Last Stand on Hallow's Eve (Inactive)

Game Master Valedictus


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Male Human Male Human HP 79/65 | AC 17 | T 13 | FF 14 | CMD 23 | Fort +8 | Ref +8 | Will +7 | Init +11 | Perc +14 | Sense Motive +2 | Grit 2/2

"I agree. We need to see how widespread this attack was. If it's just a few restless undead, we could probably clean it up right quick."

Tex goes with Larma to the town square to check for news and survivors.


HP 10/10; AC 16; CMD 12; Fort +4; Ref +4; Will +1; Alchemist 1

"Aye Clyde. There's quite a bit of food, water and ale here at the inn, we should be good for a couple of days until this blows over. I'll grab my tool kit and other tools from the carpentry shop I am apprenticing at."

"Someone might want to grab some extra food supplies too... maybe even a pig or two."

Zalar grabs a wagon, heads to the carpentry shop and fills up the wagon with supplies and equipment. He then returns to the inn and begins doing his best to fortify all the zombie entry points (windows & doors).

Craft (carpentry): 1d20 + 8 ⇒ (16) + 8 = 24


Male Human 1st Champion

Stave looks around at the carnage wrought by a night of the walking undead and wonders where his host got off to. He never did show up. It would probably be a good idea to try and find him and take stock of this Estate and its supplies Water! Food! Medicine! People! ways of fortifying! These are immediate concerns.

Stave begins a search of the Estate looking for people and supplies. Any chance of getting a map of the Estate? Let me know what checks you need from me and I don't know if I should assume Im with the others in my area or if we have banded together already.


Zombies huh?, Ok. He looks to the woman. {b] Baby you better get home while its light. I'm sure your family is worried.[/b] He escorts her out. At least that was an easy excuse to get rid oh her, right fella's? So most of the soldier/militia probably died last night... Guess I'm out of work. What you say guys. Lets survive this. I'm good with a sword. The stoic looking guy looks like he can use a blade and we have the power of... Looking to the cleric. Which god? Ole what does it matter. Any God is better than none. This lighthouse seems like a perfect defensive structure. We should go out and get extra food and water now. Maybe some ale too. After that we can hit the shops, we should get some bows, crossbows arrows and bolts. If we have time we can sweep for survivors and offer them a safe place. Give them a crossbow and sit them at a window. Ok, lets go.

@DM, does the town have any defensive seige equipment like balista's?


Male Human Samurai 1 | HP: 13 | AC: 18 FF: 16 T: 12 | Saves: Fort: +4 Ref: +2 Will +1 | Init: +2 | Perc: +1

"I don't think that now is a good time to travel. After all we could be ambushed at any time from any angle. This lighthouse provides us with a way to protect only one entrance. We should survive the night and then look for provisions and other survivors tomorrow."

By the way I do have a horse with me... Don't know how it will fit in the survival aspect I figured that he could be bait or something but then PETA would descend faster than vultures in the desert so I'll try to keep him alive as long as possible.


Oni, we already survived the first night, its now the first day and supply/survivor gathering time.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Eve coordinates with her fellow survivors,

With the group tasking two to search for supplies (Food, water, materials)
and the other two tasked with fortifying a easy to defend building.

Team Goodness:
Larma
Tex "Arcana" Johannson
Eve Valeria Abia
Stave Rogars


Male Human Samurai 1 | HP: 13 | AC: 18 FF: 16 T: 12 | Saves: Fort: +4 Ref: +2 Will +1 | Init: +2 | Perc: +1

No fighting the first night? Oh it was run and find a spot to hide then the zombies come out the second night... Okay my bad... My fault for skimming over this when I am trying to keep 6 other games going at the same time...


Human 6 | D&P: 7, T: 5/5 | F: 5, W: 7 | Init: +5 | Senses: perception +8

Team Goodness:
Since I'm looking for goods in the market, I suppose I'll use Survival to find supplies. Since Tex is with me, I would suggest Perception or Appraise to find other valuables, like weapons.

As for the Paladins, I would imagine some Craft or Profession skills would apply to fortifying the area.


Survival (find supplies): 1d20 + 4 ⇒ (11) + 4 = 15
Larma searches for supplies as he goes through the market on the way to the town square. Hoping any other survivors get the same idea, he will tack a note to the town post and doors of the town hall suggesting survivors take refuge at Wolfcap Estate.


Male Human 1st Champion

We need to do a thorough search of the Estate too to make sure we dont have any Undead behind us.....ya up for it Eve? Thats why i asked for a map of the Estate so we can Identify where to go and what to fortify


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Let's clean it out and fortify it with materials around the estate (Lumber, furniture, rocks, firewood?)

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