
| Rikkan Anardi | 
 
	
 
                
                
              
            
            How cool is it that the author/developer of the AP is so awesomely willing to answer questions and give guidance?

| Drancis Mordaron | 
 
	
 
                
                
              
            
            When the GM confirms 3 crits with his monsters, that kinda goes without saying! If I may make a suggestion, I would recommend Illonna use a Hero Point to negate the Crit against her.
EDIT: The fact we have been rolling like excrement is not helping matters either.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            It seems that Hero Points rarely work out for me!
I'm not complaining, but these fights seem REALLY BRUTAL for second-level characters.
I mean, we're only in our second fight, and I've already run out of rage, run out of Hero Points, almost run out of hp, and I'm Strength-damaged!
If another of these void zombies shows up, we'll be teetering on the brink of a TPK!

| Drancis Mordaron | 
 
	
 
                
                
              
            
            I have to agree here. Our situation is not looking very good right now. Normally I would recommend we find a place to hole up but I don't think that will be an option here since we are in some sort of ship (?).
My advice is to try finding the medbay (if there is one, he he).
PS. Also even with what should be easy fights (on paper anyway) if the GM rolls hot and the players roll cold, ANY combat could turn into a TPK real quick.

| Rikkan Anardi | 
 
	
 
                
                
              
            
            I should have just bit the bullet and threw another bomb, but I was thinking with just one left I could conserve resources. That was my fault.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            I know I'm fishing here, but...
Does charging into combat with 3 hp remaining to save a friend count as a heroic deed that would grant a new Hero Point?

| GM Zed | 
 
	
 
                
                
              
            
            I know I'm fishing here, but...
Does charging into combat with 3 hp remaining to save a friend count as a heroic deed that would grant a new Hero Point?
Hmmmm, not giving one here but... Don't worry, you'll have an opportunity to gain another Hero Point shortly... cue Evil GM Cackling...

| Rikkan Anardi | 
 
	
 
                
                
              
            
            Ok, I think we need to try and find a place to hole up in and rest for eighth hours. Would the room with the containers we were held in be the best place to stay away from prying eyes?

| Drancis Mordaron | 
 
	
 
                
                
              
            
            I am OK with finding a place to hide for awhile, just not sure I want to risk dealing with those Bahgras again. Plus we need to get Illonna awake first.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            I'm not saying this to detract from the GM or the adventure, but the unceasing string of terrible dice rolls in this campaign is really getting discouraging.
IRL, I've started playing the RPG Dungeon World, where dice are rolled not to indicate success or failure, but degrees of success and/or complications to those successes... unless the player chooses to fail. (Failure is how you gain experience points.) It's been rather enlightening playing a game where the dice determine narrative direction rather than success or failure.
I'm starting to ponder how to run a Dungeon World game on the boards.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            The more I think about it, the more interested I am in attempting a short Dungeon World adventure, set in Golarion.
I am considering using the module Murder's Mark as inspiration for the storyline.
Would anyone be interested in trying out a Dungeon World adventure as a PbP? I'm honestly not sure how well this would translate to the format, and I'm relatively new to the Dungeon World rules: I've been playing in a DW campaign for about two months, and I have not yet attempted to GM the system.

| Locke Lestrange | 
 
	
 
                
                
              
            
            I haven't played it either, but I am usually interested in trying out new systems. Can you tell us a bit about your experiences with it?

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            Dungeon World is a rules-light system with a focus on collective storytelling and narrative. When doing something dangerous or where degree of success matters, the core mechanic is to roll 2d6 (plus modifiers). A 6 or less is a failure or a limited success with big complication; a 7-9 is a success with a complication or trade-off; a 10+ is total success or a success plus a bonus with a complication.
The point of the system is to keep the story moving forward. Most dice rolls end up with the player making a choice of options given by the GM, and those decisions lead to new decision-points, driving the story onward.
If your interested in further reading...

| GM Zed | 
 
	
 
                
                
              
            
            So folks, I was just reading through the recruitment we originally did... and realised I promised you a Campaign Trait specific to Legendary Planet when we completed the 'Assimilation Strain'...
Would you like that now or when we next level? Thoughts?
...there's a sizeable choice which I will post once I get a consensus about what to do...

| GM Zed | 
 
	
 
                
                
              
            
            Waiting until we level makes the most sense to me. Are we close to doing so?
There's a little way to go before you level... What I may do is post the traits (an edited version of the full list as I'm not making all of them available to you) and you can read them in advance of levelling... and then, if you want to pop them into your character's profile before we officially level, you can... if you would rather do that at levelling time, that's cool as well...
...don't forget there is a strong possibility of mythic at L3 - although certain aspects of mythic (specifically the feat) will be pre-chosen for you....

| Locke Lestrange | 
 
	
 
                
                
              
            
            Yup! All sounds good to me. Are you still okay with me changing Locke around to make him more of a front liner at level 3?

| GM Zed | 
 
	
 
                
                
              
            
            Legendary Planet - Campaign Traits.
Experiment #14073: Long ago, alien bioengineers abducted you and kept you around for routine experimentation, lacing the alien script for the number 14073 into the flesh of your shoulder. Most of your captivity has been a blur to you, with long periods of nightmares interspersed with brief moments of lucidity. The experiments you endured were designed to enhance the agility of your race, possibly in ways to enhance any thralls they intended to craft from your species. However, the experiments did not go entirely as planned. While you now possess more agility than most others of your race, it lasts only for a limited duration. A few times per day, equal to 1 + your Constitution bonus (minimum 2), you can increase your move speed for 1 round by 5 feet. This is a free action.
Far-flung Gladiator: You’ve always been a bit quicker than others at learning new things, especially weapons, regardless of how strange they may be. Whether you were an actual gladiator, you studied the unusual weaponry of ancient cultures, or just an extremely martial talent, the end effect is that the use of strange weaponry come more easily for you. The non-proficiency penalty for using an exotic weapon is only –2 for you.
Patron of the Stars: You come from a culture which revered the stars as holy entities, learning how to meditate upon them and later bless others with the stars’ benefaction. By meditating for 30 minutes under a clear nighttime sky, you may make a Wisdom check against DC 13. If successful, you can add a +1 trait bonus to any single d20 roll in the next 24 hours, but only before the roll is made. Applying this bonus is an immediate action, and you cannot apply it more than once per day, regardless of how many times you meditate under the stars.
Principle of the Stars: You come from a culture which saw thestarsandstarlightasrevealingtheflawsinothers,andyou learned how to call upon them to jinx those who wrong you. By meditating for 30 minutes under a clear nighttime sky, you may make a Wisdom check against DC 13. If successful, you can apply a –1 penalty to any single d20 roll which occurs within 30 feet of you during the next 24 hours, but only before the roll is made. Applying this penalty is an immediate action, and you cannot apply it more than once per day, regardless of how many times you meditate under the stars.
Resilient Peculiarity: Throughout the multiverse various traditions exist for harnessing energy for a wielder’s purpose, whether as arcane magic, divine magic, innate magic (such as spell-like abilities), psionic magic, technology, or other similar effects. Whether born under auspicious stars, experimented upon as a child, or caught in an influx of energy which left you permanently altered, your mind has become particularly resilient to one of these methods. Pick one of the above traditions. Against effects of that type, you receive a +2 trait bonus on Will saving throws.
Ruin Delver: Your home planet held a number of ruins from an ancient, long lost civilization dotting its landscape. At some point, you explored them and, during one such foray, you found a small trinket with curious properties, keeping it with you ever since. You gain a +2 trait bonus on Appraise checks. In addition, you gain a small bauble of your choice worth 100 gp. If sold, the trait bonus on Appraise checks is reduced to +1. Examples of such objects include:
- A fist-sized, solid black sphere which can hover up to 6 feet off the ground, but cannot otherwise move. The sphere has a button flush with the curvature that when pressed reveals a small indentation which can hold a tiny object weighing 1 lb. or less.
 
- A small, clear pyramid that houses a smaller black spindle which always points towards a specific, unchangeable star.
 
- A cracked mirror which can capture the reflection of the last creature to look at it, holding such an image for up to 8 hours.
Seeker of the Stars: You’ve always been drawn to the stars – but one star in particular holds your primary interest. You always know the direction to one single, unchangeable star. When you’ve asked astronomers about it, none have any information on it, and it seems that as far as anyone else can tell, it doesn’t actually exist. Some astronomers have heard the same question from others, and they suspect anyone asking about it are asking about the same one, if it exists. By spending 10 minutes in meditation, you can mentally visualize a star chart for your location, regardless of where you are and the time of day. The star you’re drawn to always appears in this visualization, even if it wouldn’t appear in your current location. In addition, once per day you may cast know direction as a spell-like ability (CL 1st).
Smuggler: You made a name for yourself as a smuggler on your home planet. Whether transporting alcohol, psionically-charged crystals, weapons, or more insidious things, you excelled at hiding objects from those searching for contraband. As such, you’ve learned a number of tricks related to body positioning, loose clothing, and misdirection which aid you in hiding these goods. Sleight of Hand is a class skill for you. In addition, at the beginning of each day, you can select one small object in your possession. You gain a +5 trait bonus on Sleight of Hand checks to hide that object until you choose another object to hide instead.
Stranger In A Strange Land: Unlike many, you are already aware of the larger multiverse and the politics which abound within it. You’ve intentionally traveled to other worlds, and gained exposure to a variety of alien cultures. As a result, Knowledge (local) is always a class skill for you, and you receive a +1 trait bonus on Knowledge (local) checks. In addition, you receive no penalties on Knowledge (local) checks to ascertain the rules and peculiarities of any culture you encounter. In addition, your GM may share any additional information with you about the current political situation affecting the Legendary Planet multiverse.
Xenobiologist: You’ve devoured every unusual bestiary you could acquire, and your voracious appetite for such knowledge has better informed your ability to determine facts about unfamiliar creatures, drawing parallels to other beasts you already know. As such, you gain a +1 trait bonus on all Knowledge skill checks to identify creatures and their abilities. In addition, the base DC to identify creatures from a planet other than your own is treated as if you were from the location or planet spawned it. For example, if an auroch is normally a very rare creature on your home planet, but common on an alien planet, the Knowledge skill’s DC to identify the auroch would be 10 + its CR.
Xenopidgin: While many people dabble in a wide range of hobbies, you’ve explored a wide range of languages and dialects. When exposed to a new language, you may make a Linguistics check against a DC of 15. If successful, you gain a very rough understanding of the nuances of such conversation. This understanding only amounts to an informed hunch, but is usually enough to give the same level of understanding as a human toddler would be capable.

| Rikkan Anardi | 
 
	
 
                
                
              
            
            I think Rikkan is perfect for the Xenobiologist trait. It seems written for him with his particular archetype. I have no doubt that's the one I will be selecting.

| Locke Lestrange | 
 
	
 
                
                
              
            
            For Locke I would consider Xenopidgin. Would we be allowed a bit of leeway in adding to our backstories to make traits fit though? I absolutely love the idea of Stranger In A Strange Land.

| GM Zed | 
 
	
 
                
                
              
            
            For Locke I would consider Xenopidgin. Would we be allowed a bit of leeway in adding to our backstories to make traits fit though? I absolutely love the idea of Stranger In A Strange Land.
Ahhh, that was the other one that I meant to excise... Sorry!!! In the unfortunate event of anyone's demise though....

| Locke Lestrange | 
 
	
 
                
                
              
            
            No problem. I already know what kind of character I'd like to make if Locke ever dies, but let's hope it doesn't come to that! Likely Xenopidgin for Locke then.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            Just a heads-up for the upcoming weekend...
I will be going out of town on a long weekend this week. I'm flying out Thursday afternoon, and will be returning Monday afternoon. I'm guessing that I won't be posting much (if anything) while I'm away.

| Drancis Mordaron | 
 
	
 
                
                
              
            
            Drancis has a potion of Lesser Restoration, but he is saving it to counteract any Burn he might incur during the adventuring day.
Don't we still have one of those syringes for Ability damage?

| Rikkan Anardi | 
 
	
 
                
                
              
            
            I like the rule of two for pbp games. If two people are in agreement with a course of action, then the DMpushes ahead with it.

| Astraea Guillory | 
 
	
 
                
                
              
            
            That works for me as well. I'm still figuring Astraea out (and hopefully that's coming across as her being nervous and indecisive) and not quite sure what to do in a lot of situations just yet. I don't mind being shuffled along if we're stalling.

| Zoreck the Unclean | 
 
	
 
                
                
              
            
            I'm home, but my back-up at work called in sick while I was away. I have a five-day backlog to clear, so I'm working 10-hour days until I'm caught up. I hope to resume posting tonight.
 
	
 
     
     
     
	
 