Agath

Zarrick Deshain's page

228 posts. Alias of New England Frost Giant.


Full Name

Zarrick Deshain

Race

Human

Classes/Levels

Adept/2

Gender

Male

Size

Medium

Age

19

Special Abilities

NA

Alignment

NG

Deity

Serenrae

Languages

Common, Dwarven, Elven

Occupation

Book keeper

Strength 14
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 16
Charisma 12

About Zarrick Deshain

Zarrick Deshain
Race (Andoran): Human Gender: Male Class/level:Adept/2
Age: 19 Height: 5'11" Weight: 205 lbs.
Eyes: blue Hair: brown
Deity:Serenrae
Speed: 30' (6 squares)

Stats:

Str 14 +2
Dex 13 +1
Con 10 +0
Int 14 +2
Wis 16 +3
Cha 12 +1

AC 13 Touch 11 Flat-footed 12
HP 11

CMB= 3 CMD=13

Saves:

Fortitude +0
Reflex +2
Will +6

Skills:

Acrobatics=1
Appraise=2
Bluff=1
Climb=2
#Craft=2 (none taken)
Diplomacy=1
Disguise=1
Escape Artist=1
Fly=1
#Handle Animal=5*
#Heal=9* (MW Healers kit adds +2)=11
#Int Knowledge (arcana)=7*
#Int Knowledge (religion)=7*
Perception=3
Profession (book keeper)=7* *
#Ride=1
Sense Motive=3
#Spellcraft=6*
Stealth=1
#Survival=9*
Swim=2

* skill point used/* * free skill point/ #class skill

Feats:

Self Sufficient+2 to Heal and Survival checks.
Toughness +3 hit points, +1 hit point per level after 3rd.

Human Racial Traits:

Standard Traits
Ability Scores- +2 to one ability
Size- medium creature, no bonuses
Base Speed- 30
Languages- Start with Common

Traits:

Focused Mind (magic) +2 to Concentration checks.
Sacred Touch (faith) As a standard action, you may automatically stabilize a dying creature merely by touching it.

Both from the Advanced Player's Guide

Equipment:

Armor
Leather +2 AC (no armor check penalty)

Backpack
Bedroll
Belt pouch
Scroll case
Spell component pouch
Flint and Steel
Ink (1oz bottle)
Ink
Signal whistle
Signet Ring
Silk rope 50'
Silver holy symbol (Serenrae)
Waterskin
Whetstone
silver Holy Symbol to Norgorber- worth 25 Gold for value.

Weapons

Base Attack Bonus: +1

Heavy Mace
Melee 1d20+4; Damage 1d8+3

Dagger
Melee 1d20+4; Damage 1d4+3(19-20)
Ranged 1d20+3; Damage 1d4] (19-20)

Light Crossbow 1d20+3; Damage 1d8 (19-20)

Consumable Tracker:

Ammo (bolts)=20
Healers Kit (Uses left)=10
Rations=7
Sunrod=7
Holy water vials=2
Candles=4
Paper=4
Cure light wounds potion=3 1d8+1
Entropic Shield potion=1
Shield of Faith potion=1
Divine Favor potion=1
Protection from Evil=1

PP= 0 GP= 51 SP= 151 CP= 4
an Onyx Gem worth 30 Gold
a Moonstone worth 30 Gold

Adept Spells:

Spells/day 0-lvl 3; 1st-lvl 2

0-lvl (Save DC=13)
Create Water
Detect Magic
Ghost Sound
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Stabilize
Touch of Fatigue

1st-lvl (Save DC=14)
Bless
Burning Hands
Cause Fear
Command
Comprehend Language
Cure Light Wounds
Detect Chaos/Evil/Good/Law
Endure Elements
Obscuring Mist
Protection From Chaos/Evil/Good/Law
Sleep

Current known spells:
Orisons
Touch of Fatigue
Read magic
Stabilize
1st level
Cure light wounds
Cure light wounds€
€=used spell

Concentration check= 1d20 + caster level + Wisdom modifier

Summon Familiar:

Backstory:
Zarrick was born and raised in Oakhurst by his parents until his 12th year of life. His parents were killed in an attack by a horde of orcs and goblins. The horde was defeated and pushed back to whatever foul hole they expelled from, but not before they left the entire area in complete turmoil. He managed to survive by hiding in a small trap door in the floor of his home. After the sounds of battle had died down, Zarrick decided to come out of hiding and look for his parents. When he found them they had been both been slain. He wept for a long while till a man dressed in a suit of chainmail wielding a heavy mace stood before him. He wore a symbol around his neck, a symbol he soon would come to know as his destiny, the symbol of Serenrae.
Democles Nagle took Zarrick in and watched over him and taught him the ways of healing the sick, divine and arcane magic. He had a weapons trainer as well to teach him how to wield a mace of his own. His other duties for the church is to keep track of the temples tithe donations and to help keep the books in order.

goal:
Zarrick’s goal is to someday be able to commune with his parents and tell them goodbye and to build his own temple to pay homage to his savior goddess, Serenrae.

writing sample:
In his daily routine of going over the temple's tithe ledger, Zarrick sits at his small desk. A knock on the door interrupts his concentration of counting multiple numbers, so now he must start all over. "In the name of Serenrae, who is it?" he says in a gruff manner. To his surprise it is his mentor Democles Nagle. Zarrick lowers his head and says, "Forgive me Mentor, I, I, didn't realize it was you." Democles with his hands on his hips, smiles and replies, "It is quite alright Zarrick, you are forgiven." He pauses for a few moments and continues. "I have disturbing and exciting news to bring to your attention. It seems the group of adventurers that were sent out to investigate the old dwarven citadel have not been heard from for quite some time. The mayor is looking for another group to go and find out what has happened to them. You have been training for many years young Zarrick and I feel it is time for you to go out and put your talents to good use." Zarrick interupts and replies, "Are you sure I am ready?" The middle aged cleric replied, "You are more than ready for this quest. Your training with healing magic will be of great importance to a small band of adventurers. Have faith in yourself as Serenrae and I both do." Zarrick sits back and thinks about what his friend and mentor has told him. After a short while he looks up and says, "If you really think I can do this, it will be an honor to go and help this group and also spread the good word of Serenrae." Damocles smiles and says to him, "You will not disappoint me or the Dawnflower Goddess Serenrae."
"Before you go I have something for you Zarrick. When I found you and your parents I said a prayer for them and checked your home. I found this pouch of coins and thought it only right to give it to you when you most needed it." He tosses the pouch over and bows to Zarrick. "Thank you Mentor he says in a shaky voice. I will use this wisely." He gets up from the chair gives Democles a hug and leaves the temple to get ready for his first adventure, and perhaps his destiny. As Zarrick heads to leave the small office the cleric says to him, [b]from now on you may call me by my first name. You are now a man in your own right and even though you have much more training to do, I look at you as an equal.