Grommund Geargrip |
Being asleep is normally -20...something different happening here?
Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Apply the appropriate penalty.
Feel free to roll perception and initiative for me. It saves a lot of time.
GMMichael |
yeah, a few things. First night on the road, Id imagine everyone is a little anxious, sleeping lightly..and its not like anyone is used to sleeping on hard ground yet. So my sense of whats right says noone is feeling safe and would wake up easier...besides theres a cool cinematic feel to waking up to danger ;)....
Ill take that under consideration. My initial thought was to only do initiatives and saves. But I can see a point to it. Ill think on that, until I decide though, ill stay with what Im doing
Tae |
perception: 1d20 + 1 ⇒ (6) + 1 = 7
Dread |
As the Green glow pulses once in the bushes, both Ekan and Tae snap their heads around looking in their direction, as a wave of nausea passes over them emanting from the sickly green light that had flashed so briefly, and they see a humanoid shape in the shadows quickly transform into the shape of a bat and fly off in the direction of the Sunless Citadel.
Ekan thinks once about sending his familiar after the bat, but in the darkness, he knows the hawk would be blind.
That same wave of nausea passed over the entire party as they slept, causing each to open their eyes. There was danger, and they sensed it.
Neither Ekan nor Tae noticed the servants, so we will go right to combat. Ekan and Tae are standing and fully armed and armored. Everyone else is prone and without armor or weapons.
initiative Twig Blights: 1d20 + 1 ⇒ (6) + 1 = 7, Initiative Ekan: 1d20 + 2 ⇒ (20) + 2 = 22, Initiative Tae: 1d20 + 2 ⇒ (8) + 2 = 10, Initiative Grommund: 1d20 + 5 ⇒ (11) + 5 = 16, Initiative Klor: 1d20 + 1 ⇒ (8) + 1 = 9, Initiative Zarrick: 1d20 + 1 ⇒ (10) + 1 = 11, Initiative Alrick: 1d20 + 1 ⇒ (20) + 1 = 21
Ekan points to the bushes and says 'Look'
Initiative Order- (actions happen in posting order)
1. Party
2. Bad Guys
You are quite amazed to see Bushes animate and began to stalk forward, pulling their rooted feet right from the ground, the same sickly green glow in their eyes that have appeared on a small stick-like head. clawed hands stretch out from the foliage opening a closing menacingly.
Plant Traits- Immune to Mind Affecting Spells, Paralysis, Poison, Polymorph, Sleep, and stunning. FO: +3/Ref: +/Wil: +0
Remember- You roll attacks and damage for you (and Miss chances), and saves for Blights. I roll the flip side for you
Ekan Waterfield |
Ekan feels a bit woozy for a moment, almost sick. Then, he glances to the bushes, "Look!" he points as those same bushes seem to come alive.
"Wake up, everyone," He adds even as he begins to intone a protective spell, his fingers seeming to leap about in circular motions.
Casting Shield spell. +4 for a total of AC 17.
Tae |
Tae moves forward to H14 and readies to send an eldritch bolt at a twigblight if one comes within range.
Alrick the Lesser |
Alrick sits bolt upright, even before his eyes are fully open.
"Wha...? is the best he can offer, before he sees Tae and Ekan's magic. At that, he standsMove action surveying the scene as best he can.
He picks up his mace,Standard Action and prepares to interpose himself between Tae and the thing that appears to be closing on her.
GMMichael |
Initiative Order- (actions happen in posting order)
1. Party
2. Twig Blights
As the party stood, grabbing weapons , and Ekan began an incantation that ended with a shimmering field of force between him and the creature; the three stick-like figures slowly crossed the broken ground of the hilly area the party had chosen as their campsite. Each step dangling roots reached into the ground to anchor themselves on unsteady feet. Clawed appendages flexed and moved in the dim light caused by the campfire.
As the northern one approached, Tae's eyes began to golw and she thrust out both arms, and an eldritch bolt of pure energy was thrust out over Grommunds shoulder. ranged touch: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d8 + 1 ⇒ (8) + 1 = 9 vs T11+4=15
The Bolt was high and slammed into the ground, leaving a slight indentation in the hard ground. remaining=6/7
AC-13/T-11/FF-12 HP:{B13}6/6, {B3}6/6, {K1}6/6
Plant Traits- Immune to Mind Affecting Spells, Paralysis, Poison, Polymorph, Sleep, and stunning. FO: +3/Ref: +/Wil: +0
Dim Light- 20% Miss Chance for attacks by anyone without Darkvision/Low Light Vision. Darkness- 50% Miss Chance for attacks by anyone without darkvision and no Dex Bonus to AC.
Remember- You roll attacks and damage for you (and Miss chances), and saves for Blights. I roll the flip side for you
Alrick the Lesser |
Alrick's eyes settle on the thing closing near Zarrick, realizing that Tae is fine with Grommund nearby.
"I am with you, Zarrick!"
Alrick moves close, readying his mace to attack, should the thing approach. Move action to K8, Standard Action - readying attack vs Twig Blight, if it appraoches.
Attack roll vs AC 13: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Klor Kragsson |
The rock terrain hindering Klors movement he advances on the closest wooden meanace
Alrighty ya brainless hackit bastards interupt me beauty rest will ya!
takes a swipe at the little bugger
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d10 + 3 ⇒ (2) + 3 = 5
difficult terrain move action was to move to E10
Tae |
Tae takes a step to the side (to G13) so no one is between her and the blight. She sends another bolt of energy at it.
ranged touch, taking penalty for firing into melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
dmg: 1d8 + 1 ⇒ (5) + 1 = 6
GMMichael |
Initiative Order- (actions happen in posting order)
1. Party
2. Twig Blights
Alrick moved across the broken terrain, it slowing his advance more than what he had hoped as he came up behind Zarrick double move through difficult terrain. costs x2 over normal
Klor took a few steps to his right closing on the menacing plant swinging his axe much a woodsman, he almost knocked it over, his axe biting deep into the small truck, a vile green sap dripping onto the ground Since you couldnt attack anything from E10 I adjusted it, hope thats ok. Move to E12 and attack
Tae moved a few steps across the uneven ground and once more a bolt of force arced out blasting the pile of sticks into harmlessness.
Grommund, in mid swing, failed to notice that Tae had destroyed the one near him and his swing spun him around as it went through the air. He recovered quickly though and made his way towards the halfling. Hope you dont mind me moving you instead. I figured thats what youd do. If thats not the case just put ooc in your next round post of where'd you be
Zarrick stood his ground, mace at the ready.
Ekan eyed the creature coming his way and prepared a spell as it moved within range he pointed a palm at it and a fist sized beam of cold
ranged touch ray of frost: 1d20 + 1 ⇒ (5) + 1 = 6 damage if hit: 1d3 ⇒ 2
but his aim was off and all he did was coat the bush behind it in frost.
As I mentioned in my how I do combat. 24 hours to post. And except for healing I take simple non resource abusing actions for you
The two remaining stick figures advanced. the broken terrain slowing their advance. Grommund saw one change from going after Ekan to coming towards him, since he was a tiny bit closer and Zarrick had the one come right upon him and he swung his mace attack: 1d20 + 2 ⇒ (12) + 2 = 14 damage if hit: 1d8 + 2 ⇒ (1) + 2 = 3. The mace connected smashing a good portion of the plant into splinters. Hope thats ok...by the way I think your attack and damage on your weapons is off on your sheet. I think I have it right here
AC-13/T-11/FF-12 HP:{J9}6/3, {F9}6/6
Plant Traits- Immune to Mind Affecting Spells, Paralysis, Poison, Polymorph, Sleep, and stunning. FO: +3/Ref: +/Wil: +0
Dim Light- 20% Miss Chance for attacks by anyone without Darkvision/Low Light Vision. Darkness- 50% Miss Chance for attacks by anyone without darkvision and no Dex Bonus to AC.
Remember- You roll attacks and damage for you (and Miss chances), and saves for Blights. I roll the flip side for you
Tae |
With all the blights in direct melee with other members of the party, Tae holds any further hostile action and readies to move and heal anyone who becomes severely injured.
Alrick the Lesser |
Alrick grunts as the terrain impedes his movement. Seeing the thing close with Zarrick, he steps around him, Move action to I10 and swings his mace.
Attack roll vs ac 13: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 2 ⇒ (4) + 2 = 6
When the mace connects, he gives out a wordless cry of triumph.
GMMichael |
No need to continue. combat turns. Both remaining Twig blights have been killed by Zarrick and Alrick. Alrick I figured youd see the one has been killed by Zarrick, and Id adjust your move to fight the one on Grommund...move to G10 and hit
Between Zarrick and Alrick the two remaining plant creatures were smashed to splinters. Looking around the group realizes there are no further enemies....
Tae |
Tae shudders as she looks at the dead plant creatures and resumes her watch even more alert than she had been before, now watching every plant around them with expectatios of animation.
GMMichael |
The balance of the evening passes uneventfully. Its chilly in the morning when you awake, and you can see clouds on the horizon coming this way, with threats of a thunderstorm.
You stand on the edge of the Ashen Plain, looking off in the distance you think you can make out the edge of the gorge a couple miles away.
Grommund Geargrip |
"Weel, eat quickly an' 'en be aff. We need tae fin' whatever's turnin' bushes intae beasties an' kill it." Grommund quickly shoves some hardtack into his mouth, eating like a dog. When he's done he spills some water on his face and rinses the crumbs and dirt from his mouth and beard.
Ekan Waterfield |
but his aim was off and all he did was coat the bush behind it in frost.
As I mentioned in my how I do combat. 24 hours to post. And except for healing I take simple non resource abusing actions for you
Very sorry. i checked and the forums didn't show me any new updates. :( It's been awhile since it's done that and I got sloppy. I'll learn not to trust the darn thing.
Ekan was stunned by the action, "What WERE those things I wonder?" Still, he dutifully goes back to watch, and tries to rememorize his lost spell if there's time.
When he awakens, he looks curious at Geargrip's comment, "You think some force is behind that transformation? I suppose it must be. I'm afraid I don't know much about nature, even when it's perverted."
Knowledge Arcana: 1d20 + 7 ⇒ (18) + 7 = 25
Zarrick Deshain |
Feeling famished, Zarrick scarfed down his rations, drank down the water in his waterskin then refilled it at the nearby stream. He checked the supplies in the healers kit to make sure everything was still in useable condition, then neatly packed up his gear, as to be ready when it was time to head out for the gorge.
Note: Remember Alrick, you were given 1 ration of food the previous day.
Klor Kragsson |
Klor. has a light breakfast before heading out making sure the campsite is clear.
listening to Ekan de thing be twigs from hell, can only image what would happen if a dog found one of em. gives new meanin to that word fetch
Makeing sure that his waterskin is full of water and the ale skin full of ale.
Tae |
Before leaving with all, Tae fills her waterskin then follows along.
GMMichael |
The trek to the gorge is quick across a small area in the hills that was completely flat. When the citadel was above ground, it would've given the guards a good hour by foot and 3o minutes by horse to preapre against an assault. It was a good tactical location back in the day. Now however the Citadel had dropped beneath the surface.
The flatlands around it had been reduced to ash. Nothing growing at all. A fine black ash covered the ground, winds kicked up the ash and soon the group was being covered in the same light dusting of black. It got everywhere, nose ears, eyes, beards,...everywhere.
As they approached the slight rise where they could see 3-4' wooden pylons sunk in the ground and some signage about a hundred yards away they were relieved to be off that ashen plain.
Grommund Geargrip |
Grommund approaches the signs cautiously, eyes peeled for signs of danger.
Taking 10 on Perception for a 15. Once there, take a quick look for traps. 1d20 + 6 ⇒ (10) + 6 = 16
Once he reaches the signs, he sees if he can read them. He's also looking around for tracks or signs that anyone else has been here recently.
Ekan Waterfield |
Ekan fills his water once more, taking Tae's lead on that. Later, he actually smiles at Klor's fetch joke. His hawk looks over the plan from his shoulder. When the ash kicks up though, he allows his familiar to hide partially in his hood and covers his mouth and nose.
Alrick the Lesser |
Alrick too, fills his water, grateful it was the one thing he did remember to bring.
He follows as the group presses on, lingering the back. When they finally reach the end of the plain, he washes his mouth and face with some of the water, and sits for a moment.
"That was most unpleasant."
GMMichael |
As the group pauses to have a drink of water before heading to the edge of the Gorge, Grommund stalks forward having a look.
The signage is written in a language you cannot read. There's additional almost graffiti like writings on the various pillars and pylons in 2 different languages. that are not Dwarven or Common
Tae |
Tae follows the two dwarves, and looks at the sign and the graffiti in the hopes that perhaps something there is written in a language she understands.
If not, she instead looks down into the gorge, getting a sick feeling at the dizzying height. She takes a step back from the edge.
GMMichael |
The group follows Grommund to the edge of the Gorge and the signage and graffiti is lost to all except Tae and Ekan, who recognize one of the languages, but not the other.
As you peer down inside the of the Gorge, vertigo threatens you. The narrow gorge, some maybe 20' across, drops down about 25 feel to a flat ledge from which crudely carved stairs descend back and forth along the cliff face another 50 feet until the come out onto the top of a Citadel Battlement. The rope tied off descends to the ledge. There are also crudely carved handholds along the cliff wall from the ledge to the top of the gorge. The Citadel fills the gorge which as it drops down, spreads out easily 250 feet across.
Ekan Waterfield |
"It's draconic!" Ekan says excitedly, "At least these are here... looks like it is from the 'Dragonskull tribe'. They claim the keep, warn any goblins away, that sort of thing."
He also steadies himself as he looks down swallows, "My that's a big drop."
Grommund Geargrip |
"Aint 'at whit kobolds spiick? Lets gie doon thaur, keep yer een peeled fur traps. If ye see anythin' lit me tak' a swatch at it." Grummund says before descending the rope.
Take 10 on climb for a 13, if that's not enough, 1d20 + 3 ⇒ (7) + 3 = 10
Tae |
Tae waits for Grommund to climb down, watching carefully how he does it, then tries to emulate him, using the rope and being very cautious in her actions.
climb: 1d20 - 2 ⇒ (13) - 2 = 11
When/if she reaches the ledge safely, she is nearly in tears from the effort and breathes a heavy sigh of relief, glad to release the rope again and be standing on solid ground.