Richard Harmon |
Feel free to post in discussion. Play whatever you'd enjoy, the group has the basics covered to some extent, I'm sure with new players we'll be getting at least a smidge more healing as even if we don't get a druid or cleric we'll likely get a ranger or something with a smidge and even that much just makes things easier not necessary.
https://paizo.com/campaigns/v5748p75ivkdl/discussion&page=last
Zelera |
The group I'm playing Ruins of Azlant with just finished book 4. It has been really good so far and I've greatly enjoyed the story.
I'm running an occultist arcanist who started off as a survivor of ancient azlant who became immortal due to a series of coincidences. Before the game satarted she was captured and tortured by the bad guys and lost all memories of who she was before and her immortality. Since then she's gotten those memories back but it was a lot of fun playing off of why certain things seemed familiar or how she could speak in sinc with certain things that were come across here and there.
I've also come to see that the occultist archetype for arcanist is bad ass. Summoning powers of a summoner (sans eidolon) with the spell progression of a sorcerer and breadth of spells of a wizard can be insane. That poor reservoir though, yeowch!
Zelera |
Wow, book down and a level up. Too bad I only now realized I meant to take leadership at level 7. Ah well guess I'll do that next level instead.
Colwyn the Toad |
Wow, book down and a level up. Too bad I only now realized I meant to take leadership at level 7. Ah well guess I'll do that next level instead.
Dang it! I meant to take Leadership, too!
Zelera |
So I think I'm confused now, are we just leveling to 7 or did we already do that? Are we going up to 8 now or did I hallucinate that we were supposed to level up (another game we just leveled up so I might be confusing things between the two). I've got a couple of things I don't think I ever updated on my character sheet that have me confused now.
Colwyn the Toad |
Besides paying a visit to Melianse, Colwyn might work on rearing the owlbear cub. Even if the creature turns out mad like other specimens, it could still serve as a guard beast - or be sold as one.
Niadroub Kliip |
I don't have anything specific for NK to do. I assume he'll continue with his semi-formal school.
Reknar Heldergast |
Reknar will spend most of his time on the road - from Levetown, to Thornholme, to the Watchtower at Stag Fort. He trains with the militia and stationed patrols, receives their input on current events, and generally spends time with the rugged soldiers - he feels right at home.
DBH, what kind of defensive forces do we have exactly in each of these locations?
GM_DBH |
Good question. Currently Akiros is running the militia which contains the watch and the road patrols. About 30 in Thorneholm & 10 in Levetown.
To have an army you first need a barracks. I don't think you've built one yet? I'm stretching things by letting you have a militia without it as it is.
Colwyn the Toad |
I had suggested building a House and Herbalist in Levetown.
In terms of expanding, we could claim Hex 16 and build a Sawmill there, claim Hex 5 and build some Farms there, or claim Hex 25 to secure Nettle's Crossing and thus control all of the crossing points along the river.
Agree or disagree?
Colwyn the Toad |
Well, we already have a Barracks in Thornholme. We can build a Barracks and House in Levetown, and during the Edict Phase we can create our first Army.
Zelera |
That sounds like a good idea to me.
Richard Harmon |
Sounds good on the army front having run a few games with mass combat it's always best to make sure they have a ranged weapon. I'd suggest sticking with infantry given the sheer amount of rivers, hills and forests in the area. If we invest in city walls they could hold up nicely in a siege situation.
As for Richard he'll be sending letters to various interest groups in neighbouring areas to encourage trade and diplomacy. He'll be drawing maps of all the areas we've explored so far for future reference.
There'll be a few glimpses seen of a fellow in red clothes skulking about and giving ne'er do wells a hard time. Though he hasn't been so public as he was when that cult was active in town.
Colwyn the Toad |
Kingdom Turn 12:
Spymaster bonus to Economy
Starting Treasury: 29 BP
I will also purchase the Elixir of Tumbling from our item slot before rolling up the turn.
Determine Kingdom Stability:
Stability Check DC 31: 1d20 + 35 ⇒ (19) + 35 = 54
Stability Check Effect: +1 BP
Consumption Cost: 0
Fill Magic Item Slots: Type of Item: 1d3 ⇒ 1 = Potion
Type of Potion: 1d100 ⇒ 86 = 2nd lvl spell, CL 3
Exact Potion: 1d47 ⇒ 32 = Potion of Protection from Arrows
Modify Unrest: No Change
Assign Leadership: No changes
Claim or Abandon Hexes: Claim Hex 5 (1 BP)
Build Terrain Improvements: Farms (Hex 5, 2 BP)
Create and Improve Settlements: Barracks (6 BP) and House (3 BP) in Levetown.
Create Army Units: Create Army (Medium) (2 BP)
Issue Edicts: No change
Make Withdrawals from the Treasury: None
Make Deposits to the Treasury: None
Sell Expensive Items for BP: None
Collect Taxes:
Economy Check DC 32: 1d20 + 35 ⇒ (11) + 35 = 46
Result: 15+6 = +21 BP
Colwyn the Toad |
Event Phase
25% base chance of event; 75% base chance if no event last turn.
Event on 1-75: 1d100 ⇒ 88 = No event
Colwyn the Toad |
If you already have a Barracks then you don't need another one. You can upgrade to a Garrison. Which gives you a discount on a city wall.
So, instead of building a Barracks in Levetown this turn, we should upgrade the Thornholme Barracks into a Garrison?
Or should we do that on the next turn?Richard Harmon |
I'm up for a Garrison in Thornholme.
GM_DBH |
Sorry, I've been out in the sun all day helping my parents set up their summer garden. So I'm dead on my feet and not able to update tonight.
Worst thing is I hate gardening, but they need someone to do the heavy lifting.
DBH's guide to gardening. "Concrete the green bits!"
Niadroub Kliip |
We have big lovely trees that provide so much shade that hardly anything grows beneath them. And then twice a year they drop so many seeds or leaves that they just smother anything that might have forced its way to light.
No worries, DBH. Busy times.
GM_DBH |
My parents live out in Waikanae on the east coast, just outside Wellington. It's flat and warm most of the year. So as you can guess it's a major area for the retired. I like it, spending time out there
among all the restaurants and cafes that have sprung up for the retired .
I got a great lunch out of my work. A cafe named Two fat chiefs. I had beef cheeks in a red wine jus, with star anise, on potato cakes with fresh spinach. :)
So have you worked out what you are doing?
Richard Harmon |
Seperate ones in different locations are handy for keeping your forces in different settlement... which really matters as the Kingdom grows later on. For now I've no issue with proceeding with upgrading to a Barracks.
Colwyn the Toad |
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I've updated the kingdom tracker and the district map for Thornholme to incorporate the Garrison upgrade.
Colwyn the Toad |
Since our Consumption is currently below 0, I would suggest we raise our Festival and Promotion edicts by one tier to improve our Stability and Loyalty scores as we continue to expand.
Let's claim Hex 16 and build a Sawmill there.
That would put our kingdom size at 11, meaning we would be able to construct 2 buildings per turn rather than 1. Would that go into effect immediately during the kingdom turn or after the turn resolves? I want to know how many buildings we can select for this next turn.
Richard Harmon |
Sounds good Colwyn. I'm not always in favour of expanding, sometimes you need a turn to develop what you have but sawmills, mines, quarries and farms always seem worth building.
Colwyn the Toad |
After claiming Hex 16, we could pause further expansion for a bit. I just wanted to claim one more hex to push us into the next size category, giving us more building potential. Plus, gaining a forest hex allows us to build a sawmill, as you mentioned.
Colwyn the Toad |
Things have gotten very quiet over the last few weeks. Can we have a check on who is still here?
I'm still here.