Bloodstone Swords

Larry_Andoran's page

129 posts. Alias of hustonj.


Full Name

Larry

Race

Human

Classes/Levels

Fighter (Polearm Master) 2

Gender

Male

Size

Medium

Age

24

Alignment

Neutral Good

Location

Perdition's Point

Languages

Common (Taldane), Hallit, Skald, Varisian (Native)

Occupation

Bodyguard

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 12
Charisma 9

About Larry_Andoran

Appearance:
The deep olive skin-tone, dark hair and dark eyes make it hard to ignore the man’s Varisian heritage. Looking at him, though, it seems he’s been trying to ignore it. Instead of wearing the bright colors, sashes and decorative gems the Varisians are famous for, he has a grimy tabard, with base colors of a dark blue and blacks over his chain shirt. A pot helm, simple leather pants and boots all scream low-level soldier. The kind of man who gets noticed entering a bar, but who can then disappear into it.

Quote
"I'm a bodyguard. My job is to keep 'them', whoever they are, from killing you. Sometimes that means I kill them. Too often, actually. Killing them is a consequence, not the goal. Keeping them from killing you is the goal."

Background:
Tessa was 8 when she got her first job. She was accepted as a servant in the Lord Mayor Telven Andoran’s home. There was truly nothing unusual about her employment, including the fact that once she hit puberty the men in the household all started convincing her to entertain them. After the first one convinced her to play along, others had an easier time of it. It didn’t take long for her to turn up pregnant. A young servant girl pregnant in a Lord’s service finds herself unemployed. Tessa was barely 15 when she gave birth to her first child, Larry.

Nobody can really know for sure, but Tessa told Larry that Lartol Andoran was his sire. Many times and with a wide variety of emotions in play each time, she told him this.

Tessa took work as a washer woman. Their family continued to expand. Larry had a hard youth of labor, trying to make sure that he and his siblings got to eat. It seemed that somebody was always giving his mother a little something . . .. She never did tell any of the other children that they were actually Andorans, though.

Shortly after Larry started getting hair in places where he hadn’t had any before, he was offered the opportunity to join the Lord Mayor’s small army, or be thrown out of the territory. This had the advantage of getting Larry out of his life of complete poverty, but Tessa wasn’t done making his life difficult. When they asked him his name, he answered Larry Andoran. First they laughed. Then they told him that claiming to be one of the bastards of the house would just make his life harder. Larry was bright enough to shut up at that point, but the damage had been done. Apparently Telvan had given orders for handling soldiers who claimed to be bastards from his family. Larry’s training was abbreviated. He was assigned the most dangerous missions, as part of a unit built from criminals and those claiming to be his half-brothers and cousins. The low training and more dangerous assignments created a group of desperate men. Many would kill anyone they thought could be threatening, as a matter of self-defense, of course. Such killing was far too common. The attrition (and desertion) rates among the Bastards (the common, unofficial name for the unit) was far higher than in any other aspect of the Lord Mayor’s forces. Larry became a desertion statistic after only a few months.

Larry knew enough about how to hold a spear that he quickly found work as a caravan guard, and he went where that work took him, but he worked hard at never going back to Ardis. It didn’t take long, working with caravans, to find himself in Caliphas. With a few coins in his pocket and a world of opportunity in front of him, Larry took another big gamble, and went looking for a school or private militia where he could get better training in what had become his line of work. The hard part, here, was finding someone who could use Larry to make money while training him, because Larry simply could not afford to pay the full cost of such training on his own.

Garrat, who ran and operated Torrance’s Terrors, bodyguards for hire, saw an opportunity to make more than his usual share of profit by agreeing to provide Larry the training he was seeking. Garrat was amazed at how happy Larry seemed to be with such little money and food s Garrat provided him. Larry was ecstatic to have any spending money, and the freedom to use it, while he was getting the training he was seeking. After his time in the Bastards, Larry responded relatively calmly to angry mobs, armed assassination attempts and even rumors of unnatural threats. He was, after all, raised in Ustalav.

After several years training with Torrance’s Terrors, Garrat admitted that the training was complete and offered Larry a normal employment contract with the group instead. Larry happily accepted, and things seemed to be going well enough, until the day he ran into some of Telven Andoran’s men, and they recognized Larry. It seems the good Lord Mayor of Ardis had come to Caliphas for some reason that Larry never discovered. His men recognized Larry as a deserter, and began chasing him through town. Larry had the advantage of knowing the territory, so he was able to lose them. They had the advantage of representing the law, so Larry became a wanted man in Caliphas, too.

Larry gathered his belongings and his savings, told Garrat goodbye, and why he was leaving, though Larry himself didn’t know where he was going, yet, and he skipped town. Since then, Larry’s been trying to look the part of a common militia solider or unassuming personal bodyguard while he tries to find a place that he can stay a while.

Now, let’s be honest. Nobody is really hunting for Larry Andoran. If anybody in authority from Ardis or Caliphas stumbles over him and realizes they have a deserter from Ardis, then he will have a problem. Right now, nobody knows where he is (him included, basically) and pretty much nobody cares.

Combat Stats:
Init +4
Move 30' (20' w/ Full load)
BAB+2, Melee+3, Ranged+6, CMB+6 (Str+1, Dex+4, Agile Maneuvers)
MW Bill +4 for 1d8+1 @ x3, Anti-Rider, Blocking, Brace, Disarm, Reach, S, 11#
...MW Bill CMB: Base+7, Disarm+9, Trip+9
Composite Longbow +6 for 1d8 @ x3, P, 40 arrows, 3#
Heavy Flail +3 for 1d10+1 @ 19+, Disarm, Trip, 10#
...Heavy Flail CMB: Base+6, Disarm+8, Trip+10

Damaged riders take -1 penalty to Ride check to remain mounted when hit with bill
Readied action brace bill for double damage versus charging opponent
+2 to Disarm CMB with bill or heavy flail
+2 to Trip CMB with heavy flail
Bill threatens at 10'
Immediate action to "choke up" (or return to standard grip) on polearms (bill)
-4 to attack adjacent while "choked up", may not attack at 10'
+2 to Trip CMB; Trip attempts do not provoke

5 Attacks of Opportunity per Round; May take AoOs when flat-footed

AC18, T14, F14, CMD17 (Armor+4, Dex+4, BAB+2, Str+1)

-1 From Dex limit w/ Full Load
+1 Shield to AC when Fighting Defensivly or on Full Defense & using bill
+2 CMD vs Trip attempts
+1 CMD on attacks vs MW Bill

-1 Attack for +1 Dodge (Combat Experise)
-4 Attack for +2 Dodge (Fighting Defensively)
NO ATTACKS for +4 Dodge (Full Defense)

HP 18 (10 + [1x6] + [2x +1 Con])

Fort +4 (Con+1)
Ref +4 (Dex+4)
Will +1 (Wis+1)

Skills:
2+2 Int+1 Skilled+1 Favored Class=6 per level
Modifier Skill Attribute+Ranks+Class+Specified(+Conditional)
+6-Acrobatics +4+2+0(-2 w Full Load)
+1 Appraise +1+0+0
-1 Bluff -1+0+0
+6-Climb +1+2+3(-2 w Full Load)
+1 Craft +1+0+0
-1 Diplomacy -1+0+0
-1 Disguise -1+0+0
+4-Escape Artist +4+0+0(-2 w Full Load)
+4-Fly +4+0+0(-2 w Full Load)
+1 Heal +1+0+0
-1 Intimidate -1+0+0
+3 Perception +1+2+0
-1 Perform -1+0+0
+6 Profession (Bodyguard) +1+2+3
+4-Ride +4+0+0(-2 w Full Load)
+6 Sense Motive +1+2+3
+6-Stealth +4+2+0(-2 w Full Load)
+1 Survival +1+0+0
+1-Swim +1+0+0(-2 w Full Load)

Gear:
1000 GP budget
311 MW Bill 1d8/x3/S/Anti-Rider, Blocking, Brace, Disarm, Reach/11# (Carried)
100 Composite Longbow 1d8/x3/110'/P/3# ("Worn")
..2 40 normal arrows 6# (Split, worn & Pack)
.15 Heavy Flail 1d10/19+/B/Disarm, Trip/10# (Tied to Pack - Backup weapon)
250 MW Chain Shirt +4/+4/-1/20%/30'/25# (Worn)
.50 MW Backpack 4# (Worn)
....1 Bedroll 5# (Pack)
..1 Belt Pouch .5# (Worn)
..1 Flint & Steel, -# (Belt Pouch)
....2 Mess Kit, 1# (Pack)
.10 Silk Rope, 5# (Pack)
.75 Ioun Torch, -# ("worn" or Belt Pouch)
..2.5 Trail Rations (5 days), 5# (Pack)
..1 Waterskin, 4# (Pack)
..5 Gear Maintenance Kit, 2# (Pack)
823.8; 81.5# W/ Pack; 41.5 w/o Pack

176 gold, 2 silver on hand

50# Light (-/-/30'/x4) (43# w/o Pack)
100# Medium (+3/-3/20'/x4) (88# w/o Pack)
150# Heavy (+1/-6/20'/x3) (130# w/o Pack)

Feats & Traits:
Feats
H Combat Expertise
1 Improved Trip
F1 Combat Reflexes
F2 Agile maneuvers

Traits
(combat) Armor Expert - AC Penalty
(Social) Bastard - Sense Motive

Generation Notes:
Attributes
2 12 S 12 +1
10 16 D 18 +4
2 12 C 12 +1
5 14 I 14 +2
2 12 W 12 +1
-1 9 H 9 -1

Human
+2 Dex
Medium
Normal Speed
Bonus Feat
Skilled
Languages (Any)
Favored Class: Fighter

Fighter (Polearem Master) 2
D10
2 Skill Points per level
+2/+3/+0/+0
Bonus Feats
Pole Fighting - "choke up" (or back out) as an immediate action to use reach polearm on adjacent foes at -4 on attacks
All simple & martial weapons
All armors & shields

Feat Progression Thoughts:
Improved Disarm
Bodyguard
In Harm's Way
Greater Trip
Greater Disarm
Weapon Focus (Bill)
Greater Weapon Focus (Bill)