Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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When Drancis suggests that the group have no business of interest to the guards, "Then pass through... the Barony of Merebec awaits you"... ahead, and on the other side of the bridge, the trail leads away to the west along the coast.

We can move along from here unless you want to interrogate these guards for info...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Lets pass on through. I think we made our intentions clear here!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav puts his stuff away, replacing the rounds he shot first, and then steps up to the half-orc, and, after swarming up his front, he grabs him by the collar. "We no want more trouble, didn't want trouble originally. We going to do our business, and come back this way. When we done, we come back this way, and if you smart, you no attack us or anything, or try to ambush. This be price for not blowing head off or jewels off." Then he hops down.

Once they're half a mile or so down the road, Rav spits to the side. "Need find new way back, not use bridge. Now they be waiting for us there."


Inactive

"Well, unless we want to find a means of us all sprouting wings or try taking a boat, I don't know what other options we have," Palo points out once they get a safe distance away from the crossing. "Heck, maybe we won't even need to come back this way anyway. Maybe we'll find something better in Merebec," she adds, being unusually optimistic for a change.


Leaving the bridge behind, the friends travel for several hours... following the coast, the group trek into the Barony of Merebec. Dark clouds have started gathering out to sea, and the wind picks up from a steady breeze to a strong squall - an occasional rumble of thunder sounds in the distance.

A broad causeway of brown stone runs more than half a mile along the shore here with sea waves washing against the structure’s southern face. Part of the stonework seems blasted away creating a gap that falls away into inrushing seawater 30 feet below... the gap itself is a little less than ten feet...

And, on the other side of the gap, there is a ruined gatehouse where a long flag of tattered green cloth still flutters in the breeze... from this side of the gap, there is no sign of life in the gatehouse.

Knowledge (Engineering) DC15:
The broken brickwork here resulted from an explosion, and, from the lack of erosion, the blast took place quite recently (within a day or so).


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Knowledge Engineering: 1d20 + 8 ⇒ (8) + 8 = 16

Drancis points out the approaching storm with a look of concern on his face, "We need to find shelter now before the storm hits," pausing to examine the gap separating the group from the gatehouse. "Hey look at this!" He points out the jagged edges of the stones with a concerned look on his face, "An explosion caused this, and judging by the lack of erosion, the blast took place quite recently...I'd say within a day or so!"


Inactive

Kn. Engineering (DC 15): 1d20 + 6 ⇒ (8) + 6 = 14

"More obstacles, figures," Palo mutters, pulling her hood a little lower to try and shield her face from the worst of the wind. "At least it looks like we can just hop over the gap if we take a bit of a running start."

As she studies the ruined gatehouse and tattered flag, her frown deepens. "Wonder if those guys back at the bridge did that? Place seems abandoned; maybe they kicked out the guards that would've been posted here...or killed 'em."


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

”if we can cross through, that gatehouse is our perfect chance to batten down the hatches and avoid the storm. If there is anyone in there, Palomia, hopefully they will appreciate giving respite to travelers. If not, we can give them the same treatment we gave to the other guards back there,” the ratfolk smiled.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Perception, Taste: 1d20 + 21 ⇒ (16) + 21 = 37

Rav goes up to the blasted brick work, and then tugs a chunk loose and pops it in his mouth, running his tongue over the sooty remains.

Figure Rav may not know how to make all the different types of explosives other than gunpowder, but with his overall knowledge of BOOM he's probably catalogued the taste of every explosive he's ever run into.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"He's kinda like a baby or toddler," Relas remarks to the 'newcomers' as Rav wanders over to the blasted section of the walkway and tastes a piece of scorched brick. "Someone told me they learn a lot by putting things in their mouths too. Except I've never seen any babies or toddlers with sharp teeth or guns. Probably a good thing too, I bet their aim would be like Palo's!"


Ravboom - the debris here has a taint of gunpowder... yet it is like no gunpowder the goblin has tasted before - indeed, it doesn't taste like any mineral from this end of Rythes...

...and still, as the storm starts to rumble in, there is no sign of life.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis shakes his head at the news of the gunpowder, "Maybe one of the other Baronies assaulted the gatehouse recently...we should have questioned those half-orcs more closely." He grimaces at the gap yet gives a reassuring smile to the others. "I can jump across that gap and affix the rope for the rest of you, if Relas cannot hang onto the rope."


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I should be able to hold it in my teeth," the eidolon volunteers. "Can even fly Rav across if he wants, since he's small enough to sit on my back."
_______

Relas will be more than happy to fly a rope across or carry Rav over and have him secure a rope or whatever needs doing!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav cuffs Relas in the back of the head, but it's a half-hearted thing, as he's distracted. "Not recognize taste, but is gunpowder. Strange ingredients. Think I recognize in future though." He grins, showing off row on row of shark like teeth. "Goblin babies have sharp teeth, why goblin mothers not wet nurse. Just throw scraps from table at babies. Sometime if not enough scraps, babies eat weakest one."

Rav looks over the gap, and nods. "Safer have two people on other side, or, one Rav and one Relas, which is kind like two people but not. Rav better at tying things, got posable thumbs. Palo no able imagine posable thumbs, so Relas no have."

Rav clambers up on Relas' shoulders. "Hah, giddyup kitty."


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan waits for the others to try out their plan, knowing he wasn’t the most acrobatic sort and wouldn’t have much chance at running the gauntlet to get there without help.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck also looks at the blasted causeway.

"Hmm... Obviously, we need to get across here..."

He paces back a few steps and then, with a running start, leaps across the gap.

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18


Running at the narrowest part of the gap, Zoreck leaps... and, momentarily suspended over the rushing waters, crashes down on the far side. And then, brushing himself down, catches any rope thrown over towards him - and secures it to allow his companions to cross.

Two levered crossing gates close off the causeway near the damaged gatehouse - a single wooden door into the structure lies between the two barriers...

There is now a map for the Seabridge Causeway.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan follows once the rope was secured. ”Zoreck, that was pretty awesome! I didn’t know you had that in you.”. Once he crossed over, Rikkan takes a look at the wooden door.

Perception 1d20 + 11 ⇒ (6) + 11 = 17


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Once he has made his way across the gap, Drancis peers at the door closely, wondering if it was trapped in some way.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck chuckles at Rikkan's comment. "Thanks. The kids of our clan used to dare each other to leap Klargman's Ravine... and I got pretty good at it! I only fell once!"


Inactive

"Hey, I can only do so much at one time," Palo protests as the group make their way across the gap. "And being able to fly seemed like it'd be a little more useful than having extra hands. We already had four between the three of us anyway and now we've got nearly a dozen between the seven of us!"


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"It's okay," Relas agrees as he lands on the other side and allows Rav time to hop back onto the ground. "I mean, it'd be nice to be able to hold a cup properly but that's not a big deal in the grand scheme of things," he says cheerfully.

While the others investigate the wooden door into the gatehouse, the eidolon scans the nearby horizon for signs of life or other approaching dangers.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


A cursory examination of this area notes a few dried bloodstains in front of the gatehouse door... and on the door itself. A more detailed examination, quickly though in the worsening weather, discovers an unusual blond feather wedged in a gap between the causeway stones.

...and so far, there is no sign of life from anywhere.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis motions everyone back from the door, "Let me open this..." reaching out with his mind to pull the door open.

He will use his telekinesis to duplicate the effects of the open/close cantrip on the Gatehouse door. It should open, unless the door is locked.


Inactive

Palo and Relas both oblige, standing clear of the door as Drancis attempts to pull the door open, curious as to what they might find inside...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan makes a mental note to take that feather for further study once Drancis gets the door open. Might be able to summon one of those someday!


The office beyond the opened door seems damaged beyond repair — and is the scene of a considerable fight. A table and two chairs lay overturned, a third and fourth smashed to kindling, and some ceramic jars shattered with their contents spilled onto the floor. A battered metal strongbox sits beneath the overturned table, its lock broken and contents missing...

Dried blood spatters the floor and walls - worse than the gore outside - with crimson drag marks leading to a broken door in the southeast wall.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan nods toward the drag marks. He quietly moves in the direction the blood leads, looking around to see what he could find.

Stealth 1d20 + 7 ⇒ (2) + 7 = 9
Perception 1d20 + 11 ⇒ (14) + 11 = 25


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"I am beginning to think we were hoodwinked back at the causeway. Those half-orcs were behind this, I know it!" Drancis whispers as he waits for the others to move inside.


Inactive

"Seems like it," Palo whispers in agreement. "Can't say I'm surprised, though..."

She waits for the stealthier of their little band, including Relas, to enter further into the building first before following behind them.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Don't worry, Rav and I, we'll keep Rikkan out of trouble," Relas whispers as he follows after the ratfolk.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"We will?"

Perception: 1d20 + 21 ⇒ (2) + 21 = 23
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

The voice however, seems to come from nowhere, as Rav all but vanishes into the shadows of the room as he draws his rifle again.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck draws sword and gun, then follows.


More carnage lies beyond the door. The bodies of five bloodied humans form a garish pile in the northern corner, while two other corpses of hairless, hyena-headed humanoids with pasty skin covered in primitive blue tattoos, lie at the centre of the room. A third such creature sits propped against the east corner, three arrows protruding from its chest.

Outside the storm is building to a crescendo... rain is lashing against the windows and pounding on the roof whilst, somewhere out to sea, thunder starts to rumble ominously...


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis hurries inside the causeway, "We have to get inside!" He exclaims. Once inside he nearly gags on the stench here. "Well I think I can take a guess as to what happened here..." he mutters, swallowing his bile as he moves to examine the corpses.

Heal: 1d20 + 12 ⇒ (2) + 12 = 14


Inactive

"Ugh...who or what are those?" Palo grimaces as she too hurries in out of the worsening weather. "Those goons back at the bridge didn't look like this..."

Kn. Arcana: 1d20 + 11 ⇒ (18) + 11 = 29
Kn. Planes: 1d20 + 9 ⇒ (13) + 9 = 22
Kn. Religion: 1d20 + 7 ⇒ (3) + 7 = 10


I think it is a knowledge (dungeoneering) check to identify the non-human corpses as gnolls... but given that you folks have encountered the bhagra in the Garsilt research station and would likely have commented on similarity with the Gnolls on Golarion, I'm going to say you folks identify them easily...

As the storm continues to drive against the buildings walls, a harsh drumming sound that - at its worst - makes speech difficult, the group take in the scene... the bodies here, human and gnoll alike, have been terribly brutalised - savage wounds, some of them possibly inflicted post-mortem, are what have led to the trails of blood...

...and then suddenly, the gnoll in the corner - its chest peppered with a trio of arrows - coughs up a gout of blood and snarls at the group. It makes no effort though, grievously wounded as it is, to move...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Heal 1d20 + 7 ⇒ (14) + 7 = 21

Rikkan jumps three feet straight backwards at the gnoll’s movements. ”Is it alive or undead,” he whispers as he watches the creature. If he determines it is alive, he moves to use a healing potion of the wounded gnoll.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis waves off Rikkan as the ratfolk moves to heal the wounded gnoll. "I can heal him...save your potion." He then turns to address the gnoll in the common tongue, "Do you understand me? Did you do," he waves his hand around the carnage, "this?"

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8


Inactive

Palo also jumps when the gnoll-creature shows signs of life, but quickly narrows her eyes as she studies the creature - and waits to see if he or she shows any understanding of Drancis' words.

Sense Motive: 1d20 ⇒ 7
_______

As suspicious as Palo tends to be, I'm amazed in retrospect that I never gave her any ranks in Sense Motive. Might have to remedy that next level...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav considers putting a bullet through the head of the corpse, when it moves, but instead simply takes up a position in the corner of the room, rifle ready, still hidden.


Rikkan - the gnoll is fatally wounded, if it doesn't receive some medical attention or any other healing, it will surely die soon...

The gnoll, as Rikkan approaches, growls aggressively... and, accidentally jolting one of the arrows that pierces it chest, reaches for a gold chain slung around its neck.

Palomia / Drancis - the gnoll is far from friendly... and its actions, reaching for the chain, seem strangely hostile.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Rav think the gnoll be one of attackers. That gold necklace, seem like ones lizard's had yes? Maybe get rid of it before healing?"

Can Rav use his 'blast lock' deed to blast the necklace?


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis waves off the goblin, "Allow me..." He reaches out with his mind to pluck the necklace from the gnoll's grasp...

Using Telekinesis to Steal the necklace from the gnoll. Here is a roll if needed: Combat Maneuver, Steal: 1d20 + 6 ⇒ (6) + 6 = 12


Inactive

"So...do we put him out of his misery?" Palo asks, watching the creature warily. "He doesn't seem too happy to see us." But though she voiced the thought they probably all had, something about the whole situation seemed strange. She thinks for a moment, recalling the guttural barks and growls that she'd heard similar creatures make a long time ago, back on Golarion. And then opens her mouth, trying to approximate such sounds into the semblance of speech...

"*yip* Who...you? *Grrrr* Why...here?"

Linguistics (DC 15): 1d20 + 9 ⇒ (1) + 9 = 10
_______

Seriously? Was trying to use Palo's Xenopidgin trait but the dice roller is being uncooperative lately...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan holds his ground, waiting to see how the gnoll behaves without that funky necklace strapped to his neck. If it doesn’t calm him down, at least he can bleed out safely out of range of the group.


Ravboom wrote:
Can Rav use his 'blast lock' deed to blast the necklace?

I don't think that's what the Deed really is for... the necklace isn't point blank nor is it stationary. I guess the closest to what you intend is maybe a 'Called Shot' - say a Tricky Shot with a -5 penalty?

Drancis' attempts to wrest the necklace from the gnoll's hand somehow, even though the creature is clearly dying, fails... and the less said about Palomia's attempts at speaking gnollish, the better.

Okay, if Ravboom wants to attempt to shoot the necklace from the creature's grasp then that's cool... otherwise, I'll move us along!!!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Tricky Shot: 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14 Maybe with a touch attack, otherwise probably a miss

Can Rav spend a hero point? Some one to question would be useful.


Ravboom wrote:
Can Rav spend a hero point? Some one to question would be useful.

No need... the gnoll has a distinctly less than impressive Touch AC.

Ravboom, from the far side of the room, fires... and accompanied by a shriek of pain from the gnoll, the necklace flies loose from its grasp. It momentarily tries to move towards the item where it lies... but growling in agony at the arrows embedded in its chest, it slumps back with a snarl...


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Ok, now heal enough it no die, but don't heal so much it attack. no sure what that did, but probably not good." Rav says, and spits to the side.

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