Legends of Andoran (Dragon Mountain-Pathfinder) (Inactive)

Game Master Dread

This is an 'adventure path' created by combining the adventures Sunless Citadel, Forge of Fury, Speaker in Dreams, Wererats of Relfrin (now called Wererats of Sauerton), The Standing Stone and Dragon Mountain. Care to take the journey?


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Grommund ran forward and brought his axe down on one of the Goblin Swordsmen. Dropping him in his tracks.

Zarrick pauses to consider what they are doing and then moves around the bramble toward the cave mouth.

"Gonna get yourself killed like that!" Larry yells as he moves forward. He pauses next to one of the pale white trees with the pale white glow, it's thick branches devoid of leaves. On the other side near the cavern wall is a small stick-like bush, also devoid of leaves, though small batches of mold cling to its bark.

Ekan mentally orders his lights forward as they fly above the bramble and out into the cavern.. He stalks along the wall after doing so.

Klor runs forward 20 feet reloading his crossbow as he goes and then fires another bolt. ranged attack vs AC 15: 1d20 + 3 ⇒ (20) + 3 = 23 confirm crit: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 2d8 ⇒ (5, 7) = 12 The bolt plunging through the shield, pinning the Goblins arm to his head as it penetrated his skull . The Other Goblin swordsman dropped.

Tae ran across the cave to join Larry in his pursuit.

Erky ran forward muttering oh my oh my crossing the cavern to take cover behind a cave wall.

The Goblin Archers took sight and fired at the charging dwarf attack: 1d20 + 4 ⇒ (11) + 4 = 15 attack: 1d20 + 4 ⇒ (18) + 4 = 22 attack: 1d20 + 4 ⇒ (18) + 4 = 22 attack: 1d20 + 4 ⇒ (8) + 4 = 12. vs ac 15 . Such was his frenzied assault that he did not take care to defend himself and 4 of the arrows found their mark damage: 3d4 ⇒ (3, 3, 1) = 7 However 2 of them put their bows up and drew swords before withdrawing under the command of the Bugbear holding a scythe.

Goblin Language:
Withdraw back to the firing pits. you two pull swords.
The Dwarf wavered on his feet from the effect of being a pin cushion as now he had 5 small arrows sticking from his body.

Further in the cave the Bugbear and Goblin reached their master and began to explain what was going on.....

The protruding walls in the cavern complex are parts of the old Dwarven Fortress that jut out from the ground providing Cover for those behind them +4 to AC. These walls are only 5' high on the flat side, on the side with the dirt they are 3 feet high, allowing the Goblins to see over the top. Acrobatics DC 25 to jump over. Climb DC 20 or just go around.

GM Roll- No Looking:

stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Goblins-Swords 0 (6 Dead):

U6-Dead, U8-Dead AC 15, Touch 13, Flat Footed 14 CMD: 12 FO:+3 RE:+2 WL:-1

Goblins-Bows x7(3 Dead):

X11-7/7,W11-7/7,W12-7/7(sword),W17-7/7(sword),X18-7/7,Y19-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

AA16-21/21,(??-21/2) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 7


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund doesn't want to kill the goblins so much that he's willing to die with several of them still standing. He cuts a retreat around the corner to Erky. "Hey," he grunts on arrival. He begins the painful process of pulling all the arrows out of himself.

Double move to N19 or M20 if I can't stand up against the wall.


male Dwarf Fighter 1

ok did I miss something? i didn't know it was back to Klor again? oh well who cares that was a good roll I think I will skip my turn more often

losing sight of the one enemy he wants dead (the bugbear) in the darkness Klor advances into the cavern toward Grommund.

trying ta get away from me ya annoyin mental shite-hound he yells as he advances

double move straight forward 40 feet reload crossbow as he moves


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Well you still need to post for round 7 now.


no I bot'd him for rd 7....sorry bout that Klor. don't like waiting longer than 2 days.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

I meant round 8 I guess. The current round. But I see he already did that, so nevermind (~_~)*


Male Human Fighter (Polearm Master) 2

"I say we use these side passages for some cover and see if they won't come back out after us."


Male Human Adept/2

Double move to (L18)


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

"I like Larry's idea..." Ekan will move towards a side passage while still pushing the flaming humanoid figure forward. "I would also contemplate a retreat of our own."


Ill get a new turn up tonight after work. If you havent posted please do so


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae stays behind Larry, moving when he does, frustrated by the goblins' withdrawal tactics. Their leader is obviously more canny than the goblins would be alone.


Male Human Fighter (Polearm Master) 2

Larry just inches forward, unwilling to leave the protection of the side passage, yet.


Grommund turns and heads back to the group, cussing and pulling out arrows as he goes, stopping next to the cavern wall "Hey," he mutters pulling arrows out.

Klor comes running up cocking and reloading the crossbow as he does so.
growling at the Bugbear trying ta get away from me ya annoyin mental s%%!e-hound

Larry says to Grommund, and the others nearby "I say we use these side passages for some cover and see if they won't come back out after us."

As he finishes speaking briefly, Zarrick comes jogging up to join them, passing the heavily armored Klor who was moving along the opposite wall.

Ekan moves forward about 20 feet and then mentally commands the lights to dance forward 30 feet, limited to partial movements while concentrating on the lights in a humanoid shape.

Larry and Tae both step forward a few feet.

Erky looks at how injured Grommund is and calls upon a healing burst that bathes the walls of the cavern in a flash of pure white light. channel: 1d6 ⇒ 2 It wasnt near enough for Grommund, but m,ost everyone else had little nicks and scratches healed.

Belak administers some meager first aid to the Bugbear bearing news...

healing Dont peek:
Potion Cure Light clw: 1d8 + 1 ⇒ (1) + 1 = 2

While the Goblin and Bugbear continue to explain...

The Goblins, under the directions of Bugbear take up their defensive positions....

I want Will saves from everyone in the party including the 2 Birds. DC 10. Success look behind spoiler A

A:
The hair on the back of your neck is standing up and you feel extremely uneasy Perception Check DC 18 Success look behind Spoiler B

B:
You notice several small bush like creatures you have fought before moving stealthily nearby. Every small brown bush is a Twig Blight. There are 4 within 30 feet. They are hard to see and blend in. Ill not tell you exactly...well because they are hard to see. Once they become 'active' I change out the counter though. If you think you see them. target the square. There are I think 12 in the cavern complex before you get to the Gulthias Tree. Twig Blight 1HD Small Plant AC 13 Touch 11 FF 12 FO +3 RE +1 WL +0 HP: 6/6 CMD: 9

GM Roll- No Looking:
stealth: 1d20 + 7 ⇒ (9) + 7 = 16

Goblins 1st Warriors/swords:
6 Dead

Goblins-Bows x7(3 Dead):

W10-7/7,W11-7/7,V9-7/7(sword),V18-7/7(sword),W16-7/7,W17-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

X14-21/21,(??-21/4) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Running Battle Rd 8


male Dwarf Fighter 1

will save DC 10: 1d20 + 1 ⇒ (20) + 1 = 21
perception DC 18: 1d20 + 2 ⇒ (14) + 2 = 16

don't know why, but I am gettin a bad feelin'


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Will save: 1d20 - 1 ⇒ (20) - 1 = 19
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Them shrubberies 're movin'. Same wee buggers as afore." Grommund hefts his axe, ready to attack should one get close. "I don't think they're gonn' follow us lad. They've got a defensive position thar."


Those who see:
There's one within 10 feet of Grommund and one right behind Tae. 2 across the cavern nearer to Klor


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

will save dc 10: 1d20 + 3 ⇒ (13) + 3 = 16
perception dc 18: 1d20 + 2 ⇒ (16) + 2 = 18

Tae calls out to her companions "More of those twig creatures... all around us. Look out!"


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

When you say right behind Tae, do you mean it is too close to draw out a defoliant and throw it without getting an aoo? IF that's the case, she'll just do an eldritch bolt. Either way it's a ranged touch to hit... so here goes... I guess I'll save the defoliant for the next one and just do an eldritch bolt on the closest one:

She targets the nearest plant creature with an eldritch bolt.

ranged touch to hit: 1d20 + 3 ⇒ (7) + 3 = 10
dmg if hits: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Adept/2

Will save 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Fighter (Polearm Master) 2

Will Save: 1d20 + 2 ⇒ (16) + 2 = 18 +2 vs Charm & Compulsion
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Are you sure? I don't see any of them?"


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Will save: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 2 ⇒ (15) + 2 = 17 Edit: I forgot I have the alertness feat with my familiar nearby so total 19. I also need to find my hawk's stats so I can roll for that as well. I'm at the wrong computer for it.

Will save for familiar: 1d20 + 2 ⇒ (13) + 2 = 15
Perception for familiar: 1d20 + 8 ⇒ (14) + 8 = 22

Ekan swallows nervously as his hawk's feather's ruffle, "I see them alright. Are you sure they're defensive and we should leave them alone? Because if they get closer... we'll, we're in trouble."

Then Tae takes action and that settles it for Ekan as well. He moves forward E12fires a ray of frost at the one on tae

Ranged Touch 1d20 + 4 ⇒ (7) + 4 = 11
dmg: 1d3 ⇒ 2


rd 8 Continued

Your round is continued. Please if you didnt see them react accordingly. Though your friends actions will allow you to see them next round. For this round though, if you attack you get a -2 to hit and a 20% miss chance

Klor is the first to stop and look around, glancing from shadow to shadow...don't know why, but I am gettin a bad feelin'

Grommund here's his friends words and looks around closely, his eyes going wide as he realizes once around them...."Them shrubberies 're movin'. Same wee buggers as afore.".... "I don't think they're gonn' follow us lad. They've got a defensive position thar."

Tae follows Grommunds gaze and almost jumps when she realizes theres one within 5 feet of her starting to flex its claw-like branches. "More of those twig creatures... all around us. Look out!" and follows through with an Eldritch Blast that sears the wall behind it but misses it.

Zarrick feels the hair on the back of his neck stand up, but does not look around yet as Taes blast has him guessing where one is..dont forget the perception check to actually see them for what they are. at least until they move and reveal themselves.

Larry too feels uneasy but cannot make out the plant creatures, such is their stealth..."Are you sure? I don't see any of them?"

Ekan follows Mysabel's gaze as her feathers ruffle and beak opens and shuts "I see them alright. Are you sure they're defensive and we should leave them alone? Because if they get closer... we'll, we're in trouble." and he fires off a ray of frost at the one nearest Tae. which coats a few of its branches....Technically Ekan would've had to step forward 5 feet to fire his ray, so consider him 5' forward in B12. Hes adjusted on the master map.

Zarrick can move and take an action or make his perception check and take a standard action. Klor, Larry, and Grommund all have either move or standard actions to perform...

Twig Blight x13:
1 HD Plant G17-6/4, J20-6/6, K11-6/6, O10-6/6, S17-6/6, T18-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6 AC: 13 Touch: 11 Flat Footed: 12 CMD: 9 Plant Traits. FO: +3 RE: +1 WL: +0

Goblins 1st Warriors/swords 6 Dead

Goblins-Bows x7(3 Dead):

W10-7/7,W11-7/7,V9-7/7(sword),V18-7/7(sword),W16-7/7,W17-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

X14-21/21,(??-21/4) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Belak 'The Outcast'---Coming:
4th Druid Wererat Human Form: ??-38/38 AC: 14 Touch: 12 Flat Footed: 12 CMD:16 FO: +6, RE: +3, WL: +8 +4 saves vs spells and spell like from Fey or Plants. 5 additional forms to come: Man-Rat Hybrid, Dire Rat, Small Rat, Goat, Bat, Badger

Running Battle Rd 9


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grommund lets the stick thing come to him.

Readied attack: 1d20 + 4 ⇒ (6) + 4 = 10 Miss


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae fires another eldritch bolt at the tree creature closest to her.

ranged touch to hit: 1d20 + 3 ⇒ (3) + 3 = 6
dmg if hits: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Thanks for the adjustment. I have terrible eyes so maps can be hard to read for me.

Ekan fires another ray of frost at the one on Tae
Ranged Touch1d20 + 4 ⇒ (12) + 4 = 16
dmg: 1d3 ⇒ 1


Male Human Fighter (Polearm Master) 2

Larry now has two reasons to use the side corridor for cover: the annoying archers and the unseen animated wood thingies. He moves forward into J17, actually wanting J16, but something else is already there . . ..


male Dwarf Fighter 1

Klor contiunes his advance scanning for signs of trouble not having seen any of these twig critters yet.

crossbow at the ready...

simply advance 20 feet forward and ready action to fire at the bugbear fellow as soon as he sees him. (checked the map after advancing 20' I think he will still be just out of range of my darkvision


Round 8 Continued

Grommund holds his ground hefting his axe.

Larry gives Erky a glower as the lithe Cleric stands peeking around the rocky outcropping and steps over besides him.

Klor stalks forward readying to fire.

Zarrick looks around for guidance on what to do.....

Erky moves forward to Grommund and mutters a healing prayer to The Drunken God. clw: 1d8 + 2 ⇒ (8) + 2 = 10 then says That'll do it for that spelkl. Only have the bursts now Dwarf.

The Twig Blights spring move slowly uprooting from their spots and going toward the enemy or attacking as fit.

Near Tae, it reached out with clawed fingers. attack: 1d20 - 1 ⇒ (16) - 1 = 15 vs AC 16 The clawed wooden fingertips scraping across her armor, but not penetrating.

Coming out from behind a small white tree, one of the wooden plant men stepped forward towards Grommund and the Dwarf swung his axe, and missed as it struck the cave wall with a loud clang. This Twig-Creature grabbed at him attack: 1d20 - 1 ⇒ (4) - 1 = 3 Vs AC 17 The Creature was no closer to hitting the dwarf than the dwarf was to hitting it.

As Klor walked up with his crossbow in hand, The Twig-Creature grabbed at him attack: 1d20 + 3 ⇒ (17) + 3 = 20 vs AC 18. No shield, its clawed fingers scraping across his arm. damage: 1d3 - 1 ⇒ (1) - 1 = 0 minimum 1 damage. Klor's FO Save: 1d20 + 6 ⇒ (12) + 6 = 18 Vs DC 12, but the greenish sap dripping from the fingernails did not penetrate his skin.

Another of the Blighted Stick creatures stalked out of the darkness and confronted Klor attack: 1d20 + 3 ⇒ (11) + 3 = 14 vs AC 18 But the dwarven fighter blocked the attack with his crossbow.

Out of the darkness more and more of the Twig Creatures responded to the masters orders to delay the intruders, until he could arrive to handle them himself.....

3 Goblins seeing the Dwarf come into view loosed arrows at him. attack: 1d20 + 4 ⇒ (7) + 4 = 11 attack: 1d20 + 4 ⇒ (13) + 4 = 17 attack: 1d20 + 4 ⇒ (4) + 4 = 8 vs AC 22 No shield but a twig blight in front

and three arrows clatter against the Cave wall.

Further in the cavern The Goblin and Bugbear turn to head back towards the battle as Belak The who is called 'The Outcast' Changes shape to a bat and follows in flight and his allies at The Gulthias Tree take up battle positions.

Twig Blight x13:

1 HD Plant G17-6/4, I19-6/6, K11-6/6, L12-6/6, L15-6/6, M15-6/6, Q12-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6, ??-6/6 AC: 13 Touch: 11 Flat Footed: 12 CMD: 9 Plant Traits. FO: +3 RE: +1 WL: +0

Goblins-Bows x7(3 Dead):

W10-7/7,W11-7/7,V9-7/7(sword),V18-7/7(sword),W16-7/7,W17-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

X14-21/21,(??-21/4) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Belak 'The Outcast'---Coming:

4th Druid Wererat Human Form: ??-38/38 AC: 14 Touch: 12 Flat Footed: 12 CMD:16 FO: +6, RE: +3, WL: +8 +4 saves vs spells and spell like from Fey or Plants.
Man-Rat Hybrid Form: 42/42 AC: 15 Touch: 13 Flat Footed: 12 CMD: 18. FO:+7, RE:+4, WL:+8 +4 saves vs spells and spell like from Fey or Plants. DR5/Silver
Dire Rat: 42/42 AC: 16 Touch: 14 Flat Footed: 13 CMD: 17. FO:+7, RE:+4, WL:+8 +4 saves vs spells and spell like from Fey or Plants. DR5/Silver
Small Bat: 38/38 AC: 14 Touch: 13 Flat Footed: 11 CMD:16 FO:+6 RE:+4 WL:+8 +4 saves vs spells and spell like from Fey or Plants. Flight
Small Rat: 38/38 AC: 14 Touch: 13 Flat Footed: 11 CMD:16 FO:+6 RE:+4 WL:+8 +4 saves vs spells and spell like from Fey or Plants. Climb, Swim
2 additional forms to come: Goat, Badger

Running Battle Rd 9

On The map. The Orange Box is the area lit by the dancing lights and there is no miss chance for those without darkvision on attacks within that box. outside the box it's 20%

Goblins 1st Warriors/swords 6 Dead


Ekan & Tae, you can use those rolls for this round or chan ge your action....you had already taken an action that round.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

I guess I'll stick with what I got


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae sends another eldritch bolt at the blight nearest her, taking a single step back from the creature as she does so.

to hit, ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20
dmg if hits: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Fighter (Polearm Master) 2

Larry moves into the spot Tae just vacated. "Pardon me" as he passes her. Following up with a quick jab with his spear, he surprises himself as he scatters pieces of the creature around the immediate area.

---

Spear Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"Thank you Larry.. that creature came quite close to hitting me a moment ago... you're skill with the spear was just what was needed... I fear we are facing many more of them and worse though.


male Dwarf Fighter 1

With two of these criters on him coupled with some pesky goblins throwing toothpicks Klor taks a step back and fires his crossbow at a twigblight (the one that hit him)

crossbow attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 ⇒ 2

he then drops the crossbow and draws his axe

not sure if this a viable option or not. He still will not have his shield ready though.


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Can't get the map to load right now for some reason. So I'll just attack again.

"Noooo! No the trees!" Grommund exclaims, chopping at the little wooden monster. He splits it in half, like a log of firewood.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Adept/2

Zarrick aims his crossbow and fires at the treelike creature (L15) 1d20 + 2 ⇒ (2) + 2 = 4. Knowing his aim is way off he drops his current weapons a grabs his mace.


Standing just outside the lit area by his dancing lights, knowing it has a short while remaing by my calculation 2 rounds. Ekan once more coats several branches with frost on the twig creature near Tae.

Tae blasts the nearest one to her with an eldritch bolt that splinters it into non-existence.

Larry glances at Tae as she blows the one to oblivion and steps up next to Grommund saying "Pardon me" and scatters the Twig creature assaulting the dwarf into kindling.

Tae responded "Thank you Larry.. that creature came quite close to hitting me a moment ago... you're skill with the spear was just what was needed... I fear we are facing many more of them and worse though.

Klor backed up a step and fired off the loaded bolt at the twig creature directly to his front, the bolt going past it and sailing out to snap on the cavern floor please make sure you mark off a bolt. remember, hit recovers, miss loses. The rocky outcropping stopping the one to his his front right from attacking him while he fired. Dropping the crossbow at his feet, he pulled out his axe.

Grommund seeing the one destroyed to his front by Larry, moves to get between the ones advancing and Erky, crashing his axe through the first ones body.

Zarrick fires his crossbow at the one that Klor missed, and his bolt too is lost in the darkness of the cave. mark off a bolt

Erky, spear in hand moved forward to attack the twig creature to Klor's front attack: 1d20 + 4 ⇒ (13) + 4 = 17 vs AC 13 damage: 1d4 + 1 ⇒ (2) + 1 = 3, knocking some of the branches of the creature off, greenish sap oozing out to plop on the cavern floor.

The Twig Blights continued there advance...Grommund being closed on attack: 1d20 - 1 ⇒ (5) - 1 = 4 vs AC 17. The attack was clumsy and did not get close.

Erky is attacked by the one he poked with his spear. attack: 1d20 - 1 ⇒ (12) - 1 = 11 vs AC15. He swatted the claws away with the butt of the small spear.

The other one shifted around the rocky outcropping reaching clawed hands for Klor. attack: 1d20 - 1 ⇒ (6) - 1 = 5 vs Ac 18, Klor too batted the claws away with the haft of the axe.

Like little twig-like zombies they came forward relentlessly. More joining the fray.

3 arrows flew out of the darkness at Erky attack: 1d20 + 4 ⇒ (2) + 4 = 6
attack: 1d20 + 4 ⇒ (3) + 4 = 7attack: 1d20 + 4 ⇒ (7) + 4 = 11 vs AC 19
Once more goblin arrows harmlessly clattered off the cave walls.

The injured Bugbear and his Goblin Lt, as well as Belak continued to head back towards the sounds of battle.

Twig Blight x9/3 Dead:

1 HD Plant Dead, Dead, K12-6/6, L12-6/3, Dead, L15-6/6, L13-6/6, M13-6/6, P12-6/6, Z13-6/6, ??-6/6, ??-6/6, ??-6/6 AC: 13 Touch: 11 Flat Footed: 12 CMD: 9 Plant Traits. FO: +3 RE: +1 WL: +0

Goblins-Bows x7/3 Dead:

W10-7/7,W11-7/7,V9-7/7(sword),V18-7/7(sword),W16-7/7,W17-7/7,(??-7/7) AC 14, Touch 13, Flat Footed 13 CMD: 12 FO:+3 RE:+2 WL:-1

Bugbear x2:

X14-21/21,(??-21/4) AC 16 Touch 11 Flat Footed 15 CMD: 16 FO:+2 RE:+4 WL:+1

Belak 'The Outcast'---Coming:

4th Druid Wererat Human Form: ??-38/38 AC: 14 Touch: 12 Flat Footed: 12 CMD:16 FO: +6, RE: +3, WL: +8 +4 saves vs spells and spell like from Fey or Plants.
Man-Rat Hybrid Form: 42/42 AC: 15 Touch: 13 Flat Footed: 12 CMD: 18. FO:+7, RE:+4, WL:+8 +4 saves vs spells and spell like from Fey or Plants. DR5/Silver
Dire Rat: 42/42 AC: 16 Touch: 14 Flat Footed: 13 CMD: 17. FO:+7, RE:+4, WL:+8 +4 saves vs spells and spell like from Fey or Plants. DR5/Silver
XSmall Bat: 38/38 AC: 14 Touch: 13 Flat Footed: 11 CMD:16 FO:+6 RE:+4 WL:+8 +4 saves vs spells and spell like from Fey or Plants. Flight
Small Rat: 38/38 AC: 14 Touch: 13 Flat Footed: 11 CMD:16 FO:+6 RE:+4 WL:+8 +4 saves vs spells and spell like from Fey or Plants. Climb, Swim
2 additional forms to come: Goat, Badger

Running Battle Rd 9

forgot the orange box. if you need it, reference the older map

On The map. The Orange Box is the area lit by the dancing lights and there is no miss chance for those without darkvision on attacks within that box. outside the box it's 20%

Goblins 1st Warriors/swords 6 Dead


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae moves forward (diagonally 3 spaces) and defensively casts burning hands on the three twigblights in range of her spell.

concentration: 1d20 + 2 + 3 ⇒ (18) + 2 + 3 = 23

damage, refl save 15 for 1/2 dmg: 2d4 ⇒ (3, 4) = 7


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

Grrr. For some reason I still can't access the map. I guess move me towards the closest twig blight, if I can get one without exposing myself to readied bow shots. If not, ready the attack.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 4 ⇒ (1) + 4 = 5


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

move for Tae was to K14 I think by the map as far as I can tell, targeting the twig guys at L12, L13 and M13


Male Human Fighter (Polearm Master) 2

So, Grommund killed the twig blight in L15. I don't know if any of the set of L12, L13 and M13 are still standing, until we know if they saved or not . . .. Larry can move as far as L13, if all 3 fail their saves. He'll move that direction and attack whichever of those 3 is still up and closest to Tae, the one in K12 if they all fell.

Watching Tae move up, Larry sighs. Seeing her step up to a crowd of the creatures, and in a clear shot of the archers, he cringes. "Now who's taking risks?" He scurries through the tunnel, acutely aware of how big a target he's giving the archers, and drops another of these little creatures.

---

Spear Melee Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Spear damage: 1d8 + 6 ⇒ (2) + 6 = 8


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Ekan waits to see if Tae's flames downed any more of the twiglings , then moves forward to E12 I think if I'm reading the map right willing the dancing light forward a bit H14 and another burst of cold erupts from his hand to strike any that are still standing but wounded.

Ranged Touch time again 1d20 + 4 ⇒ (5) + 4 = 9
Dmg: 1d3 ⇒ 2

Unfortunately, his aim is off.


male Dwarf Fighter 1

With a twig critter in front of him Klor grips his axe two handed and brings it down on the little bugger.

Time ta make some fire wood

attack: 1d20 + 6 ⇒ (3) + 6 = 9

but it would seem that twigs are skinnier than he thought and the axe does nothing.

Klor then (if he can shifts his shield into hand.

standard attack, move to equip shield


Grommund Geargrip wrote:
Grrr. For some reason I still can't access the map.

Is anyone else having a problem accessing the map?


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

no problem for me


Tae wrote:

Tae moves forward (diagonally 3 spaces) and defensively casts burning hands on the three twigblights in range of her spell.

[dice=concentration]1d20+2+3

[dice=damage, refl save 15 for 1/2 dmg]2d4

go ahead and roll their saves Tae...


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

don't know their + to reflex saves - but here goes the rolls

L12 dc15 reflex save: 1d20 + 1 ⇒ (3) + 1 = 4
L13 dc15 reflex save: 1d20 + 1 ⇒ (4) + 1 = 5
M13 dc15 reflex save: 1d20 + 1 ⇒ (5) + 1 = 6

edited to include their + to reflex saves, sorry - I don't read the GM spoilers... didn't know we were allowed to. :)


All combat stats are under the spoiler by their name..AC hit points and saves as well as any special defenses....always look there. Thats why I put it there to help speed things up. They have a +1 on Reflex saves.


Male Human Adept/2

Zarrick moves next to Klor to try help knock out the tree creatures (J13). 1d20 + 3 ⇒ (9) + 3 = 12


HP 19/19; Init +2; AC 14; Saves - Str +3, Dex +5, Con +3, Int +2, Wis +1, Cha +2, Arrows 49

I can't even load the map website for some reason. It's probably because I live in China.

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