Dmitri Mavis
Human antipaladin 4/fighter (unbreakable) 1 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Combat 49)
LE Medium humanoid (human)
Init +1;
Senses Perception +1
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +1 Dex, +2 shield)
hp 71 (5d10+25)
Fort +15,
Ref +5,
Will +8
Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 frost scythe +7 (2d4+2/×4 plus 1d6 cold) or
. . sickle +6 (1d6+1)
Special Attacks channel negative energy 2/day (DC 15, 2d6), smite good
Antipaladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect good
Antipaladin Spells Prepared (CL 1st; concentration +4)
. . 1st—death knell (DC 14)
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Statistics
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Str 12,
Dex 12,
Con 18,
Int 14,
Wis 12,
Cha 16
Base Atk +5;
CMB +6;
CMD 17
Feats - Custom Feat -, Diehard, Endurance, Great Fortitude, Persuasive, Toughness
Traits ease of faith, missionary
Skills Acrobatics -6 (-1 to make high or long jumps, -10 to jump), Bluff +11, Diplomacy +16, Intimidate +13, Knowledge (planes) +7, Knowledge (religion) +11, Sense Motive +5
Languages Abyssal, Common, Infernal
SQ aura of cowardice, aura of evil, channel negative energy, cruelty (cruelty [shaken]), silver tongued, touch of corruption, unholy resilience
Other Gear +1 full plate, breastplate, heavy steel shield,
+1 frost scythe, sickle,
headband of alluring charisma +2,
ring of jumping, 122 gp
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Special Abilities
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Antipaladin Channel Negative Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Channel Negative Energy (Su) You can channel negative energy to heal the undead and injure the living.
Cruelty (Shaken, DC 15) (4 rds, DC 15) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level
You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Immunity to Disease You are immune to diseases.
Ring of jumping This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Acrobatics checks made to make high or long jumps.
Construction
Requirements: Forge Ring, creator must have 5 ranks in the Acrobatics skill; Cost 1,250 gp
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Good (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Touch of Corruption (2d6, 5/day) (Su) You can inflict 2d6 damage, 5/day
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.