Pontia Runario

Shieldmaiden Illonna's page

356 posts. Alias of Johnnycat93.


Race

Android

Classes/Levels

Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

Gender

Female

About Shieldmaiden Illonna

Illonna Fidchell
XP 0
Female Android Divine Defender Hospitaler 3
LG Medium humanoid (human, construct)
Init +2; Senses low-light vision, darkvision 60 ft; Perception +4
Aura good
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DEFENSE
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AC 17, touch 9, flat-footed 17 (-1 DEX, +8 armor)
hp 33 (3d10+11)
Fort +8, Ref +3, Will +5 (+4 vs mind-affecting, paralysis, poison, stun)
Immune fatigue, exhaustion, disease, sleep, fear, emotion-based effects
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OFFENSE
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Speed 20 ft.
Melee longsword +6 (1d8+3/19-20)
Special Attacks smite evil (1/day), nanite surge (1/day), lay on hands 1d6 (3/day), channel energy 1d6 (5/day), mythic power (5/day)

Spell-Like Abilities (CL 1st)
3/day-light
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STATISTICS
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Str 16, Dex 9, Con 14, Int 12, Wis 9, Cha 14
Base Atk +3; CMB +6; CMD 15
Traits Marked by Unknown Forces (Ragathiel), Burned, Chosen Child
Feats Noble Scion (War), Power Attack, Morphic Nature
Skills Diplomacy +8, Heal +5, Knowledge (Religion) +7, Knowledge (Nobility) +9, Perception +4, Profession (Healer) +5
Languages Common, Celestial
SQ Alert, Emotionless, Exceptional Senses, Constructed, Nanite Surge, Aura of Good, Detect Evil, Smite Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Shared Defense, Channel Energy, Hard to Kill, Mythic Power, Surge +1d6, Absorb Blow, Armored Might
Combat Gear 7 gp; Saintéglaie, Longsword, Masterwork Breastplate, Armored Kilt, Paladin's Kit, Soldier's Uniform, Healer's Kit, Masterwork Backpack, Tabard
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SPECIAL ABILITIES
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Nanite Surge
An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round

Mostly Flesh and Blood:

There is a saying, passed around by those who entertain themselves with some of life's more somber musings, "We are unfashioned creatures, but half made up". Putting aside matters of philosophy for a moment, there lives a physical embodiment of these sentiments, and that creature is Illona Fidchell. In fact, "half made up" may be an understatement of sorts.

Physically, she bares a passing resemblance to St. Innis of Varisia, bordering on uncanny. However, any similarities are marred by wounds and blemishes across her once fair skin. The remnants of what looks like sloppy stitching is evident across her torso and limbs, mirroring a myriad of faded battle wounds while beneath flesh and ore are shared in equal parts. Not to mention, her left arm is entirely missing just below the shoulder! What's worse is that her mind is afflicted in kind. She has no explanation for the oddities of her anatomy, nor her missing limb. Nor can she recall the specifics of any homeland or upbringing, though she surely should have had one. Only the present is absolute.

But such thoughts are better left to the poets and theists, for Illonna is absorbed in the virtues of knighthood, guided by a sense of duty and Ragathiel's holy word. While she carries the typical badges of her station in the way of sword and armor (whether or not she can wield them in her current state), she is predisposed to the trades of health and wellness. Opening a wound is one thing, but it takes a skilled hand to close it again, as it were.

Saintéglaie:

It is said that the conventional steel of this sword has been tempered with the ashes of a martyred saint. Those with wisdom will heed its inscription:

“Life, although it may only be an accumulation of anguish, is dear to me, and I will defend it.”

This Masterwork Consecrated Bastard Sword has the following special abilities:

  • As a standard action, the wielder may channel energy, as if using the Channel Smite feat, except the additional damage is equal to half the cleric's channel energy damage. The weapon remains with this energy until it successfully strikes a creature or 24 hours pass, whichever comes first.