An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?
Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter
Since I'm not currently engaged with an enemy, and none of them seem to be focusing on me yet, can I make a Stealth check to momentarily slip into concealment and take a Sneak Attack shot?
Since it may factor in, my Fast Stealth rogue talent means I wouldn't get a penalty for moving at full speed.
Since I'm not currently engaged with an enemy, and none of them seem to be focusing on me yet, can I make a Stealth check to momentarily slip into concealment and take a Sneak Attack shot?
Since it may factor in, my Fast Stealth rogue talent means I wouldn't get a penalty for moving at full speed.
Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
This was the first fight of the day, right? If so then the HP thing in my status is wrong and I didn't realise it. If we entered this fight fresh and fully-healed then that seven damage is the only damage Xan's taken so far.
Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Thought so. I'll fix the HP indicator now. And I'm keeping the one on her full sheet up to date as well (it's quicker to change that than the line in the character's profile).
Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17| Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Xantria Aldori wrote:
This was the first fight of the day, right? If so then the HP thing in my status is wrong and I didn't realise it. If we entered this fight fresh and fully-healed then that seven damage is the only damage Xan's taken so far.
Oh!
I was running over to heal you because I thought you could be one hit away from going down.
Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10
HD:1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
+1 BAB
+1 Fort
Adventuring Skills: Knowledge Dungeoneering, Knowledge Local, Knowledge Nature, Religion, Escape Artist, Use Magic Device, Disable Device, Perception
Background Skills: Profession Cartography, Sleight of Hand
Feat Weapon Focus (Aldori Dueling Sword)
Social Talent:
Renown:
The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level. A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.
-Olegs Trading post is the biggest 'settlement' we regularly visit.
Reflexive Reaction:
A Dragonscale loyalist lacks the conviction of other vigilantes, but his reactions are keenly honed. At 3rd level, if a Dragonscale loyalist acts during a surprise round, he can take a full round’s worth of actions. If he does, he is staggered during the first full round of combat.
Class Features
Defensive Parry (+1 AC against melee attacks for a round after making a full attack).
So now I've comfortably knocked out most of the pre-reqs needed for the Swordlord Prestige Class. Just two more ranks of Intimidate and another feat and I'm set. Still not sure at what level to actually enter it, but I'll worry about that another time.
Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10
My thinking is if we deal with Tuskboar, then the goods we wanted from Oleg might be in by the time we get back there. I'd rather face a Tatzylwyrm with people sporting some better gear like masterwork weapons... every little will help and we'll need the help I suspect.
Sorry I'm a bit slow at the moment. I wrenched my back on the weekend, nothing too serious, but it makes sitting down uncomfortable. And I'm now on painkillers, which leave me a little vague as well.
Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Yeah, sure. Still a bit surprised that my Aldori Swordlord is using her sword less than my Paladin. More than any of my characters in any PF game, come to think of it. Everyone else has been either dedicated melee (and the campaign died before airborne enemies became a thing) or a spellcaster.
EDIT: Incidentally; maybe I should put in an order for a +1 duelling sword when we get back to Oleg's. Some of the loot we won't be using might be enough to pay for it.
Actually Oleg will give you 70% on non trade goods. It would have been 60% but Svetlana gave him a look. Trade has picked up a lot since the party arrived and he knows who to thanks for it.