Rikkan Anardi |
My opinions echo the others. It was a good little mystery. The encounters were brutal, and I think would have crushed a four person party without a lot of down time and some luck. I
GM Zed |
Some of those early encounters are pretty exciting!!! The Burning Skeletons are probably the harshest of those – I tried to balance things out by pushing the numbers up (from three to five) and then nerfing some of the ways in which they can deal fire damage – but, in retrospect, I think a few normal skeletons and one burning skeleton may have been a better approach!!! I guess the other nasties were the hobgoblin in the attic (which could have been much worse if I had played her entirely as written) and also Silam Oddle with his great big axe!!!
There are a few things which I would probably tweak if I ran it again – and it is worth noting that you didn’t explore all of the village before heading off to the Manor – I think that was fine in PbP where you need to keep the story moving along but in a Face to Face game, I think you’d explore more of the place…
The goblin group are lagging a little bit behind your pace (they did start later and we did lose 2 people along the way) but I think that game is proving to be quite fun as well – they’ve just made their way into the catacombs and splatted the amoebas in the tunnels. Anyways, you've been a great group to GM and I’m rather looking forward to what happens next!!!
Also – glad that Zoreck can now read his copy of the Assimilation Strain!!! Just leave ‘To World’s Unknown’ alone for now…
Zoreck the Unclean |
Also – glad that Zoreck can now read his copy of the Assimilation Strain!!! Just leave ‘To World’s Unknown’ alone for now…
No need to fear: I don't have To Worlds Unknown. I didn't back the Kickstarter, and it's not yet available to non-backers.
The only reason I have a copy of The Assimilation Strain was that I won a contest that Berik was running on the Gamer Talk thread back in December.
GM Zed |
Wow.... Cool!!!
I think that To World's Unknown will probably appear in 'stores' soon... I think there have been a few issues translating it to 5E so they're a bit behind schedule - I'm expecting the next adventure (The Scavenged Codex - by Mike Shel) to be released quite soon... Rather excited about that!
Locke Lestrange |
My computer is back in action! Will be posting Locke's dreams when I get home from class.
GM Zed |
1 person marked this as a favorite. |
With apologies to dear old David Bowie... Britain's first spaceman,
This is Ground Control to Major Tom,
Commencing Countdown, Engines On
Ground Control to Major Tom
Check ignition
and may God's love be with you
Ten, Nine, Eight, Seven, Six, Five....
Strap yourself in, it's going to be a wild ride....
GM Zed |
Folks, one of the possibilities with Legendary Planet is to incorporate some Mythic play into the game... There is a point in 'To Worlds Unknown' where, if we choose to utilise the rules, you would gain a mythic tier... Obviously, what I don't know is whether a full ten tiers of mythic are envisaged across the AP (there's another six adventures to be published so we're a way off from knowing such things) or whether it is a more restrained use... Given that one of Legendary Games' big things is making Mythic workable, I think I trust them to do it right!!!
...so, I am canvassing your opinion... Yes Please!!! No Way!!! Or 'I dunno, maybe?' To Mythic?
...do note however that, irrespective of consensus, there will be mythic adversaries!!!
Drancis Mordaron |
My experience with Mythic is VERY limited. The only character of mine that has a Mythic level is a redeemed succubus in a long defunct homebrew setting.
I am certainly open to adding Mythic Tiers to the game, and I do envision Drancis becoming a Doctor Strange type....though far more pleasant to deal with :)
Locke Lestrange |
I am okay with the addition of mythic tiers. I trust Legendary Games for one. Plus it feels appropriate that galactic travellers will get to that level of power.
What were you thinking of for a different power boost Illonna?
Rikkan Anardi |
I'm fine with whatever works for you, DM. Mythic, nonmythic, either is fine. Whatever you feel comfortable with works for me.
Astraea Guillory |
I've honestly never used Mythic. I got the Mythic Adventures book in hopes of adding Mythic to my home game, but that campaign died out before we got that far. Shame. :\
I'm okay with whatever, really.
Neil Spicer RPG Superstar 2009, RPG Superstar Judgernaut, Contributor |
...Obviously, what I don't know is whether a full ten tiers of mythic are envisaged across the AP (there's another six adventures to be published so we're a way off from knowing such things) or whether it is a more restrained use...
From the Developer/Creative Director: It'll be more restrained than that. Right now, we're looking at just 4 mythic tiers.
Given that one of Legendary Games' big things is making Mythic workable, I think I trust them to do it right!!!
We appreciate that. Best of luck with your campaign.
--Neil
Rikkan Anardi |
I'm fine with giving it a try, if you feel comfortable running mythic, dm.
GM Zed |
Zoreck, it would be cool to get your take on Mythic as well... Any views, experiences, etc? I am reading through the 'how to fix Mythic' section of Legendary Games' Heroes Handbook (I think it might originally have been a Rogue Genius publication) so, if we do go Mythic, there will be a few recommended House Rules in place...
...also thanks to Neil Spicer for chiming in with the current view on how far Mythic will go in the AP...
Zoreck the Unclean |
I have a copy of Mythic Adventures, but have decided not to use the mythic rules in my games so far. Mythic seems to have the potential to really change the flavor and assumption of a game. Plus, there are options that can seriously complicate and drag out some situations, while others seem designed to make GMs' lives more difficult. (As an aside: I think the devs should have done more play-testing with Mythic before the book's release. There's some problematic stuff in there.)
That said, I like the concept. Mythic abilities are essentially fantasy super-powers; adding Mythic to a game changes the assumptions of what PCs can do from Lord of the Rings to The Avengers.
Looking to planet-hopping adventure literature, moving to a different planet often gives a character super-powers: John Carter is proportionally stronger on Barsoom because of the weaker gravity; Superman can fly because of Earth's yellow sun.
So, using mythic can be a cool way to use the existing rules to mimic changes to our PCs from Golarion when we end up on different planets. If it were my game, I would restrict the Mythic options (or simply assign them) based on the planet we're on, and possibly change them when the PCs travel to a new planet.
GM Zed |
Hmmm, I'm kind of liking that idea Zoreck... I suspect / hope that Book 2 (the Scavenged Codex) will be out by the time we get into a position where we need to decide if / how we may play with Mythic... and that 'forwards view' should really help me come up with something that works... FWiW, I think we will probably implement mythic - the fact that it is, at most, 4 tiers reassures me that the power increase will be controlled...
Locke Lestrange |
Oh and thanks for stopping by Niel! As you can see we are all loving things so far and looking forward to diving further into the campaign.
Locke Lestrange |
So I've been talking with Zed about the possibility of making Locke more combat oriented and I am leaning toward replacing my Bard levels with Skald levels. As I will still be a party buffer I'd like your opinions, mostly on Raging Song. How often would you see yourself accepting the standard Raging Song, what if it was the Urban Skald version instead?
Zoreck the Unclean |
Well, speaking as the player of a multiclassed barbarian, I'd be TOTALLY up with having a skald in the party to use Inspired Rage. Since Zoreck is multiclassed, he has been running out of rage on a regular basis... including during the boss fight of the Prologue.
Rikkan Anardi |
No rage for little Rikkan. Even with rage, I couldn't hit the broad side of a barn up close!
Locke Lestrange |
Hmm, so it would be Zoreck and I raging unless Astraea or Rikkan ran out of other things to do. On the other hand, I feel Skald would fit the character I want to play here a lot better. I'll keep considering.
Rikkan Anardi |
Play whatever you want, Locke. Hopefully we will be playing these guys a long while, so play what you will be happy with!
GM Zed |
I don't know whether any of you have seen this?
Kickstarter for Legendary Games' "Trail of the Apprentice"
Something for Pathfinder parents - an age appropriate 'Adventure Path' with some simplified rules as well... I've got my eight year old who is an avid reader and loves playing games, but things like Carrion Hill and From Shore to Sea probably aren't so appropriate... I am hoping this is going to be a great entry point. I've backed and it's already funded so now it's really just a case of what else gets added to it...
Zoreck the Unclean |
I saw that, and it looks intriguing, but I'm kind of tapped out with Kickstarters at the moment. (I just backed Sandy Petersen's Cthulhu Mythos for Pathfinder project (3 days to go!), and I'm waiting for completion/shipment of recently-backed Robert Brookes' Aethera Campaign Setting and Richard Pett's The Lost Lands: The Blight.
Paizo does indeed focus more on adventures for grown-ups than for kids. Some kid-appropriate Paizo adventures I'm familiar with are Into the Haunted Forest, Master of the Fallen Fortress, and several of the introductory PFS scenarios and delves.
I do know that the upcoming Pathfinder module Gallows of Madness is being aimed at new players and new GMs, but I don't know whether or not that means it will be aimed at younger players. (Given the title, I'm thinking, "not.")
Rikkan Anardi |
I am suffering for a terrible bout of food poisoning. It might be a day or two before I am back posting full speed.
Zoreck the Unclean |
Ugh. I feel your pain: Same thing happened to me while flying home from Phoenix last month. I think I'd eaten a bad burrito at the airport. Took me two days to recover.
Get better!
GM Zed |
Just so folks know I'm not posting because this a lot out of Illonna's wheelhouse and she's just following along.
That's fine, I think Rikkan, Drancis and Locke are probably the folks best left to get doors open... Mind you, if it all goes wrong, it may still end up with Zoreck or Illonna bashing the doors in!!!
Zoreck the Unclean |
Hey, folks.
Tomorrow, I'm heading to Washington DC for a few days. After tonight, I probably won't be making any posts longer than a line or two until Tuesday of next week.
Locke Lestrange |
We definitely seem to be hitting our stride as far as good combat rolls go.
Locke Lestrange |
1 person marked this as a favorite. |
I finished (crushed) the last final of my undergraduate earlier today! Much rejoicing!
GM Zed |
Zoreck - reply from Neil Spicer...
Not quite. There's no gunpowder involved in them. The spur "rifles" are essentially multi-shot crossbows, but fire smaller bolts which are hardened, organic spurs. Thus, they do 1d6 rather than 1d8 damage. They look even more like a rifle than a crossbow, however, and you can think of them as shortened, multi-shot "spear" guns, if you want. We used Exotic Weapon Proficiency to govern their use, because they're in the same category as a repeating light crossbow. And they use normal attacks rather than relying on touch AC (like a firearm would).
...hopefully a better description / explanation than I could muster from what was written.