The Inheiritance of the Crimson Sun (Legacy of Fire AP in Dark Sun)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Myceloid Cavern Battlemap

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

While I don't mind a power boost, or tougher challenges that might result in our gruesome deaths,

We haven't actually had a fight since the red pools, and I know at least I got a decent power up from that.

I would like to see what I'm capable of now before we get even more powerful.

If we have a battle before the next level, that might help determine if we actually need a big power boost or not. If we easily roll the fight, despite Seb doing his best to stomp us, it might be a bad idea to super power us up.

However, if it's really difficult for us, and Seb either pulled punches some or we just sucked, that could definitely be cause for a solid increase in power.

I just feel like, without a combat or two to know what we're capable of (for players and GM) it might be silly to super power us up.


we're not leveling up right now -- reread my post. It's a prospective thing so you can think about options.


I'll update this is a day or so -- I work on the weekends 12.5 hour shifts, so I don't have a lot of gaming time the next 48hrs.


I've answered everyone's posts...


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I don't see a response to Hamza?


That's intentional -- these entities are incredibly imperious and won't respond to that kind of entreaty.

They're talking directly to the troglodyte right now to figure out who you lot are and the troglodyte said something to Rokan about what they're telling him.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Let me check again. I didn't think it warranted a direct response and was wanting to let others query the entity as well. If I can help it move forward I will today.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Hi folks. I think I'm going to be leaving you. I haven't been able to connect to the story or the other characters much. It might be my own fault for deciding to play an uneducated slave who's only real skill is throwing rocks at things. The power level is also too rich for my blood. so with those two things in combination I think this one just isn't a good fit for me.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Aw sorry to see you leave!

I have to admitt i haven't made a good effort to communicate with your character so far. Would be glad to change that if you still care.
Just didn't have a lot of ingame opportunities to do so.

The power level is really rich here already, but believe me there are some even more crazy games.
Since i'm myself new to this powerlevel, i'm still not used to it myself and have to figure it out for a while.
I love Dark Sun though and this is one of the best games i have going on^^


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Too bad, but understandable. I can't really keep everyone straight myself, I'll admit.


No harm, no foul, different strokes for different folks, but thanks for your participation Doomed Hero.

I think I've decided I'm not doing any more recruitment for this -- if people drop out, I'm going to have the current players make powerful animal companions/familiars/living weapons to fill in our numbers instead.

Is everybody amenable to that? I'll get some build rules together if so and we can slowly introduce them over the next few months to give time for building -- I need to get a sense of who's still playing.

I think right now it's Rokan, Hamza, Amunet, Jimbli, Cae, and Ri'kli'klek -- maybe Eahwee and her weapon still.


Also, I can answer fluff questions here if anyone has them -- I do have an overall sense of the story and characters because I invented them all.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Honestly, unless we dip below four, I don't think you'll need to do anything other than tune down the opposition a bit--we're plenty powerful unless you absolutely *have* to throw us against supremely deadly challenges.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Still here and cool with no recruitment.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Still here, the way forward makes sense to me.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Definitely still here, and am okay with whatever going forward.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I think we're all fine with this Sebecloki and i agree on what Ri'kli'klek said.
Probably even if we drop below 4, you don't need any special adjustments.
More likely it's less work for you^^

It seems to me though that all the players you mentioned are pretty dedicated.


To hit +6 Init +10; Senses low-light vision; Perception +16 AC 19, touch 13, flat-footed 16 Vig 78/78 Wnd 38 (Threshold 16) Fort +8, Ref +5, Will +10;

I'm here!!! Lawl just the last post from the days before I couldn't really figure what I could add.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

GM, can you please remove me from the active players list in the campaign info tab?


Posting this on all my games -- I'm going to try to do some updates this weekend, but I have (1) a graduate school app due, (2) a final for microbiology, and (3) I have to pack up my stuff to move over the next week, so I'm going to be less responsive than normal.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

np. hope it all goes smoothly!


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Hey folks, I'll be away this weekend with limited access to post. Best case, I'll be able to do short posts through the weekend. Worst case, I'll catch up Sunday afternoon.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Hey Seb,

With your posts on Friday, is everything good on your part to get back to semi regular posting, or are things still turbulent?

Cuz I really miss your games being active.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W38 V127 ~ AC33 tch22 ff21 ~ F+12 R+19 W+14 ~ CMD29; Init+17 Per+18; spot traps within 10' d20+22

I am going out of town for a few days. I will be back Sunday. I should be able to post some, but feel free to bot me if needed.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I didn't realize we're in 2 games together :D


I'm moving this week and next week, so I'm still a bit busy, but I'm going to try to keep updating things.


Everyone who still needs to, keep posting your actions, golem goes last I think.


Posting to all my games: I'm moving tomorrow and I need to stop and start my internet access and move my desktop -- any hiccups in that and it may be 36-48 hours before I can post again, but I'll be back when I get set up.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

Thanks for letting us know!


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2
Sebecloki wrote:

I'm not leveling you up again right now

However, the next 'level up' experience is going to be quite a bit more complicated, so I'm going to go ahead and give you the parameters to think about so you can start preparing your updates, and we won't have to stop for a month for people to rebuild. You can slowly start working on it.

Levels:

1 additional mythic tier.

In addition, you have 3 choices:

(1) Gestalt the class features of a multi-class archetype to both sides of your gestalt.

OR

(2) Get another 1 gestalt levels.

OR

(3) You can choose a template or templates adding up to CR 10

Feats:

6 mythic feats
36 regular feats

Hey Seb, is this still the leveling plan?

Also, are you willing to give a few more gestalt levels?

Finally, I assume for templates we can take one or more that when added to our PC equals CR 10, as opposed to taking templates that add up to CR 10 on top of our current level?? Which make us CR 17.


I'm still thinking about it; we're still a few months out of me wanting to give another level up -- what would you want for leveling if you had your druthers?


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

My suggestion:

Cut the bonus feats down. 36 regular feats adds a lot to a PC. Between the various Extra feats that give more uses/picks of limited class features, the skill feats that can jack up one's skill bonuses, plus all of the various combat feats, getting that many new feats suddenly will cause a serious boost in power, no matter what leveling option is chosen.

I think you safely go with 18 or even 9 bonus regular feats, and still end up giving us a serious boost in power.

Right now, 1 gestalt level isn't even close to a template in terms of power. Period. I suppose if one of the other players is adamantly opposed to some sort of transformation for their PC they will choose the single gestalt level, but there's no way I would.

However if I could get 3-4 gestalt levels, that would *definitely* make me seriously consider taking the levels as opposed to a template.

I would limit the templates to *one* template(or two) that add a total of +2 to the PC's CR(Ie, CR 9). Past +2, you're looking at some of the much more powerful templates, that often lack much in the way of drawbacks that some of the +1 or +2 templates possess.

If you want you really want to allow more than that, I would keep the template cap of up to +2 per template.

Ie, if you wanted to boost us up to CR 11(we are 7 right, so +4), you could take a pair of +2 templates or four +1 templates, etc. But you could not take a +3 or +4 template.

Regardless of actual numbers, I would make sure you give more gestalt levels than CR increase from templates, as so many templates(most) give large stat boosts, skill increases, special abilities, immunities, etc.

For example, if you decide to go with the above +2 template, making us CR 9, I would suggest at least 3-4 gestalt levels, even though that ends up making those PCs 10-11 CR. Templates provide such a serious power increase that those who take the gestalt classes should have a slight edge(but may not even get that)

Finally, I am really not sure what you mean by 'gestalting the class features of a multiclass archetype to both sides your gestalt'.

This *almost* sounds like tristalt, but since it's added to both gestalt classes, I'm unsure how this balances with the other two options.

TL:DR, I understand wanting to power us up, and that's fine, but you need to make sure you balance out the various options, so each player feels they made not only the best choice for their PC, but also one that doesn't end up making them a fair amount weaker than had they made a different choice.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Also, the reason I'm asking now is cuz regardless of what we decide upon for leveling, it's going to take a decent amount of time, and I would like to get started as soon as able.

I have a Google doc for Hamza, as that lets me make changes without worrying about 'losing' the work to Paizo's limits, so even if I fully leveled up over the next few days, that version wouldn't be 'live'(added to this alias) until we *actually* level in game. Whether it be in a couple weeks or 4-5 months from now.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

My opinion is cut the templates.
Alone the flight ability of a lot of them is super powerful in dark sun.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

HP: 4d10 ⇒ (7, 2, 5, 7) = 21


Male Weremonkey Rogue/Ranger/Trickster

Hope all went well with the move Seb!


1 person marked this as a favorite.

Yes -- I'm super tired, but I'm ready to get posting again. I'll try to update everything today.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Well that's good, cuz I'll be honest, this is one of my *favorite* games I'm currently playing here on the boards.

I really like Hamza as a PC, Dark Sun is a cool setting, and the story your telling is rather intriguing. Plus, I'm getting to play around with a build I've wanted to try out for awhile now, so that's always fun too.


I just updated the Runelords game -- I'm getting around to the rest of them.

I'm still thinking about the leveling up issue -- the real heart of this is not that I badly want to level up but that I want to change the build rules a bit because I started this game a fair while ago before I had an opportunity to fully hash out my favorite parameters.

These are the major things I'd like to change to put up for discussion:

(1) I'd like to change the feat progression to the fighter progression on both sides of the gestalt -- that would mean 2-4 feats a level for both the standard classes and mythic tiers. I was trying to do this in game with the mana pool, but I'd like to finish upping the feat progression to what I've outlined above.

The mythic feats would have the same progression.

(2) I'd like to incorporate the Horrifically Overpowered Feats -- which I didn't even know existed when I started this game. You can only have 1 per level/mythic tier.

(3) I'd like to add constitution modifier to vigor and double the vigor calculation at first level, and make all roles for health maximum.


Okay, I think we've finished the first round of combat; everyone can post their next round actions as the beast goes after everyone else.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Welcome back!
I second the notion that this is the prime game!

You really want to incorporate the HOP Feats here? That would give a boost on a whole different level on top of everything!


It's up for discussion, but I think most of them are actually just useful instead of overpowered, and that's an opinion a lot of reviewers have -- apparently in the game Fantasy Craft all the feats are like this -- they're actually powerful instead of zillions of + 2 to one check or something else stupid like that.

Also, I forget if we used the feat tax rules -- I hate the feat trees.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

I'll be honest, Hamza could definitely benefit from more feats. The more the better, so I certainly won't complain if we get extra, even a ton extra.

I also don't think the HOP are actually that OP. I've talked to Owen about them before, and while they are strong, they aren't as overpowered as they are made out to be. Which is part of the joke.(As they were originally April Fool's Day products).

I'll also agree that I don't think we need more templates, **especially** if it's left up to us to choose whatever we want. That way leads to too much power disparity, which we already might be suffering from.

And yeah, we use the feat tax rule, which certainly helps.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Yes, we did use the feat tax rules, which I still need to take into account for Ri'Kli'Klek because I messed up and used some non-feat-tax feats for him. I've just been a bit... stuck on how I want to build him at this point. He obviously fails as a melee combatant right now, but I don't think there are really feats to help with that even if he gets tons of them. I'm just a rather mediocre optimizer.

Let's see...

1) One feat a level is plenty, in my opinion. Of course that might just be because I have difficulty deciding on feats so letting me take more just means more time agonizing over the list. XD

2) I'm honestly not familiar with those, I'll have to look at them. I've glanced at them all of once and don't recall anything wildly crazy.

3) Ummmm... I honestly can't remember what we're already using, but that's fine if you're worried about killing us.


1 person marked this as a favorite.
Ri'Kli'Klek wrote:

Yes, we did use the feat tax rules, which I still need to take into account for Ri'Kli'Klek because I messed up and used some non-feat-tax feats for him. I've just been a bit... stuck on how I want to build him at this point. He obviously fails as a melee combatant right now, but I don't think there are really feats to help with that even if he gets tons of them. I'm just a rather mediocre optimizer.

Let's see...

1) One feat a level is plenty, in my opinion. Of course that might just be because I have difficulty deciding on feats so letting me take more just means more time agonizing over the list. XD

2) I'm honestly not familiar with those, I'll have to look at them. I've glanced at them all of once and don't recall anything wildly crazy.

3) Ummmm... I honestly can't remember what we're already using, but that's fine if you're worried about killing us.

If you need guidance on feat choices, there are optimization guidebooks for virtually everything that give you lists of stuff to take for different builds -- just throwing that out there, you can build your character how you want. You can probably rebuild your character into an unarmed combat speed demon if you looked up the build guidebooks for that.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

I'm okay with those changes. I'm always happy to have more feats to play with.

I like some of the HOFeats. I look forward to Hex Maven. Also, [Horrifically Overpowered] is its own type. Any feat marked as such can't ever be taken them as a bonus feat due to race or class; you can have a maximum of 1 Horrifically Overpowered Feat at 1st level, 2 at 3rd level, and an additional 1 every 3 levels thereafter.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Assuming you institute those changes, would the bonus feats be retroactive?

And what would be the correct calculation for the fighter feat progression:

Hamza is a 7th level PC, 5 gestalt levels, and 2 in a PrC. A 7th level fighter has 4 bonus feats.

As he has already gained bonus feats due to the Red Pool, he would then gain 4 more bonus feats? Or does he only gain them for his gestalt levels(5th) thus gaining 3 feats?

Also, if you're allowing HoP feats, would Gestalt, Prestigious and Magic User be allowed? Could we allow Magic Uswe to work for psionics, maneuvers, and other similar 'non' spell casters?

My suggestion, limit each PC to one each of the above feats, assuming you want to allow them at all. (So, Hamza could take Gestalt, Prestigious and Magic User, once, each.)

Personally, I kinda hope you will allow them, cuz I would probably swap the 2 levels in Mage Hunter for Prestigious and either gain two levels in my gestalt classes or gain two levels in Umbral Blade.

Edit Would these changes be made now, prior to the eventual level up that we were discussing up thread?

Double Edit Are you allowing veil-weaving classes? Actually, I can't remember if this game is as fully open to 3pp stuff as say your Rise game. Is everything basically allowed?


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 44/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: Biofeedback, DR 3/-

I suspect I've already said this before but I'm not particularly concerned about giving us "too much power", as I presume you know what you're doing in leveling proportional challenges (or can ramp them up in a way to figure it out).

But, power disparity, agreed would not be good. I think it would be hard to know what an equivalent value to templates would be.

I'm currently *fairly* happy with my build but would use my feats to try to shore up his melee effectiveness, and try to figure out a way to overcome resistances (whether via feats or psionic powers).


You can go ahead and start making the changes now since it seems the majority are on board.

The Red Pool was supposed to help bring you up to the amount I'm suggesting. Don't add that on top of everything else

You can use any of the gestalt feats.

If the feat for 'magic user' doesn't say it applies to manuevers etc., then it does not.

Veil Weaving classes are fine.

And just to clarify the feat progression -- it's as if a fighter who gets 1 feat per level. So every level is 1 or 2 feats. You don't need to use the 'bonus' slot on a combat feat.

This applies to each side of the gestalt, as well as to every mythic tier or prestige class level.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Could we then homebrew a feat for those of use who do not cast spells, but have similar abilities? Maneuvers, psionics, veils, etc?

HOP came out long before those classes and systems were created, and so obviously didn't take them into account.

I ask because I am leaning towards taking Eclipse via Gestalt, and would like access to their veils(with Magic User or our own creation), as I feel that's a great way to offset the lack of true magic items in Dark Sun.

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