
Hamza Mīnakshi |

Sebecloki wrote:"you are shunted 1d10 × 100 feet in a random horizontal direction from your desired endpoint"
what about that point?
At worst, I end up 1000ft from where I want to be. I am under the impression this fortress is **massive** so 1000ft off isn't that big a deal.
If it's much smaller than that, and 1000ft is actually a big distance from my destination, then perhaps I'll use a different teleport effect.
Here. Waiting for this to get a reply. Didn't wanna pester you cuz I figured you were busy with work.

Amunet-Ra |

I'm still around, just did not have a lot of time for anything lately.
Currently fine with Hamza having a solo misson for some time^^

Rokan the Ascetic |

Is there something that can be reasonably done as solo on the other side? With the party still "in scene" it was getting odd to keep going alone and ignore they exist.

Sebecloki |

Okay -- so here are the options; I think we have 3 players left, so that's not ideal, but what can you do? I'm honestly sort of burned out on recruiting, so I'm not super keen to make another recruiting thread and try to update new players on the whole story (which is quite complicated at this point).
I can try to continue solo with Rokan if you want to PaleDim. You're the only original player from when we began this in 2018, and I won't give up on you, if you won't give up on me. Is there any possibility you can think up some kind of 'pet' or henchman you could make up to boost the numbers slightly?
MonkeyGod and I are currently making up a new campaign world in PM's that is heavily Dark Sun inspired if anyone is interested in participating.

Rokan the Ascetic |

1. I could come up with a henchmen, yes. It will take a little time of course.
2. what's the overlap between the new game and this one (seeing as how this one started out as Dark Sun)?

Sebecloki |

The ideas we're working on for the new campaign setting are a desert region that was destroyed in a great god war where the evil gods won. The goddess of magic was one of the deceased gods, and her death was basically an atom bomb which irradiated most of the continent of Baelon, or at least the eastern half where the main action of the campaign takes place.
The bodies of the dead deities fell in chunks from heaven, and were promptly gobbled up by some greedy dragons, who gained greatly in ability and were thereafter known as the god-dragons. The chromatic dragons that did this conquered a league of city-states on the main continent. I am contemplating the isles north of Baelon as a home for metallic and gem god-dragons, though they may not be rulers in the same fashion as the chromatic dragons.
The most powerful god-dragon is a female shadow red great wyrm vampire named Ashikari; she rules a large city-state of about 500,000 inhabitants called Ashkaba, and which created by joining five pre-existing city-states in a valley, each inhabited by one of the core races, into a new megopolis.
Other setting points:
*All races are somehow elementally aligned -- i.e., fire or shadow drow etc.
*The various races colonized the planet from their original homes on the sundry elemental planes -- the native flora and fauna is distinguished by a 'rule of three' where they tend to have three times the features of normal animals. There are scorpions with six claws, and three tails, tigers with a dozen legs, etc. Most of the flora and fauna are dinosaurs, cryptids, and megafauna with excessive numbers of limbs.
*This 'rule of three' also applies to setting details -- the planet is probably shaped like an upside down pyramid, there are three moons, three main continents, etc.
*This also applies to character construction, which will be a kind of tristalt we're still sussing out the details on.
*The underground races are much more numerous and powerful than the surface species because of the Godswar. There are several different drow cultures.
*Psionics is widespread. Every character and creature has some psionic aspect, and telepathy is a form of Common.
*Magic was harmed by the destruction of the goddess of magic. Now, normal magic doesn't work correctly anymore, and is often subject to primal and wild magic effects. Most of the standard wizards gave up and became druids, oracles, or other casters. The remaining arcane casters employ the Shadow Weave.
*There are basically dragon-marked houses. There are several red, gold etc. dragon-gods, and the members of several different races who were mutated by the presence of a god-dragon banded together to form protective societies to elude the domination of any of their sires. They are now important trade and diplomatic units within the territories of the god-dragon city states.
*There are high tech items like radium pistols and airships.
*Most of the cultural influences are going to be non-western.
The main campaign ark begins in Askhaba, and concerns the god-dragon Ashikari's quest to finish gobbling up enough god shards to become a full fledged deity, as well as a artifact hunt to reassemble the regalia of the deceased goddess of magic to restore her power.

Rokan the Ascetic |

Yes, sorry, I guess I didn't actually answer question #1 :) Yes, I'm fine continuing solo (and so I should start thinking about henchperson... or perhaps pick an existing character to take over?)
Regarding #2, the sense I get from your response is that it's still different enough that it wouldn't be an automatic decision to just "merge" this game into that setting. As in, it seems more truly "inspired by" than "seeded by and then evolved."

Sebecloki |

Yes, sorry, I guess I didn't actually answer question #1 :) Yes, I'm fine continuing solo (and so I should start thinking about henchperson... or perhaps pick an existing character to take over?)
Regarding #2, the sense I get from your response is that it's still different enough that it wouldn't be an automatic decision to just "merge" this game into that setting. As in, it seems more truly "inspired by" than "seeded by and then evolved."
1. You can pick an existing character and paste their info into a profile or make up something new, or alter an existing character to suit your needs, whatever you'd prefer. Just let me know and we'll keep going.
2. Yeah, it's more clearly 'inspired by' than this world. I'm drawing on inspiration from Eberron, Barsoom, Dark Sun, Dune, Blue Gender, Al-Qadim, the Baalgor Wastelands from Palladium, Khemit from Gary Gygax's Necropolis, Dragonlance: Age of Mortals, Dark Crystal, and a bunch of other stuff.
Monkeygod and I are still working on rules and fluff -- this isn't going to be an immediate new game, as I want to take some time to really build up the fluff before I propose anything, I'm just letting everyone know if they'd like to contribute, as we can certainly build stuff in based on requests. For example Monkeygod wants to play a drow necromancer he's been hankering to run, and we're going to develop a bunch of prominent drow cultures, an equivalent of the Orv Vaults, and a Hollow World to incorporate that goal.

Rokan the Ascetic |

Awesome. So, if the smoke in the area clears up I'm going to be away for the weekend camping. If that's the case I'll finalize choosing or building a character next week. If that doesn't happen then I can just get it done over the weekend.

Rokan the Ascetic |

Another thing i'd like to ask: would you prefer if I jumped over to the new game instead. I only ask because different games do take energy and I would not count that as giving up on me. I've greatly enjoyed this one, and I'm certain I would similarly enjoy the new setting.
If you do specifically want to keep this one alive in general, not just for me, then I'm definitely still in! If that's the case then I probably wouldn't enter the new game, as it would definitely harm my focus here.
I just wanted to ask and clarify the best choices here openly.

Sebecloki |

I have 3 worlds I have an interest in developing and this is one of them.
I'd like to finish up this bit and move on to the al-Qadim like lands I've made up on the other side of the Sea of Silt. I'll probably try to get some more players once we've finished this arc, I'm just too burned out to try to explain the whole story, it will be easier to get fresh blood once we've finished this piece.
Also, monkeygod and I are just brainstorming right now, I'm nowhere near ready to start a recruitment.

Sebecloki |

One of the reasons I'm interested is because my new computer and a mapping program I bought can do some incredible things. I traced my hex map of this world in worldographer.
This is a 1227 x 1227 hex map of the Land of the Merchant princes Map. That's a little over 1.5 million hexes, and is probably equivalent to 1-3 miles a hex (I'm not sure of the exact scale yet).

Rokan the Ascetic |

Excellent. Then I'm still in. This weekend is still looking iffy, so likely the 2nd character setup is over next week.
I'll probably try to get some more players once we've finished this arc, I'm just too burned out to try to explain the whole story, it will be easier to get fresh blood once we've finished this piece.
Makes sense. That could be Rokan's job when he regales the new party with tales of the "old world."

Rokan the Ascetic |

Okay, so this week was pretty hectic. Looks like it's going to be this weekend that I set up the 2nd character.

Amunet-Ra |

I'm still interested in Dark Sun.
No idea what you are brewing together there now and i sadly have to say i don't have the time this year for greater projects.
There's just too much work and other stuff going on and i doubt the pandemic and other things will change anytime soon next year either.
So i would prefer something that is easier and faster to play.

Sebecloki |

You're welcome to play along with rokan -- we're still down to 2 players in that case, so if you'd like to brew up the snake companion you talked about, go ahead, but otherwise I'll simply adjust the encounters.
Monkeygod and I are making a new campaign setting, it's going to take a while to get all the stuff together.
You're welcome to throw out ideas for 'faster and easier to play' -- I'm also working on a world dominated by scaled races, so I'm not sure how much time I'd have for another game of any sort.

Rokan the Ascetic |

I'm looking over the bestiary tonight for pets. Are we generally just picking something that's CR 12?

Rokan the Ascetic |

Analysis paralysis setting in... I'll force a pick by the weekend :P

Chendierrayss |


Chendierrayss |

Okay, finally got around to finishing the powered-up profile of this guy. I'll devise a way for him to enter the stage and affix Rokan's fate to his whims soon'ish. We can proceed with play for now if Amunet is ready.

Rokan the Ascetic |

This is an FYI that I'm going to be away and without access to internet this coming Saturday and Sunday. I will return Sunday evening, when I will catch up on weekend posts.

Amunet-Ra |

Yes please. I'm in contact with both over discord. And you're obviously not discussing it here.
I'm getting into PF2 and Starfinder myself a lot more anyway, have to say both hold great opportunities for the kind of stories we wanted to tell here.
Also PF2 has a built in dual class rule, a free archetype rule and a rule for more feats, but is still way easier to run for a GM and combats are faster, with a lot more moving and stuff, what makes it a lot more interesting.

Hamza Mīnakshi |

The rules system we use(regardless of which it is) has no bearing on the type or quality of stories being told. They mere provide a rules frame work with which to do so.
That said, if we were to ever switch to PF2, Hamza would be a completely unplayable character at that point as both his classes and his PrCs are Path of War, which hasn't(and likely won't be) converted to PF2.
Meaning, I would just bow out of the game, as I have no desire to play/make an entirely different build for him.

Sebecloki |

I already took amunet off the campaign list, so she won't see your reply.
I don't have time to learn any new games right now. Anything I do will continue to be PF1.
I'm hoping to revive some stuff later, but honestly I'm too busy at work to do much right now, and I'm basically taking a break and doing world building that doesn't have a schedule.