Full Name |
Glornug |
Race |
HP 19/19, AC 18, Fort +4, Ref +7, Will +2, Perception +6, Initiative + 4 |
Classes/Levels |
Ranger 2 |
Gender |
M Grippli |
Size |
S (2'1", 28 lbs.) |
Age |
17 |
Alignment |
LN |
Deity |
Erastil |
Languages |
Grippli, Common |
Occupation |
Hunter |
Strength |
13 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
10 |
About Glornug
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+3 Armor, +4 Dex, +1 size)
hp 19 (10+1d10+2)
Fort +4, Ref +7, Will +2
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Offense
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Speed 30 ft., climb 20 ft.
Melee greatsword +4(1d10+1, 19-20/x2)
Melee greatsword +3(1d10+3, 19-20/x2) (Power Attack)
Ranged mwk. composite longbow +8(1d6+1/x3, 100 ft.)
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 13, Cha 10
BAB +2; CMB +2; CMD 16
Feats Power Attack, Precise Shot
Skills Stealth +13 (+17 in marsh/forest), Survival +6, Handle Animal +4, Perception +6, Kn.(Dungeoneering) +4, Kn.(Nature) +5, Heal +7, Climb +14,
Languages Common, Grippli
Gear Mwk. Hide shirt, small mwk. composite longbow (+1), 50 durable arrows, small greatsword, small dagger (mainly used as a hunting knife/eating utensil), small net, 2x change of clothes, soap, backpack, 2 torches, small steel mirror, candle, piece of chalk, fishhook and line, flint and steel, whetstone, 7 days rations, 2 waterskins.
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Special Abilities
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Favored Enemy (Ex) - Undead
Track (Ex)
Wild Empathy (Ex)
Combat Style (Archery) - Precise Shot
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Traits
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Grippli
(Racial) Glider: Gripplis' aerodynamic bodies and thick webbing between the toes enable a falling grippli to treat the distance fallen as half the actual distance. The grippli can steer himself while falling, moving horizontally up to a number of feet equal to half the vertical distance fallen. The grippli cannot use this trait if it is wearing heavy armor, is carrying a heavy load, or is unable to react to the fall (such as being helpless). This racial trait replaces swamp stride.
(Racial) Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
(Racial) Weapon Familiarity: Gripplis are proficient with nets.
(Racial) Darkvision: Gripplis can see perfectly in the dark up to 60 feet.
(Faith) Indomitable Faith - +1 to Will saves
(Combat) Anatomist - +1 to all crit confirmation rolls