Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


2,801 to 2,837 of 2,837 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Rokan the Ascetic wrote:

I need to leave some room for the other members of the party to question

Lady Arsione.

I'm not even sure who's still playing -- only you, Hamza, and Jimbli have posted any time recently.


Okay, can I everyone who's still playing pipe in? I'd like to discuss how to get this back on track.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2
Hamza Mīnakshi wrote:
Sebecloki wrote:

"you are shunted 1d10 × 100 feet in a random horizontal direction from your desired endpoint"

what about that point?

At worst, I end up 1000ft from where I want to be. I am under the impression this fortress is **massive** so 1000ft off isn't that big a deal.

If it's much smaller than that, and 1000ft is actually a big distance from my destination, then perhaps I'll use a different teleport effect.

Here. Waiting for this to get a reply. Didn't wanna pester you cuz I figured you were busy with work.


I sort of want to determine if we're going to go the direction of basically doing a solo campaign w/ Hamza or we want to re-formulate somehow. I'd like to keep this campaign going in some form -- I'm not sure that's the best approach.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I'm still around, just did not have a lot of time for anything lately.
Currently fine with Hamza having a solo misson for some time^^


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Is there something that can be reasonably done as solo on the other side? With the party still "in scene" it was getting odd to keep going alone and ignore they exist.


Okay -- so here are the options; I think we have 3 players left, so that's not ideal, but what can you do? I'm honestly sort of burned out on recruiting, so I'm not super keen to make another recruiting thread and try to update new players on the whole story (which is quite complicated at this point).

I can try to continue solo with Rokan if you want to PaleDim. You're the only original player from when we began this in 2018, and I won't give up on you, if you won't give up on me. Is there any possibility you can think up some kind of 'pet' or henchman you could make up to boost the numbers slightly?

MonkeyGod and I are currently making up a new campaign world in PM's that is heavily Dark Sun inspired if anyone is interested in participating.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

1. I could come up with a henchmen, yes. It will take a little time of course.

2. what's the overlap between the new game and this one (seeing as how this one started out as Dark Sun)?


1. Do you want to do that to continue.
2. That might be up for discussion -- it's possible they're parallel worlds or the new area is a continent on this one.


The ideas we're working on for the new campaign setting are a desert region that was destroyed in a great god war where the evil gods won. The goddess of magic was one of the deceased gods, and her death was basically an atom bomb which irradiated most of the continent of Baelon, or at least the eastern half where the main action of the campaign takes place.

The bodies of the dead deities fell in chunks from heaven, and were promptly gobbled up by some greedy dragons, who gained greatly in ability and were thereafter known as the god-dragons. The chromatic dragons that did this conquered a league of city-states on the main continent. I am contemplating the isles north of Baelon as a home for metallic and gem god-dragons, though they may not be rulers in the same fashion as the chromatic dragons.

The most powerful god-dragon is a female shadow red great wyrm vampire named Ashikari; she rules a large city-state of about 500,000 inhabitants called Ashkaba, and which created by joining five pre-existing city-states in a valley, each inhabited by one of the core races, into a new megopolis.

Other setting points:

*All races are somehow elementally aligned -- i.e., fire or shadow drow etc.
*The various races colonized the planet from their original homes on the sundry elemental planes -- the native flora and fauna is distinguished by a 'rule of three' where they tend to have three times the features of normal animals. There are scorpions with six claws, and three tails, tigers with a dozen legs, etc. Most of the flora and fauna are dinosaurs, cryptids, and megafauna with excessive numbers of limbs.
*This 'rule of three' also applies to setting details -- the planet is probably shaped like an upside down pyramid, there are three moons, three main continents, etc.
*This also applies to character construction, which will be a kind of tristalt we're still sussing out the details on.
*The underground races are much more numerous and powerful than the surface species because of the Godswar. There are several different drow cultures.
*Psionics is widespread. Every character and creature has some psionic aspect, and telepathy is a form of Common.
*Magic was harmed by the destruction of the goddess of magic. Now, normal magic doesn't work correctly anymore, and is often subject to primal and wild magic effects. Most of the standard wizards gave up and became druids, oracles, or other casters. The remaining arcane casters employ the Shadow Weave.
*There are basically dragon-marked houses. There are several red, gold etc. dragon-gods, and the members of several different races who were mutated by the presence of a god-dragon banded together to form protective societies to elude the domination of any of their sires. They are now important trade and diplomatic units within the territories of the god-dragon city states.
*There are high tech items like radium pistols and airships.
*Most of the cultural influences are going to be non-western.

The main campaign ark begins in Askhaba, and concerns the god-dragon Ashikari's quest to finish gobbling up enough god shards to become a full fledged deity, as well as a artifact hunt to reassemble the regalia of the deceased goddess of magic to restore her power.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Yes, sorry, I guess I didn't actually answer question #1 :) Yes, I'm fine continuing solo (and so I should start thinking about henchperson... or perhaps pick an existing character to take over?)

Regarding #2, the sense I get from your response is that it's still different enough that it wouldn't be an automatic decision to just "merge" this game into that setting. As in, it seems more truly "inspired by" than "seeded by and then evolved."


Rokan the Ascetic wrote:

Yes, sorry, I guess I didn't actually answer question #1 :) Yes, I'm fine continuing solo (and so I should start thinking about henchperson... or perhaps pick an existing character to take over?)

Regarding #2, the sense I get from your response is that it's still different enough that it wouldn't be an automatic decision to just "merge" this game into that setting. As in, it seems more truly "inspired by" than "seeded by and then evolved."

1. You can pick an existing character and paste their info into a profile or make up something new, or alter an existing character to suit your needs, whatever you'd prefer. Just let me know and we'll keep going.

2. Yeah, it's more clearly 'inspired by' than this world. I'm drawing on inspiration from Eberron, Barsoom, Dark Sun, Dune, Blue Gender, Al-Qadim, the Baalgor Wastelands from Palladium, Khemit from Gary Gygax's Necropolis, Dragonlance: Age of Mortals, Dark Crystal, and a bunch of other stuff.

Monkeygod and I are still working on rules and fluff -- this isn't going to be an immediate new game, as I want to take some time to really build up the fluff before I propose anything, I'm just letting everyone know if they'd like to contribute, as we can certainly build stuff in based on requests. For example Monkeygod wants to play a drow necromancer he's been hankering to run, and we're going to develop a bunch of prominent drow cultures, an equivalent of the Orv Vaults, and a Hollow World to incorporate that goal.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Awesome. So, if the smoke in the area clears up I'm going to be away for the weekend camping. If that's the case I'll finalize choosing or building a character next week. If that doesn't happen then I can just get it done over the weekend.


I have this image of a deformed super-powered Athasian flumph or similar deceptively-cute psionic entity, but of course you need to pick what seems best to you.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Another thing i'd like to ask: would you prefer if I jumped over to the new game instead. I only ask because different games do take energy and I would not count that as giving up on me. I've greatly enjoyed this one, and I'm certain I would similarly enjoy the new setting.

If you do specifically want to keep this one alive in general, not just for me, then I'm definitely still in! If that's the case then I probably wouldn't enter the new game, as it would definitely harm my focus here.

I just wanted to ask and clarify the best choices here openly.


I have 3 worlds I have an interest in developing and this is one of them.

I'd like to finish up this bit and move on to the al-Qadim like lands I've made up on the other side of the Sea of Silt. I'll probably try to get some more players once we've finished this arc, I'm just too burned out to try to explain the whole story, it will be easier to get fresh blood once we've finished this piece.

Also, monkeygod and I are just brainstorming right now, I'm nowhere near ready to start a recruitment.


One of the reasons I'm interested is because my new computer and a mapping program I bought can do some incredible things. I traced my hex map of this world in worldographer.

This is a 1227 x 1227 hex map of the Land of the Merchant princes Map. That's a little over 1.5 million hexes, and is probably equivalent to 1-3 miles a hex (I'm not sure of the exact scale yet).


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Excellent. Then I'm still in. This weekend is still looking iffy, so likely the 2nd character setup is over next week.

Sebecloki wrote:
I'll probably try to get some more players once we've finished this arc, I'm just too burned out to try to explain the whole story, it will be easier to get fresh blood once we've finished this piece.

Makes sense. That could be Rokan's job when he regales the new party with tales of the "old world."


no hurry. Think about the dire flumph :)


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Okay, so this week was pretty hectic. Looks like it's going to be this weekend that I set up the 2nd character.


That's fine -- I'm really busy right now too, but ready to move ahead when you are.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

I'm still interested in Dark Sun.
No idea what you are brewing together there now and i sadly have to say i don't have the time this year for greater projects.
There's just too much work and other stuff going on and i doubt the pandemic and other things will change anytime soon next year either.
So i would prefer something that is easier and faster to play.


You're welcome to play along with rokan -- we're still down to 2 players in that case, so if you'd like to brew up the snake companion you talked about, go ahead, but otherwise I'll simply adjust the encounters.

Monkeygod and I are making a new campaign setting, it's going to take a while to get all the stuff together.

You're welcome to throw out ideas for 'faster and easier to play' -- I'm also working on a world dominated by scaled races, so I'm not sure how much time I'd have for another game of any sort.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

I'm looking over the bestiary tonight for pets. Are we generally just picking something that's CR 12?


that sounds good


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Analysis paralysis setting in... I'll force a pick by the weekend :P


If you want, you can also just pick something and increase the numbers to a sufficient amount so this needn't take so long -- like give it an extra 1,000 or whatever vigor and wounds, and raise all the ability scores by 30, or whatever you think is reasonable.


Aoandon (Visual) | CE Medium outsider | Vigor 1392, Wounds 98 | AC 39, t39, ff16, incorporeal | CMB +38, CMD 70 | F+29 R+27 W+27 | Init +22 | Perc/SM +35, darkvision 60ft, true seeing | Speed fly 60ft | bestow curse 3/3, suffocation 3/3, mass pain strike 1/1, waves of fatigue 1/1 | Active conditions: none

Okay, I haven't filled out the stat block yet (with the above mods), but this is going to be Rokan's "pet" or "minion" character, an Aoandon (see here).

Are we set on who else is around to proceed?


I think Amunet said they're still playing, but busy, so you should just go ahead.


Aoandon (Visual) | CE Medium outsider | Vigor 1392, Wounds 98 | AC 39, t39, ff16, incorporeal | CMB +38, CMD 70 | F+29 R+27 W+27 | Init +22 | Perc/SM +35, darkvision 60ft, true seeing | Speed fly 60ft | bestow curse 3/3, suffocation 3/3, mass pain strike 1/1, waves of fatigue 1/1 | Active conditions: none

Okay, finally got around to finishing the powered-up profile of this guy. I'll devise a way for him to enter the stage and affix Rokan's fate to his whims soon'ish. We can proceed with play for now if Amunet is ready.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

This is an FYI that I'm going to be away and without access to internet this coming Saturday and Sunday. I will return Sunday evening, when I will catch up on weekend posts.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Is this still open for a reason?


Rokan and Hamza's players and I are discussing ways of continuing, but it's on hiatus for right now. Do you want me to remove you?


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Yes please. I'm in contact with both over discord. And you're obviously not discussing it here.
I'm getting into PF2 and Starfinder myself a lot more anyway, have to say both hold great opportunities for the kind of stories we wanted to tell here.
Also PF2 has a built in dual class rule, a free archetype rule and a rule for more feats, but is still way easier to run for a GM and combats are faster, with a lot more moving and stuff, what makes it a lot more interesting.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

The rules system we use(regardless of which it is) has no bearing on the type or quality of stories being told. They mere provide a rules frame work with which to do so.

That said, if we were to ever switch to PF2, Hamza would be a completely unplayable character at that point as both his classes and his PrCs are Path of War, which hasn't(and likely won't be) converted to PF2.

Meaning, I would just bow out of the game, as I have no desire to play/make an entirely different build for him.


I already took amunet off the campaign list, so she won't see your reply.

I don't have time to learn any new games right now. Anything I do will continue to be PF1.

I'm hoping to revive some stuff later, but honestly I'm too busy at work to do much right now, and I'm basically taking a break and doing world building that doesn't have a schedule.


I guess for that to work you need to take this avatar off the list as well.

Give me a call when you pick things up again!

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