Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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"D'ya hear that lads, Off-Worlder here reckins he can get by without paying his toll!!!"

The laughter, from several unseen figures, echoes across the bridge before the first man to speak restates the levy, "Here in the Barony of Merebec, we look after our own... you off-worlders, first time through.... you pay".

Moving unseen towards the bridge, Rikkan can easily see four half-orcs - all wielding bows - hidden behind the ramparts of the structure... as to whether any of them are spellcasters, it seems unlikely.


Inactive

Palomia sighs as the individuals on the bridge prove to be unimpressed by Zoreck's threats. "Dammit it to hell, we're going to have to kill everyone again aren't we?" she mutters to herself as she glances over her shoulder at Rav.
_______

Palo is basically resigned to having another fight but she's not going to be the one to throw the first punch/spell/stone/bullet :P


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis glances back at the ratfolk who just vanished from sight before turning his attention to the figures up on the rampart, already calculating how close he needed to get to bring his powers to bear.

Overhearing Palomia's exclamation he gives her an irritated look, "What, did you think this would be some sort of pleasure jaunt? This place...this whole world is dying, if not dead...and I, for one, have no wish to join these people in their dying throes!"


Inactive

"No, but it'd be nice to go one day without having to kill enough people to populate a small village, either," Palo hisses back, matching Drancis' irritated expression.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan keeps advancing, wondering how far the men would let him go, if they could see him at all. If it became clear they could not, he loops back to the group and tells them about the orc archers.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav puts his hand down in his pack, placing it on his rifle, so it's already in his hand, but not visible, ready to be used.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck sighs and looks mildly annoyed. He draws his pistol, visibly cocking the hammer, then points it toward the sky with a bent arm.

"Fine. Your funeral. This is your last warning: Let us pass, and you live."

We'll try again... hoping that Zoreck's nonchalance in the face of these guys might make them reconsider...

Intimidate: 1d20 + 10 ⇒ (14) + 10 = 24

He glances over his shoulder at his friends and nods, then faces the spokesman on the ramparts, awaiting the response.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"He's not as scary as Ravboom...but he's pretty scary," Relas suddenly speaks up with a stretch and a yawn, showing off his rather sharp, pointy teeth. "So just imagine how scary Ravboom is. You sure you don't want to just let us go on by?"

Intimidate (Aid?): 1d20 ⇒ 4
_______

Aaaaaand there it is!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Aid, Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21

Rav shows off a lot of teeth in a smile that's a foot wide, with 5 times the teeth that Zoreck has. "Rav not scary at all, Rav never been scary in his life." The words are belied by the absolute blood lust and glowing red eyes.. not to mention three rows of razor sharp teeth like a shark's in his mouth, all looking ready to rend meat into hamburger.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan stayed invisible and silent. He was waiting for the upcoming boom.


Zoreck's continued threats do little more than move things towards their inevitable conclusion... an arrow whistling from the farthest of the rooftops and thudding into the floor at Zoreck's feet, "We warned you off-worlders!!! Gave you every opportunity to do this the peaceful way..."

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 9 ⇒ (8) + 9 = 17
Zoreck, Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Rikkan, Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Drancis, Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Border Guards, Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Initiative Order
Palomia / Relas, Ravboom, Zoreck, Drancis then
Border Guards then
Rikkan

Palomia / Relas, Ravboom, Zoreck and Drancis may act now


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Need to know if Rav's mythic range is working or not? Never got a firm response on whether he and Palo had acclimated since they'd been here since they left GarSilt or not.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

How high are the walls?


Inactive

Realizing that they were going to need some sort of distraction for the others to have a chance of closing the distance without getting shot to pieces, Palo reaches out and pats Relas. The eidolon's skin grows tough, like the bark of an old, gnarled tree.

"Time to spread those wings, Relas!" she grins before doing her best to duck behind the nearest wall.
_______

Palo casts Barkskin on Relas and then moves to the square below Drancis; someone please move me!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Right! Here I gooo!" Relas cries as he flaps his wings and takes off, trying to gain some altitude before heading towards the nearest of the sentinels.
_______

Relas has a 40 ft. fly speed with good maneuverability; he'd like to gain some height and then start buzzing some of these guys to try and claw them...or at least give them a good spook!


Ravboom wrote:
Need to know if Rav's mythic range is working or not? Never got a firm response on whether he and Palo had acclimated since they'd been here since they left GarSilt or not.

I replied on that a little earlier...

Zoreck the Unclean wrote:
How high are the walls?

Each of the towers is fifteen feet high and the walls around the rooftop of each tower is around four feet high - enough to provide cover for the half-orcs atop the towers. As to the wall bisecting the bridge - it's around five feet in height...

Waiting on actions from Drancis, Zoreck and Ravboom.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis knows he will need to get closer in order to bring his powers to bear so he elects to wait until the opportunity presents itself.

Delay.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Re: Rav's question: The Mythic path ability Limitless Range does not require spending a use of Mythic Power: you just have greatly extended range on all ranged attacks. It was unclear from your description if Mythic abilities that do not require a use of Mythic Power were affected.

Seeing the talking cat take off (and hopefully drawing some fire), Zoreck shouts, "For Kurgess!!" and runs into the fortress, taking some cover from the wall behind him. While running, he takes a pot-shot at the guard in the tower to the north of his position.

Raging, Powerful Stance, Crack Shot, Point-Blank Shot
Pistol (ranged touch): 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
Damage: 1d8 + 1 + 2 + 2 + 3 + 1 ⇒ (2) + 1 + 2 + 2 + 3 + 1 = 11

Resource Tracking:
Uses remaining:
Rage: 13/14
Grit: 3/3
Mythic Power: 5/5 Not available

Bullets: 15
Powder: 15
Alchemical cartridges: 17


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

What Zoreck said, still unclear if it's only abilities that require expenditure, or if it's all mythic abilities. The reason I ask is, since we always were here, then if that's the case, that nothign works no matter what, then Palo & Rav don't know they have mythic abilities.


Inactive

Rav...actually has a really good point, since in this timeline Rav and Palo ended up here from Garsilt instead of the planet where Zel-Argose is, if I understand correctly. I'm happy to roll with however you'd like to rule this, Zed :)


Zoreck the Unclean wrote:
Re: Rav's question: The Mythic path ability Limitless Range does not require spending a use of Mythic Power: you just have greatly extended range on all ranged attacks. It was unclear from your description if Mythic abilities that do not require a use of Mythic Power were affected.

Okay cool, I understand now... clarification: While the features of their Morphic Nature feat and hard to kill ability remain intact, players can no longer create a mythic surge or activate any mythic path abilities dependent on uses of mythic power.

Paloma / Relas and Ravboom - that's a good point about not having made the Garsilt to Argosa gate journey... but the transition through any gate is what makes the characters mythic so they both have their mythic tier... they just haven't experienced the full effect yet!!!

The crack of igniting gunpowder echoes around the bridge structure as Zoreck, firing as he runs, catches one of the guard with his shot...

GM Only:
Rooftop boy 1 = 19/30

Waiting on actions from Ravboom


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis breaks right after Zoreck moving in the gunslingers steps, and stopping just behind him. As he crouches low he sends his mind out fastening around the aetheric bubble surrounding the half-orc's weapon...

Move to position on map.
Standard: Use Telekinetic Maneuver to Disarm Guard 1. Combat Maneuver (Disarm): 1d20 + 8 ⇒ (1) + 8 = 9 Hopefully the Guard drops the longbow to the ground.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

So, to clarify, since it's still muddy, if a Mythic Ability does not require a use of mythic power, it works?


Ravboom wrote:
So, to clarify, since it's still muddy, if a Mythic Ability does not require a use of mythic power, it works?

That is correct - Mythic Abilities that do not require Mythic Power to be spent will still work... apologies.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Then Rav's limitless range mythic ability works fine, it does not require any mythic power to be spent to activate it. That means that everything he's done in character, such as hitting something with his rifle 400 ft away, and throwing a knife dead center 80 ft away, both worked perfectly

Rav brings the rifle into view, and aims at the farthest archer. "Told you talk to Palo, stupid..."

RTA: 1d20 + 13 ⇒ (14) + 13 = 27

Damage: 1d10 + 7 ⇒ (1) + 7 = 8


GM Only:
Rooftop boy 1 = 19/30, Rooftop boy 4 = 22/30

As the threats turn to actual violence, the half-orcs duck behind their walls... where, unseen by all but the ascending Relas, they cast verbal incantations over their bows...

Spellcraft DC16:
The guards are casting Gravity Bow upon their weapons...

Everyone may act now... note that, ducked behind their walls, the half-orcs have total cover from anyone at ground level....


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav moves back 40 ft, and then readies an attack to shoot the same orc when he pops up.

Readied RTA: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d10 + 7 ⇒ (6) + 7 = 13


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Invisible Rikkan pulls and drinks his extract of Cat’s Grace, increasing his odds of hitting with his bombs for the rest of the fight.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis presses against the wall trying to see the best angle to reach the hidden archer.

Not sure this will work...but no way to get to them otherwise...

Move: Gather Power (1 Burn), use Metakinesis to Empower Blast.
Attack Guard 1: Telekinetic Blast, Empowered: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13;
Bludgeoning damage: 3d6 + 6 + 4 ⇒ (6, 6, 1) + 6 + 4 = 23*1.5 = 34 points total. Treated as magic for the purpose of bypassing DR.
He will use his Ricochet ability to aim his aetheric bubble over the wall. Miss chance 1-50%: 1d100 ⇒ 25 miss.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Having ascended to a reasonable height, Relas zooms forward over the bridge in the hopes of closing the distance with the archers. Looking down, he can see them all hunker down and do...something.

"Hey! They're using magic!" Relas calls down.
_______

Relas uses a double-move to fly to his current position on the map!


Inactive

"Great..." Palo sighs as she too hurries forward behind her companions. Having no desire to be turned into a pincushion, she stops and weaves a protective spell over herself, causing her outline to blur and shimmer as though she were a desert mirage.
_______

Palo moves to her current position and casts Blur on herself!


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck runs through the courtyard, and ducks around the tower to the left, taking cover from the guard on the opposite tower. He pauses to drop an alchemical cartridge into his pistol, then smiles as he sees a door before him.

Double-move, still raging.

Question for the GM:
Is is possible to spend a Hero Point to use a class ability that I don't yet have? Specifically, I'd like to be able to use the Blast Lock deed on the [presumably locked] door next round, but I don't get that Deed until Gunslinger 3, and I'm still a Gunslinger 1.

Resource Tracking:
Uses remaining:
Rage: 12/14
Grit: 3/3
Mythic Power: 5/5 Not available
Bullets: 15
Powder: 15
Alchemical cartridges: 17


Zoreck the Unclean wrote:

Is is possible to spend a Hero Point to use a class ability that I don't yet have? Specifically, I'd like to be able to use the Blast Lock deed on the [presumably locked] door next round, but I don't get that Deed until Gunslinger 3, and I'm still a Gunslinger 1.

Sure thing!!! Sounds cool and cinematic!!! Yay for Hero Points!!!

Ravboom's expertly taken shot catches one of the half-orcs as it stands... yet it is nowhere near enough to stop the shower of arrows that is suddenly pouring down from the towers...

Rooftop Boy 1, Longbow vs Relas (Gravity Bow / Rapid Shot): 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18, missing
Rooftop Boy 1, Longbow vs Relas (Gravity Bow / Rapid Shot): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22, missing

Rooftop Boy 2, Longbow vs Locke (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12, missing
Rooftop Boy 2, Longbow vs Locke (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (20) + 9 - 2 + 2 = 29, Critical Threat
Confirming Critical: 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 11, Critical NOT confirmed: 2d6 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8 damage

Rooftop Boy 3, Longbow vs Drancis (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12, missing
Rooftop Boy 3, Longbow vs Drancis (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24, hitting for 2d6 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

Rooftop Boy 4, Longbow vs Zoreck (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (8) + 9 - 2 + 2 = 17, missing
Rooftop Boy 4, Longbow vs Zoreck (Gravity Bow / Rapid Shot / Favored Enemy): 1d20 + 9 - 2 + 2 ⇒ (1) + 9 - 2 + 2 = 10, missing

Everyone may act now


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

GM Zed: Drancis has 6 temporary HP from his Force Ward ability, so he only takes 4 points of damage.

Drancis grits his teeth against the pain as he moves up closer to the northern tower, reaching out his mind to pull the bow from the orc's hands...

Move to position on map.
Standard: Use Telekinetic Maneuver to Disarm Guard 1.
Combat Maneuver (Disarm): 1d20 + 8 ⇒ (17) + 8 = 25
Hopefully the Guard drops the longbow to the ground. PS If the guard has Total Cover then Drancis will instead Ready this action.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Invisible Rikkan moves to the base of the closest tower and throws a bomb at the Archer on the top.

RTA with PBS, Precise Shot and Cat’s Grace 1d20 + 12 ⇒ (2) + 12 = 14

Fire damage 3d6 + 5 ⇒ (3, 3, 4) + 5 = 15


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav grins. "You pick wrong people mess with, dumb dumbs."

RTA: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d10 + 7 ⇒ (9) + 7 = 16


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Oh no you don't! Eat claw!" Relas cries as he dives downward at the closest archer...

Fly: 1d20 + 11 ⇒ (6) + 11 = 17

...and attempts to swipe at him with a meaty paw!

Attack vs. Archer (Claw): 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
_______

Btw, this is my first time really *doing* anything with the power of flight on a character so if I'm getting something totally wrong please let me know!


Inactive

Quietly happy to not be the focus of the archers' fire this time around, Palo hustles up behind Rikkan and tries to take a shot at the one on the northern tower with her crossbow...

Attack vs. Archer (Light Crossbow): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 ⇒ 1


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Do note that on the rare occasions when Palo hits, she does min damage. Just for the record. :P

Rav grins. "Palo hit target... sort of..." He says as the bolt blows through the archer's cloak and makes a small cut on his side.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck tries the door, but finds it locked. He points Betsy at the lock and pulls the trigger.

**BANG!!**

Spending 1 Hero Point to use a L3 Gunslinger Deed: Blast Lock. Also Raging, Accurate Stance, Point-Blank Shot.

Shooting the lock: 1d20 + 10 + 2 + 2 + 1 ⇒ (18) + 10 + 2 + 2 + 1 = 33

I'm guessing that's a hit!

The shot obliterates the lock mechanism, and Zoreck pushes open the door. He then rushes into the tower, climbing up to the roof while dropping another alchemical cartridge into his gun and drawing his shortsword.

Resource Tracking:
Rage: 11/14
Grit: 3/3
Mythic Power: 5/5 Not available
Bullets: 15
Powder: 15
Alchemical cartridges: 16


In the end, the flurry of arrows sent down by the guards is barely enough to slow the group as they make short work of this paltry defence of the Barony's border... the farthest away of the half-orcs falls to Ravboom's shot whilst between them, the rest of the travellers injure, disarm and set fire to the remaining trio.

GM Only:
[ooc]Rooftop boy 1 = 19/30 and Disarmed, Rooftop Boy 2 = 15/30, Rooftop Boy 3 = 24/30, Rooftop boy 4 = dead[ooc]

...and, as Zoreck rushes up to the top of the tower, he is in time to accept the guards' surrender. Spitting blood, the half-orc that had demanded the outrageous toll in the first place promises free passafge, "Okay... you folks don't need to pay no toll. Just go through and be on your way..."

Perception DC15:
A pigeon takes flight from the tower that Zoreck bursts into... gaining altitude quickly, it suddenly dives to accelerate away to west...


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Drancis quickly spots the pigeon that took off and waists no time sending a bubble of aetheric energy at it. "Kill that pigeon," he cries out, "It is a messenger pigeon!"

Telekinetic Blast: 1d20 + 7 ⇒ (17) + 7 = 24; damage: 3d6 + 6 ⇒ (6, 4, 5) + 6 = 21 Keep in mind his range is only 30'.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Perception: 1d20 + 21 ⇒ (2) + 21 = 23

Seeing a pigeon take off, Rav grins. "Dinner!" Min perception is 22, do I need to roll to check for 1's?

RTA: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d10 + 7 ⇒ (9) + 7 = 16


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Perception 1d20 + 11 ⇒ (20) + 11 = 31


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

As the pigeon takes off, Rikkan throws a bomb at it.

It might be out of range. If so, Rikkan will save his bomb.

RTA with PBS, Precise Shot and Cat’s Grace 1d20 + 12 ⇒ (15) + 12 = 27

Fire damage 3d6 + 5 ⇒ (4, 1, 4) + 5 = 14


Inactive

"Yeah no, I'm not even going to try and hit that," Palo scowls as the pigeon soars into the air, hoping that perhaps one of her companions can knock it out of the sky.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Oh! Maybe I can catch it!" Relas calls out as he tries to wheel about and give chase, should his companion's bullets, arrows, and bombs prove ineffective.

Fly: 1d20 + 11 ⇒ (9) + 11 = 20


Relas picks up speed as he dives down after the pigeon, but when he is about ten feet away from the fleeing bird it explodes in a cloud of blood and feathers... watching his despatched message plummets into the waters below the bridge, the half-orc shrugs, "Fine... whatever, go ahead... welcome to Merebec - where you headed off-worlders?"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Im not sure that’s the question you should be asking us. It should be more along the line of ‘how can I help you so that you will keep me alive,’” Rikkan growls at the remaining enemy.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"As we have explained earlier," Drancis explains in an even tone, "we are just passing through."

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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Sorry for disappearing again, folks. Life took an unexpected turn. Barring more unforeseen high weirdness, I should be back to more-or-less daily posts for the foreseeable future.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zed: Minor change for Zoreck that really doesn't affect all that much...

The more I think about him, the more I've decided that he is fundamentally good-hearted (if not exactly nice). I've changed his alignment to Chaotic Good, and his patron deity from Gorum to Kurgess. I think both are a better fit for how the character is developing in my head.


1 person marked this as a favorite.

Folks, congratulations - once... or is it 'if' :) you get past this encounter with the maddened clergy... and assuming you rest up... you may level up to Level 2.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Woot! Be safe everyone!


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

Did either of the Acolytes provoke an AoO from going past me to get at the child?


Yep, why not :)


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)
GM Zed wrote:
Folks, congratulations - once... or is it 'if' :) you get past this encounter with the maddened clergy... and assuming you rest up... you may level up to Level 2.

Yay! (Well, assuming that we don't end this campaign early in a TPK!)

I'm planning to multiclass into gunslinger at L2.

Zed: Did we discuss the possibility of fractional base bonuses for multiclassed character advancement from Pathfinder Unchained? (If not, I would vote in favor...)

And on another note: My wife and I are heading out on some serious traveling for the holidays, flying out Tuesday. My posting rate will be rather sporadic until after the New Year.


Zoreck the Unclean wrote:
GM Zed wrote:
Folks, congratulations - once... or is it 'if' :) you get past this encounter with the maddened clergy... and assuming you rest up... you may level up to Level 2.

Yay! (Well, assuming that we don't end this campaign early in a TPK!)

I'm planning to multiclass into gunslinger at L2.

Zed: Did we discuss the possibility of fractional base bonuses for multiclassed character advancement from Pathfinder Unchained? (If not, I would vote in favor...)

And on another note: My wife and I are heading out on some serious traveling for the holidays, flying out Tuesday. My posting rate will be rather sporadic until after the New Year.

No problem with you going with the Pathfinder Unchained rules...

Also, 1 Hero Point for two rounds of Rage seems an entirely sensible trade...


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

I'm not sure we have the resources to win this fight. We may need to consider a strategic withdrawal depending on how the next two rounds go.


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

The two that chased after the child went down, right? We do have the numerical advantage at the moment, but I do agree. Let's see how it goes a little longer and then I'm cool with making a run for it, especially if the kid is with us.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

I bought we were down to one opponent. Did I read that incorrectly? If so, that might change Rikkan's action this round.


Definitely only one opponent left - Hagrim Foss, the priest who is attacking Zoreck...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Ah, yeah Rikkan will help flank for the next couple rounds and hopefully the meleers will finish him off.


…and, as our first little steps into intergalactic adventure continue, I shall wish everyone a happy Christmas…


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

You too, GM, and everyone else!


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

Same! Everybody have a great holiday. I'm still bogged down as heck, so thanks for being patient with me, gang!


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

+1 BAB
+3 STR
+2 Flanking
+2 Aid Another
+1 Mwk
-4 non-proficiency
_________

+5 total

I was holding my breath if my dramatic moment would work out; can't say it did.

;_;


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Illonna has spent quite a bit of time bleeding. Hopefully this phenomenon lessens as we get further into the adventure!


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

We've had like, what, seven encounters today? I'm not exactly build for front-line combat so it shouldn't be much of a surprise. I'm just lucky nothing has stuck around long enough to CDG me.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Let's get to the alchemists, rest, and level!


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

We also need to check in on the two in the tavern and the others in the farmhouse. I say we push to make it back to the farmhouse for the bight.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Should we officially level up now, DM?


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

I think I am levelled!


Because I have quite a few games on the go - it would be a great help if you could each post a synopsis of what has changed in each of your characters as you level... Especially if there is any retraining going on...

Thanks,
GM Zed


1 person marked this as a favorite.

Also, Happy New Year... May 2016 be prosperous and healthy for all of you and your loved ones... and... Let's get this adventure intergalactic!!!


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Happy New Year! I'm excited to get off golarion soon!

+1 BAB, Ref and Will
+6 HP from CON and d8 hit die
Abilities gained: Well-versed and Versatile Performance (Oratory)
Learned: Read Magic and Silent Image
+1 skill points too: Linguisitics, Knowledge (Arcana), Knowledge (History), Knowledge (Planes), Perception, Perform Oratory and Dance, Spellcraft, UMD
+3 Bardic Performance Rounds from favored class and leveling up.

I think that's everything.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

+1 BAB, + 1 Ref and + 1 Fort
8 HP (5 for dice, 2 for Con and 1 for FC)
Skills: Craft Alchemy, Heal, UMD, Know. Nature, Spellcraft, Perception, Disable Device
Discovery: Cognatogen
New Forumlae known: Targeted Bomb Admixture, Endure Elements
Bonus Formulae: SNA I
Poison Resistance +2


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

+1 BAB, +3 FORT, +2 REF, +3 WILL
+8 HP
Skills: +1 to everything listed
+Lay on Hands
+Divine Grace


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

Sorry for my absence (again). Good news is, I've put in my two weeks at Job #2 and I'll have a lot more free time starting soon!

Anyhoo, here are the changes for Astraea, lvl. 2...

+1 BAB, +1 to Will Save
1 new 0-level spell (stabilize), I can cast 1st-level spells one extra time per day, gained a bonus mystery spell (fairie fire, thanks to Stargazer archetype)
5 skill points / 2 Background Skills - I put my skill points into diplomacy, perception, sense motive, spellcraft, and stealth.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

+1 BAB
+1 Fort
+1 Reflex
+5 HP
+6 Skills: Acrobatics, Bluff, Heal, Perception, Stealth, Survival
Class Abilities:
Elemental defense (Force Ward);
Utility wild talent (Telekinetic Haul).


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

I want to keep the dagger and return it to a proper member of the Abadarian faith.

Also, can I replenish the uses from my healing kit with any of the supplies in the apothecaries?


1 person marked this as a favorite.

...no worries replenishing Illonna's Healer's Kit - makes sense...

Also, everyone received 1 Hero Point upon levelling - hooray!!!


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Sorry for disappearing for a week and a half! My holiday travels took me to places with limited Internet access. Since I've returned home, I've been rather busy returning to normal life.

I'll get Zoreck leveled up shortly.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Okay, Zoreck is leveled up!

Added one level of Gunslinger, so his abilities are now quite a bit different!

Hp are up to 22.
Saves are now Fort +5, Ref +5, Will +1 (Using Fractional Base Bonuses)
Skills are all up by a bit, including Perception (+6)

His pistol no longer is Broken, at least for him.

He now has 1 Grit, and three Deeds: Deadeye, Gunslinger's Dodge, and Quick Clear.

He also now has the Gunsmithing feat, and can make his own gunpowder and bullets for 10% normal cost as long as he has the raw materials and a gunsmith's kit. The feat allows crafting and repairing firearms and ammunition without having to make a Craft check.


Okay... Everyone's levelled and, with the map plus Silam's description, you have a pretty good idea where the source of the madness at Holver's Ferry is...

What are you folks up to? Swinging past Rexel's once more? Heading towards the Manor? Something Else? What do you plan on doing with the folks that you've been 'collecting'?


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

I believe the plan is to stop by Rexel's place so Zoreck can gather ammo for his gun. Then on to the Manor.

We should move all the folks to one location. My recommendation is the Harpy. Perhaps Silas can help us escort the others here as I think we are running out of time here...


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Agreed: I'd like to drop by Rexel's for a little while so Zoreck can mix up a batch of gunpowder. (He can do this now with his Gunsmith ability.)

After that, I think we should head for the Manor to end this Vuelib thing.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

I agree with Drancis and Zoreck. Get the whole group together, leave them somewhere safe, let Zoreck make some powder, and then we go find almighty Vuelib.


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

I can agree with this plan.


Cool, sort out anything you need to in the Gameplay thread and I'll make a GM post (probably tomorrow - it's been a long day!!!) that moves you on to the Manor...


Happy tidings... The corpulent beast that is the Blight was born upon this day, the 12th of January... All that awaits to be seen now is how far into our world this diseased beast may come...

Or... Richard Pett's Kickstarter for 'The Blight' funded today - there are five more days for the campaign to reach various stretch goals. Mr Pett is the warped mind behind many Pathfinder products... This may yet be his most insidious...

Link here... 5 more days... Back it if you dare!!!


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Already backed :D


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Do you plan on running a Lost Lands/the Blight game Zed?


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

I backed "The Blight" too!


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Zed, I beg you to run the Blight for us. I'd kick in extra and get you one of the add on modules if you'd be willing to run us through Pett's mad realm.

Edit: or same offer to any of you itching to run this sucker, if Zed wants to play. I'll get you an add on module if you run for us.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Don't tempt me Rikkan...


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Au contraire, keep up the good work Rikkan ;)


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

I'd be down for another game. Anyone want to give me a summary?


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

Same! Sounds right up my alley.


Well, I’m already in for all of the modules – and, absolutely, I will run something here on the boards!!! It’s a monster undertaking though – the planned book is enormous (900 pages or so – half Campaign Setting and half AP) so I will have to spend a little bit of time immersing myself in the book before deciding exactly what to run… assuming it doesn’t drive me to insanity!!!

Rikkan, if you want to help out one of the other folks here – and if they’re willing to commit to running a module that you’d pay for, then I’d be super-pleased to see more funds going towards the Campaign… we’re nearly at the second stretch goal (campaign maps) – and after that the first additional module is only an additional 2k away….

Astraea and Illonna – for your delectation…

The Blight - Richard Pett's Crooked City

"...You've just entered the wrong side of town..."

What exactly is The Blight, you ask? The Blight is a lot of different things to a lot of people. At its most basic level, it is the next portion of the Lost Lands campaign setting to be revealed by Frog God Games, a darkly medieval, urban horror setting that crouches on the western coast of Akados far from the other lands revealed in the Lost Lands so far--an ugly, misshapen twin who glares across the continent at its sibling on the opposite side with envy and hatred in its eyes...and not a little bit of madness.

The Blight is a mega-campaign book and adventure path along the lines of Frog God Games releases like Sword of Air, The Slumbering Tsar Saga, The Northlands Saga Complete, and Cults of the Sundered Kingdoms. And like those books it includes both a vast compendium of gazetteer information about the area it covers as well as adventure, adventure, adventure!! Clocking in at over 550,000 words, The Blight is also the single-largest print product ever produced by Frog God Games...surpassing even the might of the The Slumbering Tsar Saga in its magnitude. Though it has not been through layout yet, so that a page count is an estimate at best, we anticipate that this book will be at or around 900 pages in length.

The Blight is two books in one with the first half devoted to a campaign guide with a complete history, timeline, and overview of the city as well as new classes, players options, and races, along with a detailed gazetteer of each of the city's 13 districts. The last half comprises the adventure path, Levee, a campaign set within the rotten and degenerate urban confines of the city, where the PCs must scratch and claw their way to survival starting at 1st level and continuing through 9 adventures -- each one highlighting a different city district -- all the way to 10th level and above. The book also includes a player-friendly, full-colour poster map of the city to enhance everyone's enjoyment of the place.

****

And, if you want to get a better taste of it’s flavour, I heartily recommend that you take a look at the A-Z of Castorhage presented within the Kickstarter Campaign Updates – Linked Here.

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