Ri'Kli'Klek |
That's about what I suspected.
Sebecloki |
Sebecloki |
Sebecloki |
Added a link to my own version of the Free City of Tyr to the 'Maps and Images' tab.
The first page is an overview that shows all the sections stitched together, and then there's a close-up of each part.
I'm working on the idea that the valley in the Ringing Mountains in which the city-state is located is more verdant than other parts of Athas because of its seclusion and a deep lake in the center of the valley.
I'm also emphasizing the Phoenician/Canaanite elements, so the city is a combination of Carthage, Ugarit, Tyre, and other significant Levantine and North African city states.
There are still the major features from the published version -- the golden tower, the great arena, etc., but also some new elements.
I'm going with one of the ideas/interpretations in the canon that Kalak wasn't one of the original Champions, but instead was a later-comer who rose to power after the defeat of Rajaat, and had the disembodied heads of the two of the deposed Champions as advisors.
Sebecloki |
I forgot a major canonical feature -- the Kalak's ziggurat!
Here, I've made it an obsidian pyramid.
I'm stealing an idea from some of the fan forums I frequent that the structure is actually a kind of borg cube -- it has an equal number of subterranean levels and it can fly off.
Kalak makes this as a kind of death star because he's a johnny come lately to the scene of the Tablelands and needs an ace up his sleeve to counter the other sorcerer monarchs.
Here's the corrected version:
I'm still debating where to do some of the urban adventures for this AP -- I think at least one will be set in Tyr.
Sebecloki |
This version of Tyr is going to have some additional history as well -- before Kalak, a hanger-on of the Champions following Rajaat's imprisonment, conquered Tyr, the verdant valley was ruled by druids and preservers.
There was an advanced being, either a pyreen, avangion or elemental lord, who ruled in the manner of a sorcerer king. This entity was deposed by Kalak, and its servants enslaved by the new sorcerer-king's templars (think the Seanchan sul'dam from Wheel of Time).
The enslaved druid/psions, preserver/psions, and druids/preservers were one factor that helped Kalak resist the encroachment of the other sorcerer-monarchs, as well as iron from the mines in the ringing mountains.
In this version of Tyr, the arsenic poisoning in the iron mines (which is canon), is also going to make the weapons made out of it have a poisoning special ability which makes them more deadly.
Following his conquest, Kalak also liquidated a psionic school for noble children and trapped their minds into various obsidian pyramids and orbs. These now form a defense network like that of Saragar (or the one around Kalidnay). This psionic defense system also provides significant protection against the other sorcerer-monarchs.
The presence of enslaved druids also means that Tyr's legions are supplemented by bound beasts.
Kalak's pyramid is an ancient alien device which can drain energy -- he used it to create several kaisharga, in imitation of Borys. These secret servants now lead a hidden cult that seeks to return Kalak's loyal Templars and their allies to power. Kalak planned to use this device to assault other city-states after draining the life force of everyone in his own city-state.
Sebecloki |
2 people marked this as a favorite. |
Also... just out of curiosity, but has anyone looked at PF2 at this point?
I'm not sure what the thought process is -- I'm pretty disappointed with the direction of things after some initial interest, and I'm definitely not switching.
Purple Duck is doing a PF retroclone called the Porphyra RPG which I might use in the future, but I'm kind of bumbed they decided to make a version which is unusable with my 1,000 pdfs of PF and 3.5 material.
I guess that's also to emphasize I'm most definitely not interested in converting this or any other game I'm running when the new rule set comes out.
Rokan the Ascetic |
I've looked at PF2 some, played in one PFS game on PbP. It isn't compelling me enough to throw away all of the great options PF1 has built up over so many books.
Raxus Half-blood |
I've looked at PF2 some, played in one PFS game on PbP. It isn't compelling me enough to throw away all of the great options PF1 has built up over so many books.
Same.
I played through the first scenario of the playtest. There were a few very nice systems (the three action combat system in particular), and some stuff that made my inner game designer very angry (traps and animal companions. Painfully bad).
Until it gets a full release with a year or two of errata and faq clarity, I'm not interested.
Sebecloki |
1 person marked this as a favorite. |
At this point there's no way I'd use what it looks like the rule set will be. I'm either just sticking with PF1e, which I think there's some chance 3rd party will continue publishing for, or looking into Porphypra when they finish and potentially have supplements.
I have 1,000 pdfs of Pathfinder stuff and a really big 3.5 hard copy collection (I was buying 3.0 in high school before pdfs were a big thing). One of the reasons I have crazy build rules is because there's no reason to have hundreds of options if you can't try a good handful of them out with any given build (at least in my mind).
I can't imagine totally giving up on all that to move to another platform. I've barely scratched what I can do with my collection, and there's still stuff I want to try like the NeoExodus and Obsidian Apocalypse campaign setting from Louis Porter, Pact Magic. There's even additional stuff I'd like to try with Athas with all the options in Pathfinder.
Amunet-Ra |
Let's just go on with PF1.
There's enough stuff for eternity.
Hamza Mīnakshi |
Let's just go on with PF1.
There's enough stuff for eternity.
I don't think Sebecloki was suggesting converting this game to PF2.
Sounds more like just a random question they wanted to ask their player group.
Amunet-Ra |
We're now stuck in initiative for 2/3 of a week.
May i strongly suggest that the GM just rolls initiative for everyone and we can then or before position ourselves and move on with combat?
Might make things a bit more fluent and keep it interesting.
Rokan the Ascetic |
Yup, I'm seeing:
35 Amunet-Ra
31 Hamza Mīnakshi
26 Jimbli Willit (wins tie-breaker with a higher bonus)
26 Raxus Half-blood
17 Ri'Kli'Klek
15 Cae Leonidas
11 Scarlet Sentinels
9 Rokan the Ascetic
Rokan the Ascetic |
Even in block initiative it's going to be a bit for me :)
Sebecloki |
I changed up the Tyr map a bit: The Free City of Tyr. Here, the Pyramid of Kalak is a levitating object that hovers over the city ominously.
Here's another location that will probably figure in our adventures: the lost City-State of Yaramuke. It was destroyed when it's sorcerer-queen contended with Hamanu of Urik.
There are several significant features. The right side of the map is dominated by the Forest of Fear, and dense coniferous assemblage that rises from the jagged heights upon whose edge the ruins are perched. The ancient city is in the Northwest quadrant. Its ruins include sites such as the fabled Pagoda of Delights, where the sorcerer-queen Sielba held court with foreign dignitaries. Travelers should fear the Black Waters from which the city now derives its title. To the south of the city sprawls the Dragon's Head Plateau, also known as the Plateau of the True Drake. This massive rise is shaped in the image of a dragon skull, a pair of deep pools forming the immense beast's eyes. It is said to be a ritual site for the lask tribes that now inhabit the ruins.
The entirety is surrounded by the Desert of Tarnish Gold, or the Burnished or Blasted Wastes, a lifeless yet stunning stretch of shining sand that surrounds the ruins for several miles on all sides, dividing its secrets from the rest of the Tablelands.
Rokan the Ascetic |
Thanks. At work now, so I may not get my turn in until this evening (US/Pacific time). But it will happen today.
Rokan the Ascetic |
Posted. We'll see if Rokan regrets getting close to the remaining sentinel.
Rokan the Ascetic |
FYI, I'm away on a camping trip this weekend. I'll be unable to post all day Saturday, and most of Sunday. I'll return 5ish Sunday (US/Pacific time).
Rokan the Ascetic |
Yeah, that would get us through one more battle per day, more than just forgoing the rest. Is that really the concern, since we don’t have to RP it though? I don’t see a problem with skipping right over that narratively and stating that it happened. Currently the rest has little mechanical benefit anyway.
Amunet-Ra |
That's an evil spoiler!
I like the reserve points idea though. Would it be possible to tie in feats there which work on healing etc. normaly? That would be awesome.
Ri'Kli'Klek |
Wow, this many characters and not a single heal spell? XD
Amunet-Ra |
I would volunteer to take the Healer's Hands feat.
Maybe i could exchange a feat for it or take it next level.
Fits the character i think and would certainly help.
Cae Leonidas |
As well as spontaneous CLWs, I have:
• Lay on Hands(Su)(1d6)(10/day): This is exactly like the paladin ability of the same name, except that the sword seer can heal or deal 1d6 hit points of damage at 2nd level, and an additional 1d6 for every four levels thereafter, to a maximum of 5d6 at 18th level.
• Oracle Mystery(Life): Starting at 2nd level, the sword seer gains the oracle’s mystery ability. At 3rd level, the sword seer may select a revelation from those listed in his mystery. At 6th level and every six levels thereafter, the sword seer may select an additional revelation from those listed in his mystery. At 6th level, the sword seer gains his first mystery spell and adds it to his spell list. Every three levels thereafter, the sword seer gains his subsequent mystery spells up to his fourth mystery spell, and adds them to his spell list.
---Channel(Su)(2d6)(9/day): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
• Channel Positive Energy(Su)(1d6)(5/day)(DC:20): This is exactly like the paladin ability of the same name, except that the sword seer uses 1/2 his sword seer level as his effective cleric level when channeling positive energy.
Ri'Kli'Klek |
Ah, so we *do* have some healing. Excellent!
Amunet-Ra |
I'll switch 2 feats i don't really need and then be able to provide level+wis mod or my heal roll as healing 5 times a day.
Didn't know of it before, but it is pretty cool.
Not sure if we need "a couple more" players in this game really, already a big group as well and uber powerful^^
Ri'Kli'Klek |
1 person marked this as a favorite. |
One bit of lore I'm not sure I've mentioned about Ri'Kli'Klek--I kind of made up a philosophy for him, based of his Tranquility psychic discipline and the fact that he's a monk. Basically the idea of his philosophy is to minimize motion, to live stillness. Ironically this leads to emphasizing efficiency in motion... which leads to speed, because if you make no unnecessary motions and want to spend as much time as possible being still, being as fast as possible between being motionless makes sense. So that's why Ri'Kli'Klek is often so still and yet moves so fast.
Hamza Mīnakshi |
I think we're just waiting on something to happen or for us to make it to the next room/chamber.
Amunet-Ra |
Was just waiting on your input Sebecloki.
That's the thing in dungeoncrawls, needs more regular GM input.
Amunet-Ra |
Was just waiting for input. I like this game very much!