Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

M'botuu

Combat:


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AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Vacation time is upon us!

So I wanted to let you know I will be off on holidays from the 21st June until the 7th of July. I do check my games when possible, but it will obviously be hit and miss.

Feel free to bot me as needed.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

GM DBH - No problem. I appreciate that you let us know when you can't update.

Reknar - Have fun!


Are you sure you want to do that?

Hurry up and finish this lair, you level up when you do. :)


Are you sure you want to do that?

Tired, so tired. No update.


Are you sure you want to do that?

Sorry for going missing yesterday. Sadly I'm swamped at the moment, so no update tonight. Hopefully things will have settled tomorrow.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

No worries. It's a busy time for a lot of us.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

True, no worries - just got back from vacations myself. Will be reading to catch up.


Are you sure you want to do that?

No update tonight I'm afraid.


Are you sure you want to do that?

No update tonight, I have to head out as soon as I get home.


Are you sure you want to do that?

Sorry, just arrived home, so no update tonight.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

My posting will be near non existent from the 29th til the 3rd, just a heads up.


Are you sure you want to do that?

looking over the book now is a good time for everyone to go to Level 7.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Wohooo! Bard 5 at last :D


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Feysworn 2
HP: 1d8 ⇒ 2 So avg of 4

BAB +1

F +1
R +1
W +0

Skills: 2+1+1=4 (+2 BG)
Bluff +11=+2+6+3
Diplomacy +10=+2+5+3 +1sp
Knowledge (nature) +8=+1+7+3 +1sp
Knowledge (religion) +5=+1+1+3
Knowledge (planes) +11=+1+7+3 +1sp
Perception +13=+3+7+3 +1sp
Background Skills
Perform (dance) +13=+2+7+3+1 +1sp
Linguistics +5=+1+1+3
Sleight of Hand +8=+2+6+0 +1sp

Feats
channel smite

Spells per day:
+1 2nd
+1 3rd

Abilities:

Breacher (Ex) At 2nd level, a feysworn gains a constant and instinctive sense of the direction (though not distance) to the nearest breach between the First World and the Material Plane.
Feyskinned (Ex) At 2nd level, a feysworn gains the ability to harden her skin, granting herself DR 10/cold iron for 1 minute per feysworn level each day. This duration need not be consecutive but must be used in 1-minute increments. At 7th level, this DR becomes constant. If the feysworn already has DR 10/cold iron or better, the damage reduction increases by 5.


Are you sure you want to do that?

It will be straight back into peril when you're finished leveling up. So I'll wait for everyone to check in.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Slayer (Sniper) 2
HP: 1d10 ⇒ 10 Yay!

BAB +1

Fort +1
Ref +1
Will +0

Skill Points: 6+2+1 = +9pts
Acrobatics +1
Stealth +1
Disable Device +2
Perception +1
Knowledge (Local) +2
Climb +2

Background Skills: +2pts
Handle Animal +1
Knowledge (History) +1

Feat:
Iron Will

Abilities:

Deadly Range - At 2nd level, when the sniper makes an attack against a target who is within his weapon’s first range increment and completely unaware of his presence, that attack ignores the 30 foot range limit on ranged sneak attacks, and if it is a sneak attack, he adds his sniper level as a bonus on his sneak attack damage roll. After this first attack, the target is aware of the sniper’s presence.

Slayer Talent:
Rogue Talent => Bleeding Attack: A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.


Are you sure you want to do that?

As soon as you're done leveling let me know what you are doing?

Things are happening. :)


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

I'll make every effort to get the leveling done today. Sorry for the delay.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Likewise...


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar level up:

+1 level in Bard
HP: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 HP with FCB

BAB and saves remain the same
+1 spell level 1
+1 spell level 2

Feat: Iron will

Skills: (8+2)

Acrobatics +1
Intimidate +1
Knowledge (Dungeoneering) +1
Knowledge (Local) +1
Knowledge (Planes) +1
Knowledge (Religion) +1
Perception +1
UMD +1

Linguistics +1
Perform (Oratory) +1

Abilities:

Inspire Courage: +2

Lore Master (Ex): At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Arcanist 7

New Exploit: Metamagic Knowledge (Toppling Spell)

New Feat: Spell Penetration (and Toppling Spell from NK's new Exploit)

New Spells: Magic Missile and Battering Blast


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

HP: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
BAB +1
Skills: 8 Adventuring, Background 2
Disable Device +1, Disguise +1, Perception +1, Sense Motive +1, Stealth +2, Bluff +1, Diplomacy +1

Appraise +1, Sleight of Hand +1

Social Talent: Gossip Collector (Ex): The vigilante sits at the center of a web of gossip, granting him access to the latest scuttlebutt with baffling speed. Whenever the vigilante is presented with a topic about which he would normally need to spend 1d4 hours to gather information, he must spend only 1d2 hours instead. If he has the renown social talent and gathers the information in his area of renown, he must instead spend only 1d4 × 10 minutes, and if he beats the DC to gather a piece of information by 20 or more, he knows that piece of information without spending any time at all; he has simply already heard that gossip. This ability doesn’t allow him to gather information that isn’t available in the locale he is canvassing, even if that locale is his area of renown.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
Richard Harmon wrote:
scuttlebutt

Heh heh. Richard said "butt."


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
GM_DBH wrote:
Are you ready to move on/ If so tell me what you are doing now?

I skimmed the posts back to January, and I don't think we had any particular goals after we successfully killed some wyverns that were bothering merchants. Since we're in hex 52, let's explore 45 and 46 before heading back to town.

We did find the mushrooms that The Old Beldame (hex 42) wanted, so we can drop those off on the way back. Although NK will request that he delivers them privately.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

NK is claiming the Necklace of Fireballs from the loot sheet.

Also, I was looking over the consumables, and noticed we have a divine CL 7 ice storm scroll that nobody can cast. We can feel free to sell it.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Niadroub Kliip wrote:
GM_DBH wrote:
Are you ready to move on/ If so tell me what you are doing now?

I skimmed the posts back to January, and I don't think we had any particular goals after we successfully killed some wyverns that were bothering merchants. Since we're in hex 52, let's explore 45 and 46 before heading back to town.

We did find the mushrooms that The Old Beldame (hex 42) wanted, so we can drop those off on the way back. Although NK will request that he delivers them privately.

Agreed on all accounts ;)


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

^ What they said.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

I also agree with them.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Sounds good.

I'd rather avoid another fight for the rest of the day if we can... though I am begining to get concerned our hill giant buddy might get notions about taking us out while our resources are depleted if he gets the notion.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Hmmmm, we need to make sure he remains allied with us and happy.

Niadroub, can we guarantee a steady flow of booze? Would rather have him sober though...

I think it would be cool to have a giant mandated to protect the southern border. Reknar would double back with a soldiers contingent as soon as possible to help in keeping things under control.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
Reknar Heldergast wrote:
Niadroub, can we guarantee a steady flow of booze?

I think that's more a question for DBH than me.

NK isn't thrilled with being this sort of enabler, though.


Are you sure you want to do that?

Sorry, to busy to update tonight.


Are you sure you want to do that?

And again I'm afraid. Start of the week has been a nightmare!


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

No worries DBH, not much to see apart from Niadroub upsetting Reknar! :P


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

He can be difficult to love.

Or like.

Or tolerate.


1 person marked this as a favorite.

I agree with the plan discussed earlier and reiterated by Reknar in gameplay


1 person marked this as a favorite.
AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Niadroub Kliip wrote:

He can be difficult to love.

Or like.

Or tolerate.

Hahaha, so true!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
GM_DBH wrote:
Can't really blame Niadroub. Keeping this Giant in the amount of booze he wants to get would be a never ending struggle.

NK's primary objection is that we'd be using Munguk's alochol dependency as a means to control him.

Leaving him to manage his own supply of alcohol, and potentially giving him diversions to that addiction (a home and territory to keep up, wolf berry cultivation, and maybe companionship), is a much better solution. So good job, Colwyn. You are a true leader.

*Kamelands national anthem starts playing in the background*


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands
Niadroub Kliip wrote:
GM_DBH wrote:
Can't really blame Niadroub. Keeping this Giant in the amount of booze he wants to get would be a never ending struggle.

Leaving him to manage his own supply of alcohol, and potentially giving him diversions to that addiction (a home and territory to keep up, wolf berry cultivation, and maybe companionship), is a much better solution. So good job, Colwyn. You are a true leader.

*Kamelands national anthem starts playing in the background*

Why, thank you very much!


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96

Can everyone please review the loot sheet and grab anything they want for their character sheet, please? I think the statute of limitations has passed on discussing it with others. Just grab it and take it off of the loot sheet if you want it. I'll try and sell everything on Monday or Tuesday.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

There, grabbed a few things off of the list. Mostly stuff from the magic item section that make sense for me to hold on to like the want and some of the divine scrolls.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

I will go over the loot list Niadroub.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

I claimed the pieces I wanted. The only magic items I took were a Cure Light Wounds and Spider Climb potions. I also took the disguise kit.

The rest of what I grabbed were swag that Colwyn might want to wear, decorate his room with, or keep on hand as potential gifts for Melianse. I also claimed the 10 silver stag amulets because I thought Colwyn could issue them as symbols of office to council members and other close allies.

Two of the art items are Elven relics: the life-sized alabaster statue and the water clock. One of the side quests listed under the Notices link at the top of the page is delivering a "statuette of fine elven craftsmanship" to Lily Teskertin. We may want to deliver the statue to her to complete the request. The water clock might also be a good addition to our council offices.

Related to a past side quest, we are owed 1200gp in potions for delivering troll blood. Were there any particularly potent potions anyone wanted?
If not, I'll just pick some good ones.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Traded my Thundering Darkwood Morningstar +1 back to the loot pile, and grabbed a Longsword +1.
Also was carrying a composite longbow (STR +2) I do not need any more, so added it to the list.
Grabbed some arrows and some blunt arrows.
Grabbed the Knight and Dragon Toys.
Grabbed a pot of CMW.
Grabbed a silk rope.
Grabbed the Watertight Scroll Tube.
Grabbed the Arcane Scroll of Invisibility (CL 3).

Would make a few additional purchases once we sell the loot ;)


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 4/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

I'll likely be trying to upgrade some things once we have the money figured out but I think I am good at this point from the list.


Are you sure you want to do that?

Once you have everything sorted we will move. There is one more event to close the book.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands
GM_DBH wrote:
Once you have everything sorted we will move. There is one more event to close the book.

Should I roll up the next Kingdom Turn first?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
Colwyn the Toad wrote:
One of the side quests listed under the Notices link at the top of the page is delivering a "statuette of fine elven craftsmanship" to Lily Teskertin. We may want to deliver the statue to her to complete the request.

One thing I've noticed about that quest is that the reward is a "cloak of protection +1." Is this a typo, and it's actually cloak of resistance +1? Or is it an "of protection" cloak instead of a ring? That's a 1,000 gp difference in value. DBH?

Either is still worth more than the statue in question (900 gp), and completing the quest may provide roleplay benefits, so we should still complete it.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 12/15 | HP 96/96
Colwyn the Toad wrote:

Related to a past side quest, we are owed 1200gp in potions for delivering troll blood. Were there any particularly potent potions anyone wanted?

If not, I'll just pick some good ones.

I'm trying to think of any energy types or effects that fey use that we could get resistances to. Maybe a tongues potion or two? Invisibility and Fly are fun, also.


Are you sure you want to do that?

That should be a Cloak or Resistance +1. You are correct.

No, don't do the Kingdom roll just yet. The coming event will be quick.

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