Leinathan's Legacy of Fire PbP AP (Inactive)

Game Master leinathan

Will the PCs be able to restore order and balance to a world forever altered by a war of wishes?

Magical Loot Spreadsheet

Map of Kelmerane

Map of the House of the Beast


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Initiative and perception and CMD.


Fixed.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Initiative?

I'll have a post up later today, that moves us forward.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

So yeah, before that happens is everyone okay with me getting more armor class? Gnolls have high strengths when they're showing off class levels. I can take hits, but that doesn't mean I want to exhaust our healing after every fight. Any objections? I'll still be under my alotted WPL.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

What are you gonna use in your other hand?


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

The Sickle? Aka "The Mini Scythe"? It's what I originally planned to use against Kardswann with my old wooden heavy shield, but I ended up getting super furious at him and went at it with Tempest.

I lose a lot of damage output, but I gain plenty of armor class.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

So are you buying the shield or can I post us forward? I'm waiting on you.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I'm still waiting on everyone's opinion of the idea D:


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

I'm fine with anything.
Waiting to move on. :P


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I went ahead and got the shield. It's going to come in handy, I imagine. I can not Wait to critical...

2d4 + 2 + 1d6 ⇒ (4, 1) + 2 + (5) = 12
2d4 + 2 + 1d6 ⇒ (4, 2) + 2 + (1) = 9
2d4 + 2 + 1d6 ⇒ (4, 3) + 2 + (1) = 10
2d4 + 2 + 1d6 ⇒ (3, 3) + 2 + (1) = 9

40 damage~


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

WE DIDN'T EVEN HAVE TO ROLL INITIATIVE.

Leinathan: "You see some Eagles and a Windy dude!"
Kori: "No" *Twang*
Leinathan: "Combat is over!"


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That eagle wasn't about to fight y'all, not after that disaster.

Also, Dmitri, critical hits don't multiply extra dice, so a critical scythe hit would deal 4d4+8+1d6 damage total, for an average of 21.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Ah, I was thinking of the "Burst" chain of items, then. My bad. Still, given that show, it wouldn't be half bad! Also, my scythe is a X4 multiplier so it do 8d4+8+1d6 which is actually the right number as far as your average is concerned. Weird.

Still, I shun the fact that I only have 12 strength... That was a rather poor choice on my part. The price for beauty!


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

That'll about do for filling in the blanks!


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I JUST REALIZED THAT NEXT LEVEL I CAN PRESTIGE INTO PAIN TASTER.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

It requires BaB +6, so after the next level you can, yes.
I assume you're going to want to? XD


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Honestly Lein I'm really worried about Dmitri's damage output. Hell DMITRI is worried about his damage output. He might be the tankiest person in the group (And at level 10 he'll have a health of over 170 if I'm right) but at the same time his average damage right now, and even then is pitiful.

The only thing that happens for me at 5th level Antipaladin is the option to summon a pawn straight from Lilith, or amp up my currently abyssmal damage.

While I do like the idea of going pain taster, it'd probably be in my better interests to stay on the paladin line, but even then I've got smite good which has been all but useless against anyone that wasn't Kardswann, and even if I start it it just raises my average damage by 4 which still isn't anything. I honestly don't know what to do.

Also, strangely enough, the Hero Lab paintaster doesn't require a Bab of +6 and neither does the one listed in chapter 3 of Second Darkness.

ANOTHER thing I noticed when I was remaking Dmitri in Herolab to update my stuff is that I had an entire year to change my favored class to Antipaladin and it skipped my mind, so that's 4 skill points I didn't put anywhere, though I'll likely shove them in Know: Planes and Bluff...

As much as I love Dmitri he's going to walk to the end of this campaign a bloody pulp and somehow survive.

My next Feat is Indeed Antagonize. I can't pass that up.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Hope you're good with the roleplay Dmitri. I know your character loves stirring things, so a little in character disagreement seems fine to me. I'm sure you're happy with it as you like roleplaying everything, but just wanted to make sure you're good as I know people can get funny on these boards. :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

See Here, Dmitri.

Equipment choice can help a lot with damage output, if that's what you're worried about. The fact that Tempest scales will mean that you won't go without a great weapon for the entirety of the campaign, but if you want more damage, spending some gold on strength belts or such will help. Also, there's a pair of gloves that just adds corrosive to whatever item you're wielding.

Also, having a melee fighter with 12 Str is just a poor idea. So, you know, for the future...

Your character does what he does very well, and what he does is NOT DPS. Which is fine, because remember, Kori and Apollo do a great job of killing shit.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Oh, pft, Apollo, please. If I were going to cause trouble amongst the party intentionally I would have done it already. I will make it a point to say that if Ghartok brings you below 0 in health, Dmitri won't be the one that stabilizes you. Not because I dislike you, or anything, dear me no, but because Dmitri doesn't.

Personally I love the rough spots between Dmitri and Apollo. Adventuring shouldn't be sunshine and rainbows. There's always atleast 2 people that dislike each other in an adventuring party, but they ignore it for the most part. You're fine.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Together, our team's a powerhouse. Alone, we all have our weaknesses.

I feel Dmitri and Apollo are polar opposites. Dmitri can take hits but hits like c***, where as Apollo hits with pure devastation yet can't take many hits himself. It's pretty amusing really. :p

Ha, and yea I know. I meant in character anyway bud. I feel the same as you. Most groups play with a cheery bunch of characters who never disagree with one another. I don't like those safety nets as it means you have limitations to your roleplay.

For example, if Dmitri wanted to kill Apollo in his sleep, if that's what his character would do, so be it. I just don't like limitations haha, even if they are detrimental to my own characters lives. Sadly though, not many people accept characters like that.

My Lelouch Vi Orlovsky character is a fine example of a character I'll never get to play on here as a result of that. He was built for Kingmaker, specialises in Enchantments and will become ruler by any means necessary. I actually played him briefly via tabletop and made a full proof plan on how to get the ruler (a sorcerer - hey my lovely town, I'll summon monsters on you all....because secretly I was told to) imprisoned without anyone ever discovering he was the one to do it all. The plan was full proof but it'd take a long time to type....unless you'd like me to later? :p


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The problem I have with playing without OOC boundaries is as a DM, not as a player. As a DM, I start an adventure with the intention of getting the characters through it. Now, it's understandable if a disagreement forms in-game between characters that they have to resolve, but at character creation, making a character that will mess with the other characters is...jerkish.

You have to consider everyone else's experience as well, but that's not even the primary thing. A character that impedes the flow of the story because he's too busy f~&@ing up the others players is not welcome. That character won't ever fully complete an AP.

Plus, I like the idea of the feeling of "team" within a DnD party.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Well the point with Lelouch was he will screw you over if you get in the way of his ambitions, but otherwise he'll support you to the end and does indeed value friendship and he supports his allies as they're the ones who would be keeping him alive in the fight, so again it's not black and white and it's not building a character to specifically ruin another persons experience. It's just that's what he wants and if people are going to compete for the same position, he's not going to fight fairly because....mind control. ;)

It's all down to GM discretion. Some are more open to conflict than others if it betters the story, and believe me it would better the story. He never outright tried to kill another PC, just put them out of the picture for a bit.

In your game though Lein I know you want to have us all working alongside one another and it works. Apollo has no intention of attacking his allies or even arguing with them, but if characters get in the way of his goals, he wouldn't kill them, he'd just probably damage them heavily for roleplay purposes, which is why I see he and Dmitri duking it out, though that may never happen and isn't something I'd be planning. It's just something I see as a possibility. Like Dmitri damaged Apollo for one hit point, it'd be the same situation. Injury but nothing to kill off or permanently harm another character. :)

From a GM perspective it's so much easier having everyone go the same route, but with pbp, it's actually easier than tabletop to have players branch off in different directions. Not advisable, but easier.


Ugh, not feeling good. Dumb stomach...


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I'm actually not above killing another PC, but I have very little reason to do it to anyone that isn't Apollo. I'm probably not going to, but I wouldn't give him any moments of weakness, given the current situation and your constant back-talk towards him. Dmitri's getting more LE as the campaign goes on.

I don't *want* to f&%# up things for other players, though. Hell, if I did what was the point of the entire previous year? I love this game :D


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Haha, I know and that's the beauty of it, D!

I just clocked also...we now have an army, haha!

2 humans, 1 drow, 1 tiefling, 1 ifrit, 1 sylph, 1 t-rex and 1 bird.

Overkill?


Male Sylph Air Wizard 5 | HP: 9/9 | AC 11 (+2 Deflection vs. nonmagic ranged)| Flatfooted 10 | Touch 11 | CMB: +2 | CMD: 13 | Fort: +2 | Reflex: +2 | Will: +5 | Init: +2 | Lightning Flash: 9/day |
Skills:
Appraise +6| Fly+12| K.(Arc) +14| K.(Geo) +14| K.(Loc) +14| K.(Nat) +14| K.(Pla) +14| Perception +3| Sense Motive +13| Spellcraft +16| UMD +17|

And a small air elemental if that counts for anything. :)


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Ah, not a bird then. :p


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

This is going to all games I'm involved in.

My mum has just being warded and it is a critical time for all of us. My posting will be affected as I maintain virgil over her witing for teh doctors to dignosed what's wrong with her.

Bot me as needed or If I'm the GM, this game is on hold for the moment. My apolgies for the inconvenice.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Ironic as this is coming from an evil deity worshiper Brek, she has my prayers.


Male Sylph Air Wizard 5 | HP: 9/9 | AC 11 (+2 Deflection vs. nonmagic ranged)| Flatfooted 10 | Touch 11 | CMB: +2 | CMD: 13 | Fort: +2 | Reflex: +2 | Will: +5 | Init: +2 | Lightning Flash: 9/day |
Skills:
Appraise +6| Fly+12| K.(Arc) +14| K.(Geo) +14| K.(Loc) +14| K.(Nat) +14| K.(Pla) +14| Perception +3| Sense Motive +13| Spellcraft +16| UMD +17|

Take the time you need. That is so much more important.


I hope she gets better, Brek.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

All the best bud. :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Sorry to hear about your mother, Brek. I'll be sure to bot you until you're back.

On a game-related discussion, I've been forum-trawling and want your opinion on something.

So! Regarding templates - what's your opinion on the application of templates to PCs?

Additionally, what's your opinion on unbalanced parties (in which one or more PCs are more powerful than others)? As long as one PC isn't exorbitantly more powerful than the others, I'm failing to see a huge problem. I'm actually also experimenting with it right now - in my RL campaign, there are two level 10 vampires in a level 12 party. It doesn't seem too unbalancing, other than the fact that the vampires hardly need to be careful anymore.

I'm asking because Dmitri recently has asked me about half-fiendhood, and I want approval from you guys before I even consider it. That's not to mention, of course, that Dmitri would need to make it happen for himself in-game. If templates for one PC were to happen in-game, how would you guys want to deal with it? Extra levels for untemplated players? Appropriate templates for everyone? No change at all? Huge costs to the template?

You tell me. Discussion start.


Consider using the Monsters as Player Characters guidelines/Rules in the first Bestiary, letting him kind of buy of his CR increases. As long as the rest of the party isn't much weaker(not the case, considering the half-fiend's spell-like-abilities aren't goipd for fight evil) I don't have a problem.

Je'grik though? Yeah, he might.


Male Sylph Air Wizard 5 | HP: 9/9 | AC 11 (+2 Deflection vs. nonmagic ranged)| Flatfooted 10 | Touch 11 | CMB: +2 | CMD: 13 | Fort: +2 | Reflex: +2 | Will: +5 | Init: +2 | Lightning Flash: 9/day |
Skills:
Appraise +6| Fly+12| K.(Arc) +14| K.(Geo) +14| K.(Loc) +14| K.(Nat) +14| K.(Pla) +14| Perception +3| Sense Motive +13| Spellcraft +16| UMD +17|

Maybe appropriate templates for everyone if we don't use Je'Grik's suggestion.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I honestly just think I'll pass on the half-fiend template, even if it would give me an absolutely ungodly amount of all the stats I would need. No need in throwing a wrench in everyone's plans just so my own character can be on par as a result of poor early design.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I mean, the thing is, I'm sort of a "yes" DM. If you can make things happen for yourself within the rules, they're totally legal (and allowed).

For example, if one were to bind a contract devil and sell it your soul in exchange for a devil's eternal servitude, I wouldn't do anything to prevent you from doing that. Not by GM fiat, at least. The same goes for things like the devil-bound template.


Female Drow Urban Pugilist Barbarian 3/Battle Oracle 2 (AC: 21 [T: 14 /FF: 18] +1 dodge w/ crowd control ; HP: 55/55 [Rage 65/65] 0 NL; F+5, R+5, W+8 (+10 vs Enchantment); Init: +3 x2; Perc: +10)

I'm mostly okay with it, but agree with Je'Grik's suggestion. Templates can offer a lot, and half-fiend (or half-celestial) have quite a few benefits. If the template CR increase were treated as class levels kind of thing, seems like it helps balance it out.

Look at the 3.5 book Savage Species, it has a lot of pretty good rules for how to work out/buyoff template and monster levels for PC's.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Well, I'm happy for that to happen. I'd still like the Boon companion to work as I was explaining previously with two companions though. It's one of the rules which can be seen both ways, but yea, that's still very much something I'd like to do.

It's a little odd really. I realise myself I should have taken some of my feats in a different order so I could be a little better with my bow at this stage, so Dmitri isn't alone in poor design choice there, but I have no issues with advancement and additional templates etc if the story calls for it.

I mean if someone's particularly skilled or does something worthy of reward, you could even add the advanced template if you wanted. :)


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|

Back from the hospital and saw this so decided to add in my 2 cents.

I'm fine with templates and yes I agree that alot of templates give pretty good benefits. What happens I see is that of the party becoming unbalanced but if everyone is fine with it, then it should be fine.

Of course if everybody starts getting templates it does mean that lein needs to adjust encounters to suit the adjusted CR.

Much as I love Savage species, the buy out method may not work as the Adventure Path has a certain amount of XP to each a certain level and I'm certain we don't want to grind?

Dmtri getting a half fiend template could be akin to 'Chosen' in the Forgotten Realms. This could represent him being favored of the goddess but also subject to her dicates and will in this case played out by lein.

I'm pretty sure everyone would be looking at templates by now if we were to go this route. If we're concerned about builds, stat assignment, etc. There's always retraining. To retrain certain stats, skills and abilities just causes us to spend gold.

Also Half fiend? I can see the party friction lol.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

I think the ultimate issue is my sincere lack of damage, honestly, but at the same time I have rather high saves *and* I'm stupendously healthy. I have to remember that we're only level 5, and while my to-hit is horrible, I think I have an end-game plan for this.

Though it involves 1 very, very simple wish.

"I wish for the ability to smite indiscriminately."

Basically change "Smite good" to "Smite Everything."


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

*lLooks at his climb skill*
*Gently weeps*


Smiting indiscriminately is called "Rage" or "Judgement". :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You could always uhm...take your armor off XD

Oh! And yes, I almost forgot to mention - because of how genie-themed this adventure path is, if we actually get there y'all will get access to several wish spells.


Male Human Sorcerer () 10 | HP: 85/85| AC: 14/13/11|Init: +6| Perc: +12| Fort: +7| Ref: +8| Will: +11| CMB: +5| CMD: 16| Ray:+7;1d3| Dagger: +4;1d4| +2 Keen mage's crossbow:+9;1d8|
Skills:
Acro:+5|App:+15|Bluff:+10|Clim:+0| Diplo:+19|Disguise:+4|E.A:+2|Fly:+7|H.A:+14|Heal:+2|Inti:+10|K.Arc:+15|K.Lo c:+10|K.Pla:+3|K.Reli:+3|Ling:+11|Ride:+2|SM:+2|Sleight:+2|Spell:+21|Stealt h:+4|Sur:+2|Swim:+0|UMD:+15|
leinathan wrote:

You could always uhm...take your armor off XD

Oh! And yes, I almost forgot to mention - because of how genie-themed this adventure path is, if we actually get there y'all will get access to several wish spells.

^^ Tah Dah! Access to templates.


Male Human HP 45 / 71 | AC 23 / Touch 13 / Flat-footed 21 - CMD 17 | Fort +16 - Reflex +5 - Will +9 | Init +1, Perception +1

Are we able to just assume that we can climb this thing eventually? It's a pretty ordinary rope check, so I guess the DC is just 1 15 where we just sort jump to get it.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The DC is actually only 5. Yes, we can assume that you can climb it eventually, but the Apollo/Nom thing still needs to get decided. Nom can't climb it because he doesn't have arms (well, useful arms with thumbs on the end).


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

If you were still waiting on me, sorry. I'm all good to continue.

Oh and with initiative, are you fine for those with animal companions to act at the same time each round? It probably makes sense in most situations.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Indeed. I don't know if there's an actual written rule for when animal companions act, but I've always had them act with their owner. Same, of course, with familiars and eidolons and such.

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