The Inheiritance of the Crimson Sun (Legacy of Fire AP in Dark Sun)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Battlemaps
Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Yo, Im one of the new people joining (Genth from Giantitp). Just saying hello here, and getting my chara ready for this one. Looking forward to it!


Welcome -- this is a much better play space than Giantip now that I've been able to compare the two. Most of the current players have been at it for almost a year, and you can see we have quite a game going here.

Also, throwing this out to the group -- I was thinking that maybe it would help everyone follow the story if I wrote fluff 'Interludes' showing you other stuff going on in the world. You'd have to separate character and player knowledge, but it might clarify some stuff about the storyline. Like there might be an 'interlude' about how exactly Faalcuun ran afoul of Dregoth, or how the slassans first encountered the Master of the Aerie's minions, or what the latter is up to, etc. It would be sort of like the 'Interludes' in Stormlight Archive, if you're a fan of that series (which I am, very much).


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Yeah i like the stormlight archives.

Welcome Genth!
Hope you'll fit in nicely in this crazy game.

Sebecloki, i sent you something on discord, an idea based on a picture and the name you gave Amunet-Ras tribe :D


To hit +6 Init +10; Senses low-light vision; Perception +16 AC 19, touch 13, flat-footed 16 Vig 78/78 Wnd 38 (Threshold 16) Fort +8, Ref +5, Will +10;

I'm here! Just looking forward to a bit more interaction, mainly because we sorta got throw into combat, and the only one who I can see my character trusting is Amunet, who is currently on the other side. Cuz sudden group after ambush, I would not see making very fast friends. :P


Ehawee wrote:
I'm here! Just looking forward to a bit more interaction, mainly because we sorta got throw into combat, and the only one who I can see my character trusting is Amunet, who is currently on the other side. Cuz sudden group after ambush, I would not see making very fast friends. :P

I think your intelligent weapon quit -- Cae is rebuilding his eidolon Raxus who dropped out, so feel free to do the same with Saris if you want, or come up with something to replace him.


To hit +6 Init +10; Senses low-light vision; Perception +16 AC 19, touch 13, flat-footed 16 Vig 78/78 Wnd 38 (Threshold 16) Fort +8, Ref +5, Will +10;

Im thinking just maybe adding something to the elven branched spear I use. Or maybe not, since it is a plus 10 to hit.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I think for now I'll try just being a non-combatant and trying to focus on interacting with a subset of the PC's, and see if that feels less stressful.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Aye, working on that, though I need a break. My Leonidas rebuild was quite a bit of work.

Note to self: Racial bonuses don't stack.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Given that it is Athas, would a pseudodragon familiar be an issue? Trying to plan ahead.


Cae Leonidas wrote:
Given that it is Athas, would a pseudodragon familiar be an issue? Trying to plan ahead.

It'd have to be refluffed as a pseudo-drake. I have a similar creature running around with one of the NPCs, so it's fine.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Seb,

For the character blubs, what sort of info are you lookin for, exactly??


1 person marked this as a favorite.

Nothing fancy. A sentence or 2 of basic background -- where they're from, what they're about; in addition, it would be helpful if you could out line their mechanical 'build' (s) -- dex attacker; intimidator; con caster etc.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Hamza hails from Raam(that he tells most people), a merchant and trader of House Mīnakshi. For him, House comes before all, and he'll do whatever possible or necessary to advance his House and their goals.

That said, he is loyal to those who prove their worth, provided they do not act against House Mīnakshi. Allies may be useful to help his House's cause.

Build wise, Hamza is dex attacker, specializing in hit and run tactics, ambushes, and some combat maneuvers. Thanks to the Path of War maneuvers, there's a lot he can do.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

So Seb,

I'm guessing my actual negotiations with the Slassans have fallen through or haven't been successful?

In case it wasn't clear, he's trying to broker what amounts to a trade agreement between them and House Mīnakshi.


Hamza Mīnakshi wrote:

So Seb,

I'm guessing my actual negotiations with the Slassans have fallen through or haven't been successful?

In case it wasn't clear, he's trying to broker what amounts to a trade agreement between them and House Mīnakshi.

No they're still ongoing -- read how it replied to Amunet


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:
Hamza Mīnakshi wrote:

So Seb,

I'm guessing my actual negotiations with the Slassans have fallen through or haven't been successful?

In case it wasn't clear, he's trying to broker what amounts to a trade agreement between them and House Mīnakshi.

No they're still ongoing -- read how it replied to Amunet

Ah, the 'reply' to my diplomacy check threw me off.

Are both replies applicable here, or just one of them, and which one?

Also, did you see my last reply? Might have got lost as you posted your interlude right after me.


Hamza Mīnakshi wrote:
Sebecloki wrote:
Hamza Mīnakshi wrote:

So Seb,

I'm guessing my actual negotiations with the Slassans have fallen through or haven't been successful?

In case it wasn't clear, he's trying to broker what amounts to a trade agreement between them and House Mīnakshi.

No they're still ongoing -- read how it replied to Amunet

Ah, the 'reply' to my diplomacy check threw me off.

Are both replies applicable here, or just one of them, and which one?

Also, did you see my last reply? Might have got lost as you posted your interlude right after me.

Amunet had a much higher Diplomacy check than you, and started off in a better position in relation to him, so, mechanically, I think that means she's succeeded in pushing the conversation in a different direction, even though Hamza might want to talk about trade.

I saw both replies, I'll reply again to your latest post when I have a chance.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Well, Amunet doesn't know about Hamzas second motives, so it might be time he conveys them to her, albeit totaly the wrong time at this moment in her eyes.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

About Amunet-Ra:

Fluff
Amunet-Ra is a maiden of the Serpent Singers elf tribe, at home nearby the ruins of Kalidnay. Relatively young for an elf, but older than many humans and others, she lived a typical elfs live so far, as far as she can tell.
Seemingly she had been trained hard by her tribes elders to take on certain roles in secret societies inside the tribe, about which she doesn't know too much yet.

Sent by the elders on a mission to find out what is going on underground in the ruins, she got captured and was freed by some of the party, who have since asked for the elves help and were then sent onto a mission to retrieve an artifact in the blood gods tomb.

Obviously Amunet-Ra is loyal to her tribe and has their survival on her mind, never turning away opportunities of personal or general profit, as any sane person on Athas would do.
Besides that, you never know with elves...

Mechanics
Thanks to the rules here Amunet-Ra can do several usualy heavily specialized things:
-Ranged combat with Shuriken
-Melee, flurry as a monk and sneak attack from rogue, relying on DEX.
-Combat Maneuvers: She can do any maneuver, but is more specialized on trip and a bit bullrush
-With her speed of 90, mythic run and jump as well as air step, she is super mobile, able to stand on and cross nearly any surface as well as climb.
-She also has tons of social and knowledge skills.
-And Invisibility paired with a high stealth.
-Next level she has reach and gains some battlefield control with the maneuvers.
-Her secret weapon is moving around the battlefield, provoking AoO's, hitting back and tripping people and then hit them some more with Panther style and trip feats.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Where does normal weather in Athas fall as far as heat and aridity on the Weather conditions chart?

-------------------------------------------------------------------

-------------------------------------------------------------------

Severity-Heat----Aridity
----1----Cool-------None
----2----Warm-----Dry
----3----Hot--------Very Dry
----4----Severe----Parched
----5----Extreme--Drought
----6----Burning---Sere
----7----Boiling----Desiccating


Cae Leonidas wrote:

Where does normal weather in Athas fall as far as heat and aridity on the Weather conditions chart?

-------------------------------------------------------------------

-------------------------------------------------------------------

Severity-Heat----Aridity
----1----Cool-------None
----2----Warm-----Dry
----3----Hot--------Very Dry
----4----Severe----Parched
----5----Extreme--Drought
----6----Burning---Sere
----7----Boiling----Desiccating

Is there one you're hoping for -- it depends on the area. I guess in the Tabelands it's probably mostly severe-parched or extreme-drought. If you need one of the broadly setting appropriate ones for some build item, let me know and we can just say it's that.


Also give me some feedback if you want me to keep doing little fiction pieces to flesh out the story POVs -- if you do, tell me what characters and/or places you want to have further light shed upon.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

I wasn't looking for anything specific. It affects the ability to use the Weather sphere; the more extreme the weather, the more difficult it is to change. Which is cool for Dark Sun, it should be tough to summon a rainstorm. I also think it could be cool to eventually be the guy who can do it.

I liked the interlude and thought it was interesting.


I was going to do Arsinoe next and offer some insight into the group she's associated with and what exactly they're after -- they're interesting in that they're incredibly aggressive and dangerous Lawful Neutral opponents.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I'll admit, I'm skipping over most of the supplemental stuff because there's no way Ri'Kli'Klek would know any of it, and I think his surprise is more genuine when I don't know it, either.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I like it.
Even if it is partly secret and for another player or not for players overall it helps to enjoy the story.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |
Sebecloki wrote:
I was going to do Arsinoe next and offer some insight into the group she's associated with and what exactly they're after -- they're interesting in that they're incredibly aggressive and dangerous Lawful Neutral opponents.

That sounds awesome. With the seer thing I have going on, maybe I can even have small glimpses of it such as the visual of her pleading her case or arguing with someone, if that interests you.

I ran out of room on my character sheet and lost my links to the lore posts regarding Arsione. I am going back to find them again.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I made this sheet here, if everyone gets their info in, maybe it might be good for the GM and us.

Link Google Spreadsheet


Cae Leonidas wrote:
Sebecloki wrote:
I was going to do Arsinoe next and offer some insight into the group she's associated with and what exactly they're after -- they're interesting in that they're incredibly aggressive and dangerous Lawful Neutral opponents.

That sounds awesome. With the seer thing I have going on, maybe I can even have small glimpses of it such as the visual of her pleading her case or arguing with someone, if that interests you.

I ran out of room on my character sheet and lost my links to the lore posts regarding Arsione. I am going back to find them again.

Yeah, we can work that out. Cae is definitely aware of some of this, even if he's not clued into all the details, since, unless you tell me differently, he's not himself a member or adherent.

The basic set up is that they're the product of an extremist group that emerged, ironically, out of the Athasian equivalent of Socratic philosophers. They're a strange mix of ISIS and Neo-Platonic philosophy. They basically follow a philosophy that says the law = the truth, and the truth is an unwavering set of dictates. Everything falls to the truth. Only those who embrace truth possess full rights -- those who have truth don't have to conform to untruth. They're pursuing this highest law ruthlessly (well, at least to outsiders, they view this as the only rational approach to living in accordance with the 'Truth'). They were fellow travelers of the Veiled Alliance of Balic for a while, but really they have their own agenda, as well as a regional organization and plans to set up further cells in other city states and expand their influence. They have plans long term to challenge the sorcerer kings for the rule of the Tablelands.

My post about her will be longer, so that will be delayed until after the weekend.

Arsione is going to be a slightly more complicated character because she's younger and, while loyal, can still reach an outside perspective and see how radical her group's actions are. Her mother and some of the others are just straight up nut cases who have absolute tunnel vision and fanatical ideological commitment to their purportedly persuasive and attractive rational philosophy.


Heya, just checking something as I bring my character Devapala up to your level, when you added the bonus HP from Mythic ranks, did you add it to vigor or wounds?


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Vigor.

Cool, no, Cae is no extremist, just blind and naive when it comes to Arsione.


Also, I'm new to the Paizo forums - how do I add me character to the Aliases?


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Upper right, "My Account" --> "Account Settings" under "Messageboard Aliases" is a "Create New Alias" button.


Indeterminate - She/Her pronouns Elf Mystic/Hedgewitch Hierophant 3

There we go! Still working with Seb on getting the sheet up to date, but most the important stuff is there.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Nice.

Feat question... which is correct?

Level 1 = Level feat + Fighter Progression A + Fighter Progression B = 3 feats

or

Level 1 = (Level feat + Fighter Progression A) + (Level feat + Fighter Progression B) = 4 feats


Cae Leonidas wrote:

Nice.

Feat question... which is correct?

Level 1 = Level feat + Fighter Progression A + Fighter Progression B = 3 feats

or

Level 1 = (Level feat + Fighter Progression A) + (Level feat + Fighter Progression B) = 4 feats

Level 1 = (Level feat + Fighter Progression A) + (Level feat + Fighter Progression B) = 4 feats for the gestalt levels

The mythic tiers and prestige levels are Level 1 = (Level feat + Fighter Progression A)= 2 feats


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Thank you. Oh man, I have a couple more feats to figure out.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Hey Seb, I hate to be a pain, and am sorry to ask this, but since feats can increase the capabilities I have with Hamza,

Exactly how many should we have at 6th level gestalt, 2 levels PrC, total ?

Also, for the purposes of Gestalt/Prestigious/Magic-User and any similar feats that calculate their effects as half our *total* levels,

Are we 6th level or 8th level?


1 person marked this as a favorite.
Hamza Mīnakshi wrote:

Hey Seb, I hate to be a pain, and am sorry to ask this, but since feats can increase the capabilities I have with Hamza,

Exactly how many should we have at 6th level gestalt, 2 levels PrC, total ?

Also, for the purposes of Gestalt/Prestigious/Magic-User and any similar feats that calculate their effects as half our *total* levels,

Are we 6th level or 8th level?

you're 6th if you don't take the 2 prestige levels, 8th otherwise (mythic doesn't count for levels, as far as I know).

]

Gestat progression
1 lv-4
2 lv-2
3 lv-4
4 lv-2
5 lv-4
6 lv-2

18 total

Mythic progression
1-2
2-1

3-2

3 or 5 total

Prestige progression'
1-2
2-1

3 total


Indeterminate - She/Her pronouns Elf Mystic/Hedgewitch Hierophant 3

How many Horrifically overpowered feats did you get?


1 per level -- so 6 or 8. And 2-3 mythic ones, depending on mythic tier


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Horrific feats are taken via our normal allotment of feats, correct?

Like, we don't get 6/8 *bonus* Horrific feats, and 2-3 *bonus* mythic ones, do we?

Because if we did, that would just be extra crazy pants....


it's in your normal allotment


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Also, will this level up affect us retroactively, ie, will they apply to our current scenes(both the discussion with the Slassans and the combat?) or will we gain the benefits once the scene is over?


you can go ahead an update


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Okay, so we'll gain the benefits now? Ie, if Hamza goes out into this fight, he's a lot stronger now than he was prior to this level up, thanks to taking HOP Mythic Weapon Finesse. I wanna make sure I actually get those benefits.


Indeterminate - She/Her pronouns Elf Mystic/Hedgewitch Hierophant 3

Let me know when I can start posting please Seb?


Hamza Mīnakshi wrote:
Okay, so we'll gain the benefits now? Ie, if Hamza goes out into this fight, he's a lot stronger now than he was prior to this level up, thanks to taking HOP Mythic Weapon Finesse. I wanna make sure I actually get those benefits.

Yeah that's fine. This thing is insanely strong, the rest of the party has barely scratched it so far.


Devapala Ra'at wrote:
Let me know when I can start posting please Seb?

I need to write you an intro post. Give me a day or so. You're going to be teleported in by the slassan Amunet and Hamza are talking to.

Did you see I sent you some PMs? I'm going to send you a couple more.


Alright, blurb for Devapala, Seb, she's slightly changed from the Giant game, to fit better into Dark Sun. I think her focusing on 'Ending' the Sorcerers - perhaps even their source of power itself, is a better catch than her original one. Makes her NG as well, which fits a *little* better. Though TBH, she's on the Neutral side of NG

Hailing from Raam, Devapala is a "Scholar of Endings", part-historian, part-sage, and, under Abalach-Re, part-revolutionary. Among the Desi, she was born into a family of historians, the idea being for each scion to be able to guide others thanks to the knowledge of history. This knowledge is more than just memorized, it is a part of her, informing her actions through the whispers of her ancestors in her blood. Her 'magic', such as it is, comes from her own body, from understanding the lines of power that exist to link her flesh and soul - chakras, essentially. This knowledge and power was, however, a potential threat to the Sorcerer-Queen, Abalach-Re, and not long ago, her family and home were wiped out, leaving the elf to roam afar, searching for what might give her the power to bring an ending to a sorcerer-queen...

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