Adventure Path Reign of Winter

Game Master Almonihah

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The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

"Saki, can you put a flying spell and invisibility on Fin? I'd like him to scout the inside, and see if he can catch whatever that was we just saw. Otherwise, I think we should wait until Kal gets here."


”Well, there goes surprise. We should move fast to prevent those inside from preparing. Or we could just knock and request a meeting. They might even allow it.” Selena says with a sigh.

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

"I don't want to go in without Kalchine, but we can still do both. If that thing we saw was a sentry, then getting Fin flying up there may give us a chance to stop him before he can warn anyone. In the meantime we can move up to the gate, but we won't go inside yet. I'll want to inspect it for traps anyway. If nothing else, Fin can warn us of the layout inside the wall and any troops that may be waiting there."


Male Shapeshifting Griffon RoW maps Technomancer 20

Assuming you don't go haring off without him, Kalchine arrives without incident--it's not quite half a mile from the tent to the fortress, so it doesn't take very long.

The Exchange

Female Human Unchained Rogue/15|HP:108/108|AC29,F22,T19|F+11,R+20,W+10|Init+8|SP30|PER +18|ACRO +21|APP +11|BLUFF +20|CLIMB+9|DIPLO +20|DIS DEV +31|DISG +8|ESC ART +16|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF+8|SENS MOT+10|SLEIGHT +10|STLTH +21|SWIM +5|UMD+14

While we wait for Sakitu to agree to cast the spells on Findurel (or not), can we see the gate to the castle? Is it open or closed? If closed, what sort of barrier is it? (ie, portcullis, double doors, wood vs iron, etc?)

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

So we can move forward, I’ll bot Sakitu as I’m guessing she wouldn’t object to casting the spells…

Saki casts improved invisibility and fly on Fin; he takes off flying above the castle to see what might await them on the other side…

Fly: 1d12 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 22 ⇒ (7) + 22 = 29


Male Shapeshifting Griffon RoW maps Technomancer 20

You can probably get an angle to see the gate--it looks like a massive slab of iron, you're not even sure if it opens from what you can see.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Slayer 3rd / Shadowdancer 2nd | HP:151/151 | AC:32 T:27 FF:24 | CMB:17 CMD:36 | Saves F:+18 R:+24 W:+15 (+2 vs enchantments) | Init:+14 | Per: +22| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1) HA (x1)

Ah, so the only entrance is the gate and the fortress isn’t open from above like a castle, I presume?

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