukeRuckley

Let me know if I missed anyone or anything.

LM


I have an idea for an Android Magister) that might use Words of Power. Sort of a magic hacker using binary to grab the base building block of different magic.


Azten wrote:
I have an idea for an Android Magister) that might use Words of Power. Sort of a magic hacker using binary to grab the base building block of different magic.

Would the Words of Power be your primary or secondary magic list?


Both, in a way. The Android, for instance, couldn't pick Magic Missile(sorcerer/wizard) or Cure Light Wounds(Cleric), but could grab Burning Flash(sorcerer/wizard, Fire) and Lesser Cure(cleric, Healing). Sorcerer/Wizard would be primary, and Cleric secondary.


I remember you, lol. And a more sedate pace would be right up my alley.

I'll think of a concept and whatnot as soon as I can (probably not with this alias, of course. I don't want to tamper with perfection).


Azten wrote:
Both, in a way. The Android, for instance, couldn't pick Magic Missile(sorcerer/wizard) or Cure Light Wounds(Cleric), but could grab Burning Flash(sorcerer/wizard, Fire) and Lesser Cure(cleric, Healing). Sorcerer/Wizard would be primary, and Cleric secondary.

Okay, I can see someone making that work. Go ahead and post a build and I'll take a look see.


Kallistiel Illuiadlara wrote:

I remember you, lol. And a more sedate pace would be right up my alley.

I'll think of a concept and whatnot as soon as I can (probably not with this alias, of course. I don't want to tamper with perfection).

I remember you too, Kallistiel. You were quite the fiesty one last time we played. I am looking forward to seeing your next character.


Lord Manticore wrote:

Okay, so let me post an update, as of this morning of all who in onboard and who has what posted so far.

Posted Characters:
Felicity V: Mark V (Android Magus (kensai)) (question: IG, will you be going by Felicity or Mark? :p )

Felicity.

It will be easier on everyone if I start with the name I intend to use long term.


I might actually run with a Synthesist Summoner. I've never had a chance to play one as they seem to be banned in a lot of places.

I suppose I could dip into that Paladin at later levels, but I'm not sure this concept will end up being LG.


Lord Manticore wrote:
Azten wrote:
Both, in a way. The Android, for instance, couldn't pick Magic Missile(sorcerer/wizard) or Cure Light Wounds(Cleric), but could grab Burning Flash(sorcerer/wizard, Fire) and Lesser Cure(cleric, Healing). Sorcerer/Wizard would be primary, and Cleric secondary.
Okay, I can see someone making that work. Go ahead and post a build and I'll take a look see.

Decided against Cleric, and went with Witch as Secondary instead. :)


Kallistiel Illuiadlara wrote:

I might actually run with a Synthesist Summoner. I've never had a chance to play one as they seem to be banned in a lot of places.

I suppose I could dip into that Paladin at later levels, but I'm not sure this concept will end up being LG.

I think the reason why many Synthesists are banned is because (IMHO) it reminds them too much of Iron Man. And you know how many tend to freak out when you get your icky sci-fi into their 'high' fantasy worlds. I'm not like that, if you end up overpowered, there are ways to work with that...

As for LG, I'm not terribly worried. I was hoping that someone would play the cleric or paly of a certain gawd, but if it doesn't turn out that way, there are ways to work around that as well.


Echane wrote:
Lord Manticore wrote:
Azten wrote:
Both, in a way. The Android, for instance, couldn't pick Magic Missile(sorcerer/wizard) or Cure Light Wounds(Cleric), but could grab Burning Flash(sorcerer/wizard, Fire) and Lesser Cure(cleric, Healing). Sorcerer/Wizard would be primary, and Cleric secondary.
Okay, I can see someone making that work. Go ahead and post a build and I'll take a look see.
Decided against Cleric, and went with Witch as Secondary instead. :)

Looks like a pretty good build. I'm beginning to wonder if my NPC will be the only non-artificial life in the party o_O


Lord Manticore wrote:
Looks like a pretty good build. I'm beginning to wonder if my NPC will be the only non-artificial life in the party o_O

I nearly always run humans and saw android as an option. My first thought was, I wonder how well that would mesh with magus.

A minute later it was, "Wow, android is a perfect fit, lets go for it."

The question is, how would the rest of Golarion react to being saved by a group of androids?


Probably call us a bunch of Numerian freaks, to start. Now, if we look like someone they knew, well... People go missing in that spaceship/mountain, and then Androids come out...


Here he is, the Elven Scholar.
8 cha, but with a high diplomacy, because I can roleplay the quiet and shy, but good suggestive salesman or smooth talker or encourager type.
Though all other Cha skills are low.

He studies everything. If we are in a church he is going to be like, he guys, just a little longer I have to study the structure of this place and memorize the outline.


Jack Speed-Runner wrote:

Here he is, the Elven Scholar.

8 cha, but with a high diplomacy, because I can roleplay the quiet and shy, but good suggestive salesman or smooth talker or encourager type.
Though all other Cha skills are low.

He studies everything. If we are in a church he is going to be like, he guys, just a little longer I have to study the structure of this place and memorize the outline.

Interesting setup, DG. I think that I can see the possibilities on this one...


I almost went with an android monk but I figured we could use something with Charisma and I had a fetchling synthesist in the wings. I'll put it together tomorrow.


Kallistiel Illuiadlara wrote:
I almost went with an android monk but I figured we could use something with Charisma and I had a fetchling synthesist in the wings. I'll put it together tomorrow.

Felicity has charisma .... it's not even a bad charisma.

She just has difficulties telling when people are sincere.


So do I.


DM Grimmy wrote:
Lord Manticore wrote:
Spazmodeus wrote:

Interested. However, I'm currently in one of DM Grimmy's Lost Lands campaigns, so there's a bit of overlapm, but he's headed for Rappan Athuk.

I'm good at separating my knowledge from PC knowledge, but wanted to get the all clear before starting any thoughts on character creation.

I have not had a chance to look at Grimmy's campaign thread (although I will say that his Obsidian Portal page is impressive), I don't know whether he ran you guys through Stoneheart Valley or not. If he did, it should still be fine. I'm likely to run it differently than he did in that case. There may be some overlap once the party gets to Bard's Gate, but my current plan is to keep the party from staying there for too long.

If it seems like you might be heading towards metagaming land, I'll send you a PM telling you my concerns. But it won't be a "leave my table" offense, unless you make it so obvious that I'll have to respond. I'm about playing this for fun.

** spoiler omitted **

Thanks for the heads up, Grimmy. Sorry that I didn't get back to you sooner, but by the time that read this last night, it was almost midnight, and I was fading fast.


Ahh. My bad. I was seeing the android penalty to charisma and assuming they wouldn't be that high without actually looking at what you produced. 12 and 14 aren't bad at all.

I suppose I could pull out Anni-I-LAT and see if I can make her slightly less evil/sadistic. I'll think about it.


I had to have a decent one. The spell levels I can know are based off of Wisdom, but the DC is charisma based.

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