Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Notices

Greenbelt RRR

Troll lair


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Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Since I'm not currently engaged with an enemy, and none of them seem to be focusing on me yet, can I make a Stealth check to momentarily slip into concealment and take a Sneak Attack shot?

Since it may factor in, my Fast Stealth rogue talent means I wouldn't get a penalty for moving at full speed.


Are you sure you want to do that?
Colwyn the Toad wrote:

Since I'm not currently engaged with an enemy, and none of them seem to be focusing on me yet, can I make a Stealth check to momentarily slip into concealment and take a Sneak Attack shot?

Since it may factor in, my Fast Stealth rogue talent means I wouldn't get a penalty for moving at full speed.

Yes, you can try it.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Set on fire and then super critted? I'd say Teal has been properly punished for blindsiding Richard.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

This was the first fight of the day, right? If so then the HP thing in my status is wrong and I didn't realise it. If we entered this fight fresh and fully-healed then that seven damage is the only damage Xan's taken so far.


Are you sure you want to do that?

Correct. That was your first wound, it's been a few days since your last combat.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Thought so. I'll fix the HP indicator now. And I'm keeping the one on her full sheet up to date as well (it's quicker to change that than the line in the character's profile).


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Xantria Aldori wrote:
This was the first fight of the day, right? If so then the HP thing in my status is wrong and I didn't realise it. If we entered this fight fresh and fully-healed then that seven damage is the only damage Xan's taken so far.

Oh!

I was running over to heal you because I thought you could be one hit away from going down.

Oh well. :)


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Richard isn't looking so hot but I think him and Mykhael have this guy.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Richard Harmon wrote:
Richard isn't looking so hot but I think him and Mykhael have this guy.

Mykhael is also a healer, so you are probably okay. I can channel a few times when the fight ends.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

When leveling up, Elena gets:

+1 BAB
+1 Reflex

+1d6 Channel energy
+2 2nd level spell slots (+1 domain slot)

Feat: Deadly Aim

Skills (4 ranks)

Perception +1
Knowledge (nature) +1
Knowledge (religion) +1
Heal +1

Background Skills (2 ranks)

Handle Animal +2


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Oh, and:

HD: 1d8 ⇒ 8

Nice!


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

HD: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

+1 BAB
+1 Fort

Adventuring Skills: Knowledge Dungeoneering, Knowledge Local, Knowledge Nature, Religion, Escape Artist, Use Magic Device, Disable Device, Perception
Background Skills: Profession Cartography, Sleight of Hand

Feat Weapon Focus (Aldori Dueling Sword)

Social Talent:

Renown:
The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level. A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.
-Olegs Trading post is the biggest 'settlement' we regularly visit.

Reflexive Reaction:

A Dragonscale loyalist lacks the conviction of other vigilantes, but his reactions are keenly honed. At 3rd level, if a Dragonscale loyalist acts during a surprise round, he can take a full round’s worth of actions. If he does, he is staggered during the first full round of combat.

This ability replaces unshakable.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

(Half hit dice +1) +1 from Con +1 favored class bonus = 6

+1 to Fort and Ref

+1 Arcane Reservoir point

New Arcanist exploit: Quick Study

Adventuring skills:
+1 Know. Arcana
+1 Know. Nature
+1 Know. Religion
+1 Spellcraft
+1 Use Magic Device
+1 Perception

Background skills:
+1 Know. Engineering
+1 Craft Alchemy

Feat: Combat Casting

---

Will try and get to new spells tonight.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

HP: 1d10 + 1 ⇒ (5) + 1 = 6

So that's:

+1 BAB
+1 Reflex and Will

Skills
+1 Acrobatics
+1 Intimidate
+1 Know Nobility
+1 Perception
+1 Sense Motive

Feat
Weapon Focus (Aldori Duelling Sword)

Class Features
Defensive Parry (+1 AC against melee attacks for a round after making a full attack).

So now I've comfortably knocked out most of the pre-reqs needed for the Swordlord Prestige Class. Just two more ranks of Intimidate and another feat and I'm set. Still not sure at what level to actually enter it, but I'll worry about that another time.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Niadroub Kliip wrote:
Will try and get to new spells tonight.

mudball and vanish


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Will level up sometime today


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

What do you guys think: should I take a level of Fighter or should I stick with Rogue for now?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Stick with Rogue until level 4 at least.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

1d8: 1d8 ⇒ 8
+1ref, fort, bab
Skills: diplomacy, k. Nature, ride, sense motive, k. Geography, handle animal
Feat: Power Attack


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Mykhael would also be a good choice for the other enlarge person potion.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

@Colwyn I'd say stick with Rogue for this level. Are you thinking of a dip or changing over? If a dip what are you looking for?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image
Niadroub Kliip wrote:
Mykhael would also be a good choice for the other enlarge person potion.

If no one else wants it I'll take it.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

HD: 1d8 ⇒ 7
Favored Class Bonus: +1 HP

+1 BAB
+1 Fort and Will

Adventuring Skills: 11 pts (8 class, 2 Int, 1 Human)
+1 Stealth
+1 Perception
+1 Survival
+2 Ride
+2 Acrobatics
+1 Climb
+1 Swim
+1 Disable Device
+1 Know: Local

Background Skills: 2 pts
+1 Handle Animal
+1 Know: Geography

Feat:
Precise Shot

Class Features:
Sneak Attack +2d6
Trap Sense +1


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Mykhael Medvyed wrote:
Niadroub Kliip wrote:
Mykhael would also be a good choice for the other enlarge person potion.
If no one else wants it I'll take it.

Take it! Richard has one, and you're the only other PC that can really benefit from it!


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

My thinking is if we deal with Tuskboar, then the goods we wanted from Oleg might be in by the time we get back there. I'd rather face a Tatzylwyrm with people sporting some better gear like masterwork weapons... every little will help and we'll need the help I suspect.


Maybe they speak boggard and I can just talk them out of eating us?

(No worries. You make sense.)


Are you sure you want to do that?

Sorry I'm a bit slow at the moment. I wrenched my back on the weekend, nothing too serious, but it makes sitting down uncomfortable. And I'm now on painkillers, which leave me a little vague as well.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Ouch. Our fleshprisons are the worst. Feel better soon.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Don't push yourself, back pain is no joke.


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Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

This is true. I just tried to Google "back pain jokes," and none of them were very funny.


Are you sure you want to do that?

Loot:

Breastplate +1,
Leather armor +1 (2),
MW studded leather armor (3),
Studded leather +1,
MW Heavy steel shield.

Dagger (6),
MW longbow (2),
MW spear
Short sword (2)
MW short sword (3),
Shortbow (3) - 146 arrows,
Longsword + 1.

Potion of cat’s grace (2)
Potion of cure light wounds (2),
Potion of cure moderate wounds
Potion of vanish (2),

Healer’s kit;
Breathing tube (3),
Grappling hook (3),
Silk rope (50 ft.) (3),
Thieves’ tools (3),

637gp total on their bodies.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Well I imagine Elena is getting one of the MW Longbows, the other one to either Richard or Xantria. I'm happy to take it or leave it.

I'm sure the Magic Armour is going to be picked up by someone.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

I'm interested in one of those potions of vanish.

I'm struck by how many of these bandits are carrying around breathing tubes. I wonder what they all use them for.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I wouldn't mind the breastplate +1, the MW shield and the MW spear. if no one else lays claim to them. :)


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

I'd take the magic Studded Leather (less chafing than a chain shirt), a Cat's Grace potion, and maybe the other Vanish potion.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

I've also added the non-magic, non-masterwork items and the money to the Party Loot sheet.

Once we've decided what everyone wants to grab now, I'll add the rest to the sheet.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Richard Harmon wrote:
Well I imagine Elena is getting one of the MW Longbows,...

Yeah works for me. But I just ordered one at Oleg's ! Argh!

My Heal skill is +7. I'll take the healer's kit unless someone has a better heal skill.

Mykhael Medvyed wrote:
I wouldn't mind the breastplate +1, the MW shield and the MW spear. if no one else lays claim to them. :)

You know that a spear is two-handed, and you can't use a heavy shield with one though, right?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

^^ correct, I'll pass on the shield since I've bee two handing everything so far.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Colwyn the Toad wrote:

I've also added the non-magic, non-masterwork items and the money to the Party Loot sheet.

Once we've decided what everyone wants to grab now, I'll add the rest to the sheet.

Thanks for maintaining the treasure list, Colwyn!


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

^^ ditto


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

@Xantria, would you like the other masterwork longbow?


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Yeah, sure. Still a bit surprised that my Aldori Swordlord is using her sword less than my Paladin. More than any of my characters in any PF game, come to think of it. Everyone else has been either dedicated melee (and the campaign died before airborne enemies became a thing) or a spellcaster.

EDIT: Incidentally; maybe I should put in an order for a +1 duelling sword when we get back to Oleg's. Some of the loot we won't be using might be enough to pay for it.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

I meant to put in one for a masterwork dueling sword I will this time.

Also I am going taking one of the Masterwork Light Maces... handy if we come across skeletons etc.

Let's clear our the unwanted gear in the party loot and divide up the gold, when it sits there in a party kitty I know I'll be unlikely to use it.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

I'll tend to the treasury bookkeeping.

I presume that non-trade goods sell for half value, and we will receive credit with Oleg?


Are you sure you want to do that?

Actually Oleg will give you 70% on non trade goods. It would have been 60% but Svetlana gave him a look. Trade has picked up a lot since the party arrived and he knows who to thanks for it.


Are you sure you want to do that?

I'll wait until Colwyn has worked out how much gold you're getting. You might wish to order more before setting out.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Sounds fair.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Finished the bookkeeping.
We now have a total of 4702gp in credit with Oleg.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Still going to hold off on ordering anything.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Anyone mind me ordering that +1 duelling sword? Because that'll be a fair chunk of the credit. 2,320gp if my math's right.

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