Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Notices

Greenbelt RRR

Mud bowl murder


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Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

I'm going to nominate Colwyn for MVP for this fight. He took down the Stag Lord and Davon, both of whom were pretty challenging when I ran this for my friends. Plus, he released the owlbear, which was pretty helpful.

Also, is there anyone who is against giving Nettles the river zombie the Stag Lord's corpse?


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands
Niadroub Kliip wrote:
I'm going to nominate Colwyn for MVP for this fight. He took down the Stag Lord and Davon, both of whom were pretty challenging when I ran this for my friends. Plus, he released the owlbear, which was pretty helpful.

Wow. Thank you very much, Niadroub!


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

I agree. He broke away from the group where it was most effective.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Yeah, worked out well. I know the saying is to not split the party, but I think Rogues get a partial pass on that. :P

EDIT: Oh, and since we've levelled, better roll for HP.

HP: 1d8 + 1 ⇒ (8) + 1 = 9


Are you sure you want to do that?

@Xantria, why are you rolling a D8 for HP?


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Because I am a forgetful idiot. :P

HP: 1d10 + 1 ⇒ (9) + 1 = 10


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Yeah you did insanely well and made it way easier.

A mention should also go to Elena's ever useful entanglement spell though it did inconvenience Colwyn.

I felt like I just had to fire in a few shots with the bow. I was really worried about Colwyn though but it paid off.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

HP: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
BAB+1
Reflex +1
Will +1
Stat: Dexterity +1
Vigilante Talent: Rooftop Infiltrator

Adventuring Skills
Disable Device +1
Perception +1
Stealth +1
Knowledge Arcana +1
Knowledge Planes +1
Disguise +3
Acrobatics +1

Background Skills
Profession Cartographer +1
Knowledge History +1


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

HP: 1d8 ⇒ 7
BAB +1
Reflex +1
Stat: +1 Charisma
FCB: +1 HP

Scout's Charge (Replaces Uncanny Dodge)
Rogue Talent: Honeyed Words

Adventuring Skills: (11pts)
Stealth +1
Perception +1
Bluff +1
Intimidate +1
Ride +1
Acrobatics +1
Sense Motive +2
Disable Device +1
Disguise +1
Escape Artist +1

Background Skills: (2pts)
Knowledge (Geography) +1
Handle Animal +1


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

@Colwyn you might want to consider taking the +1 rapier. Xantria has a magic weapon and Richard will stick with dueling swords, between a feat and a trait it's +2 more for him to hit and longterm he'll be getting more bonuses. I don't think anyone else can use it.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

I would certainly appreciate the weapon. I've updated the Party Loot spreadsheet with everything we've plundered from the fort. In addition to our level up details, I suppose everyone should put in their picks from the spoils.

Colwyn would want the magic rapier, one of the Cure Moderate potions, and the pewter belt buckle.


Male Human Level 3 Investigator

Seeing as Colwyn's already got Mwk Thieves tools I'd put in for getting those ones.

Oil of Magic Weapon-I'd like to nab this... I wouldn't say no to a bunch of the other potions but if I could get only one it'd be this one.

Stag Helm-Elena and Colwyn are the best contenders for this.

Amulet of Natural +1 -Lets be honest everyone would benefit from one of these but Xantria is up front a lot and could use the AC increase.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Elena gets:
1d8 ⇒ 4 HP (now at 27)

+1 BAB
+1 Fort and Will
+1 first and second level spells per day

2 +1 INT +1 FCB = 4 skill ranks:
+1 perception
+1 knowledge (local)
+1 knowledge (religion)
+1 sense motive

2 background skill ranks
+1 handle animal
+1 profession (cook)

Animal Companion!!! (at this level it is equivalent to what a 1st level druid would get)

GM: how do you want to handle finding the animal companion? I am thinking that it would be an elk. Though I have the feather domain so some kind of bird would also work.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Kevin O'Rourke 440 wrote:
Stag Helm-Elena and Colwyn are the best contenders for this.

Happy to take an item sacred to Erastil, though I may not need it as much as others.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Okay, straight talk, guys: Is Niadroub Kliip's accent too much? I realize it's a little eccentric, but it makes me snicker whenever I hear it in my head. But I realize that not everybody reads it the same way (or at all), and I'm perfectly fine roleplaying him trying to work on speaking without an accent if people would rather not have to deal with it. Is it annoying?


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

Elena, you get a stat bonus for level 4. I don't see it on your leveling up list.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

HP: (Half hit dice +1) +1 from Con +1 favored class bonus = 6

+1 to Intelligence

+1 to BAB

+1 to Will

New spells: 2nd level spells! - glitter dust, flaming sphere (plus, I have three 2nd level spells from found spellbooks to try and learn when we have downtime)

Skills: 7 points, plus a "retroactive" 3 because my intelligence went up. I'm adding Fly and Linguistics to the list of skills that I have ranks in.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Niadroub Kliip wrote:
Elena, you get a stat bonus for level 4. I don't see it on your leveling up list.

Thanks!

I am torn between raising INT (I hate having so few skill ranks) and WIS (which will pay off at level 8).

Niadroub Kliip wrote:
Okay, straight talk, guys: Is Niadroub Kliip's accent too much?

I am cool with the accent.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

HP: +10
BAB: +1
Fort: +1
Stat: +1 Dexterity

Fighter Bonus Feat: Dazzling Display

Skills: 2 Class, 2 INT, 1 FCB
+1 Acrobatics
+1 Intimidate
+1 Perception
+1 Ride
+1 Sense Motive

One more rank in Intimidate and I can start on the Swordlord PrC (still debating whether to take the full ten levels of that or just nine so I can get the 11th level feature from the Swordlord archetype).


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Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9
Niadroub Kliip wrote:
Okay, straight talk, guys: Is Niadroub Kliip's accent too much? I realize it's a little eccentric, but it makes me snicker whenever I hear it in my head. But I realize that not everybody reads it the same way (or at all), and I'm perfectly fine roleplaying him trying to work on speaking without an accent if people would rather not have to deal with it. Is it annoying?

Don't you dare!


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Forgot to weigh in on the accent. I'm fine with it - mainly because you guys tend to post when I'm asleep so I tend to have a few hours to decipher Kliip's dialogue.


Are you sure you want to do that?

I like the accent myself.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Accent is fine by me.

don't have time to level up right now but will roll HP

HP: 1d8 ⇒ 1


Are you sure you want to do that?

Remember, if your HP roll is low you can go with the average +1.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Meant to mention with the loot - I certainly won't say no to the amulet of natural armour if nobody else thinks they could use it more. I was gonna see if we had enough money for Xan to order a suit of magical studded leather armour or a magical chain shirt - maybe a pair of gloves of dexterity, but I can't remember how much they cost.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

@GM DBH Thank you for the reminder

@Xantria- Belt of Physical Stat or Headband of Mental Stat +2 is 4,000gp to buy. Thats for one stat and at the +2. The physicals are all belts now and the mentals are headbands but you can get belts with multiple stats being boosted including up to all three physicals... but they are super expensive.

I'll probably just stick with the Mithral Chain shirt, even if I can get a belt of dexterity +6 and darkleaf leather armour after getting his base dex up to twenty his overall AC would be the same. It would be a question of wanting slightly better touch or flat footed AC.

Since going for heavier shields than bucklers doesn't work for my build I might try and get my hands on one made of odd material in the long run (unless we find a magic one but there will be stiff competition for bucklers in this party I think). Sunsilver or living steel are cool.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Xantria:

If you are looking for light armor that is not restrictive the mithral chain shirt is the way to go. The ACP is 0 and max dex is +6. They cost 1100 gp for a nonmagical one. 2100 for a +1.

Mind you, if you don't mind a -1 ACP and a max DEX bonus of only +4, a regular masterwork chain shirt costs 250 gp and a +1 version costs 1250.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
GM_DBH wrote:
Remember, if your HP roll is low you can go with the average +1.
Elena Voritzova wrote:

Elena gets:

1d8 ⇒ 4 HP (now at 27)

So I can go with 5 then? I won't argue.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Elena Voritzova wrote:

Xantria:

If you are looking for light armor that is not restrictive the mithral chain shirt is the way to go. The ACP is 0 and max dex is +6. They cost 1100 gp for a nonmagical one. 2100 for a +1.

Mind you, if you don't mind a -1 ACP and a max DEX bonus of only +4, a regular masterwork chain shirt costs 250 gp and a +1 version costs 1250.

Might go for the Mithral one then, assuming I have the funds. I mean; it's a pretty safe bet that we're now rolling in cash, but depends on how big a share Xan's got of it.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Between trade goods, coins and art but not credit if we flogged it we're looking at a nice bump alright of over 4,500gp. Shall we work it out back at Olegs and make an even divide so we can all make out orders.

At level five I'm going to start boosting our cash flow with a class feature... and might do some discounts too. But level five might be a ways off.

He's a surprisingly good merchant:

The Dragonscale loyalist gains Skill Focus (Appraise). He can also resell items for 60% of their listed value, rather than 50%. The purchase limit of the settlement must be high enough to accommodate the increased value.

@Xantria I don't think Elena or Richard can use the composite longbow +1 (str +2) properly but it's just right for Xantria and we do like our entangle and pincushion ambushes in this party so it'd see use in her hands!


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

You can pump trade goods and gold into your own nation in 2,000 gold increments, if I recall correctly. I don't know exactly what GBH has in mind, but that is another option for that stack of stolen stuff.


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Its an option and its done at either a flat rate or scales a bit with Kingdom size.

I like the idea of gearing up a bit.


Are you sure you want to do that?

Sorry for the lateness. Every time I tried to get on the board and update yesterday it was down. So I didn't have the time for anything. Update coming shortly.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
GM_DBH wrote:
Time to start thinking about your new kingdom and who is filling what role?

Hooray! So, I asked before, but was told we would discuss it later. Are there any Optional Kingdom Rules in play? (I especially like Leadership Role Skills.) I ask because I have a Kingdom Building Spreadsheet that I made for the Kingmaker campaign I ran, and I'd love to propose it to this group, but I need to know what optional rules we'll use.

Are we using the base Kingmaker rules, or the Ultimate Campaign rules for kingdom building?

GM_DBH wrote:
As for the Zombies infesting the slopes of the fort

This is why the lookouts weren't very interested in being alert, right?


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

I'm pretty flexible, Richard could fill a few roles pretty well. Since Richard's a Vigilante one of the roles like Spymaster or Royal Enforcer where your official title might be very different can work. But he can fit in a few ways.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Originally, I envisioned Colwyn becoming Marshal or Royal Enforcer, but as the character has developed further, I'm actually leaning more towards submitting him to become Ruler.

Maybe he'll attempt to claim the title "Stag Lord" but people instead refer to him as the Toad King, heh.


Are you sure you want to do that?

We are using the Ultimate Campaign rules for kingdom building.

And yes the lookouts weren't too worried about watching the slopes of the fort. :)


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Kingdom alignment also needs to be considered.

Colwyn True Neutral-Though I suspect he's beginning to benefit from the good influence of the others perhaps.
Elena-LG
Mykhael-NG
Niadroub-CG
Richard-LG/NG
Xantria-NG

I mean it's not like they are going to argue alignments but looking at the group over all whatever rules they lay down after much arguing will probably over all be of a Neutral Good bent. It's the exact alignment of a third of the party and everyone else is within one step.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
GM_DBH wrote:
We are using the Ultimate Campaign rules for kingdom building.

Are we using any optional rules?


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

I like the optional rule that makes a shrine/temple/cathedral have various bonuses depending on the alignment of the deity.

Elena would obviously prefer the high priest role.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Not sure which role would fit Xan, honestly. The ones that work thematically tend to rely on ability scores that she's not really using (ie; General could work but neither Charisma nor Strength are really factoring into Xan's build much - I'm going for a Dex-to-damage build with a bit of Int for skills).


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44
Xantria Aldori wrote:
Not sure which role would fit Xan, honestly. The ones that work thematically tend to rely on ability scores that she's not really using (ie; General could work but neither Charisma nor Strength are really factoring into Xan's build much - I'm going for a Dex-to-damage build with a bit of Int for skills).

Marshall is a good fit, and Royal Enforcer could also work. Both are Dex-based. If we use the optional rule that lets you substitute character skill ranks for Kingdom bonuses (5 ranks for every +1), you could pump some skill points into relevant skills. ...But the skills that Xantria is already stacking are for Marshall and Royal Enforcer. :) Still, if you're interested in contributing to, say, Profession (Soldier) for General or Knowledge (Local) for Councilor, those bonuses will start to add up, eventually. Maybe not as fast as your preferred Ability Scores, but it's an option.

Also, Xantria's Intelligence is decent. That's a +2 to Kingdom bonuses if she fills the Grand Diplomat, Spymaster, or Treasurer roles, which could be a chance to stretch her role playing.

Niadroub Kliip is obviously a good fit for the Magister, because he's so highbrow and scholarly. (But seriously, it is a good fit.) And even if we don't use the Leadership Skill Roles optional rule, his military background and that optional rule inspired my decision to maintain his Knowledge (Engineering) skill, even if only for color.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Marshal could work, actually, must've missed it and Royal Enforcer when I read the list earlier.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 44/44

I'm on board with a NG kingdom. I don't have a big preference, to be honest. I'm also on board with Colwyn as Ruler! That should be fun!

For Leadership roles, here's what we've got, so far (man, I love making lists):

Ruler - Colwyn
Consort - (not relevant, right now)
Councilor
General
Grand Diplomat
Heir
High Priest - Elena
Magister - Niadroub Kliip
Marshal - Xantria
Royal Enforcer - Richard, possibly
Spymaster - Richard, possibly
Treasurer
Viceroy - (not relevant, right now)
Warden

That's all five of us, so maybe we should think about any NPCs we want to utilize. Akiros could do good work as a Warden, I think. We have Oleg and Svetlana if we want a... Treasurer and Councilor, maybe? If they want to. I'm on board with including one of the Sootscale kobolds. I think that King Sootscale is competent enough, if he wants to join, but maybe we can see if DBH will customize a kobold for us for one of the other roles? I bet DBH would let us utilize Serafina as an NPC leadership role.

Also, from what I recall about this campaign, the penalty we take for having empty leadership roles isn't severe enough to really affect us until our kingdom gets bigger. So, we could also wait until we encounter other NPCs as we adventure that we could tap for leaders.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

I playtested the kingdom rules a couple years back using the rules in Ultimate Campaign and I learned a lot about how the kingdom system works.

So, a few things about Leadership roles:

1. Not all roles are mandatory. But the ones we NEED to make sure are filled are the ones that cause unrest if they are vacant. Unrest can spiral out of control if you are not careful.

2. Of the three kingdom scores, Stability is the most important, followed by Economy and Loyalty. If you don't have enough Stability, unrest results, but good stability gets rid of unrest. Economy represents your cash flow. Loyalty is mainly used to resolve some events, but unlike Stability and Economy you don't roll Loyalty every turn.

3. HOWEVER, Loyalty is also the hardest of the three scores to build up. And if the wrong event comes along, not having Loyalty can sink you too. So you can't just dump it.

4. ALSO, there isn't much value having your Loyalty and Stability scores higher than your control DCs. Mainly because you always fail on a 1, so there's no immediate benefit to getting the score more than you need to auto-succeed. But with Economy, the sky's the limit. The higher the economy the better.

5. Obviously the Ruler is the most important role, mainly because unlike other leaders, their bonus is applied multiple times. Eventually it applies to all three kingdom scores. Normally you would want a character with a high CHA as their main score, and who is dedicated to maxing it out.

I have no problem with Colwyn personally, but with a CHA of 14 he isn't the best choice mechanically. Mykhael hasn't applied his 4th level boost yet but I'm guessing it will go to CHA making it an 18. On top of that he has the Noble Scion feat, one of the Noble Born traits, and the Natural Born Leader trait (I don't know what that does but it sounds good). So mechanically Mykhael is easily the best choice.

Obviously as a team game the Ruler doesn't just lord it over the rest of us, so the choice of Ruler isn't as important RP wise as it could be. We would also decide what title the Ruler would have and what type of government we would have.

--------------------------------

Here are the roles broken down according to what scores they affect. The "Necessary" roles are marked with an asterisk.

Remember we can offer some of these roles to NPCs. Such as Oleg, Svetlana, Jhod Kavken, and so on.

Variable Roles:
*Ruler (CHA) - Colwyn? Mykhael?
*Spymaster (DEX or INT) - Richard?

Economy Roles:
Magister (INT or CHA) - Niadroub Kliip
Marshal (DEX or WIS) - Xantria
*Treasurer (INT or WIS)

Loyalty Roles:
*Councilor (CHA or WIS)
Royal Enforcer (DEX or STR) - Richard?
Warden (CON or STR)

Stability Roles:
General (STR or CHA)
Grand Diplomat (INT or CHA)
*High Priest (WIS or CHA) - Elena

Not Important:
Consort - (not relevant, right now)
Heir - (not relevant, right now)
Viceroy - (not relevant, right now)


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

While I think of it - just added that +1 composite longbow (+2STR) to Xan's sheet.

EDIT: Not sure what MW weapon to get as part of that reward in the last GM post. Xan's pretty well set for weaponry. Maybe a Kukri or something as a backup?


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Darn, I forgot Mykhael had the highest Charisma.


Are you sure you want to do that?

Only if he's still alive to use it. :)


Male Richard's Map Vig 6, HP: 23/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

The Tatzylwyrm isn't a major one but I wouldn't say no to doing it too. I'd like to tackle the mercenaries at least. It sounds like it will be a tough but interesting fight... maybe with some nice loot too.

I'm not opposed to Colwyn as the leader. It's not all down to stats.

I'd prefer Spymaster for Richard with his official title in the records likely as something like 'Minister for Trade' since he's actually good at trade too.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

I'm not opposed to Colwyn as the ruler either. Personally I enjoy Colwyn's roleplaying and would be interested in seeing him in the role over Mykhael. Once I level up Mykhael will have an 18 STR and an 18 CHR suitable for several of the roles.

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