Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his chin. "Hmm, is either lightning or meganetics. Let's find out..." He reaches into his side pouch and pulls the long gun out and, bringing it up, fires off a shot!

RTA, LoBoomGar: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d10 + 7 ⇒ (7) + 7 = 14

Rav fires a lead bullet through the elemental. "If be lightning, be another spark and another elemental. If be maeganetics, then lead no affect..." He comments to Relas.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis' face is a mix of fascination and horror as he feels himself lifted into the air. "It's neither Rav! This...elemental is formed of the same bubbles I can see! And it was triggered by the gate..." his voice trails off briefly as he realizes he is in danger.

Whipping his arms around quickly he sends one of the aetheric bubbles slamming into the elemental

Move: Gather Power (1 Burn)
Attack: Telekinetic Blast (Empowered): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19; damage: 3d6 + 6 + 4 ⇒ (6, 3, 2) + 6 + 4 = 21 * 1.5 damage = 30 points total. Treated as magic for the purpose of bypassing DR.


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Not what Rav meant. Was trying to figure out what trigger stones. Not stone, not dead bird, only metal cartridge. So was trying figure out if it meganetics or lightning, both work with copper, but only one with lead." He waves at the elemental. "That just force ghost, summon by gate, just need blow away."


Inactive

"It's magnetics!" Palo hisses as she readies herself to do...something. "If you're going to use the words, say them the right way!"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav makes a noise. "When Rav use word," He replies, in rather a scornful tone, "it means just what Rav choose it mean – no more no less."


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Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

"Less talking, more killing!" Locke calls to his new companions as he prepares to rush in and help Drancis.


Locke Lestrange wrote:
"Less talking, more killing!" Locke calls to his new companions as he prepares to rush in and help Drancis.

Sheeesh... Murder hobo's much!?!!? ;)

Between them, Ravboom and Drancis seem to disperse the spectrum of light that comprises the humanoid figure in the stone circle... like the fading of a rainbow as a storm passes, there is only the faintest of signs that it is still there - although Ravboom's bullet does, as he suspected it might, cause another display of electrical arcing... this time, ushering two of the figures into existence...

GM Only:
Aether Elemental 1 = 44 damage

And now, Drancis feels his chest constrict and his feet leave the ground...

Aether Elemental, Telekinetic Throw: 1d20 + 5 ⇒ (13) + 5 = 18, hitting for 2d6 + 2 ⇒ (2, 3) + 2 = 7

Drancis receives a Fortitude save DC16 to avoid being thrown.

Everyone may act now.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Fort save DC 16: 1d20 + 9 ⇒ (20) + 9 = 29

Drancis easily shrugs off the effects of the elemental, turning in alarm at the appearance of more elementals. "I think I understand what happened to the others that came before us!" He exclaims even as he gathers more of his powers...

Move: Gather Power (2 Burn, reduced to 1 Burn from Infusion Specialization)
Attack: use Foe Throw to throw Aether Elemental #1 into Elemental #2.
Telekinetic Blast, Burn: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27; damage: 3d6 + 6 + 4 ⇒ (2, 4, 1) + 6 + 4 = 17 to both AE #1 and #2 if it fails a DC 14 Fort save, and the thrown creature falls prone in the last unoccupied space along its path.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav nods. "Lightning, not Meganetics. No use metal weapons." He looks at his weapons, and then puts the rifle back in his pocket and picks up a rock off the ground.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan moves to within 30’ of the closest elemental and throws a fire bomb at it.

RTA with PBS and Precise shot 1d20 + 10 ⇒ (9) + 10 = 19

Fire damage 3d6 + 5 ⇒ (3, 1, 6) + 5 = 15


Inactive

Kn. Arcana: 1d20 + 11 ⇒ (18) + 11 = 29
Kn. Planes: 1d20 + 9 ⇒ (6) + 9 = 15

As Palomia tries to recall what sorts of weaknesses these creatures might have, she reaches out and pats Relas on the flank - granting him some magical aid as she does. The eidolon's outline begins to blur, shifting and wavering.

"Go get 'em, Relas!"
_______

Palo casts Blur on Relas!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I'm on it, Palo!"

Relas bounds forward towards the creature that still holds Drancis in its grip, swiping a paw at it.

Attack vs. Elemental: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

"Put him down, ugly!"
_______

As a note, Relas has the evolution Magic Attacks, so all of his attacks are treated as magic for the purposes of overcoming DR.


Aether Elemental 1, Fort Save vs Drancis' telekinetic throw: 1d20 + 7 ⇒ (9) + 7 = 16, Saved

Despite Drancis' best efforts, he is unable to grasp the bubbles surrounding the thing within the stone circle... lucky then that Rikkan is there with one of his bombs, tossed into the circle, it detonates in a flash of flame - and utterly dissipates the first of the creatures...

Palomia - Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes... they have similar abilities to those demonstrated by Drancis.

Waiting on actions from Locke and Zoreck.


Zoreck and Locke delay

Seemingly bound within the confines of the stone circle for they do not move from it, the creatures of light attempt to bend the aether around Zoreck and Locke (something that only Drancis can see) - but have little success...

Aether Elemental 2, Telekinetic Throw vs Zoreck: 1d20 + 5 ⇒ (3) + 5 = 8, missing

Aether Elemental 3, Telekinetic Throw vs Locke: 1d20 + 5 ⇒ (12) + 5 = 17, missing

Everyone may act now


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav flings the stone he picked up with unnatural speed, it flings forward almost as if it were a bullet, much farther than it should have.

Attack, Stone: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis nods in amazement at the way the goblin flung his stone at the elemental, That will prove useful to us during our travels... Electing to concentrate on just one of the elementals he again sends an aetheric bubble slamming into it.

Move: Gather Power (1 Burn)
Attack Elemental #2: Telekinetic Blast (Empowered): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14; damage: 3d6 + 6 + 4 ⇒ (3, 1, 1) + 6 + 4 = 15 * 1.5 damage = 22 points total. Treated as magic for the purpose of bypassing DR.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Seeing his last bomb worked quite effectively, Rikkan again moves to within 30’ of the closest elemental and throws another fire bomb at it.

RTA with PBS and Precise shot 1d20 + 10 ⇒ (20) + 10 = 30
Fire damage 3d6 + 5 ⇒ (2, 6, 6) + 5 = 19

Possible Critical—RTA with PBS and Precise shot 1d20 + 10 ⇒ (9) + 10 = 19

Fire damage 3d6 + 5 ⇒ (5, 5, 4) + 5 = 19


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

With the first elemental taken care of Relas turns his attention to the next one and advances, attempting to take a bite out of it once he closes the distance!

Bite vs. Elemental #2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

"These things are hard to sink my teeth into," the eidolon huffs with frustration as his jaws catch only air.


Inactive

"Well, they're kinda made of aether so that's not really surprising I guess," Palo shrugs, not too terribly concerned since it seemed that the rest of the group weren't having too much trouble striking the creatures. Noticing that Drancis also seemed to be having some difficulties, she moves over and gives him a quick tap on the shoulder.

"You're doing fine, just take a deep breath and try not get into a hurry with your aiming," she advises.
_______

Guidance on Drancis!


Rikkan's bomb, fortuitously devoid of metals, explodes some five feet above the stone circle... bursting with heat and then sucking the oxygen from the air, the detonation erases the second of the elementals. Slightly less impressive, although unerringly accurate, Ravboom's stone trails rainbow lights as it passes through the last remaining foe...

Relas, bounding into the stone circle with no ill effect, finds the creature a challenging target...

Locke and Zoreck delay

Aether Elemental 3, Telekinetic Throw vs Zoreck: 1d20 + 5 ⇒ (7) + 5 = 12, missing

Everyone may act now


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis smiles at Palomia in appreciation, "Thanks for the help Palomia! Now to finish these creatures off...!"

Move: Gather Power (1 Burn)
Attack Elemental #3: Telekinetic Blast (Empowered), Guidance: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26; damage: 3d6 + 6 + 4 + 1 ⇒ (1, 5, 5) + 6 + 4 + 1 = 22 * 1.5 damage = 33 points total. Treated as magic for the purpose of bypassing DR.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav snatches up and flings another stone.

Attack, Stone: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Come on, hold still!" Relas huffs as he moves to engage the remaining elemental...

Attack vs. Elemental #3 (Bite): 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Inactive

"Geeze...where were you guys about a month ago?" Palo gapes as Rikkan and Drancis proceed to blast the elementals apart left and right. "Life would've been a heckuva lot easier if you'd all been around!"

Deciding to help guide Rikkan's aim this time, she reaches out and gives the ratfolk a slightly-awkward pat on the shoulder. "Um...nice blasting! How'd you learn to make those?"
_______

Another Guidance, this time on Rikkan!


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav grimaces. "Rav not blow things up good? Will have to work on that then, do more blowing things up with bigger explosions." The goblin says with a determined look on his face.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan keeps bombing, bolstered by the magic of Palomia. ”Let’s get rid of this last baddie and I can tell you more about it, he grunts as he throws one more bomb.

RTA with PBS and Precise shot and Guidance 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Fire damage 3d6 + 5 ⇒ (3, 1, 3) + 5 = 12


Inactive

"Oh come on, that's not what I meant!" Palo exclaims, an exasperated look on her face. "Just that even more blasting would've been better, that's all. And, uh...more fun, I guess? You know what I mean!"


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Don’t be jealous, Rav. I’m sure you are fine at blowing things up. Against the right opponents, of course,” Rikkan smiles as he playfully jabs the goblin.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav's face sets. "We see, pillars seem like danger to unwary travellers, maybe we blow them to tiny pieces before we leave. Good thing to do yes?" The goblin's eyes seem to light ablaze.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis gives the goblin an askance look, "Could you imagine the size of the elemental that would come into existence if the pillar was destroyed? I think studying how these aetheric elementals are linked to the pillars would be a better choice!"


A flurry of activity from the group leads to the last of the strange elemental creatures being dispersed under the twisting energies of Drancis' blast...

Combat Over

...and, as the threat of the creatures within the stone circle subsides, the heat of the sun continues to beat down relentlessly. Exploring the circle, as Palomia's companion is already there, Relas finds little of particular note... fragments of crystal are scattered around but, badly damaged by whatever caused them to sheer from the main stones, they are naught but detritus. Study of the stones sadly reveals nothing more - they are technologically way beyond the travellers' comprehension and have no obvious purpose...

Setting off again, the group have travelled for a few hours when they encounter life once more in this barren land - north of the graveled road stands a large tent of dusty white silk topped by a red-stained pennant flapping in the stiff breeze. Five wooden racks directly south of the tent bear the bloody carcasses of unidentified creatures, the hardpan and scrub around these gory trophies spattered with the sloppy remnants of skinning done without finesse or care. Three figures, seeing the travellers a way off, move to intercept the group... standing a little over seven feet tall and with a reptilian face, the tallest of the humanoids - recognised as Syaandi from their kin at Fort Buckle, grunts , "Trade!!!"


Inactive

Palo stops and looks at the tall syaandi for a moment and then back at her companions. "Uh...we got anything worth trading? He seems kind of insistent..."


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”Seems like if they intended on trading, they would have tKen more care with their harvesting meat. They’ve hacked those corpses to death. I wonder if it was just done for fun,” the Little ratfolk whispers to the others.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"We don't know what their customs are Rikkan," Drancis warns his friend before turning his attention back to his newfound companion, "Don't worry about what we have to trade Palomia. Let us handle that."

He keeps his hands far away from his weapons (knowing he could see the aetheric bubbles surrounding them anyway) and nods slowly. "Yes, we can TRADE. What you need?"


As Drancis acknowledges the trade, the syaandi make way for their apparent leader — a near eight foot high warrior bearing an angry red scar across his forehead emerges from the tent with a fourth warrior at his side. Grunting rather than talking, the new arrival makes a great show of inviting Palomia and Drancis towards the tent...


Inactive

"Wh...wait, me? I don't think I've got anything you'd want," Palo stammers, looking nervously from the giant syaandi leader to her companions. "And don't even say it Rav, I'm pretty sure I'm not their type!"

Sense Motive: 1d20 ⇒ 5


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis, now alert to the possibility of the syaandi wanting more than just trade, slows his pace as he approaches the tent, stopping well short of the tent. "What do you want from us?" He starts to speak before abruptly realizing they would not be able to understand him. "Palomia, if what I suspect is true then we may ALL be their types!"

Also they have no tongues to speak with...this is going to be a challenge!

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan wasn’t happy at all with the way this appeared to be going. His weight shifted from one foot to the other as he nervously watched Drancis and Palomia suss out the threat.


Maybe realising that neither Drancis nor Palomia were likely to go through to the tents with the largest of the syaandi, they suddenly turn upon the party... guttural noises that barely pass as language still make their intentions clear as spears are brandished - and Drancis along with Palomia feel the effects of the large creature's sudden chanting...

Drancis and Palomia must make DC13 Fortitude Saves or take 1 fire damage per round (save stops the effect) as their blood boils.

Initiative for Party and Enemy

Ravboom, Initiative: 1d20 + 9 ⇒ (1) + 9 = 10
Zoreck, Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Locke, Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Rikkan, Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Palomia / Relas, Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Drancis, Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Syaandi, Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative Order
Zoreck, Drancis, Rikkan, Locke, Palomia / Relas, Ravboom then
Syaandi

Everyone may act now


Inactive

Fort (DC 13): 1d20 + 5 ⇒ (2) + 5 = 7

Palomia shrieks in pain and swears as she feels the blood within her veins grow burning, painfully hot! She immediately falls back several steps and begins chanting.

"Let's see...urgh!...how you like fighting blind!" she cries as the air around several of the syaandi explodes in a shower of bright glitter.
_______

Palo moves to her current position and casts Glitterdust! DC 16 Will save to negate.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Hey! You leave them alone!" Relas cries, bounding forward to try and take a bite out of one of the syaandi.

Attack vs. Syaandi (Bite): 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Fortitude save DC 13: 1d20 + 9 ⇒ (1) + 9 = 10

Drancis grimaces as he feels his blood boil and is thankful for his warding field helping to bleed off the fire. Deducted from his temporary HP.

He steps back as he begins to gather the aetheric bubbles around him, careful not to tap into his Mythic reserves.

Move: Accept 2 Burn, use Gather Power and Infusion Specialization to reduce Burn cost to 0.
Standard: Use Foe Throw to target the two Syaandi at the bottom of the map. He will target the one directly across from him for the Foe Throw.
Telekinetic Blast, Burn: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11; damage: 3d6 + 6 + 4 ⇒ (2, 5, 4) + 6 + 4 = 21
Your telekinetic blast can throw a Large or smaller creature instead of an unattended object; If the creature you attempt to throw succeeds at a DC 14 Fortitude save, it negates the blast entirely. Otherwise, if your blast hits, both the thrown creature and the target take the full amount of damage from your telekinetic blast, and the thrown creature falls prone in the last unoccupied space along its path. If your blast misses, the thrown creature can choose to occupy any space within 30 feet of the target, it doesn't fall prone, and it takes half the normal amount of damage from your blast. The movement doesn't provoke attacks of opportunity.


The burst of light from Palomia instantly blinds the majority of her foes... and the effect is enough to allow Drancis to physically lift one of the warriors and bundle it into his companion - bowled over, both syaandi fail to get back up.

Syaandi 2, Will Save vs Glitterdust: 1d20 - 1 ⇒ (6) - 1 = 5, Save Failed
Syaandi 3, Will Save vs Glitterdust: 1d20 - 1 ⇒ (5) - 1 = 4, Save Failed
Syaandi 4, Will Save vs Glitterdust: 1d20 - 1 ⇒ (6) - 1 = 5, Save Failed
Syaandi 5, Will Save vs Glitterdust: 1d20 - 1 ⇒ (15) - 1 = 14, Save Failed

All of the Syaandi (apart from the northernmost one) are now Blinded

Syaandi 4, Fortitude Save vs Foe Throw: 1d20 + 4 ⇒ (1) + 4 = 5, Save Failed

Waiting on actions from Rikkan, Locke, Zoreck and Ravboom.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Riikkan takes a 5’ step to the northeast and throws a bomb at the closest enemy not in melee. If someone would be so kind as to move me...

RTA with PBS and Precise shot 1d20 + 10 ⇒ (14) + 10 = 24

Fire damage 3d6 + 5 ⇒ (1, 3, 4) + 5 = 13


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Was going to say, you probably are their type. Alive with meat on bones..." Rav says through his cigar, his rifle on his shoulder, butt toward the lizards, to indicate he's not attacking.

Of course, as the lizards turn to attack Drancis and Palo, that changes. "Hey! Lay off Palo! Only Rav allowed give her hard time!" He flips the rifle forward and then snaps a shot at the caster!

RTA: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d10 + 7 ⇒ (3) + 7 = 10


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

I'm back! Thanks so much for bearing with my absence!

"So much for trying to be friendly..."

Zoreck draws his pistol and fires at the lizard-man that cast a spell.

Raging, Crack Shot, Point-Blank Shot, Powerful Stance

Ranged touch: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
Damage: 1d8 + 1 + 2 + 3 + 1 + 2 ⇒ (2) + 1 + 2 + 3 + 1 + 2 = 11

Resource Tracking:
Rage: 13/14
Grit: 3/3
Mythic Power: 5/5 Not Available
Bullets: 16
Powder: 16
Alchemical Cartridges: 18


Rikkan's bomb, arcing spectacularly above Relas and his target, catches one of the syaandi across its face... engulfed in flame, the warrior collapses to leave little of the warband standing. Ravboom's shot, expertly taken as he watches the combat, sends the largest of the syaandi staggering - but it is not enough to drop him...

GM Only:
Erlantu = 10 damage

Waiting on actions from Zoreck and Locke


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Zoreck posted right before you did, he hit the same guy Rav did.


Zoreck's shot, as accurate as Ravboom's, sends the syaandi into a crazed state... blood pumping from both wounds, it rushes at the friends whilst chanting and holding a clay medallion to the sky - as its eyes roll back in their sockets, tendrils of black energy burst outwards...

Erlantu, Channel Negative Energy: 3d6 ⇒ (5, 5, 1) = 11 damage, DC14 Will Save for Half Damage

The tendrils wrap around the syaandi's companion... and choking it, drag it to the floor where it lies unmoving...

Everyone may act now


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Will (DC 11): 1d20 + 2 ⇒ (20) + 2 = 22

Relas sidles up to the remaining syaandi, teeth bared. "Not sure what your problem was, but you picked the wrong people to try and mess with. Sorry," he remarks as he tries to tear into the frenzied creature.

Attack (Bite): 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack (Claw): 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack (Claw): 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Crit!?: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

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