Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


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I haven't gestalted Sable officially, I had plans in mind. I wanted to make sure everyone is on board before moving to Gestalt. So it sounds like we await Koldur's response!

Yes think about another class that gives you bonuses that you would want. Also ideally you would want one class with a full BAB, Saves that are different so you can take the better of the two, skill points of the better class, etc. You also gain the class skills and specials of both classes.

Though Beorn is already a 6th level fighter and 1st level ranger. So you could make them both 7th level but there is a bunch of over lap.

My rule of thumb is 3 classes max. Typically and easiest is to have 7 levels in one class and 7 in another.

But I have seen a 4th level fighter, 3nd level sorcerer, and 7th level monk.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Taking a week's break from all my games with great apologies.

I have fractured my finger. It involved a lego piece, a hop, another lego piece and stairs.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Yikes! I hope you get better soon.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Koldur has made it all the way here with just being a fighter. A non magical one though.

Gesalt? Non magical gestalt likely.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Koldur of the Axe wrote:

Koldur has made it all the way here with just being a fighter. A non magical one though.

Gesalt? Non magical gestalt likely.

A very intriguing character. A ranger/paladin would be really cool, but they can cast spells and use magic items.

A fighter/barbarian would be the ultimate Conan. Koldur's chaotic, right?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
GM Wolf wrote:

I haven't gestalted Sable officially, I had plans in mind. I wanted to make sure everyone is on board before moving to Gestalt. So it sounds like we await Koldur's response!

Yes think about another class that gives you bonuses that you would want. Also ideally you would want one class with a full BAB, Saves that are different so you can take the better of the two, skill points of the better class, etc. You also gain the class skills and specials of both classes.

Though Beorn is already a 6th level fighter and 1st level ranger. So you could make them both 7th level but there is a bunch of over lap.

My rule of thumb is 3 classes max. Typically and easiest is to have 7 levels in one class and 7 in another.

But I have seen a 4th level fighter, 3nd level sorcerer, and 7th level monk.

I once chatted about good options for that. I came up with ranger/wizard. Full BAB, all good saves, 6 skill points, full arcane casting and some minor divine casting, and an animal companion to guard you when you're deciding between casting or a flurry of arrows.

But I digress. I can't tell anyone what to do. Flouncy would remain the rogue/wizard of the party, fully able to do both.

I think he's a good scout. He scoped out the trolls before we fought them. It was a tough fight, but we knew what to expect. We were hurting for buffing/healing.

2 good saves, 8hd, 3/4 BAB, 8 skill points/level, full sneak attack and full casting. He's just not good at healing or buffing the party. Or fighting.

A divine caster would help a lot. Maybe someone can take leadership and get a bard/cleric to hang back and buff us. XD


1 person marked this as a favorite.

I wish you the best pain meds and rest to recover from such an injury. I have to ask did you fall down stairs? Take your time.

Though we might be gestalting while you are gone. We will see.

---
Let's get a jump into the near future. What are your plans for the next few days? Selling items, getting equipment, drinking ale, tracking down a wench? What!?

Feel free to post it in gameplay but if you have any questions let me know.


1 person marked this as a favorite.
Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Yes I did fall down the stairs but to be honest I was running high on adrenaline and made a near perfect hero's landing on my feet. I did slam my hand on the steps somewhat to counter balance myself but I think that action was what did it for me. My finger likely bore the brunt of it.

The pain wasn't so bad.

What's bad is......
It's so g$* d#!m itchy and I can't scratch it beneath the all the bandages and splints.

--------------------------------------------------------------------------- ----------

I'm not sure what's a good class to gestalt with and still keep to being a martial other then barbarian.

Paladin might be a good fit but spells removes it from equation.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Cavalier gives you the challenge ability, no spells, and Soar Wings could become your steed.

I am looking at Druid Nature Fang. I was talking about a possible level in Cleric to Erastil. This could be some sort of gift of Erastil's. It gives me an animal companion, thinking roc, full caster, good Will saves, studied target, and slayer talents; no wildshape which I wouldn't use because I shoot arrows.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Maybe a wolf


Koldur of the Axe wrote:

Yes I did fall down the stairs but to be honest I was running high on adrenaline and made a near perfect hero's landing on my feet. I did slam my hand on the steps somewhat to counter balance myself but I think that action was what did it for me. My finger likely bore the brunt of it.

The pain wasn't so bad.

What's bad is......
It's so g&& d*!m itchy and I can't scratch it beneath the all the bandages and splints.

--------------------------------------------------------------------------- ----------

I'm not sure what's a good class to gestalt with and still keep to being a martial other then barbarian.

Paladin might be a good fit but spells removes it from equation.

You could get a path of war class. Sorry to hear about the itchyness!

I believe there are a few sub classes for paladin that loses its spells... something to look into.

Flouncy what are you planning?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Beorn Blackmane wrote:
Maybe a wolf

I like that idea. Way more practical than a roc. It fits.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
GM Wolf wrote:
Flouncy what are you planning?

Rogue/Wizard. I'd also like to reroll Flouncy's stats, using the original roll. He could only do better, and he needs to be, just to hang with these 2 weapons of war.

Gestalt is great, but action economy may not be in your favor with 3 characters.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Looking at the animal companion options and considering my own name, if we do this thing I will ask for a black-maned lion. Although lions are typically plains animals, dire-lions can be found as far west and north as the Belkzen mountains. So, I don't think it is too much of a stretch to draw one to this area.

Druid Nature Fang is a pretty good option.

For Koldur I would also throw out the Slayer as an option for the no spell companion class.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Slayer looks good.

Path of War is pretty much Tome of Nine Swords from 3.5 so hard pass from me.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Slayer is an interesting class. Never played one, but it looks fun.

I've looked at some rogue archetypes. Eldritch Scoundrel would give Flouncy the spells per day of a magus, on top of his wizard spells. He'd be a great blaster, but he'd get fewer skill points. Still thinking about that one.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Considering stats. I would request to rotate my Int and Wis. If not comfortable with that, no worries, it will just give me a butt load of 2nd level spells. I mostly want them for healing so cure moderate out the whazoo works.


Beorn Blackmane wrote:

Looking at the animal companion options and considering my own name, if we do this thing I will ask for a black-maned lion. Although lions are typically plains animals, dire-lions can be found as far west and north as the Belkzen mountains. So, I don't think it is too much of a stretch to draw one to this area.

Druid Nature Fang is a pretty good option.

For Koldur I would also throw out the Slayer as an option for the no spell companion class.

black maned lion sounds great!

Beorn Blackmane wrote:
Considering stats. I would request to rotate my Int and Wis. If not comfortable with that, no worries, it will just give me a butt load of 2nd level spells. I mostly want them for healing so cure moderate out the whazoo works.

Go for it!

Koldur of the Axe wrote:

Slayer looks good.

Path of War is pretty much Tome of Nine Swords from 3.5 so hard pass from me.

Yes it is though if you want to take a class from the Tome of Nine swords that would be fine too. My wife is constantly playing a swordsage.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I'm more of a warblade myself but my choices are pretty much either Slayer or Cavalier.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
GM Wolf wrote:


Yes it is though if you want to take a class from the Tome of Nine swords that would be fine too. My wife is constantly playing a swordsage.

Yeah, don't dismiss all of it out of hand. There are some classes that might give you a flavor you like without feeling cheesy.

I'm still looking at the Eldritch Scoundrel. There's something really alluring about being able to have 9 cantrips on tap. Flouncy would have spells for every occasion, and blasts on blast.

He takes a serious hit on skill points and sneak attack, though, as well as the other perks of being a straight rogue. Both routes offer some really good things.

Beorn and Koldur are the fighters, and Koldur can be stealthy now, if he wants. Flouncy does better just keeping them informed about what we're up against. He won't be in combat when he can just cast a spell.

Rogue gives him mad skills. Enough to give him good ranks in knowledge skills, and since all but 4 skills are class skills, that's skillful.

I'm leaning more towards just Unchained Rogue/Wizard. I think that in a party without a lot of skills, someone with buku skills is a necessity, especially as we level.

I think in this party, Flouncy should just be what he's always been. I'd think differently if we still had a cleric, maybe. More spells are attractive, but he's the spy as well as the wizard. That would make him the bard, too, as far as skills go. Choices, choices... XD


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Koldur of the Axe wrote:

I'm more of a warblade myself but my choices are pretty much either Slayer or Cavalier.

I say Slayer. Mounts are cool, but you spend so much time in places where a mount isn't all that useful. Some extra abilities on top of a fighter gives you a lot of options.

A druid can summon you a mount, if that's a good move. Put some ranks in Handle Animal and Ride and Acrobatics and Stealth, and whatever other class skills you have. Put a rank in all of them. Koldur got skills, now.

He can charge in, but he can sneak in, if that's the better move.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

I think the problem is whether staying as a nonmagical class for Koldur is serving the party well enough. As pointed out, we lack healing and possibly fire power.

If Koldur is better serving the party by gesalting as Magus/Cleric/Warpriest something it might be better for the party as a whole?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I think if Beorn goes with druid, we'll have enough healing to muddle through. If you don't want to be a caster, you don't have to.


You can always request the aid of others; Olivira, Sable, etc.
Our head priest is gone so that position can open up and if no PC wants that role I can create a NPC cleric to fit it.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Based on our last fight? We definitely need ways of buff and damage lol.

I can always rely on my other games to be non-magical. Koldur is CG so no paladin though martial artist monk is funny.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I'd be fine with an NPC cleric. It would be fun.

A monk? All good saves, 4 skill pts. and amazing physicality and resilience. Martial artist archetype takes out ki, which seems a bit magical, and replaces it with some other cool stuff.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Have you looked at Spell-less Ranger?

It's a 3rd-party class, but it looks well-balanced. I bet GM Wolf would be fine with it.

Stealth attack, and your heal skill is better than usual, and natural.

I play a cleric in another game who has heal maxed out. He has a +21. He heals damage without having to use a spell or a wand. It's a good skill even at high levels.

Class skill for Beorn, too. One of 4 class skills Flouncy doesn't have.


Monks have to be lawful...


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
GM Wolf wrote:
Monks have to be lawful...

Martial artist monks doesn't need to lol.

I found a class that'll give Koldur some spellcasting and yet boost his combat abilities somewhat.

Warpriest.

Just one problem. Koldur has no particular diety he worships. oh no.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Maybe he'll find religion after we visit the sisters...


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Go ranger trapper. It drops all spells adds disable device, trapfinding, and traps.


Gorum!!!Gorum!!! He is CN.

Calistria is CN.

Cayden Cailean CG ***** sounds like the god for you!

Desna CG

Sarenrae NG

Shelyn NG


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Gorum sounds close to what Koldur is about.

Calistria, nope. Not a vengeful person.

Cayden, Koldu isn't that Jovial or relaxed.

Desna, might be a possiblity

Sarenae, also one due to Koldur's dislike of undead.

Shelyn, no aesthetic sense this one. Koldur will make a poor follower.

Ranger Trapper, Koldur isn't big on traps and over the 'in game terms' time Koldur has spent with so many different companions, he too will have to develop in other ways.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Barbarian/Fighter is the best fighter in gestalt world. They don't cast spells. They don't have to.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Invulnerable Barbarian/Fighter Sensate.

Warrior with evasion. lol
Just super weak will saves.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Koldur's got a +2 from his wis score. Take Iron Will for 2 more, and you get 2 more whenever you rage. Not bad.


Loot:
Spellcraft DC 18: amulet of natural armor +2, 8,000 gp
On the well armored troll above:
Spellcraft DC 18:+1 darkwood thundering morningstar, 8,500 gp
Spellcraft DC 15:+1 hide armor, 1,000 gp
Spellcraft DC 16: dusty rose prism ioun stone, 5,000

Total: 22,500gp sell price: 11,250
---
brass bracelet with skulls attached to it. 15gp

Treasure chest, DC 30: Chest is worth about 100 gp

Inside the chest are a small statue of a dragon
carved from exotic wood worth 200 gp,

a gold necklace with a jade pendant worth 500 gp,

several pieces of minor jewelry worth a total 750 gp,

five medium quality gemstones worth 100 gp each,

three bottles of fine wine worth 15 gp each,

an engraved silver tankard worth 50 gp, = 315+500+750+595
= 2160
1,484 cp, = 14 gp, 8 sp, 4 cp

5,550 sp, = 555 gp

1,552 gp
=2,107

11,250+2160 +2107= 15,517/4= 4,000 gp rounded up
Koldur, Flouncy, Beorn, Zod: /4

That gives each of you 4,000 gp, unless you want to include Olivira too.


Vital:
HP: 80/80, AC: 19 _ T: 12 _ FF: 17 _ Perception +8, Initiative: +2, Fort +11 _ Ref +3 _ Will +1, CMB: +13, CMD: 25, Speed: 50, 0 non-lethal damage
Skills:
Acrobatics +4, Bluff -1, Climb +8, Diplomacy -1, Escape Artist +0, Handle Animal +3, Heal +1, Intimidate +9, Linguistics +0, Ride +4, Stealth +0, Survival +5, Swim +8

With my split I will invest:
+1 Lamellar (steel) 1,300 gp
+1 cold iron greatsword 2,400 gp
300 gp left over.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy is saving up for an expensive item. As much as he'd like to reinforce himself, he'll pass on the treasure and keep the gold.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I've been making Flouncy into a gestalt version of himself. Not done yet, but holy cow!
The skills, alone. Then you add the magic. Rogue/Wizard beats the crap out of arcane trickster! XD


1 person marked this as a favorite.
Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|
Flouncy Magoo wrote:

I've been making Flouncy into a gestalt version of himself. Not done yet, but holy cow!

The skills, alone. Then you add the magic. Rogue/Wizard beats the crap out of arcane trickster! XD

Yes it does. No restriction on SA, skills and magic progression.

Best of both worlds indeed.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Koldur of the Axe wrote:

Yes it does. No restriction on SA, skills and magic progression.

Best of both worlds indeed.

So, Fighter/Barb?

Please say yes! lol! You can move 30', just like Beorn and Flouncy.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Invulnerable Barbarian. Might as well keep taking the hits


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

He sure does get smacked around. lol

I switched to wizard because it's just better than sorcerer. If you're playing a more role-playing sort of game with lots of interaction, a sorcerer is better because you get high charisma, and all the related skills.

If we only have one arcane caster, wizard is the strongest. It's a stretch from sorcerer, but Flouncy was int-based from the get-go, and wizard is so much better for his role, especially now.

He's not the party face. Koldur is the guy everyone has heard of. Flouncy is an escaped slave, and he ain't going back. He likes to stay unnoticed.


Male Dwarf Fighter (Sensate) 7| 25ft speed | HP: 66/73 | AC: 23/14/18|Init: +8| Perc: +11| Fort: +8| Ref: +5| Will: +4| CMB: +11| CMD: 24| Moon's Edge: +14/+8;1d10+7| D. Maulaxe: +12/+6;1d6+5| Longbow: +10/+4;1d8| 2-weapon: +13/+10/+5 |
Skills:
Acro+9| App+2| H.A+4| Heal+2| Inti+2|K.Eng/Dun+5| K.Dun+4|Ling+4|Ride+4| SM+8| Sur+8| Swim+5|

Well Koldur has started this adventure very early so I built up some fame.

I'll guess the rest will do so too. Of course if the somehow we discover Flouncy's Status then maybe we can declare it null or something after that.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy is very far away from Taldor. He escaped when he had 2 levels. He's not worried about Taldor coming after him. Too costly. They wouldn't waste the money going after a pipsqueak like him.

It has more to do with his last owner. He would.

I'm eager to see what Beorn has done with himself. Let's see what we can do!


Message to all games: Due to my time restraints in the near future, until May 16, I will need to be posting less. My goal will be to post Monday and Wednesday night. I know this means that the game will slow down but if I don't get my work done first it won't be pretty. I hope you all the best and we will see how it works for the next three weeks.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I am torn so wanted to get your input. It turns out I have a 14 Int and 14 Wis so I do not need to move anything, thank you for the offer though. Now, originally, I was thinking cleric of Erastil because we needed a healer. Looks like we have an NPC healer, maybe that is good enough. Then I looked at Druid Nature Fang. I have also run across the Inquisitor Sacred Huntsmaster.

Each one has spells, capabilities:

Cleric of Erastil: full divine caster, bonus domain spells, spontaneous change to healing spells, channel positive energy, animal companion at level -3, use 4 skill pts of fighter archetype

Druid Natura Fang: full divine caster, spontaneous nature's ally, animal companion at level, slayer talents, 1d6 sneak attack, studied target, 4 skill points

Inquisitor Sacred Hunstmaster: weaker caster, animal companion at level, animal aspect as hunter, bane, detect alignment, cunning initiative, track, discern lies, 6 skill points.

Thoughts?


Which God do each of you worship/venerate?

The NPC cleric should work great. Right Koldur? Our original party was two fighters, a paladin, and an arcane caster I believe. Each of you should get health potions or any other healing items. Belt of Healing for the win!

The options all sound good, "what do you want to play?" Is my vote.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Erastil

I'll try to have the Inquisitor option done by this evening. I'm a skill point nut.

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