Samurai

Oni-Kanabo's page

10 posts. Alias of Zotsune.


Full Name

Ryan "Oni-Kanabo"

Race

Human

Classes/Levels

Samurai 1 | HP: 13 | AC: 18 FF: 16 T: 12 | Saves: Fort: +4 Ref: +2 Will +1 | Init: +2 | Perc: +1

Gender

Male

Size

Medium, 5'9", 180 lbs.

Age

22

Alignment

NG

Languages

Common

Strength 18
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 12
Charisma 7

About Oni-Kanabo

Oni-Kanabo
Male 22 Human Samurai 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +1
Languages Common
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d10)
Fort +4, Ref +2, Will +1
OFFENSE
Speed 20 ft. (4 squares), Melee Tetsubo +5 (1d10+4/x4) or Halberd +5 (1d10+4/x2)
STATISTICS
Abilities Str 18 (+4), Dex 15 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 7 (-2)
Base Atk +1; CMB +5; CMD 17
Feats Power Attack, Furious Focus
Skills Acrobatics +3, Climb +8, Handle Animal +2, Ride +6, Swim +8; Armor Check Penalty –5
Combat Gear Tetsubo, Halberd, Four-Mirror Armor; Other Gear Kit, Cavalier’s, Outfit, Traveler’s, 7 Gold remaining
Encumbrance light 100 lb., medium 200 lb., heavy 300 lb.; Weight Carried 95 lb. (excluding tender)
SPECIAL ABILITIES
Power Attack +2 to damage, -1 to hit.
Furious Focus You do not suffer Power Attack’s penalty on melee attack rolls, when wielding a two-handed weapon or a one-handed weapon with two hands, on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Challenge (Ex) 1/day -2 AC to target(s) not challenged, the challenged target takes extra damage equal to his Samurai level only on melee attacks.
Mount (Ex) A samurai gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the samurai’s level as his effective druid level. The creature must be one that he is capable of riding and that is suitable as a mount. A Medium samurai can select a camel or a horse. A Small samurai can select a pony or a wolf, but can also select a boar or a dog if he is at least 4th level. The GM may approve other animals as suitable mounts.

A samurai does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A samurai’s mount does not gain the share spells special ability.
Order (Ex) At 1st level, a samurai must pledge himself to a specific order, typically the order of the warrior. The order grants the samurai a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts the samurai must follow. If he violates these edicts, he loses the benefits of his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation.
Most samurai belong to the order of the warrior and are dedicated to their lord. Those without a lord, or who chose to abandon their lord, are ronin. A samurai may instead elect to dedicate himself to one of the orders listed under the cavalier description, but such samurai are rare.
Order of the Warrior
Challenge: Whenever an order of the warrior samurai declares a challenge, he receives damage reduction 1/— against attacks made by the target of his challenge. This DR increases by +1 for every four levels the samurai possesses.

Resolve (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond 1st. Whenever the samurai defeats the target of his challenge, he regains one daily use of his resolve, up to his maximum number of uses per day. Defeating the target of his challenge usually involves reducing the target to 0 hit points or fewer, but the GM might rule that an enemy who surrenders or flees the battle is also defeated. He can use this resolve in a number of ways.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Unstoppable: When the samurai is reduced to fewer than 0 hit points but not slain, he can spend one use of his resolve as an immediate action to instantly stabilize and remain conscious. He is staggered, but he does not fall unconscious and begin dying if he takes a standard action. He does fall unconscious if he takes additional damage from any source.

Thomas
Male Large Horse 1
Init +;1 Senses Low-light Vision, Scent; Perception +6
Languages Horse?
DEFENSE
AC 16, touch 11, flat-footed 15 (+5 natural armor, +1 Dex)
hp 14 (2d8)
Fort +5, Ref +4, Will +1
OFFENSE
Speed 50 ft. (10 squares), Melee bite +4 (1d4/x2), 2 hooves +4(1d6/x2)
STATISTICS
Abilities Str 16 (+3), Dex 13 (+1), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Base Atk +1; CMB +4; CMD 15
Feats Light Armor Proficiency, Improved Natural Armor
Skills Perception +6
Other Gear Ridding Saddle, Animal Feed (5 days), Saddlebags, Bit and bridle.
Total weight: 84 lbs. (excluding me) (with me and my gear: 359 lbs. total) (with me without my gear: 269)
Encumbrance Light: 152, Medium: 306, Heavy: 460