There is a saying, passed around by those who entertain themselves with some of life's more somber musings, "We are unfashioned creatures, but half made up". Putting aside matters of philosophy for a moment, there lives a physical embodiment of these sentiments, and that creature is Illona Fidchell. In fact, "half made up" may be an understatement of sorts.
Physically, she bares a passing resemblance to St. Innis of Varisia, bordering on uncanny. However, any similarities are marred by wounds and blemishes across her once fair skin. The remnants of what looks like sloppy stitching is evident across her torso and limbs, mirroring a myriad of faded battle wounds while beneath flesh and ore are shared in equal parts. Not to mention, her left arm is entirely missing just below the shoulder! What's worse is that her mind is afflicted in kind. She has no explanation for the oddities of her anatomy, nor her missing limb. Nor can she recall the specifics of any homeland or upbringing, though she surely should have had one. Only the present is absolute.
But such thoughts are better left to the poets and theists, for Illonna is absorbed in the virtues of knighthood, guided by a sense of duty and Ragathiel's holy word. While she carries the typical badges of her station in the way of sword and armor (whether or not she can wield them in her current state), she is predisposed to the trades of health and wellness. Opening a wound is one thing, but it takes a skilled hand to close it again, as it were.
Saintéglaie:
It is said that the conventional steel of this sword has been tempered with the ashes of a martyred saint. Those with wisdom will heed its inscription:
“Life, although it may only be an accumulation of anguish, is dear to me, and I will defend it.”
This Masterwork Consecrated Bastard Sword has the following special abilities:
As a standard action, the wielder may channel energy, as if using the Channel Smite feat, except the additional damage is equal to half the cleric's channel energy damage. The weapon remains with this energy until it successfully strikes a creature or 24 hours pass, whichever comes first.