Lost Lands - The Winding Journey (Inactive)

Game Master Lord Manticore

A trek from the port city of Reme, into the Stoneheart Valley and beyond.

A long journey awaits 6 people, who will, circumstances permitting, find themselves to have very powerful and influential roles in the future of the planet, and the creatures residing there.

Android Additions, per Paizo Updates:
The following feats are available to androids only:
  • Empathy Prerequisites: Cha 13, android; Benefit: You lose the emotionless racial trait. You can gain morale bonuses, and can be affected by emotion-based effects and fear effects. You lack the +4 racial bonus on saving throws against mind-affecting effects.
  • Extra Surge Prerequisites: Con 13, nanite surge racial trait; Benefit: You can use your nanite surge ability one additional time per day. Special: You can take Extra Surge multiple times. The effects stack.
  • Nanite Disruption Prerequisites: nanite surge racial ability; Benefit: As long as you are adjacent to an andorid, a robot, or a creature primarily composed on electronic components (DM's discretion), you can use your nanite surge ability as an immediate action to short circuit that creature's hardware. If you succeed at a melee touch attack and the target fails a Will save (DC=10 + 1/2 your character level + 1/2 your Constitution modifier), it takes a penalty equal to 1 + 1/2 your character level to its next d20 roll. This penalty lasts until the end of your next turn.
  • Rapid Recovery Prerequisites: Con 13, Rapid Repair, nanite surge racial ability. Benefit: When you heal damage using Rapid Repair, you remove any and all of the following conditions: blinded, confused, dazzled, deafened, shaken, sickened, and staggered. You cannot cure blindness or deafness due to loss of sensory organs.
  • Rapid Repair Prerequisites: Wis 13, nanite surge racial trait. Benefit: You can use your nanite surge racial trait to heal a number of hit points equal to your character level, instead of its usual effects.