Kyesa, Land of Psionics and Abberant Things

Game Master jimibones83

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Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Its impossible to lower the Str rating and there would be no In game reason it suddenly got weaker, Even our dedicated Archer Luke didnt have a +3 str, you would need the adaptive enchant to allow the bow to auto adjust Str.


male Human Monk(ZenArcher)2nd

I still like buying the Str+1 composite Bow for 200gp, and a couple of back up weapons


If you think I would drop the rating just to be nice then you've got me all wrong, lol. But I'm kind of surprised you can't change the Str rating. Must be built into the limbs themselves rather than just the string.


@Brother Hawkeye buy whatever you want with the 300


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

It's actually all about where the torque is placed in the bend of the bow. The most difficult part of a bow in most cases is the draw. Holding it isn't an issue. The string only matters in that it can hold the torque, just as the archer must be able to pull beyond the torque. The only thing that could really give it an easier draw is having longer arms to extend the lever mechanism, or installing a pulley mechanism. :P (Hence why a long bow, with the same strength, does more damage than a short bow, and why modern bows utilize pulleys).


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Yeah its based on the craft of the bow. Meaning you basically have to make a whole new bow to get a different rating. That is why Adaptive is so good.


male Human Monk(ZenArcher)2nd

Purchased and ready to go, might learn alchemy to do trick arrows but for now just regular arrows will suffice


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Well then once you get the Okay from the GM I guess we can.. find you?

Though e need the Headmaster first, maybe you are with him.


male Human Monk(ZenArcher)2nd

Alrighty


Approved


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

And with that another member is possibly added to the Hunting party.. Let the introduction BEGIN!


male Human Monk(ZenArcher)2nd

Awesome!!!! As soon as I get my opening I shall post!


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Alrighty then I wonder how our personalities will mesh. Did you read the gameplay up until now?


I'll probably give the guy in recruitment until tomorrow to see if he gets his vitalist done, but we can go ahead with the convo witth the grand-master until then


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Jaja, doesnt hurt. Especially since there is no guarantee.


Update: The head of the monastic order's name is Kunchen (Koon-chen), but he is addressed by his students as Sifu.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

What is he known for? About how old is he? Was he the one who would have took Jin is as a child?


male Human Monk(ZenArcher)2nd

trying to read through it now


@Jin He is an old man, though not elderly. He's the only one in the village who's still alive and has been to the lowlands. His power is rumored to be great, but he took a vow of peace decades ago. He was chosen to keep the temple by the previous sifu before you were born, so he would have indeed been the one to accept you as a student.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Well.. Only one until now at least. Probably part of the reason why Jin is so tough then.


there have been others in the past as well, but not many


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Well the descriptor was only one STILL alive. Could have been his teacher before him or his Old party.. but they are long gone now. Which in this case makes our group extraordinary. Which I'm not particularly against.

I still find it funny that with a level the Fight from before and certain other creatures are not as much a threat (Meaning Instant death)... at least to Jin.. like the AurumVorax.. he could survive an encounter with one. Though that is more based on the capability of said creature.

Regardless we should be prepared for some nasty stuff on the way to this convergence as well as there.. possibly.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

I actually prefer the Alpha sheets. You have to plug in more stuff, but it's a lot neater, and it's a -lot- easier to just not put stuff in that you don't care about. On the main sheet, you have like 73 bajillion skills. On the Alpha, I just list the ones I care about, and go 'oh, acrobatics? Duh, that's dex minus ACP.'


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I dont, its the opposite of what you say. It actually isnt neater. Because you dont have the main list of all the skills you can forget about the which leads to mistakes, there isnt that many skills it doesn't require a rocket scientist to note them. A spreadsheet is generally easier to process than random information which doesnt print out as well and takes more paper. Not to mention the process you speak of can be made with the current sheet already. So saying you have to input more in the new sheet is a strike against it as you could say the same about the old sheet.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Well, with the old sheet, you have to jump through a -ton- of hoops to delete skills. If you don't have access to a skill list, then you're probably doing something wrong in the first place. I tend to do things in steps with my characters and that includes 'what is important to my character at level 1?' and that's where the ranks go. I don't really need to list any other ranks, because I know how they're affected. Then just add more to the sheet. As opposed to removing 25 skills that I have to dig through as opposed to just glancing at.

That being said, I'd love to make my own spreadsheet on googledocs for character sheets, because I really do think if I could figure it out, I could do it better... but alas, I'm not a programmer. Also, spreadsheets have a nasty habit of being all over the place, and I'm the kind of guy who doesn't just click where he wants to go. I click through everything until I get what I want. Scatterbrained is a good descriptor... so less information (with information I know by heart) is more, when it comes to sheets for me.

:P Besides, 'Neat' isn't an objective term. What is neat to me may well be cluttered to you, and vice versa.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I guess Organized would be a more objective term here.


Jin Hebimoto wrote:
Well the descriptor was only one STILL alive. Could have been his teacher before him or his Old party.. but they are long gone now. Which in this case makes our group extraordinary. Which I'm not particularly against.

That's exactly right. Harsher world + smaller populace makes you guys special, which I like a lot.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

I'm also partial to spreadsheets. Pathfinder isn't a particularly forgiving rule system in the sense that it doesn't make it easy to back out of bad choices. If you want to take the Magical Lineage trait, for example, you have to select the spell associated with it long before your character is actually able to cast it. I'm always worried about not being able to get some feat or ability I want because I don't have the prerequisites.

So I've been working from some ad hoc spreadsheets I've created that don't just show the present state of the character, as the myth weaver sheets do, but also indicates the progression of states, feats etc. as the character levels up. That way I can plan things out and make sure I can actually get what I want before I run out of feats, stat increases, spell slots etc.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

For CR 1-5 it's DC 20. 6-10 is 25. 11-15 is 30... and so on. From that, you can 'probably' pull that a trap that doesn't pose any threat to a human, would be below DC 20. DC 15 for a fur trap or a snare, or what have you seems relatively reasonable to me. It's more of a passtime that keeps Lan useful. With downtime rules from ult Campaign (I think?) would put it at 1/10 your roll per day is the money you get for that day (so 1.7 and 2.3 gold respectively, for a total of 4 gold).

With the DC at 15, Lan could create, with a 20 (the average of the rolls), 300 silver pieces worth of equipment over the course of a week(Ultimate Campaign suggests a week is 5 days on, with two days off), and spend 100 silver pieces to do so.

Also, at DC 15, with a take 10, Lan gets 285 sp worth done, and again, spends 1/3 that to make things. If he doesn't have a shop to 'sell it in' it's more complicated. So just short of 60 gold a week, cut in half for no shop (30gp), minus costs (20gp), leaves 10 gold every 5 days. Or roughly 2 gold per day of down time. :)

BUT. Lan doesn't intend to sell, he's basically just making things and repairing things at cost. If gold happens to come to him, he keeps it, but most of the time, he doesn't have needs aside from replacing his furs, keeping warm, and maintaining his tools.

Next level, that bumps to DC20 being his modus operandi, which ups his 'weekly' work effects. (He can always meet DC 20 with 20 roll, bumping it up to 400sp with a take 10, if he has a dc 20 goal to meet).


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Same could be said of Jin its just he isnt making things for money quite yet but he is self sufficient at this time.

As Lan has nowhere near 100gp theuse of his skill is more for lifestyle than anything.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Fixed some math in the post.

Suffice to say, Lan's only real goal is to stay buoyant and not weigh the town down, providing for them when he is able. :P There's actually a funny secret to how I'm playing him, that would make you go 'well... that does make a lot of sense now.' that I could share. But don't wanna. :P


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

So all that math pretty much makes the first rule of the Craft skill show up.. That if you roll an 11 (For easy math purposes) and get a 20 you get half that as gold for the week.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Pretty much, yes.

The math holds up that way, in a linear pattern. DC 30 with a 30, results in either a week to make something worth 90 gold, sell it for 45, and spend 30 gp to do so (15 gold in a week... 1/10 of 30? 3gp per day. Crazy, huh?)

It doesn't always match up perfectly (the square messes with it at high values. 100x100x.1=1000 gp 10% of a 100 check is only 10gp per day, but you'd get closer to 170 for a week's work and vendoring it, meaning you only get 1/3 of the value at that tier of effort. But that makes sense, in its own way, the level of detail you can manage is truly astounding, but a shoe made by Mike Jordain in his spare time isn't going to be worth nearly as much as a set of leather armor that took him a week).

For all rational effects, you can assume that a day's work is roughly DC15, and that anyone proficient at their job (and with a natural knack, or the right tools... resulting in at least a +1 from tools or a 12 in the relevant stat) can make that on a take 10. The pattern holds up for all results that assume DC15, if I remember right. :)


@Lan I was under the impression that a week yielded half your check in gold


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Correct. And I showed the math of how ultimate campaign breaks it down.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Hrmm I could make this pelts worth in a week.. funny.


I just guessed the furs worth. Fur clothing fetches 12gp according to the prd, which would require further working and then markup. With this in mind, I figured the cost of a normal pelt to likely be only a gold or 2. But these are really nice pelts, so I offered more than double.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Seems reasonable.


male Human Monk(ZenArcher)2nd

Wow! Interesting


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Alternately, you can make such auspicious items usable as special materials, or make them valuable in masterworking or the like. For example, Dragonhide is easier to enchant with resistances. Likewise, the pelt of a frostwolf is probably itself impervious to cold, giving it a variety of uses other than simply armor.


I doubt its impervious to cold, since dragon hide doesn't confer its original immunity. Still, you have a good point.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Well, dragonhide -is-. You can drop a gnome wearing red dragonhide into a furnace, and the Dragonhide will come out completely gnome free! It's just that the owner needs magic of their own to gain such benefits.


Oh I see what your saying. Yeah, I could see that. And now that you mention it, I do believe I've heard that about dragon hide before.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

That is a thing, Considering the creatures type maybe it enhances Jin's ability by 5? or doesnt do anything, but looks nice and feels warm in the cold.


male Human Monk(ZenArcher)2nd

If you enchant the armor,for fire resistance and its red dragon hide the enchantment costs less.

And it sucks I have to work or I would be on here and more active


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I work too 9pm to 6Am and then again 4-8 on Christmas.


male Human Monk(ZenArcher)2nd

Wow I am off tomorrow


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Jin extends a Happy Holiday to the Hunting Party. Let your time of joy spread among the community and your family.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Lol I guess whatever it Is Jin's gunna keep walking towards whatever it is as it was Above 10.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Unless it's to either side of us. Or above us. Or below us. Or the city burning behind us. /shrug.

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