Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Merry Christmas and Happy Hanukkah!


Merry Christmas, what are you wishing for?!

So you are going to split the 3,000 5 ways. Giving each of you 600 gp each and letting Zod keep the shield and spear?

Though he will likely want to sell them for some basic gear. He would only need the 1,150 gp for the spear, the 600 gp for selling the shield could be split another 5 ways getting you another 120 gp each. To a total of 720 gp for each of you.

Then there is the bounty of the goblin horde, exploration was 50 gp taking care of it awareded all of you 100 gp instead. Now you each have 820 gp to spend.

Zod would get a greatsword and... wait what would he get...


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

That sounds like a fair distribution. There's some minor (a tray and some goblets) treasure worth an extra 43.2 each, so 863.2 each.

Flouncy will save his gold for now.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur will save his gold as well.

Zod might have problems getting weapons or gear his size though.


Human male NN Ranger (Tidal Hunter) 1 | HP 14/14 | AC16 T12 FF14 | F+5 R+4 W+1 | CMD14 | Init+2 Percep+6 scent in water | Current effects:

Beorn will save his gold for now. I’ll do a more detailed review to see if there are any small things i want to stock up on.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Save the coin as well


Will Flouncy be saving the gold in a chest in his room at the castle? As you will soon know or is there a favorite hiding spot for your gold?

Magical items would change as he changes... thus if someone offered up some extra cash he could get a magical greatsword. 1,150 gp so he is shy of 1150 gp then he would also want some armor but alas he would be happy with the magical sword.

Lets leave it at the items he purchased in gameplay, I have a surprise coming up for the group!


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

If Ingvarr is able to upgrade his armor, he would be willing to give his masterwork chain shirt to Zod if he wants it. It has a crystal in it that gives +2 AC versus ranged attacks.

Ingvarr's shopping list:

Celestial Armor, Shelyn themed if possible (multi-colored songbird) -- 22,400 gp
Celestial Shield (except as buckler instead of large steel shield), Shelyn themed if possible -- 13,160 gp
Handy Haversack (waterproof if possible) -- 2000 gp
Total = 37,560 gp out of 37,823 gp current funds. Masterwork Chain Shirt and Masterwork Buckler could go to Zod if he wants it or sell for half price.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy will hide his gold in his haversack. He always has it with him.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

The goblin gave me a ring.
I assumed that it would be something that I could summon him with.

Goblin Greedling giving ring.

Gold in Koldur's portable hole.
80,000 gold inside as stated in spoiler tag

Greedling giving his name
Name and my new minion.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

You fill your handy haversack with gems, it took a long time to dig through all the gold coins. In the end you collected 30,000 gp of gems and 100 pp.

I am afraid that as much as my character would like to share that his flaw will prevent that.

I would however like to build a nice temple to Halcamora


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy ain't got squat. I rolled the same dice we all did and got less than a 15 point buy.

That makes him fun, though.


Ingvar the crystal that gives a +2 bonus to ranged attacks can be transferred. A simple move action and it is off, another and it is on the new armor.

Zod is going with the scale mail for now, as it won't scale with his getting bigger. So until he gets a magical suit, he will just stay medium.

Celestial Armor: 1d100 ⇒ 62 95 to 100
Celestial Armor: 1d100 ⇒ 32 90 to 100
Handy Haversack : 1d100 ⇒ 81 50 to 100

A beautiful girl is apparently running the magical shop. She points out the different things that are on sale, and the more pricy items. Though only the Handy Haversack is available right now. She says, ,you can have the armor and shield put on order. I believe our crafter would be able to make them for you. And as you are Ingvarr, after the present item she is working on will begin work on your commission. I hope that is sufficient?"

----
Okay Founcy, I forgot you had one!
----
Koldur:
Yes that sounds good. "Goblin Greedling giving ring" is something that you can summon him with.
What will you do with your 40K? As you have said you were giving half of it to the country.
-----
Rognar you could use all the money on a nice large temple, If you wanted to make a feasting hall or drinking hall with a kitchen, pantry, and an extra room that would be 15,000 gp. A large temple would kinda double as an inn, adding another 7 rooms and another hall, costing 25,000 gp.

I don't think your flaw would stop you from spending the money any way you would like.
-----

.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

I will go with the large temple then for 25000


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Ingvarr will buy the Handy Haversack and put the money down for the commissioned items.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Great. I a dwarf now have a goblin summoning ring who is likely a super rogue and scout lol.

40k to country, that's right.
Not sure what they're gonna do with it though.
I'll like to set up a training school but I'm not sure the costs or what's it's called atm.

I'll setup shop along some mountains where the Pegasi could have their aviary and home. I'll have a Magic tower, Some temples, a adventurer's town so as to speak. lol.

Else it's time to upgrade his weapons.
And get a particular ring.


There are not any mountains in the area. It is mostly grassland for miles, then there is the forest and the other way is hills.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Actually I will put 10,000 into a temple to Halcamora and I will upgrade the temple of Erastil for 10,000


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur is looking to upgrade his weapons for now.
Secondary would be to get a new complete Adamantine Plate.

Dwarven Plate would be nice.
Celestial Plate Armor would be fantastic.

Customizing my own armor would be fine as well. lol

Enhance Weapon to +1 and add Ghost touch.

Cloak of Resistance +2

Headband of Unshakeable Resolve (if I have already reached Ring limit)
This simple white cotton headband is decorated with a stylized imperial dragon coiled above the wearer’s forehead. The headband grants the wearer a +2 enhancement bonus to her Wisdom score. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.

Whenever the wearer suffers a fear effect, she may spend an immediate action to reduce the severity of the fear effect by one step. If the wearer would become panicked, she is instead frightened. If she would become frightened, she is instead shaken. If the wearer would become shaken, the effect is negated entirely. The wearer can use this ability up to three times per day.

Ring of the Sublime
This ornate gold ring is set with a single round sapphire and platinum stems. When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear. Wearers of rings of the sublime in Taldor often believe the ring’s ability to combat fear also removes social anxiety, making the wearer a more confident and self-assured member of high society.

Now my question is, does the Greedling's Ring count as a magical ring?
Since I can only have two magical rings at most.


Yes, the Greedling's Ring counts as a magical ring.

Koldur, which of those items would you want made first?

Is your group going to wait around in town for items to be made?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Weapon First.
Looks like Ring of Protection first then.

We could always check around Town first while waiting.


Human male NN Ranger (Tidal Hunter) 1 | HP 14/14 | AC16 T12 FF14 | F+5 R+4 W+1 | CMD14 | Init+2 Percep+6 scent in water | Current effects:

I would think we would patrol out and come back periodically to check on item completion.


Male NG Half-Elf, HP: 62/62, AC: 19, T: 14, FF: 19, Perception +13, Low Light Vision, Initiative: +4, Fort +10, Ref +9 , Will +9 (+2 Enchant, +4 Sonic, Sleep Immune), CMB: +6, CMD: 20, Speed: 30 Acrobatics +7, Bluff +25, Climb +4, Craft +15, +15, Diplomacy +32, Escape Artist +8, Handle Animal +32, Intimidate +15, Knowledges +11+, Linguistics +10, Perform: +32, +25, Ride +7, Stealth +7, Spellcraft +14, Survival +6, Swim +4, UMD +20

Works for me.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

When shall I introduce the bard to court as a follower of Halcamora looking for a certain cleric to go along with?


You could introduce the bard now with the Baron and Baroness, you could bring him in on the next feast, or whenever.

Okay boys now what? Direction is fully up to you. Zod is along for anything but quiet and learning the common tongue whenever possible with Ingvarr. Where else do you go, do, etc.?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Busy at the moment. Will put up a post sometime over the weekend if I'm awake enough.

Apologies.


No worries! I have been busy with friends, family, cleaning, and working on grades. I hope to have all my games caught up tonight!


Koldur I don't think you found the Temple of Erastil yet right?


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Nope we haven't found it.


Ok thank you!

So what do you do now? When will you head out? Where do you spend the night? Anyone going to check on Sable.


Rognar, this is a perfect time to bring in your npc.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

He just arrived!


To keep us moving what do you do in the morning?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I like Beorn's idea. We look for the Erastil thing, and if there are some other adventures along the way, we get XP. We should do that in the morning.
Flouncy will be much better at 8th.


Human male NN Ranger (Tidal Hunter) 1 | HP 14/14 | AC16 T12 FF14 | F+5 R+4 W+1 | CMD14 | Init+2 Percep+6 scent in water | Current effects:

Temple of Erastil.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

That's the word I was looking for! lol


I had a head cold this weekend plus the days around it. I am sorry I could not think through my mind fog, let alone post. I should have all games updated by tonight.

So the feeling I am getting is I have to move us forward as none of you want to take point, talk to each other, or describe what your character does more than a simple sentence...


I hope you do realize the bounty board is a link at the top of the game.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Oh is it?

I haven't noticed it actually.

Grand Lodge

Male Dwarf Cleric 7 (Verisian Pilgrim) hp 59, ac 20, f +7, r +4, w+12(+14 vs spells), init +8, perc +14 cmb 16, cmd 18

Work has been kicking me in the bajubies hard this last few weeks tryin to keep up so sorry for the slower post rate


Do what you can and Rognar remember you have your follower to post for as well.

So nobody interacted with Zod, so he likely helped some of you to your places of rest and that would have been the last you saw of him.

I can take.the reigns and move you guys into exploration but I think you should roleplay to that point.


Keep going boys! What do you do next?


Koldur do you head off to talk with the pegasus? How many do you have available?


And then it went silent!


Sounds good Beorn now we need people to just act and get us moving. I have no active NPCs with this group for a reason, you asked me to stop basically. So now it is up to the players to keep things moving. Unless you ask for something specific!


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Who's got the pegasi? Can we get them? That will move things along.


Koldur!!! Oh Koldur!!!


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'm back online.

After much struggling with cookies, caches and computer restarting.


Oh those nasty cookies they get us every time! XD

Koldur of the Axe wrote:
Something about them needing a way to communicate and to see if the Elf could confer with the others on something that could work. It also contains news on where they're headed off and whom they made an agreement with in the previous town.

So what does it say specifically.

Also your group is in the capital the only major or minor town in the region.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Ahh I thought we were in another place.

I'll formulate the letter then...

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