Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Sorry I haven’t posted in a while. It started off with me waiting patiently for a response on that Sense Motive check Ingvarr made on the suspicious fellow we met on the road, but the story has moved well past that, and I just don’t see Ingvarr really having much part in it at this point. Feel free to use him as an NPC at his Library/Archery range, but his active time in the adventure is over for me.

Thanks for the opportunity to play. I wish you all happy adventures!


:(


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Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Thanks for playing with us on this long journey.

I wish you all the best and may we meet again on the boards once more.


To all of my games FYI:
If you can't tell I am upset when players leave. Please work with me and communicate before leaving. I am aghast at players that barely post, then decide to leave and without interacting with the group as they leave! I am done with it and will be removing said problems for the future!


I am sure you guys can handle two things at once. First issue is if you stay or move on, making a camp for night here or along the way.

The second issue is the next morning as you begin to explore the forest.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

No need to camp just yet. We still have half the day and can cover a lot of ground in the air.


This would be your 3rd hex you are exploring then, moving your travel time to 10 hours and only a 1 hour rest.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

We can keep exploring first as we still have time.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

This would probably be our last stop, it's a nice place. Probably just pop a squat in place.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Sorry folks. Am still held behind bars by RL.

Will get to things as fast as I can clear things.


Thanks for checking in Koldur. Hopefully things clear up for you.


So we know what Rognar will be doing for the first 7 rounds and the order he plans to use them.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Sorry my father passed away and I have been taking care of family issues


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

My Condolences to you and your family.

Family comes first.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Honestly I just forgot to post so do apologize.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Condolences. Do what you gotta do.


I am sorry for your loss, I know it can be a difficult time. Come back when you are able.

I am sick of players who don't want to post without the Round they are posting for. So I will start ignoring any post when in combat without some kind of title determining which round it is for. Its not just this game but I am fed up with it.


How Rognar? You can only cast one spell per round. Now you are changing everything you had already posted?!?

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Actually I can swift action enlarge as an ability of my archtype


Yes but that is the only spell you can cast as a swift action if I remember correctly. Presently you have posted:

Rognar will pull out his trusty two handed club and hands it to Koldur with a grin. have fun storming the tree. Rognar then casts shield other on Beorn and Koldur and barkskin on them both. He will also cast Prayer and blessing of Fervor last but not least.

-------and-------

Round 1 enlarge Koldur with spell full round.

Round 2 hand over my club and grant luck to Koldur and enlarge with ability for one round on Beorn.

Round 3:back up far enough to hit group but not trees with Channel positive energy: channel: 4d6 ⇒ (5, 1, 3, 4) = 13 enlarge Beorn as a swift action

Round 4: channel positive on self and group but not trees;. channel: 4d6 ⇒ (2, 6, 5, 3) = 16 Enlarge beorn as a swift action

Total buffs: +2 to hit and damage +1 prayer, barkskin Koldur prior to battle,enlarge spell Koldur


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I'm the new guy, so I'm not familiar with this game, but Flouncy would have acted differently if we didn't blow through rounds without resolving them. There's an Obscuring Mist he can see through, which he didn't know about until round 4, along with some other buffs.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I thought I was able to cat Prayer prior to battle while in the air but I may have not done so which would remove that buff. Adney has +2 to hit and damage with bardic inspiration which is separate from Ragnar.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

So what buffs are up?

So my next post will include them.


No worries Flouncy I didn't know about it either so I am not reconing what has happened so far, I am trying to get Round 4 figured out still.

Rognar I never saw anything about pre battle spells. If it was done while you were in the air, that would have been over 3 hours ago and all of those spells would not be active anymore.

I am not sure what buffs are active either as it hasn't been posted or was assumed or something. I am still trying to figure it out with little input from Rognar.

Okay my last post about Round 4 is the recap. Adney goes last so the obscuring mist will only affect Round 5 and later rounds. Now with his bardic ability you will be able to see through the mist. So it does not affect your group but the enemies.

Buffs that I can think of in the next few minutes:
Shield other on Koldur, +1 def bonus to AC.
Koldur is large.
Total buffs: +2 to hit and damage from Adney

Rognar:
Did I read this correct, you can only cast it on yourself!?!
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Ah I found it:
Caravan Bond (Su): At 1st level, by leading a group prayer for 1 minute, a Varisian pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch. This ability replaces the cleric’s proficiency with medium armor and shields— she retains proficiency with light armor only.

So in the future you need to make sure to state this and get it in the game otherwise it hasn't happened. I will let it slide for this combat.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I posted with what I know from the buffs that I can see.

Meanwhile I'll play as a lumberjack.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

GM:
my archtype allows me to use my clerical abilities on others


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Trees undead. They won't heal.


Trees are not undead!

Here comes Round 5 and going to Round 6.


Sorry folks I have been super busy, I should be able to catch up tomorrow.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I will be out of town for about 2 weeks. I will try to keep up, but if I don't, bot me.


I am still waiting on players to post and interact. With the world, NPCs, or each other!


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Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

He is risen!


He is Risen Indeed!


I am confused please explain what you are looking for and taking a 20?!


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Just hoping to spot something. I failed.


Surprise round went to the skeletons unless you have something special. Post for round 2!


Round 3... what do you do?! Nothing happened to hurt or alert you in Round 2...


Poke!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Visiting in-laws starting on Wed. Traveling Wed and next Monday so I doubt I will post then. I should be able to post at their house with little issue.


Okay thanks for the update.

Grand Lodge

1 person marked this as a favorite.
Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Our dice hate us


Yes apparently they do. XP


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I know the dice hates me.

It's being a long hate-hate relationship with them lol.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Did you see the stats I rolled? Yes, the dice hate Flouncy in particular. lol


Sorry folks I have been really tired and haven't had much time to post. Here is to updating and moving all my games forward today!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I'm getting some new supplements to try and help with the energy thing.


For future reference if I make multiple spoilers with the same check, 'Perception', then depending on what you roll you then can see the spoilers. So if I have a DC 15, 20, and 25 spoiler, then if you get a 22 you can look at the spoilers for the DC 15 and 20. You only make one check.

I will let it slide this time as maybe this is the first time I have done that with this group. I also appreciate all the posts you were making this week, you guys are awesome! Presently you are the most active game I have.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

OK.


What do you do? Koldur has suggested to move the pegasus into the mansion. We are waiting on responses and actions.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Adney can watch them outside.

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