Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Notices

Greenbelt RRR

Mud bowl murder


151 to 200 of 1,127 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

If we go back to Oleg maybe we can meet our new associate there. It could be Oleg knows Mykhael and can recommend him, maybe he had already contacted him for possible aid with the bandits.

Or just happens to be going through Oleg at the time. The group won't turn down any competent help.


Are you sure you want to do that?

That's where I'd planned for you to meet him. With Serafina leaving the group you return to Oleg's and find someone who had heard of the charters, and while missing out on the initial expeditions has come to see if he can help.

Plus, as an Oracle of Nature Mykhael fills that area of skills that the party needs.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

On the subject of where to explore we could start exploring down to that bandit encampment? Or sweep left to right in a semi circle? Or leave exploring til after we've dealt with this Staglord.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Richard Harmon wrote:
On the subject of where to explore we could start exploring down to that bandit encampment? Or sweep left to right in a semi circle? Or leave exploring til after we've dealt with this Staglord.

Do we know where the Stag Lord is located?

As far as exploring goes, I'd rather be thorough. We can just go back and forth trying to explore every hex.

Mind you, plains hexes take less time to explore than forest and hills. I'm not sure if that matters.

Also I'd prefer that our route make periodic stops back at Oleg's, to sell off anything we have found and don't want.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Let's see if Oleg or Svetlana knows what's nearby.

Also, DBH, do we know what hex the bandit camp was in? I know that we haven't explored the hex, yet, but it would be nice to where it was on the map.


1 person marked this as a favorite.
Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

May I roll Knowledge: Local to see if Colwyn recalls any notable landmarks from his time as a bandit?


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

The source for the "Gathering Fangberries" side quest says "Crazy Old Bokken" instead of "Wanted Poster at Oleg's Trading Post." Is there actually a wanted poster for this that says Bokken's name?

I'm just trying to determine if Niadroub Kliip recognizes Bokken's name from the poster when Oleg and Svetlana mention it, or not.

To all: I'm honestly fine with whatever direction we go. We can try and take down the Stag Lord directly, or we can explore and try to gather our strength, first.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I say explore and try to gather more information on the Stag Lord as we go along. I agree that we need to be systematic about our exploration.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Richard is inclined to go after the Stag Lord first... I can live with doing exploring first if that's what the majority prefers. Richard can also live with it but he's made a pitch for why to go after the Stag Lord first.


Are you sure you want to do that?

@Colwyn. No your band didn't operate in the Stolen lands, otherwise you would have rapidly come into conflict with Kressle's group. Nice try, but the Stolen lands will remain a mystery for now. :)

@Niadroub. Oleg and Svetlana can easily tell you about Bokken. He makes the potions that Oleg sells at the trading post. So he does come in from time to time. They would tell you that Bokken is a twitchy hermit. The labeling on the notice was a bit out of place really.


Are you sure you want to do that?

Sorry all. I'm too busy today to update. It may be slow the next few days as well. I'll let you know tomorrow.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

No worries thanks for the update.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Head straight to the Stag Lord - Richard

Explore the area, first - Mykhael, Cowlyn, Elena

Not being helpful - Niadroub Kliip

So, it's 3 to 1 in favor of exploring, but since this is a discussion instead of a vote, we should still hear from Xantria.

That said, if we do ultimately decide to explore, are there any thoughts on where to head? My thoughts are that we "spiral" out from Oleg's. This allows us to stay near a base of operations while we're lower level, and it keeps us nearby in case there's a threat to our base that we need to deal with. So, assuming we head to Bokken's hex, first, the hex order of exploration could go 5, 11, 10, 4... and then we swing back the other way a bit further out: 3, 9, 16, 17, 18, 12, 6.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Sorry for not replying sooner - between the site constantly logging me out and writer's block, I keep losing track of what I was gonna have Xan say or do.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

How about sweeping west to east in a semi circle and falling back to Oleg's trading post every week or so to check in on things and make sure they are alright. So 5, 11, 10, 4 then 3, 9, 16, 17, 18, 12, 6 etc.... though we'll almost certainly get distracted.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
Niadroub Kliip wrote:
the hex order of exploration could go 5, 11, 10, 4... and then we swing back the other way a bit further out: 3, 9, 16, 17, 18, 12, 6.
Richard Harmon wrote:
So 5, 11, 10, 4 then 3, 9, 16, 17, 18, 12, 6 etc....

Ummm, good thinking!


Are you sure you want to do that?

I'm away from home for the next 10 or so days. Still have access to a computer, and I bought my books with me to sunny Waikanae, so updating will be nearly as regular as always. Depending on what I'm doing that day.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Richard Harmon wrote:
How about sweeping west to east in a semi circle and falling back to Oleg's trading post every week or so to check in on things and make sure they are alright. So 5, 11, 10, 4 then 3, 9, 16, 17, 18, 12, 6 etc.... though we'll almost certainly get distracted.

I was thinking something similar, but how about:

5 -> 6 -> 12 -> 11 -> Oleg
Then
10 -> 16 -> 9 -> 4 -> Oleg
Then
4* -> 3 -> 2 -> 1 -> 7 -> 8 -> 9* -> Oleg

* indicates "already explored, just passing through"


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Enjoy DBH!


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
Elena Voritzova wrote:

I was thinking something similar, but how about:

5 -> 6 -> 12 -> 11 -> Oleg
Then
10 -> 16 -> 9 -> 4 -> Oleg
Then
4* -> 3 -> 2 -> 1 -> 7 -> 8 -> 9* -> Oleg

* indicates "already explored, just passing through"

I think that's less efficient than what Richard and I have suggested.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Niadroub Kliip wrote:
Elena Voritzova wrote:

I was thinking something similar, but how about:

5 -> 6 -> 12 -> 11 -> Oleg
Then
10 -> 16 -> 9 -> 4 -> Oleg
Then
4* -> 3 -> 2 -> 1 -> 7 -> 8 -> 9* -> Oleg

* indicates "already explored, just passing through"

I think that's less efficient than what Richard and I have suggested.

Really?

This method minimizes the number of times you cross areas that you already explored.

If you do the first "ring" around Oleg's, and then return to Oleg to sell off stuff and resupply, then any hex you enter after that you have already explored. So you waste time crossing areas you have already been.

This method doesn't require that until the third foray.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I agree Elena's method appears to reduce the number of times we Have to travel through hexes we've already explored. However, regardless of how we do it we will eventually get to the point where we are covering ground multiple times. Regardless, we all agree that the next step is hex 5 so we have time to decide. Rumors or leads might take an entirely different route anyway.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Assuming we're using the exploration rules from the AP, it takes us a full day (assuming we're mounted) to explore one hex. Plus, we can't actually predict when we'll need to head back to Oleg's and when it will be unnecessary. I'm just thinking that if we stay close to our base instead of zig zagging in and out it would work better for us, at least at first.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Makes sense, I don't have a strong opinion either way.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Do we want to buy potions from Bokken?


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

That's a good idea. At the very least we should buy those two cure light wounds potions, with instructions to make a couple more.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Is anyone against buying potions?


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

I support buying potions, I just didn't bring any extra gold with me.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I'm fine with it.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
Colwyn the Toad wrote:
I support buying potions, I just didn't bring any extra gold with me.

We have the party gold that hasn't been distributed, that's why I'm being so insistent that everyone's okay with it.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

I am ok with it, there's also a few pieces of jewellery we have that Oleg couldn't afford. A wand of cure light wounds would be a great option once we have the funds.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Okay, great. DBH, we bought the 2 clw potions from Bokken. I've updated the party loot page.


Are you sure you want to do that?

Noted


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

We should let the frontliners carry the potions.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

I'm mostly happy to have something to stabilize Elena if she goes down without needing a roll.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

How heavy is the undergrowth where I'm standing? Does it count as difficult terrain?


Are you sure you want to do that?

Sorry, yes the undergrowth is difficult to get through.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Richard Harmon wrote:
I'm mostly happy to have something to stabilize Elena if she goes down without needing a roll.

We do have two healers now. And Elena tends to stay near the rear.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

True and I'm thankful for it. Still let us remember the 242nd Rule of Acquisition, "More is good. All is better."


Elena Voritzova wrote:
We should let the frontliners carry the potions.

No takers, so let's arbitrarily give one to Richard and to Colwyn.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I'm fine with that.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Thanks, I may need it. I've taken one from the treasury.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
Colwyn the Toad wrote:
I've taken one from the treasury.

Perfect, thanks.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Alright thanks. I will update the treasury.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

So how's everyone doing?


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Good, reading RPG books and playing boardgames I picked up at Essen Spiel... aside from working.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

I've been binging on Destiny 2, though with no interest in doing the Raid and not having any friends who play it, I think I'm hitting the wall as far as content goes.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Just trying to stay warm. It has gotten a lot colder here in the Midwest over the last couple of days. Brrrr.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

It's also gotten colder here in Houston. I have to put on a light jacket to go outside!

Anyway, doing good. My wife's birthday is tomorrow, so I'm doing the last-minute planning for that. The kids' Thanksgiving and Christmas holidays are coming up, so we're planning our remaining vacation days so that childcare is covered.

I remember when I had the free time to play video games. Nowadays, my free time is usually spent reading, and I can average about 5 pages at a time before I'm interrupted for one reason or another.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

We had snow here in Toronto Thursday night. I didn't bother going outside yesterday! :)

We don't usually get snow until mid-late December here.

I have a regular Pathfinder home game tomorrow but I'm trying to get my guys to take a break and try out Starfinder (using the SFS 001 scenario).

N - have fun on your wife's birthday!

151 to 200 of 1,127 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker. The shadows behind the throne. Discussion All Messageboards

Want to post a reply? Sign in.