The Inheiritance of the Crimson Sun (Legacy of Fire AP in Dark Sun)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Battlemaps
Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Ok -- did you and Raxus move into the tomb with Rilkus, I'd like to confirm where everyone is because we may have some more combats coming up soon.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Aye, once that is done, we'll follow.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Looks like I'm on the battle map.


Are you in the position you want to be? It should be set so that you can move your token wherever you want it to be.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

Which of the maps are we suppose to be place our token on? I just checked them out, and didn't see tokens on any of them.

Also, yeah, I read the spoiler of Infernal notes. Not too sure what to make of them.


There are 2 sets of maps:

The first link is "Battlemaps" -- that is the one where you can move the tokens.

There's one next to it "Mortuaries...." -- that is just a pdf.

Do you need me to answer any questions about the map annotations?


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

I am able to move my token on the battlemap.

Unrelated observation: I'm getting a strong HP Lovecraft vibe from the descriptions of details in the various environments (e.g., this new cavern). Something like At the Mountains of Madness. Strong inspiration there or no?


I didn't have that explicitly in mind, but it's not totally wrong now that you mention it -- the kreen are alien, and I'm sort of combining it with a pseudo egyptian/aztec aesthetic in emulation of Giger-inspired terrain like the Engineer civilization or the Antarctic pyramid in Aliens vs. Predator.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I can move my token.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

As can I!


Damage (0) Wounds (36/44) Vigor (56) AC (34/25/29, +4 Stone Shield, +2 Air) Saves (9/9/15, +4 Hardy) Initiative (+7) Lvl 1 (6/6) Lvl 2 (4/5) Lvl 3 (4/4) Sword Spells (3/5) Mythic (7/9) Sword Surge (2/2) Acid Dart (9/9)

Unlike most campaigns I’m REALLY afraid to engage anything here.

Can I use telekenisis to try and pull off the wobbly wheels?

Also if the entire floor is about to be covered in acid, what do you all think? Should I just close the door? It’d cost another lvl3 Spell. But I don’t know of another way for us to avoid being melted.


Added some more details to the battlemap -- how are these working out for people? I keep trying different techniques. At least for me it adds something to the experience.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I'd do better with a boring grid than a fancy background, but it's good at present other than that.


You mean you don't want a battlemap that shows the terrain -- just a blank grid like graph paper?


Damage (0) Wounds (36/44) Vigor (56) AC (34/25/29, +4 Stone Shield, +2 Air) Saves (9/9/15, +4 Hardy) Initiative (+7) Lvl 1 (6/6) Lvl 2 (4/5) Lvl 3 (4/4) Sword Spells (3/5) Mythic (7/9) Sword Surge (2/2) Acid Dart (9/9)

I for one like the map
It’s detail is quite immersive


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

I too love the detailed maps. But, I'm a Virgo, and we're suckers for details, lol


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

I think the map is good. I like the detail and if we need a grid for tactical movement I would prefer it were overlaid with this detail, not replacing it.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Can agree there with the map!

I'm having computer problems at home, what makes posting atm a bit difficult.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I just find it a bit busy, but I'm the sort of person who plays grand strategy games zoomed-out to the point all you can see are the little icons for your units, so I'm probably not normal when it comes to such things...


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

GM, the number of maps at the top of the page are now taking up an entire side of my campaigns tab. I don't know if you did that on purpose or if there was a site update that moved some things around, but it's a bit much. Can move the links we don't use often into the campaign info tab instead?


I did it on purpose reorganizing some of my links. I slimmed it down some. I do want some of it available to me on the top of the gameplay page, and it won't all fit in an ordered way into the profile headings, so this is as slim as it's getting.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Thanks for trimming it. The current size is a lot more manageable.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Wow that's indeed a lot of maps^^

You could keep some of them on the gameplay tab.
There's a lot of space, but you already know that.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

Computer at home has broken down, until fixed posting depends on other devices with unreliable availability.
Hope to have this fixed soon :(


Amunet-Ra wrote:

Wow that's indeed a lot of maps^^

You could keep some of them on the gameplay tab.
There's a lot of space, but you already know that.

I already answered that -- I want them at the top of the page so I don't have to scroll back and forth to access stuff, it was completely intentional on my part, and I'm going to continue to use that space.


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

All fine!
My post probably reads different than intended i realize.


I don't know if anyone saw this, but I'm recruiting for a super high powered, one-shot silly and gruesome Christmas adventure involving Krampus in the recruitment forums. I'm trying to get this together together fairly quickly if anyone's interested. It will be bratty 20th level kids fighting hordes of colossal goblinoids, epic-level monsters, and a demi-god level Krampus.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

I love all of the links (in such a rich campaign more reference-able background is better). If it's just the *space usage* (and display consequences) that bugs some people, it is possible to use spoilers in campaign summary to reduce that but keep the links accessible. Seeing the current two headers, a couple of similarly named spoilers would do the trick.


Lion Heart: Witch/Godling(6) | Vitality: 119 | Wounds: 62 | AC: 50 | T: 44 | FF: 37 | DR: 10/silver | Fort: +30 | Ref: +36 | Will: +29 | CMD: 39 | Init: 20 | Per: 22 | Speed: 150' | Low-light Vision | Darkvision: 60' | See in darkness | Immunity: Electricity / Inhaled poisons, gas, fog, or cloud-based attacks and spells | Resistance: Cold:10 |

Yeah, the description already uses up a lot of unnecessary space. If you could do a Maps spoiler, that would be helpful. And move the rest to the "Full Description" part.


Okay, I've reorganized it.

All, could we please try to up the post rate again a bit? I can tell most of the time once per weekday doesn't happen in these games, but I'm feeling like we're flagging a bit, and I'm not really sure why.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

With the pit open will the device-creature not roll forward any further? Rokan will make a decision assuming all of the observations about the current room are verified, but I'm unclear if there are more consequences of the pit opening other than the acid draining away.


Well, for now it's stationary, no one's tried to approach it or tamper with it further.

Hamza's done some scouting to the left and right and has reported the general results -- no one asked for any follow-up or clarification about what he saw to figure out a strategy for moving forward.

There's that mysterious gong that's sounded three times.

It seems like it's pretty clear the party has to go right or left, having just dealt with the immediate issue of the acid bath on the floor -- I'm trying to understand why we're not barreling ahead. This is sort of a Tomb of Horrors-esque dungeon crawl, and should be pretty straight forward in terms of what the present options and objectives are -- like go one direction or another, deal with a trap, etc.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

Yup, I thought a bit more might happen to the right to open up another option. Onward then.


Male LN Human gestalt unchained monk/psion (kineticist) 6 | overmind 3 | Vigor 137/137 | Wound 36/36 | AC 30 t 23 ff 23 | CMB+21 CMD 36 | F+11 R+12 W+11 | Init +12 | Perc +13, SM +13 | Speed 50ft | Stunning Fist: 6/6 | Ki: 7/7 | Power Points: 55/73 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Extended Attack: 8/8 | Empowered Attack: 7/7 | Active conditions: none

Way back in the beginning, there was an expectation of not only frequent posts, but *larger* posts. For me (and I think others, at least in that initial group) it led to a tendency to either make that larger post or not bother. Getting over that and just posting decisive actions is the correction for me. If it ends up there are quality problems with the posts, that can then be addressed (honest feedback welcome).

Just putting this out there in case it's the thing affecting others.


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

I work 8-5 (and they filter the Internet so I can't get on even during lunch), have a wife, and have various other obligations. I can post once a day usually, but if I don't have something useful to contribute when I'm online I'm only going to post a little something saying that.


Rokan the Ascetic wrote:

Way back in the beginning, there was an expectation of not only frequent posts, but *larger* posts. For me (and I think others, at least in that initial group) it led to a tendency to either make that larger post or not bother. Getting over that and just posting decisive actions is the correction for me. If it ends up there are quality problems with the posts, that can then be addressed (honest feedback welcome).

Just putting this out there in case it's the thing affecting others.

Well, you and Rilkus are the only members of that discussion left at this point -- I'd prefer more detailed posts, but at this point I'd settle for consistency, and keeping some forward motion.


Updated the battlemaps file with the corridor to the right -- the gaseous barrier is also on the map and I think I've transferred everyone so the icons can be moved to the ready position (I'm assuming we're all going to collect there shortly).


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

I think right now, we're kinda in an odd position of waiting for a couple of PCs to figure stuff out, or help move us forward, and the rest of us kinda don't have much to do.

I'm definitely invested in this game, but at the moment, there doesn't seem to be too much for every one to do.


I'm not sure if everyone saw this, but does anyone in the group speak Nibenese, the dialect of Nibenay? I need to know to figure out how I'm going to do the next scene.

I'm trying to resolve whatever it is needs to be figured out so we can keep moving. I'll try to add in stuff for everyone to be focusing on/doing.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

I have 7 languages I can choose from. I get Common and Infernal for free via my race, but I'm unsure if I should get any extra from my 'culture' since racial dialects aren't as big of a thing in DS(I don't think). Should I drop Common for Ramite?


Ramite would make sense -- the other 'cultural' languages could be the other monstrous races that compose the different yaksa tribes, such as the Ogre Magi.


Damage (0) Wounds (36/44) Vigor (56) AC (34/25/29, +4 Stone Shield, +2 Air) Saves (9/9/15, +4 Hardy) Initiative (+7) Lvl 1 (6/6) Lvl 2 (4/5) Lvl 3 (4/4) Sword Spells (3/5) Mythic (7/9) Sword Surge (2/2) Acid Dart (9/9)

Vacation time with family, hopping on a plane in two days. A lot to do before then (three kids). Will post as much as I can without upsetting the wife


AC 39/36/36 | CMB/D 27/45 | Vig 151/151 Wnd 68/68 (20) | F+20 R +19, W +18; +2 vs. enchantments, +2 charm Init +24; Senses darkvision 120 ft., low-light vision*4; Perception +42 | Speed: 90 (Spider Climb + Dandelion Treat) | Defensive Abilities danger sense +2, evasion, uncanny dodge, vigor; DR 5/silver; Immune sleep, disease, enchan; Resist cold 10, electricity 10, fire 12; Fast Healing 2

I think i have some free langauge spots as well left, because i was uncertain which languages to take.
Planar languages make no sense for Amunet-Ra though, since she likely hasn't had any contact.
Perhaps an elemental language, but that's it.
Or a city dialect.

For posts, i like longer posts, but with my broken computer, work at the moment and family it's often better to bring in several shorter ones, referencing and reacting with the story and other party members.
That makes for nice dialogues as well.
I came away from long single player posts with lots of inner monologue etc. because i find it often unresponsive to others.
In certain situations it's good though.

Just think about how we ourselves would act naturaly, i think posts should reflect that. :D


Nibenese is a city dialect of the city-state of Nibenay. There's an entry for it in the gazetteer in the Dark Sun conversion guide pdf I posted in campaign info. Its culture is Chinese/Japanese (I'm probably going to add in some Vietnamese and Thai elements as well).

Its possible Amunet-Ra would know the language because of trade contacts or learning it from some old source.

Let me know if you elect to have that as one of your languages so I can know if you understand what's being said by the voices on the other side of the smog wall.

Also, I updated the battlemaps to add a new one with the smog wall, as well as an overview to show how all three of the recent areas connect.


Male Yaksha Shadow Lord Stalker 6/Harbinger 6(gestalt) Trickster 2(mythic), Mage Hunter 2

After reading over Nibenay, I think it makes sense for Hamza to know their language. His house is the major merchant house for Alaka, so Hamza has probably visited Nibenay a few times, or has at least conducted some business with them on his family's behalf.

Also, if I remember correctly, we decided to make the Yaksha's racial language Daemonic instead of Infernal, but Hamza would also know Infernal and Abyssal as well.

Thus, his languages currently are: Ramite(free), Daemonic(free), Infernal, Abyssal, Giant(Ogre?), Nibenese and then 3 others.

Would any other city-state dialects make sense? Oh and what's the language for Alaka? Do they speak Ramite as well? If not, I was thinking maybe Shadowtongue from Golarion, which is the language of the denizens of the Plane of Shadow.


Shadowtongue and Daemonic -- the Rakshasas who live in Raam mostly use Daemonic, while those in Alaka mostly use Shadowtongue


I assume everyone is doing Christmas stuff, but I just wanted to signal that I'm still here and, as far as I know, have responded to every post and am awaiting some new player input to move forward when the group is ready.


Damage (0) Wounds (36/44) Vigor (56) AC (34/25/29, +4 Stone Shield, +2 Air) Saves (9/9/15, +4 Hardy) Initiative (+7) Lvl 1 (6/6) Lvl 2 (4/5) Lvl 3 (4/4) Sword Spells (3/5) Mythic (7/9) Sword Surge (2/2) Acid Dart (9/9)

74 posts while I was gone...wow!

Can...I please ask for a quick summary of what happened, where we are, and where Rilkus is?


I'll get one together in the next day or so -- I need to look up where you left off


Rilkus Ironhand wrote:

74 posts while I was gone...wow!

Can...I please ask for a quick summary of what happened, where we are, and where Rilkus is?

Slavathras did another catch up post, let me know if that's enough or have additional questions.

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