Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Our Mission was a success Chief.. We have your idol and therefore will give it back to you. There is a point that we have to talk about. We have learned that you shaman is corrupted and therefore we will make sure that he is removed from office by a very permanent means, as well as any other kobolds that have been tainted. Fortunately you are not one of them as you stayed true and are free of all this. Hence the reason why we can only hand the idol back to you and not to him.


The chief looks emboldened and relieved at your words, "Finally the reign of Tartuk is at an end! I hold the sacred idol, my curse is lifted and Tartuk holds no power here. Come warden's of my tribe, come cut the corrupted from my ranks!" He looks to you, Oscar, Sable, Koldur, and Xara.

The kobolds around look relieved as well and shake their weapons in the air at their chief's proclamation.

He waves them to follow him, unless they stop him and strategize instead.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Hold one Chief before you commit massacres of some undeserving kobolds. We will find those corrupted and deal with them accordingly. And first we will start with the shaman. So you stay here and deal with those that will be asking question when we deal with the rest, don't you agree ?

Diplo: 1d20 + 9 ⇒ (13) + 9 = 22


The chieftan nods and agrees with you, "Go then and may the purge be beautiful!" He steps away from the entrance even more and his warriors follow. "Mikmek, guide them in and leave that bag with us."

The kobold in your ranks drops the bag and guides you into the kobold lair.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I see no beauty in this, only a grim task that needs to be done. Oscar's shoulder will lurch a bit before taking he sword in one hand and following the kobold

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable cares not to go into the kobold lair, knowing well how hard it will be to move, "Oscar hold up, would it not be to our advantage to bring the shaman to us so that we can pounce on him and he not in his own lair? How would you normally summon the shaman?"


"We go to the shaman or we blow the horn of battle and he appears up on one of the boulders." The chief says.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Either way he will be unprepared so whatever you choose works for me he says preparing


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

"I would much prefer to confront him out-of-doors, if such a thing could be said of a kobold den."


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'm back

During the trip back.
" I do not know why but it seems that everyone is afraid of the Shaman, if we end his threat you'll definitely be happier I suppose. Tell me about your tribe before this shaman came to take control. What was it like?"

At the cave.
"Bring it." are his words. Short and to the point like his twin axes. Though the usually combat loving dwarf holds his ground as his he hears his allies counsel for another battle field of their own choosing.

"Makes sense, have him up here so that we don't have to go looking for him."


Setting up map, feel free to move your character to where you want.

They give Mikmek the horn to blow when you want it done. The kobolds move away from the entrance off to the South.

Map updated!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur ambles up and beings to inspect the boulders, tapping them gently to see if he can figure out where the kobold shaman could have appeared next.
Perception, stone cunning! 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Oscar will try to be close to where the shaman would appear.


Koldur takes a cursory look over the entrances that are visible and finds no secret door in either of the false entrances. Nor any other openings near the actual entrance.

I rolled your other perception checks.

If asked the kobolds tell you they don't know how but the shaman just appears ontop of one of the boulders. They don't think it is a specific one, but one in view of the entrance.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur shrugs at his failure to find a possible secret entrance though he does relay what he learns from the kobolds to the others.

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He takes his time to get up on one of the rocky boulders. He crouches down between two of the boulders and has his sword out ready to dole out some damage. Now ready for battle.

stealth: 1d20 + 1 ⇒ (20) + 1 = 21


Sable is ready, do any of you want to reposition yourself?

The kobolds are wary but waiting.

Mikmek holds the horn and comes closer to Koldur looking to him and the others, waiting for them to signal him to sound it.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

oscar will be near the dwarf (ready for combat)


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara gets on Reafan, and the two of them circle above the boulders ready to swoop down at the shaman.


With a nod from Oscar or Koldur Mikmek holds the horn up to his lips and breathes deeply into it, making a deep blast come from it.

Within a minute the purple kobold appears on one of the Northern boulders as if from nowhere and as he appears two small magical orbs shoot toward the giant raven. 2d4 + 2 ⇒ (4, 4) + 2 = 10 It looks to the right and left appearing slightly confused.

Round 1

25 Koldur
18 Xara (no init in stats)
16 Tartuk*
12 Sable
11 Oscar

5 Kobolds
4 Mikmek

Please post what you plan to do, recon is available if something drastic changes. Likely those doing anything that will impact combat in the first rounds will be Xara and Tartuk.

Tartuk with a wand in his hand moves it about and another two orbs shoot up at the flying beast. 2d4 + 2 ⇒ (2, 2) + 2 = 6

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 1

Sable sees the threat and quickly moves along the boulders to get as close as he can traversing over the boulders. As he travels along he makes sure that the next line of boulders is not where he needs to travel.

Checks as assumed will be needed.

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
Climb: 1d20 + 6 ⇒ (10) + 6 = 16


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

the map is currently pointing to the old combat map

Round 1

Oscar will Move to get into melee combat


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur moves into position with Oscar to melee combat.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

As a note, Xara auto-passes the DC 10 Handle Animal check to make Reafan execute his known tricks (even with the +2 to DC for Reafan being injured), as well as her ride checks to guide with knees. If it's okay, I'll not bother cluttering up my posts with those two rolls.

Reafan lets out a shrill caw-caw as the first missiles hit.

Xara gives him a command, and with a tug on the reins, the great bird descends to a point adjacent to the shaman, but 5-feet above him.

Xara DC 10 Ride check to fight with mount: 1d20 + 5 ⇒ (6) + 5 = 11

Xara stabs with her spear, trying to knock that wand away. The spear has reach, so she shouldn't provoke an AoO.
Disarm attempt; longspear; reach; higher ground: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14

Meanwhile, Reafan grabs at Tartuk, attempting to start a grapple.

Grapple; higher ground: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Alas, probably not good enough.


The old map has a new one to the right of it with this battle. Good to know Xara, that is fine you won't need to roll the checks then.

Oscar and Koldur you both move over to the kobold and find that a climb is ahead of you DC 15 to climb up 15 feet (red arrow). Or you could take a longer route of climbing up at the front boulder a DC 10 climb check (black arrow).

When within 20 feet of the kobold, each time you attack or move on the boulders an Acrobatics check of DC 12 will be needed to stay standing as there are many loose rocks around, but not enough to make it difficult terrain. The kobold is in a 5 foot spot with no rocks, as if the other rocks are planted. Fail the Acrobatics check by 5 or more and fall off the boulders.

The dexterous shaman is able to keep a hold of his wand and keep out of grapple of the giant raven. Right before he tries to strike the giant bird he says a magical word and his sickle glows with a sickly purple color.

AoO for the grapple unless it has imp. grapple/grab: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d4 + 2 ⇒ (1) + 2 = 3

Round 1 - recon
No magic missle for Reafan this round.
Casting Defensively 1d20 + 9 ⇒ (9) + 9 = 18 vs. DC 12

The kobold quickly stores his wand in a bag on his leg, with a gesture and a guttural sound he casts a spell upon Reafan. Will Save DC 15 or be frightened by the kobold.

Frightened:
Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Round 2
Go!

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 2

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

He attempts to move forward but slides down the slope and falls due to the rocks at his feet. He slams into the top of the boulder, then slowly pulls himself to another standing position.


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Reafan's save vs fear: 1d20 + 2 ⇒ (2) + 2 = 4

Will be busy much of tomorrow, so posting next round in advance in a spoiler.

Round 2:

As her mount succumbs to the fear magic, he takes off to the skies in ful withdrawl mode. Xara lets him get clear of the kobold, then slips off his back, quickly casting a feather fall in herself to slowly float to the ground. As she descends, she summons a celestial eagle into the air a short distance from the kobold, and shouts out in Celestial for it to knock that kobold off the rock. The celestial eagle dives into a charging bull rush.

Charging bull rush; smite evil: 1d20 + 4 ⇒ (3) + 4 = 7


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 1

Going the longer route

Acrob: 1d20 - 2 ⇒ (1) - 2 = -1

But oscar gets stuck on climbing that bolder

Round 2

Acrob: 1d20 - 2 ⇒ (10) - 2 = 8


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur climbs the most direct path, his axes secured to his belt as he heaves himself up by pure strength and less skill.
Climb vs DC 15 1d20 + 0 ⇒ (16) + 0 = 16


Oscar is busy getting up over the boulders to get to the kobold as Koldur climbs up and will need to pull himself up at the beginning of Round 2, DC 15 climb check, then continue his move action and then round.

Round 2

25 Koldur
18 Xara*
16 Tartuk
12 Sable
11 Oscar

5 Kobolds
4 Mikmek

The Kobold dodges the eagle, though next round it should be able to attempt again.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 2

Climb: 1d20 + 2 ⇒ (3) + 2 = 5

Crap , crap and crap. I am too heavy he says really having a hard time climbing a simple bolder


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Climb VS DC 15 1d20 + 0 ⇒ (17) + 0 = 17

Dwarven Sinews, tug and with the strength inborn of one of the mountains, Koldur heaves himself up and over, ready for combat. Puffing for breath.......


Koldur that is classified as part of a move action, now you may do another move action or standard.

The kobold tries to strike the dwarf as he climbs up, barely missing the dwarf.

1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur puffs and glares at the near hit....

Drawing his weapons, he glowers at the kobold, striking out with Moon's Edge first.

His thumb trailing on Moon's Edge haft, hooks it up tugging it out of its place on his belt. The movement long practiced as his body moves for the swing, allowing his arm to follow the natural movement his body is churning and slamming the wicked edge into his foe. The force of it being stopped allowing the canny dwarf to secure his grip on his favored weapon.

Attack with Moon's Edge (D.Waraxe) 1d20 + 7 ⇒ (12) + 7 = 191d10 + 4 ⇒ (2) + 4 = 6


Koldur since you don't have quick draw only Moon's edge gets out. You will need an Acrobatics check DC 12 or fall prone if 7 or less you fall off the boulder.

Round 2

A moderate laceration is left on the kobold's weapon wielding arm as it squawks in shock of the damage. Mikmek stops cowering and runs over to his kin. The other kobolds wait and watch the ensuing battle. Oscar still has trouble with his bulky armor as he tries to climb up the boulder.

Tartuk smiles at the dwarf, a toothy grim as he steps back and with an arcane gesture and a whispered word he is gone. The rocks seem to part for the kobold as he moved back, now two 5 foot squares are clear of the rocks. Designated by the blue squares.

Round 3

25 Koldur
18 Xara
16 Tartuk AC 19, CMD 12
12 Sable
11 Oscar

5 Kobolds
4 Mikmek

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Round 2

Sable moves forward to get at the kobold to only see it disappear. He attempts to attack into the square where the kobold backed into and misses the target.

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

Elven Courtblade: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 2d8 + 7 ⇒ (6, 4) + 7 = 17

concealment high is good: 1d100 ⇒ 21

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Round 3

He will continue to swing into the same spot unless he sees some other movement. Falling prone from his attack as he slips on the rocks.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Elven Courtblade: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 2d8 + 7 ⇒ (4, 6) + 7 = 17

concealment high is good: 1d100 ⇒ 12

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Xara casts another summoning SLA. A large rat with golden fur appears in the square the shaman abandoned. In Celestial, Xara says, "There may be an invisible kobold around there. Sniff it out."

The celestial dire rat has both the scent ability and a climb speed.


Round 3

The celestial dire rat in front of the dwarf squeals and attempts to bite what it seems to smell in front of it. Though it fails to connect with anything solid. Saronis misses his swing not hitting anything solid.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Round 3

Anger rising in himself Oscar summons his inner strenght

And manage to

Climb: 1d20 + 2 ⇒ (17) + 2 = 19 on top of the boulder then moves 20ft toward the shaman


Round 2

Koldur stays up as the rocks below his feet give him some trouble.

Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14

Round 3

Koldur moves forward drawing his other axe out. Glad he has a sure footed spot. He swings blindly at the kobold that is likely just before him. The axe hits hard, likely the creatures side and he smiles at the blood.

miss chance: 1d100 ⇒ 74 high good
Attack with Moon's Edge (D.Waraxe) : 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d10 + 4 ⇒ (7) + 4 = 11

The Dire Rat does its best to stay standing... after it bites at the invisible target.
Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

Oscar is glad to finally be on top of the boulder and heads straight for the kobold, or at least where it was last but unfortunately slips on a few rocks looses his balance and falls prone but luckily not off the boulders.

Acrobatics for Oscar: 1d20 - 6 ⇒ (16) - 6 = 10

The kobold becomes visible once more after another guttural announcement from his little form. Will Save DC 15 or be frightened by the kobold. He screams at the group almost as if he wants to be killed.

Frightened:

Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Round 4 Go!!!!!

25 Koldur
18 Xara
16 Tartuk AC 19, CMD 12, HP 6/25
12 Sable
11 Oscar

5 Kobolds
4 Mikmek


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Now that many of the group are up on the rock, Xara calls out to her pets to just attack the kobold.

Eagle fly check to hover: 1d20 + 8 ⇒ (10) + 8 = 18

Talon: 1d20 + 5 ⇒ (1) + 5 = 6

Talon: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The dire rat also bites at the kobold.
Rat Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Vital Info:
AC: 19, touch 13, FF 16; F/R/W: +5/+4/+6; HP: 26/26; Init: +3
Skills 1:
Acrobatics +0, Climb -3, Diplomacy +13, Handle Animal +9 (+11 with Reafan), Heal +2, Intimidate +11
Skills 2:
Perception +11, Ride +5 (+7 to stay in saddle), Sense Motive +2, Stealth +0, Survival +2, Swim-3

Herself, she flings a glob of acid at the kobold.

Ranged touch attack; acid: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5


The dire rat and eagle take out the kobold and it drops to the ground.

Will Save for Koldur: 1d20 + 1 ⇒ (20) + 1 = 21

Sable and Koldur hack at the kobold as well, making sure he will never rise again, at least today.

The kobold's raven familiar begins to fly off.

End of combat, 1,200 xp/4 = 300 xp each


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Not that i did anything but well done everyone he says

Silver Crusade

stats:
DR 3/magic HP: 43/61 _ AC: 22 _ T: 16 _ FF: 19, Perception +6, Sense Motive +9, Initiative: +4, F: +8 _ R: +6 _ W: +6 (+8 vs ench) _ CMB: +11, CMD: 25/26, Speed: 30 ft.
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"Yeah, well it seems I might have been a good distraction too Oscar. Good job team!" Sable says as he begins to pull items off of the kobold.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Indeed, some fight are just for you some other aren't. I am just glad we won he says smiling


The group strips the kobold of his items and throw the body down off the boulders. Slowly making their way down safely back to the kobolds.

They and hooting and hollaring with their weapons in the air and Milmek comes forward. "Thank you so much for everything."

Then the chief comes forward, "Do you have time to eat and sleep or must you be on your way? Either way we are eternally grateful to you and hope that we may be able to help you in the future!"


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

We do have the time Chief. But it will have to wait for a few moments. There might be others Kobold that were infected and corrupted by the shaman. And i will see to it that they are no longer a threat.

The idea is the purge the evil koblod from the tribe by putting them to the sword.


"We are all that are left after Tartuk's sacrifices and the war. Perhaps a few more will straggle in but I doubt it." The chief explains.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I understand but will check non the less.

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