Legends of Andoran (Dragon Mountain-Pathfinder) (Inactive)

Game Master Dread

This is an 'adventure path' created by combining the adventures Sunless Citadel, Forge of Fury, Speaker in Dreams, Wererats of Relfrin (now called Wererats of Sauerton), The Standing Stone and Dragon Mountain. Care to take the journey?


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Male Human Adept/2

If chasing them is what we're doing, then we should take it to the hallway let them file in and take em down as they come in.


Grommund kills the unconscious goblin to his front and moves forward slowly through the thick mushrooms.

Ekan moves slowly through the thick mesh of toadstools as well until he comes to the wall of the room and then he stops looking at Grommund as he tells him he cant cast that bedazzlement again.

Klor stands up , blood still dripping off his armor, though none of it is fresh.

Zarrick calls upon the healing powers of the Dawnflower again and heals Klor a small bit.

Larry hears Grommund and Klor talk about chasing them down and he plunges ahead into the strangely lit hall with glowing lichen along the walls and he catches the first fleeing goblin fairly quickly and stabs at it with his spear. attack: 1d20 + 5 ⇒ (9) + 5 = 14 Vs AC 14 damage: 1d8 + 5 ⇒ (7) + 5 = 12, and rips open a severe gash in the goblins neck and a gout of blood fountains over the youth as the Goblin falls to the ground. I realized you didnt see youd runs past it with your move so I hope you dont mind me adjusting it for you.

Tae not wanting Larry to be out there alone follows

Erky Calls upon the drunken God to heal Klors wounds and touches his side cure light: 1d8 + 2 ⇒ (4) + 2 = 6 and as more heal he turns and waddles off after the others.

and The Goblins prepare to defend.......

I know there's no combatants around, and If you choose to not give chase I will move to non-combat posting...however the bad guys are going on alert now, and Im beginning to move them as they find out. So for this moment Im staying with combat turns..... and yes there is a reason I left up the stats ;) and as time goes on Ill be adding more....

Goblins-Swords x0 (4):

AC 15, Touch 13, Flat Footed 14 CMD: 12 FO:+3 RE:+2 WL:-1

Goblins-Bows x1(3):

(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x0 (1):

(??-21/2) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 1


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

"This has pain written all over it" Ekan says, but nevertheless he keeps moving. As a halfling he knows he'll slow the humans down. "If we're going to NOT chase them, tell me now before I get myself killed, please."


male Dwarf Fighter 1

Klor looks thankful to those that healed him. thanks fer bringin' me back from moradin's forge, I doubt he woul approve a me fallin' ta a bugbear.

Klor looks to Ekan no worries there half pint, never met a halfling dat was destined to fall in battle

before Ekan can really protest about the half-pint comment Hey you said stop callin ya Peck.

Klor readies his weapon and heads down the hallway hoping to catch up with the bugbear that keeps ruinin' his day.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan actually chuckles, "I suppose you have a point. Just try not to fall on the job again, eh? We need you."


Male Human Fighter (Polearm Master) 2

"Are we doing this right now, or not?"


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund continues to jog forward.

Double move to F15


Male Human Fighter (Polearm Master) 2

Larry will move down to F18, then, and peek around the corner . . ..


Larry see's an empty 10 foot wide hallway stretching to the limits of his vision. at work so that may not be 100% true, but if its not then the worst that would be different is two doors near the end of his vision on the left.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae follows the others, softly voicing the opinion that giving chase without knowing what is to come might be precipitous. When she sees Larry peek cautiously around the corner instead of simply tearing forward she is heartened and relieved somewhat.


The party heads down the hall Larry pausing to peek around the corner. Erky stops to cast a spell of healing on Klor as he comes closer. cure light: 1d8 + 2 ⇒ (2) + 2 = 4 You really need to be more careful Klor, I am not an endless healing source he says with a wink.

--------------------------------------------------------------

Goblins take up a defensive position, while some go to tell Belak.

Running battle round 2


Male Human Fighter (Polearm Master) 2

Start moving cautiously down the hall, waiting for spears or stones to start flying towards us.


as Larry advances slowly the others following after just a few feet a closed door appears on his left at the end of his vision...a few more feet and an open door appears and a Goblin is standing outside looking down the hall.

The Goblin raises a bow and fires an arrow at Larry attack: 1d20 + 4 ⇒ (6) + 4 = 10 vs AC 15, and it harmlessly skitters off the wall. Then the goblin darts back in the room.

Running Battle Rd 3


Male Human Fighter (Polearm Master) 2

"So, do we think they are all back there, or are some of them hiding behind the other door, waiting for us to go past?"


male Dwarf Fighter 1

thanks fer the advice there Erky Klor's tone suggest he will most likely do the same thing again if given the chance.

Klor moves up beside Larry.

perhaps some flush out the varmits from the first room while the others take on the rest further down. but leave dat bugbear ta me. I gots several scores to settle


That 'Bugbear'? That implies there's only one.... *wink*...oh and did I mention about 4 more rounds and Belak will know bwahahahaha


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan swallows nervously as goblins pop out, fire, and vanish again


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund continues roaring dwarven curses as he charges down the hallway.

Run action to R2. Fighting defensively. AC 19.


Before I post up the next round I need to know what your intent is. If you see Goblins in the open door, A) pause and back up to the first quare they cant see you at? B) Move in to engage C) Hold in position in the doorway until everyone catches up. Because Larry could close with Goblins this turn, He couldnt take an attack but he could close.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund intends to keep chasing them until he can axe them.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

axe them what?... ok bad ebonics joke... sorry


Male Human Fighter (Polearm Master) 2

My goal would be to hold the goblins peeking at us with bows at bay while we double check to make sure the door behind us isn't going to dump more goblins up our collective arse. Lawful Good Paladin doesn't mean STUPID. Int 8 is a good start towards it, though . . ..

So, I would be looking at going to S2 so somebody could check the door behind me. Might as well take it all the way to T2, then, shouldn't I? Get an AoO if anybody tries something . . ..


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund has an Int of 2 when it comes to goblinoids.


Male Human Adept/2

Kill em all, axe questions later is the dwarven motto I thought!


The Brambles in the center- are hindering terrain for movement in addition if you fail a save DC 14 Reflex you take 1d3 damage as the thorns tear into you. Count any square as a Bramble square if it has more than 50% of it covered in them.

The small tree like obstacles in the cavern provide cover and are hindering terrain to move through. The Cavern floor is rough and broken so no charging on it or running

Larry heads forward with a purpose, stopping to peer into the room the goblin ran into, he is met with a volley of arrows from a number of goblins arrayed in the doorway to a large cave. Another Bugbear carrying a scythe seems to be directing them. This one is unhurt. Two Goblins with sword and shield stand to the sides of a mass of tangled thorny brambles growing in the center of the room.

As The Goblins fire a volley they pull back into the Cave.

attack: 1d20 + 4 ⇒ (17) + 4 = 21 attack: 1d20 + 4 ⇒ (5) + 4 = 9 attack: 1d20 + 4 ⇒ (15) + 4 = 19 attack: 1d20 + 4 ⇒ (18) + 4 = 22 attack: 1d20 + 4 ⇒ (3) + 4 = 7 attack: 1d20 + 4 ⇒ (3) + 4 = 7 vs AC 19. 3 of The Arrows stuck into the Paladin. damage: 3d4 ⇒ (2, 1, 4) = 7 The other three bounced off the wall to the other side of the corridor or stuck into the door jam.

GM Roll:
stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Goblins-Swords x2 (4 Dead):

O6-7/7,O7- 7/7 AC 15, Touch 13, Flat Footed 14 CMD: 12 FO:+3 RE:+2 WL:-1

Goblins-Bows x7(3 Dead):

P5-7/7,P6-7/7,P8-7/7,Q5-7/7,Q6-7/7,Q8-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

??-21/21,(??-21/2) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 4


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

"Die ye wee evil bastards!" Grommund shouts, charging past Larry and into the next room.

Move to K4, hugging the wall.


Male Human Fighter (Polearm Master) 2

"Ow! Dang it! Bunch of 'em!"


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan moves against a wall further back, D2 thinking Okay, we may have bit off more than we can handle.
Maybe I can get them to waste a few more arrows.

A simple spell, and a humanoid shape of light appears and moves

Dancing lights at H2


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae reaches forward and touches Larry gently with her blackened hand, chanting a few ancient words.

cure light wounds: 1d8 + 2 ⇒ (1) + 2 = 3


male Dwarf Fighter 1

Klor will check the first doorway before proceeding to ensure we are not about to be surrounded.

cannot access the map at work so not sure which square that would be


Male Human Adept/2

Zarrick moves in the room and stands behind the open door (G3) and fires a bolt at the goblins [if he is allowed to] (O7) 1d20 + 3 ⇒ (14) + 3 = 17 1d8 ⇒ 6


I hit a time crunch last night and couldn't get the next round up. Ill do that tonight though, as I don't have laundry to do after work :D lol


"Die ye wee evil bastards!" Screams Grommund as he runs into the room, making sure to shield himself in the corner from arrows.

Larry jumped backwards saying "Ow! Dang it! Bunch of 'em!"

Ekan moved forward cautiosuly, creating an image of a man of light in the doorway.

Tae Heals Larry of 3

Klor moves up to the first door and tries the handle, finding to be locked. Disable Device 30 or Strength Check 25 to force

Zarrick moves up and jumps behind the open door pointing the crossbow around it and sighting in on one of the Goblins with swords. His crossbow, plunges into the forearm of the Goblin and it howls in pain.

Erky moves to Back up Grommund.

The Bugbear issues commands and the Goblins fall back 30 feet and turn readying to fire.....

and somewhere in the caves a Bugbear and a Goblin continue to move towards their master.

GM Roll Recorded- No Looking:
stealth-21

Goblins-Swords x2 (4 Dead):

T6-7/7,T7-7/1 AC 15, Touch 13, Flat Footed 14 CMD: 12 FO:+3 RE:+2 WL:-1

Goblins-Bows x7(3 Dead):

U8-7/7,V5-7/7,V6-7/7,V7-7/7,V8-7/7,W5-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

W8-21/21,(??-21/2) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 5


Male Human Adept/2

Can Zarrick shoot his crossbow at the goblins from behind the treelike obstacle or is it an actual tree?


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommun runs around the corner after the goblins, following the wall. "We got 'em now!" he says madly.

Move along wall to B5 I believe. Forget what I need to roll for the bramble thingy, assuming a reflex save.

Ref save: 1d20 + 6 ⇒ (8) + 6 = 14

or

Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22


Its a medium sized tree. few leaves, more pale white branches thin trunk than anything. Yes. There's also smaller ones that look like naked bushes. those are more brown like than anything


As long as you stay along the wall you dont need to roll For the bramble, it has to cover more than 50% of the square. small portions can be stepped over easily


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Concentrating to make the 'glowing man' move first and further in to be a target, Ekan follows and hugs the wall as he does so trying to avoid the brambles. I have increasing reservations about this.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae follows and enters the room, like Ekan, staying near the wall and avoiding the brambles.


male Dwarf Fighter 1

klor here trying to decide what to do

Klor moves his way along the back wall pulling out his light crossbow and taking aim at a goblin.

move to F6 and fire at the goblin in T6

ranged attack vs AC 15: 1d20 + 3 ⇒ (8) + 3 = 11
But the brambles caught the bolt before even reaching the target.


Male Human Fighter (Polearm Master) 2

Shaking his head even as he moves, Larry risks being a target and walks around behind the tree, going ot the opposite wall and starting ot slide towards the enemy.

--

Double move around the back. I think he can get to I10. Yes, it includes some diagonal movement.


Male Human Adept/2

Zarrick takes aim and shoots 1d20 + 3 ⇒ (5) + 3 = 8


Grommund gives chase, leaping over extended branches of the bramble yelling "We got 'em now!". As he rounds the corner of the cave 6 bow shots echo out. attack: 1d20 + 4 ⇒ (2) + 4 = 6 attack: 1d20 + 4 ⇒ (1) + 4 = 5 attack: 1d20 + 4 ⇒ (19) + 4 = 23 attack: 1d20 + 4 ⇒ (3) + 4 = 7 attack: 1d20 + 4 ⇒ (20) + 4 = 24 attack: 1d20 + 4 ⇒ (10) + 4 = 14 vs AC 17 confirm crit: 1d20 + 4 ⇒ (18) + 4 = 22 damage: 4d4 ⇒ (1, 2, 3, 2) = 8 thats 1d4 and 3d4 for the crit 2 of the arrows find flesh as the dwarven rogue quickly crosses the cavern expanse. one biting into his upper thigh, the other sinking to the fletching, puncturing his shoulder through both sides of his armor. Grommund moves all the way up until hes next to one of the Goblins Swordsmen B5 wouldve put you back out in the hall the wrong direction for giving chase. From the 'words used I figured you are all about closing with them, and moved you along the wall as far as you could. so S5 on the last map.

Ekan moves up to the doorway and then concentrates to moves his collection of dancing lights forward around the far side of the bramble.

Tae cautiously moves forward staying near the wall and moving forward occupying the spot where Grommund had been but seconds before. She hears Grommund grunt in pain.

Klor comes in, bringing his crossbow to bear and firing. The bolts gets stuck in the branches of one of the pale white glowing trees in the cave. dont forget move of 20' not 30' so couldnt get to F6. But still had line of sight to fire.

Larry quickly crosses behind the brambles to the other side. From his vantage point he can see Grommund far into the cave closing on a Goblin Swordsmen Two arrows stick out from his body, attesting to the marksmenship of the Goblin Warriors.

Zarrick moves forward behind the Brambles and fires a crossbow as well. It too gets blocked by those pale white trees.

Running as fast as his little legs can go, Erky follows after Grommund.

The Bugbear gives command

Goblin tongue:
Stay to the plan. Withdraw 30'

and the Goblins archers having fired already, turn and move backwards but when they turn, they have not nocked an arrow this time. The Goblin swordsmen both back up 30 feet and ready to defend.

*Deep in the cave complex Belak see's approaching runners coming and moves towards them to hear what brings them.*

The Gulthias Tree quivers in anticipation of coming food......

GM Roll Recorded- No Looking:

stealth-21

Goblins-Swords x2 (4 Dead):

U6-7/7,U8-7/1 AC 15, Touch 13, Flat Footed 14 CMD: 12 FO:+3 RE:+2 WL:-1

Goblins-Bows x7(3 Dead):

V7-7/7,V8-7/7,W5-7/7,W6-7/7,W8-7/7,X5-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

X7-21/21,(??-21/2) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 6


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund grunts in pain as the arrows pierce him. He's finally come into reach of the goblins though, and he's not giving up now. Ye'll have ter kill me, ye damned dirty gobbo s#&~s!

He gathers his stumpy dwarven legs under him and charges forward, to swing his axe down on the first goblin in the group of archers.
__________________

Charge to T5, attack goblin

Attack (hatred): 1d20 + 4 + 1 + 2 ⇒ (10) + 4 + 1 + 2 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

AC 15 until next turn


Male Human Adept/2

Sense motive 1d29 + 3 ⇒ (12) + 3 = 15 to figure out the goblins plan.
Move to (E4)


Male Human Fighter (Polearm Master) 2

"Gonna get yourself killed like that!" Larry tries to scuttle ahead, hoping to help Grommund survive his foolishness, but finds he's just not able to keep up. Going around cost him too much time.

---

Double move to (I think) N9 or O9 (based on whether the travel goes through difficult terrain or not).


Zarrick isn't much of a tactician but it looks like they know they are faster than your party's normal rate of travel and are just going to stay ahead of the movement and shoot you with arrows as you advance


Male Human Fighter (Polearm Master) 2

The retreating ranged volley is a pretty effective tactic. Combine that with a narrow access path, side passages and the potential for reinforcements to join form the sides/rear of the enemy being drawn deeper into your territory and it is an almost guaranteed destruction of the opponent. This was actually one of the commonly reused tactics of the Mongolian Hoards. Heck, the Mongolian Hoard "rabbits" actually had spare horses staged so that they could swap animals and stay more mobile than they people they were pulling into the trap.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

"This isn't working as well as I hoped," the halfling admits. He keeps his attempts to draw the arrows with his dancing lights man by moving it more central and into view, but he himself stays near the wall.


They'd likely have been shooting at the 'light man' except they have a closer target ;)

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