Gender |
HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49 |
About Grommund Geargrip
Grommund Geargrip
Male Mountain Dwarf Criminal Rogue 1
True Neutral
Strength 17 (+3)
Dexterity 17 (+3)
Constitution 16 (+3)
Intelligence 11 (+0)
Wisdom 13 (+1)
Charisma 15 (+2)
Initiative modifier: + 3 = + 3 [dexterity]
Insight (passive):13 (18 with advantage)
Investigation (passive):12 (17 with advantage)
Perception (passive):13 (18 with advantage)
Defense
Hit Points: 11/11
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
Strength save: + 3 = + 3 [strength]
Dexterity save: + 5 = + 3 [dexterity] + 2 [proficiency]
Constitution save:+ 3 = + 3 [constitution]
Intelligence save:+ 2 = + 2 [proficiency]
Wisdom save:+ 1 = + 1 [wisdom]
Charisma save: + 2 = + 2 [charisma]
Offense
Speed: 25 feet
Proficiency bonus: +2
Attack (handheld / thrown): + 5 = + 3 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Unarmed strike [+5 to hit; 1+3 bludgeoning]
2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Short Bow [+5 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]
Short Sword [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]
Skills
Skill Name /Key Ability/Skill Modifier/Ability Modifier/Trained?/Misc. Modifier
Acrobatics (Dex) 3 = +3
Animal Handling (Wis) 1 = +1
Athletics (Str) 3 = +3
Deception (Cha) 6 = +2/+2/ + 2 [expertise]
Insight (Wis) 3 = +1/+ 2
Intimidation (Cha) 2 = +2
Investigation (Int) 2 = +0/+ 2
Medicine (Wis) 1 = +1
Perception (Wis) 3 = +1/ + 2
Performance (Cha) 2 = +2
Persuasion (Cha) 4 = +2/+ 2
Sleight of Hand (Dex) 3 = +3
Stealth (Dex) 7 = +3/ + 2/ + 2 [expertise]
Survival (Wis) 1 = +1
Feats:
Languages:Common, Dwarvish, Thieves' Cant
Proficiencies, Class Features, Other
Grommund Geargrip is proficient with at least 1 artisan tool set(s).
Brewer's supplies
Grommund Geargrip is proficient with at least 1 game(s).
Dice game:Whatever is common
Other tools with which Grommund Geargrip is proficient:
Forgery kit
Thieves' tools
Dwarf
Dwarves receive +2 constitution (already included).
Can move 25 feet even if in heavy armor
Darkvision (see 60 feet black-and-white in pitch-dark)
Dwarven resilience: Advantage on saving throws against poison, and resistance against poison damage
Tool proficiency: This dwarf chose proficiency as a brewer.
Stonecunning (always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground)
Mountain Dwarf (subrace)
Mountain Dwarves receive +2 strength (already included).
Armor Mastery: Proficiency with light and medium armor.
Rogue
Proficient in using thief tools.
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Deception; Stealth; .
Level 1: Thieves cant
Level 1: Sneak attack deals extra 1d6
CUNNING ACTION
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Equipment
Grommund Geargrip's Equipment:
Arrows (56)
Backpack
Ball bearings (bag of 1000)
Bell
Candles x 5
Crowbar
Hammer
Lantern (hooded)
Oil flasks x 2
Pitons (bag of 4) x 10
Rations (1 day) x 5
Rope (50', hempen) x 1
String, ten feet x1
Waterskins x 1
Whetstone
Brewer supplies
Forgery kit (proficient)
Thieves' tools (proficient)
Crowbar
a set of dark common clothes including a hood
belt pouch containing 89 gold, 1 silver and 13 copper
_____
Light Load: 85 lb
Medium Load: 170 lb
Maximum Carry: 255 lb
Total 85 lb
Total not including armor 75 lb
Background
Criminal Specialty: Blackmailer/Burglar
Personality Trait: The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
Ideal: People. I'm loyal to my friends, not to any ideas, and everyone else can lake a trip down the Styx for all I care. (Neutral)
Bond: Someone I loved died because of I mistake I made. That will never happen again. When I worked for a gang in Luskan I blackmailed a rival gang leader. He kidnapped my sister and used her to try to blackmail me. I thought he wouldn't be brazen enough to start a gang war, so ignored his threat. He killed her.
Flaw: When I see something valuable, I can't think about
anything but how to steal it.
Size: Medium
Height: 4' 7"
Weight: 210 lb
Skin: Tan
Eyes: Black
Hair: Copper Wavy; Thick Beard
Three bloody weeks. It's been three weeks since Grommuk Geargrip won a little too much at dice in Baldur's Gate and had to get out of town quick after being accused of cheating. He took s+#@ pay for work as a guard on the first caravan to Waterdeep he could find. Since his arrival in the City of Splendours he'd squandered all the proceeds of his gambling and guard work both. Grommuk had a love for fine food, fine women and fine spirits, a love for life really. Grommuk's love was not cheap. Luckily he was a skilled burglar, spy, and knew his way around a blade. There was always work for a dwarf like him...or so he had thought.
Grommuk sighs as he surveys the fronts of the three buildings. He squeezes down on the hard, round lump in his palm. The dwarf bites his lip as he ponders where to spend his last gold piece. He flips the coin casually along the backs of his fingers as he considers his options. Salinka's again? Brida sure is a good hump... he thinks. But won't be a lick o' work down between them thighs. Might as well throw this lovely inter the storm drain. Nae, it's time to be responsible. A pint and some good old fashioned rumormongering it tis.
Grommuk slips the coin into his belt pouch and quickly runs his hands over all his gear, silently checking that each piece is in place. His left hand rests on the pommel of his trusty blade, Gutripper. He gives his wavy copper beard a quick stroke to order it, and standing up straight he walks into the Yawning Portal. As the noise and bustle of the inn's common room washes over him, he keeps his eyes open for any familiar faces or anyone with the look - the look of someone in trouble. The look of someone who is willing to pay to have that trouble resolved.
Grommuk shoulders through the crowd of taller humanoids, and hops up onto a bar stool next to a drunk looking human man. "A pint!" he cries to the bartender.