Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Eek, they're going up the walls!" Relas cries as he advances forward to try and swipe at the closest wretch...

Bite: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
________

I'm not sure if that center wretch is in reach or if it went up the wall or down into the pit or what, but if Relas can't move up and reach it then he'll hold his ground and go Total Defense again.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan pulls another bomb and throws it at the closest unattended climbing enemy.

RTA 1d20 + 10 ⇒ (3) + 10 = 13
Fire damage 3d6 + 5 ⇒ (5, 6, 6) + 5 = 22


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav curses. "Stupid undead things." as he ducks under and back 5ft to avoid the falling creature from the wall. If it was still 'wriggling', he'd shoot it, if not, the one he moved away from

He brings the rifle up and shoots The prone one, or the standing one, depending on if the prone one is still alive!

RTA: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9


One of the wretches, the one that had been caught in Palomia's grease, turns and runs back along the passageway that it had emerged from... whilst the creature in the pit succumbs to the friends' attacks. Now, barely ten seconds after they had first emerged, only two of beasts are still fighting - and their attacks, as they continue to scrabble after Ravboom, are woeful...

GM Only:
Tear-Warped Wretch 1 = 20/47, Tear-Warped Wretch 2 = 16/47, Tear-Warped Wretch 3 = 35/47

Tear-Warped Wretch 2, Bite vs Ravboom: 1d20 + 9 ⇒ (5) + 9 = 14, missing

Tear-Warped Wretch 2, Bite vs Ravboom: 1d20 + 9 ⇒ (4) + 9 = 13, missing

Everyone may act now.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Keep fall back, get bottled in cave." Rav says, tumbling backward 5ft and then firing at the one in front of him again.

RTA: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d10 + 7 ⇒ (1) + 7 = 8


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis nearly stumbles back into the goblin and maneuvers behind Rav, sending another aetheric blast at the wretch who was next to him before he retreated.

Move to position on map. Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
Attack the Wretch: Kinetic Blast: 1d20 + 7 ⇒ (13) + 7 = 20; damage: 3d6 + 6 ⇒ (2, 3, 2) + 6 = 13 treated as magic for the purpose of bypassing DR.


Inactive

Palomia quickly reloads her crossbow before falling back into the tunnel like Rav suggests.

"I just hope the one running away isn't going to tell all his friends that we're here...!"
________

Move action to reload, then a move to her current map position.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Don't worry Palo, even if he is, we'll take them down too," Relas responds confidently as he falls back in front of Palo and adopts a defensive position.
________

Relas moves to his current position and goes Total Defense!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Told dumb Yack Offy should give Boom Booms. Rav will use bigger boom boom next time. Maybe two or three jars... or keg. Big boom boom..."


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

GM: "Suddenly, you are surrounded by ogres!"
Player: "What's that? Ogres? I've got a magic dagger that's +6 versus ogres!"
GM: "You're not there! You're back at the tavern getting drunk!"
Player: "Oh! Yeah! Can you roll to see if I'm drunk yet?"


Inactive

"Can I have a Mountain Dewwww?"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan pulls yet another bomb and throws it at the closest unattended climbing enemy.

RTA 1d20 + 10 ⇒ (1) + 10 = 11
Fire damage 3d6 + 5 ⇒ (6, 4, 3) + 5 = 18

Miss direction 1d8 ⇒ 4


As one of the creatures falls to Drancis and Ravboom's attacks, the last one... still hungry and still raging scuttles along the walls and bites at Ravboom once more...

Tear-Warped Wretch 4, Bite vs Ravboom: 1d20 + 9 ⇒ (2) + 9 = 11, missing

Tear-Warped Wretch 4, Claw vs Ravboom: 1d20 + 10 ⇒ (3) + 10 = 13, missing

Tear-Warped Wretch 4, Claw vs Ravboom: 1d20 + 10 ⇒ (7) + 10 = 17, missing

Everyone may act now


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis follows up his aetheric blast with another one...

Move: Gather Power to accept 1 Burn. Use Metakinesis to Empower the Blast.
Attack the Wretch: Kinetic Blast, Empowered: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12; damage: 3d6 + 6 + 2 ⇒ (2, 3, 4) + 6 + 2 = 17 *1.5 = 25 total, treated as magic for the purpose of bypassing DR.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Although, perhaps a bit late, Relas remembers that he could probably just fly up and attack the remaining wretch, he decides to maintain his position on the ground. Surely the others would bring it down in short order?

Darn, I keep forgetting I have wings! Gotta shape up, Relas!
________

Relas maintains his position and his Total Defense.


Inactive

Realizing she needs a better angle for her shot, Palo moves up again, past Relas, Drancis, and Rikkan. She raises her crossbow and fires...

Attack vs. Wretch (Light Crossbow): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 ⇒ 8

...and actually makes the shot count, for once!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Oh no, we doomed. Palo hit with crossbow!"

Rav tumbles past the creature, getting behind it. 5ft adjust diagonal

Taking a chance, he just fires his last shell at the creature, now flanking it.

RTA: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d10 + 7 ⇒ (5) + 7 = 12


Twice the wretched beast is struck by attacks from the friends... yet, clinging to the walls of the cavern, the bloodied beast continues to attack...

GM Only:
Tear-Warped Wretch 4 = 27/47

Ravboom - I think you provoke an AoO with your shot?

Waiting on actions from Rikkan


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yep, no help for it, couldn't back up anymore until Drancis does, or I'll leave him hosed.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan pulls yet another bomb and throws it at the closest climbing enemy.

RTA 1d20 + 10 ⇒ (6) + 10 = 16
Fire damage 3d6 + 5 ⇒ (2, 1, 6) + 5 = 14

Miss direction 1d8 ⇒ 8


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Meanwhile, back at the tavern...

"..Pour your brother one more round!
Pick each other off the ground!
Let another chorus soooound!
*CLINK CLINK*
Pour your brother another round!"

Perform (sing): 1d20 + 1 ⇒ (18) + 1 = 19

Zoreck concludes leading the old Taldan drinking song that he's taught to the other bar patrons. They applaud and shout encouragement.

The off-worlder drains his sixth tankard. He then stands, clapping his tengu friend on the shoulder. "Cayden's balls! That was fun! Well, off to drain the ol' lizard. What goes in must come out, right?"

He then staggers out the door to find the latrine.


Rikkan's bomb strikes its target and explodes in a mercury flash... yet bloodied, and peppered with shrapnel, the beast fights on...

Tear-Warped Wretch 4, Bite vs Ravboom (AoO): 1d20 + 9 ⇒ (17) + 9 = 26, hitting for 1d6 + 5 ⇒ (3) + 5 = 8

Tear-Warped Wretch 4, Bite vs Ravboom: 1d20 + 9 ⇒ (20) + 9 = 29, Critical Threat
Confirming Critical: 1d20 + 9 ⇒ (14) + 9 = 23, Critical NOT confirmed: 1d6 + 5 ⇒ (4) + 5 = 9 damage
Tear-Warped Wretch 4, Claw vs Ravboom: 1d20 + 10 ⇒ (16) + 10 = 26, hitting for 1d4 + 5 ⇒ (3) + 5 = 8
Tear-Warped Wretch 4, Claw vs Ravboom: 1d20 + 10 ⇒ (6) + 10 = 16, missing

The Tear-Warped Wretch is at 13HP (AC of 18) and the next good hit will likely drop it... everyone may act now


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis sees the goblin is in bad shape, cursing he just moved out of his range. That fool! I could heal him right now!

Gathering his power again he looses another aetheric blast at the lone Wretch...

Move: Gather Power to accept 1 Burn. Use Metakinesis to Empower the Blast.
Attack the Wretch: Kinetic Blast, Empowered: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12; damage: 3d6 + 6 + 2 ⇒ (2, 3, 2) + 6 + 2 = 15*1.5 = 22 total, treated as magic for the purpose of bypassing DR.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav groans as it goes down. "Rav no like those things, needed more Boom Booms. Rav not supposed to be front line fighter, supposed to be sniper. Shoot from distance."

Near as I can tell, that's 37 HP damage to Rav? Leaving him with 13.


Ravboom wrote:
Rav groans as it goes down...

Only, Drancis missed - he hit an AC of 12 against the wretch's AC of 18... so yeah, Ravboom might like to act!!!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav backs up 5ft, and fires.

RTA: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d10 + 7 ⇒ (2) + 7 = 9


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan wanted to finish the creature, so he pulls yet another bomb and throws it at the remaining enemy.

RTA 1d20 + 10 ⇒ (14) + 10 = 24
Fire damage 3d6 + 5 ⇒ (1, 1, 5) + 5 = 12

Miss direction 1d8 ⇒ 3


...and finally, in the flash of flame and billows of smoke, the last of the wretched creatures falls into the pit and is still.

Combat Over

Following the tunnel through to where the wretched creatures came from, the whole group find themselves in a chamber bathed with orange light. The apparent source of illumination emanates from an area further south, while the fetid smell results from two carrion corpses piled along a ledge overlooking an oval chamber 10 feet below... the creature that had fled the fight minutes earlier lies dead here - having apparently succumbed to its wounds...

Two spherical areas also expand to the northwest and southeast completely overrun by layers of vibrant green moss.

But it is the far end of the chamber that draws the most attention for here, a stark contrast to the rough hewn mine, sits a large - some six feet in diameter, cracked, tear-shaped gem resting on an elegantly crafted pedestal and radiating with a fierce orange light. Similar colored shards surround the pedestal, their glow much softer, but wavering in a heat-like haze.

For Rikkan and Drancis, the similarities between this structure and the Red Gate controlled by Mr Sarlu back on Argosa are too strong to ignore...

Actions?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav would like some healing before we go any deeper!

Rav scouts ahead, and then reports back. "Other thing died, found mossy cave and big giant red glowing gem, with lots of other gems around it. Looks magical and expensive, might make lots of money, but look dangerous remove. Maybe take some smaller shards instead?" Rav's eyes glow with greed.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis' eyes glitter with amusement as Rav returns with the scouting report, "Yes, worth checking out further," he nods as he gathers his powers carefully and touches the goblin's arm...

Use Kinetic Healer talent on Ravboom. Ravboom is healed of 3d6 + 6 ⇒ (1, 3, 5) + 6 = 15 points of damage. He also takes 1 point of Burn (6 points of Non-lethal damage) which can only be healed by a night's rest.

"Now that you are feeling better, lets check this out." he adds. When he sees what Rav is talking about his jaw drops in amazement, "Another gate," He breathes in astonishment, "Damaged, yet it could be...repaired. Baron Yacob MUST know of this!" He glances back at the others, "We can speak of this later, but for now I think it will be safe to take one of the smaller crystals...for us to examine, NOT to sell!" reaching out with his mind to grab one of the unattended crystals. Use Telekinesis to grab one of the smaller crystals.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Nother gate? Doesn't look like gate on prison." Rav says, frowning. "How enter? Walk into crystal? Sound hard on nose." He examines the gate. "Is safe to get up close to? Rav might be able repair, been working with crystals lately." He shows off the crystal they got from the broken gate he'd been playing with at night. Ravboom has crafting skills, his clockwork could probably be used with some of the cyrstals laying around to repair the gate


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

...Meanwhile, behind the tavern...

Zoreck staggers into the sunlight, blinking his eyes rapidly at the sun and the slightly-spinning ground.

"Caydensh cup! That ale...sthronger 'n it tashted..."

He weaves his way to the outhouse, and succeeds on opening the door on his third attempt. He enters, stumbling on the doorframe...

Ref save: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

...and manages not to fall into the cesspit.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Drancis and I have seen a similar gem gate before. If this is undiscovered, yes, we need to fill the Baron in about it! But if you want to tinker with it, Rav, go ahead, but like he said, no selling this please!”


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav approaches the device carefully, his lenses clicking in and out of place, showing him different spectra.

Perception: 1d20 + 21 ⇒ (7) + 21 = 28


Inactive

"Are you sure we need to leave it in one piece?" Palo asks, her own eyes lingering on the huge gem. "We'd be set for life with the amount of money something like that'd get us...no? Fine..." she sighs resignedly. "Just try not to blow it up while you're playing with it - if it's a gate then I guess it might go somewhere important if it's repaired properly!"


Approaching the strange structure at the far end of the cave, Ravboom feels a sharp pain in his cranium... almost piercing, the sensation becomes close to crippling as he gets closer...

Any living creature occupying the room must make a DC 18 Fortitude save or suffer the sickened condition.

...there is a similar feeling as Drancis pulls a fragment of crystal towards himself - a crushing sensation from within his own head.

There is worse still, Ravboom sees it best with his lenses - the radiation spewing from the terrifically cracked gem - the radiation that must surely have been the cause of Baron Yacob's workers' illness - and an energy that will, in time, surely irreparably harm the goblin and his companions.

Knowledge (Arcana) DC20 or Knowledge (Nature) DC15:
Despite the incredible danger
posed by the malfunctioning Tear, it is almost certain that the radiation is also responsible for the prodigious growth of the barony’s unique moss.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis hurriedly returns the strange crystal back from whence it came. "By the Gods, I had never felt anything so...STRONG before," he responds shakily, "I see no way to repair this gate unless we do something about that radiation first!"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Know. Nature 1d20 + 13 ⇒ (19) + 13 = 32

”The radiation from the cracked tear is dangerous as all get out, but I think that is doing wonders for the moss here! Kind of a mixed blessing for these parts...”


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Betting that moss grown by eldritch energy be bad eat in long run. Probably grow lumps and extra head. Like that dumb gobby had dream about." Rav says, backing away from the stone. "Need something shield from radiation before try repair."

Kn(Engineering): 1d20 + 7 ⇒ (19) + 7 = 26

Rav snaps his fingers. "Need lead sheets, and leaded glass lenses look through. Make suit of armor with lead sheets on outside. Then can get close enough to repair."


Inactive

"Well, I have no desire to grow extra limbs or a third eye and Relas gets tinkered with enough as it is," Palo remarks, falling back a little bit from the gem. "So I guess we need to tell the Baron what we've found and, uh...well, since I know you're going to want to tinker with it no matter what anyone else says, I guess we need to see if they've got this lead stuff in town?"


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Knowledge (Engineering): 1d20 + 8 ⇒ (7) + 8 = 15

Drancis pauses as Rav offers his advice, an impressed look on his face. "I do believe you are right Rav. A sufficient amount of lead surrounding the gate would allow us to...hopefully repair it. I have grown skilled in manipulating small objects so I could do it without getting close...but if we repair the gate, then the main source of revenue for the Barony will dry up!" He shakes his head doubtfully, "To be honest, I don't know how he will react should we say we want to tinker with the Gate."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Ask how many three headed, six limbed, one brained grandchildren he want. This stuff not like water, it not evaporate. Keep building up in rocks, eventually seep into drinking water, then into stones in town. Soon everyone be dead or freak."


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CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Shouldn't we go, um, talk to the Baron about what we've found before we start tinkering with the gate?" Relas offers hesitantly. "I mean, Rav's got a point about this stuff being harmful in the long run but in the shorter run if we jack with the gate then the town's gonna need to find a new way to uh, operate and stuff. He might want to give some input and all."


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Meanwhile, back at the tavern...

After relieving himself, Zoreck manages to open the outhouse door, and takes a few steps back toward the tavern. He stumbles on a loose rock, waves his arms frantically, then falls forward onto his face.

"Oof! Mmm... the ground is so comfy... maybe I'll take a little nap..."

The warrior then passes out in the sunlight.

My last of these little interludes. I'll keep checking to see when we're all back together again and we can pick it up there with a very hungover Zoreck.


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Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Yeah, this bears reporting. I think the Baron might want to be made aware of this before we do anything rash. I’m sure this group would never 2ant to do anything like that,” Rikkan grins at the thought.


Let's get the group back together... heading back to Trebelbet

Regardless of whether the group could fashion something that would protect them from the poison pouring from the crystal, the complexity and intricacies of the shattered tear are far beyond the knowledge base of anyone here... and so, with no prospect of mysteries being resolved, the group trudge back - under the cover of darkness - to Trebelbet.

Strange stars and new constellations hang in the sky as the group make their way back to Baron Yacob's small settlement... and this time the gate is swung open before they arrive, "Your friend... he's over near the Corral... seems he can't take his Mossbeard".


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"No problem. Rav take care of." The goblin goes over to the unconscious gunslinger, and jerks him up on his shoulders like a sack of grain. "Where tattoo artist in town? Down by shops, or over by artists?" He asks the town guard, his face plastered in a very goblin grin.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

The look of concern on Drancis' face as he hears about his friend's condition is soon replaced by a look of disgust as he mulls in his mind how long he should let the man stew in his own filth.

"Of all the stupid, hare-brained ideas...getting drunk in a strange place where we are being hunted...should let you sleep it off under the stars!"

Finally a decision made he waves off the chunks of vomit and filth at the barbarian's feet, before cradling the man in a softly glowing bubble of aether, picking him up (none too gently) with his mind and motioning for the others to follow behind him.

"Let's get Sleeping Beauty here to bed...and as far as I am concerned, he can sleep in his clothes." He mutters ungraciously.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav frowns as something tries to pull the man out of his grip. "Hey, Rav say Rav take care of it." The goblin says crossly, looking around, and finally setting his eyes on Drancis. "Think need find tattoo artist in town. Best way handle."


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Sorry, Rav but this should be his one warning. If he gets drunk and passes out again, then I’m all in for helping you lug him to get some artistic designs added to his look. He’s good in a fight. Making one of our only friends here mad is probably a bad call...”

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