Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

LOL


INACTIVE - GAME DIED
Johanna Atsuko wrote:

once the dance stops Johannan realizes she has control again and rushes in to help Isabel.

"All clear Josef"

[dice=Attack]1d20+12
[dice=Damage]1d6+4

Johanna, don't forget the +2 bonus from Inspiring Word, as it currently lasts 2 rounds.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0
Isabel Rhelian wrote:
Problem is now Josef gets to look at two women 'grappling' together - he's going to be stunned, not just dazed at this rate!

It's funny 'cause it's true.

Josef moves up next to the dancer, recognizing now what she had attempted just the moment before, and then attempts to slide past her without drwing an attack. Grappled don't threaten anyway, do they?

Acrobatics to bypass AoO w/ AC Penalty: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23

Once he's certain they have her at least partially cornered, he tries to penetrate her.

Dueling Sword w/ Inspire: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Slashing w/ Inspire: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

But he provides a lackluster performance.


Are you sure you want to do that?

Botting Freya.

With the blockage now cleared Freya darts up the stairs, casting a spell on the Dancing lady.

Snowball vs Touch: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 5d6 ⇒ (1, 6, 6, 1, 3) = 17

Making her shriek as freezing cold hits her.

Knowledge Nature: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (1) = 20 Really?

The Dancing lady seems determined to take someone with her and sinks her teeth into Isabel

bite: 1d20 + 7 ⇒ (5) + 7 = 12

But Isabel twists and evades her bite.

The party can now act.


INACTIVE - GAME DIED

Lisl moves up just behind Darian and shouts, "Isabel! Now is your chance!" as the other woman twists away from the fey bite.

Inspiring Word for Isabel, for the same +2 morale bonus to attack rolls, skill checks, ability checks, and saving throws for 2 rounds.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”I said let her go!” Darian roses as he grabs his blade with both hands and cleaves into the fey woman!

Attack, Bane, IC: 1d20 + 10 + 2 + 2 ⇒ (19) + 10 + 2 + 2 = 33
Confirm, Bane, IC: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34
Damage, Bane, Arcane Strike, IC: 2d10 + 16 + 2 + 2 + 2d6 ⇒ (3, 1) + 16 + 2 + 2 + (5, 5) = 34


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna takes advantage of the massive strike delivered by Darian in defense of his wife to strike the creature two more times.

Attack 1: 1d20 + 10 ⇒ (11) + 10 = 21
Attack 2: 1d20 + 10 ⇒ (14) + 10 = 24

Damag attack 1: 1d6 + 4 ⇒ (5) + 4 = 9 Cold Iron
Damag attack 2: 1d6 + 4 ⇒ (5) + 4 = 9 Cold Iron


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

I thought Josef was 1 more square to the right? Did I stop short from the full move I described, Acrobatics roll and all?

Josef joins the frenzy.

Dueling Sword w/ Inspire: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Dueling Sword w/ Inspire, iterative: 1d20 + 11 + 2 - 5 ⇒ (18) + 11 + 2 - 5 = 26
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

I forgot Darian is inspiring so +2 to attack and damage to my rolls above :)


Are you sure you want to do that?

The Dancing lady dies as Darian smashes her onto Joanna's blades. As she falls she hisses a dying curse at Joanna.

Joanna:

DC19 Will save or -6 to your highest stat.

Dying Words (Sp) When a baobhan sith is slain, she utters a curse as a free action (whether it’s her turn or not) that affects her
killer as if it were a bestow curse spell (caster level 10th). The target can resist the curse with a successful DC 19 Will save. If the save fails, the target suffers a –6 decrease to its highest ability score. The save DC is Charisma-based.

This floor once contained the private residence of the lord of the keep. Its wooden interior walls have long since rotted to dust, turning it into one wide chamber. Permanent, one-way illusory walls conceal the windows
from the outside, though the glass in the windows and skylight broke or fell away ages ago, allowing a variety of vegetation to take root here. The ceiling is 40 feet high.

Treasure: The Dancing Lady possesses a number of treasures salvaged from the ruins and stolen from her victims:
A life-sized alabaster statue of a nude, dancing elven woman (worth 900 gp, but weighing almost 500 pounds),
A masterwork harp,
A small, carved jade statuette of a coiling snake (worth 75 gp),
An ancient filigreed elven water clock (worth 1,000 gp, but weighing 200 pounds).

The Lady’s bed is covered with a snow-white bearskin coverlet (worth 50 gp).
A finely carved, wooden wardrobe beside the bed holds two royal outfits (worth 200 gp each),
Three courtier’s outfits (worth 30 gp each),
and several other tasteful, once-expensive articles of clothing (heavily stained with blood and now worthless).

A small wooden coffer atop a rosewood table contains 3 vials of
exotic perfume (worth 100 gp each),
a gem-studded tiara (worth 350 gp),
An elixir of love.

A nearby chest holds 431sp and 370gp in leather sacks.

What now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Well...did you have a nice dance?” he asks Isabel with nervous humor given the vile intent that thing has in its eyes.

He then joins the others in searching over this chamber before moving on to search out the remainder of this castle one building and room at a time.

(Hit the other towers in order? G3, G4, G5, G6? Take 20 searching them if everything is safe.)


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

1d1d20 + 2 + 2 - 1 ⇒ (19) + 2 + 2 - 1 = 22

The curse washes over Johanna but fate favors her this day.

"What the, oh man that felt weird for a moment. Fortune was with me. That could have went much worse for us."

Johanna takes point again once ready to continue their search around the keep.


Are you sure you want to do that?

G3. Northeast Tower
The northeast tower is open to the sky, its roof and interior levels having fallen away long ago.

G4. Southeast Tower
A wooden door made from roughly-cut timber planks, obviously of newer construction than the rest of the keep, blocks the entrance to this tower.

This was the home of the Quickling.

Loot:
Treasure: Rigg keeps his favorite treasure (gemstones) hidden in a clay urn hidden inside the tower in a niche 20 feet above the floor.
The urn contains 119gp, 131sp, 27cp, and a dozen different sparkling gemstones worth 1,800 gp in all.

G5. Ruined Tower
The upper reaches of this tower have completely collapsed, filling the interior with debris and rubble.

Perception:

perception Joanna: 1d20 + 14 ⇒ (13) + 14 = 27

Treasure: A successful DC 20 Perception and half an hour of searching the wreckage turns up a long-forgotten elven artifact, a remarkably well-preserved mithral statuette of a beautiful elf woman wearing archaic robes, framed by an archway of mithral branches.

Knowledge (religion) DC20:

You recognize the statuette as a representation of Findeladlara, the elven goddess of art and architecture. The
statuette is worth 1,200 gp and is exactly the type of prize that Lily Teskerten is looking for.

G6. Northwest Tower
This tower stretches high into the sky, its upper reaches hidden in the forest’s canopy. The vines choking the tower’s exterior, which are festooned with bleached humanoid skulls, nearly obscure the dark arrow slits. At ground level, a closed wooden door hides behind a cloak of hanging vines.

Treasure: The grimstalker keeps valuables taken from his victims in a locked chest which Joanna finds is not trapped and easily opened. Inside the chest are a fine velvet cloak (worth 10 gp), a gold necklace (worth 100 gp), a silver ring set with an emerald (worth 300 gp), a bejeweled masterwork short sword (worth 510 gp), a moonstone (worth 50 gp), 76 sp, and 31 gp.

This small hold is an ancient Elven place. So old that only the stonework has survived the many years it has been waiting here. Heavily overgrown, but with some work and repair it could serve you well as a watchpost, or a residence.

What are you doing now?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"That is a good bit of treasure. Some of the art and statues are heavy. If we want to transport them back we will need to come back with wagons. It seems we have searched the keep. Should we take what we can and head back?"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Luckily we have the wagons in the troop. Let’s bring them up now that it is clear and we can discuss it.”

Make camp in the Elven Castle?

Dante approaches the lords and ladies of Silverhold, bowing his head to them at a respectful distance. ”Camp is secure, sir.”

Darian, who was sitting on the back of one of the wagons, nodded back. ”Thanks, Captain.”

He then looks to the map and asks the others of the group, ”We’ve got quite the load of loot here in the wagons. But we also have a little bit more area to clear out here. What do you all think? Head back as Johanna suggests? Or finish the search before returning?”

He gives a mischievous wink to his wife before adding ”Perhaps Josef is eager to deliver something from this Castle to Miss Teskerton to claim her reward?”

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"It's been a shorter expedition than we planned but I think we had best return all of this bounty to Silverhold. If we attempt to carry it with us then we are just asking for trouble." She concludes, shooting her husband a look and putting emphasis on the last few words.

Consulting the maps which she always carries with her Isabel starts scribbling notes. "Most of our resources for the coming month or two are devoted to the south, but we could push our boundaries north again to claim this place soon." She muses. "It would serve us well re-fortified. Perhaps we should move a little further south and then swing east and return to Silverhold along the Tuskwater - ensure that the lizards have kept to our agreement."

Assuming the soldiers and carts can manage it I say we do 15 and 16, then head back. I think its worth claiming 8 after 17 and 18 so clearing 15/16 would be helpful. Then after a couple of kingdom months we can come back and finish the bottom corner.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Works for me.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"I agree with Isabel, this course is as good as any."

I approve :)


INACTIVE - GAME DIED

Knowledge (religion): 1d20 + 9 ⇒ (17) + 9 = 26

Lisl examines some of the wares, and pays particular attention to the small mithral statue.

"This is a statuette of the elven goddess of architecture," she explains. "A rare piece."

She similarly catalogs many of the other valuables, offering estimates to their value.

Appraise take 10 = 19.

"Assuming that there are no more lingering curses here, we might as well rest, then proceed and finish a loop before returning home."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Onward to 15 then 16 then!


Are you sure you want to do that?

Nothing you need to know:

random: 1d100 ⇒ 61
perception Joanna: 1d20 + 14 ⇒ (13) + 14 = 27
perception Darian: 1d20 + 9 ⇒ (14) + 9 = 23
perception Lisl: 1d20 + 8 ⇒ (1) + 8 = 9
perception Isabel: 1d20 + 10 ⇒ (18) + 10 = 28
perception Josef: 1d20 ⇒ 6
perception Freya: 1d20 + 17 ⇒ (16) + 17 = 33

HEX15
Traveling south you find a huge deadfall of trees and brambles lying in a mossy heap here, a mountain in miniature left from a violent windstorm several seasons ago. Numerous cavelike hollows can be found throughout the deadfall—one particularly deep cavern is discovered by Joanna, Isabel & Freya.

Judging by the tracks, and how Fenrir's Hackles rise something is lairing in the cavern.

What are you doing now?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"I suppose we'd best check it out." Isabel says with a sigh. She dismounts and begins dispersing magics. False Flanker for Jordanna and Gift of Will for Darian.

"That should stop you getting distracted again dear." She whispers to her husband.

When the rest of the group are ready Isabel will take her usual place in the middle, with no need of light thanks to her outsider heritage.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"What is it, my friend." Freya says to Fenrir, noticing his guarded stance.

Before heading forward Freya takes a moment to cast a spell on Fenrir, and make use of a wand for herself.

Magic Fang for Fenrir, Wand of Mage Armor for herself. Are we still on the same day as the Abandoned Keep or have rested since then?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna will prep as well and use a charge of her wand increasing her Dex before taking point and going in with swords drawn.

45/50 charges remain.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian studies the ground where the three ladies spot the den. Then his wife whispers her dog at him. ”Haha. Very funny. You know that was magic.”

He draws his sword and readies his shield, then proceeds weaving the layers of magical protection he normally does around himself:

Mirror Image, Inspire Courage, Allegro.
Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3

He then gives a nod to Josef and advances shoulder to shoulder with him.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

For his part, Josef makes sure his ioun torch is in flight and readies his blade. "So, are you sure we need to go in? Couldn't we set a fire at the opening and try to either smoke it out or just burn the entire pile?" He looks at the others and shrugs. "Just asking." Then he lines up next to Darian and prepares for the pain to start up again.


INACTIVE - GAME DIED

"No way to know if it has a back exit," says Lisl as she raises her holy symbol to bestow Abadar's blessings.

Bless for the party and shield of faith (+3 AC) for Josef.


Are you sure you want to do that?

Traveling to a new hex is always a new day. Unless I state it you always have rested and restored your spells.

Josef, the mound is made of fallen trees, too many gaps to smoke something out.

Your entrance is noted immediately, something large growls in fury and rushes the party.

Knowledge Arcana DC23:

Hodag
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent;
Perception +7
Defense
AC 19, touch 11, flat-footed 17; (+2 Dex, +8 natural, –1 size)
hp 60 (8d10+16)
Fort +8, Ref +8, Will +5
Defensive Abilities ferocity
Offense
Speed 30 ft.; burrow 15 ft.
Melee bite +11 (1d10+4/19–20), 2 claws +11 (1d6+4), gore +11
(1d8+4; males only), tail slap +9 (1d8+2)
Space 10 ft.; Reach 10 ft.
Special Attacks spiked tail, toss
Statistics
Str 19, Dex 14, Con 15, Int 7, Wis 12, Cha 10
Base Atk +8; CMB +13; CMD 25
Feats Improved Critical (bite), Iron Will, Multiattack, Power Attack
Skills Climb +10, Perception +7, Stealth +2, Swim +8
Languages understands Common
SQ trackless
Ecology
Environment temperate forests and marshes
Organization solitary
Treasure incidental
Special Abilities
Spiked Tail (Ex) A hodag’s tail spikes allow the creature’s tail slap
to deal both bludgeoning and piercing damage.
Toss (Ex) A male hodag charging 20 feet or more that damages
a foe with its gore attack can throw its foe with a special
combat maneuver check. The opponent must be corporeal
and at least one size category smaller than the hodag. If
the hodag’s maneuver succeeds, its opponent is thrown
back 10 feet (in a direction chosen by the hodag) and falls
prone. The hodag can only toss its opponent in a straight
line. If an obstacle prevents the creature’s movement, both
the creature tossed and the object struck take 1d6 points of
damage, and the creature falls prone in the space adjacent to
the obstacle. A hodag can also toss an opponent straight up
into the air. This does not move the opponent but causes it
to take an additional 1d6 points of damage from falling.
Trackless (Ex) A hodag sweeps its tail behind itself in a way that
obscures its tracks. Attempts to track a hodag have their
normal DC increased by 10.

What are you doing now?

New map up top. Forest lair.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Knowledge (Arcana): 1d20 + 10 + 1d6 ⇒ (3) + 10 + (4) = 17 (spending 1 inspiration)

Freya's eyes widen, seeing the fearsome creature. Regaining her composure she begins to conjure a ball of ice.

Readied to cast Snowball once the creature is within 35 ft. Fenrir is readied to attack should it get in his range

Readied Snowball: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 (bless, inspire)
Damage: 5d6 + 2 ⇒ (6, 4, 5, 4, 1) + 2 = 22 (inspire)

Fenrir Readied Bite: 1d20 + 7 + 1 + 1 + 2 ⇒ (3) + 7 + 1 + 1 + 2 = 14 (magic fang, bless, inspire)
Damage: 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 (magic fang, inspire)
Trip?: 1d20 + 5 + 1 + 1 + 2 ⇒ (15) + 5 + 1 + 1 + 2 = 24 (magic fang, bless, inspire)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian darts forward, thrusting his sword at the beast!
___________
Attack, Bless, IC, Allegro: 1d20 + 10 + 1 + 2 + 1 ⇒ (14) + 10 + 1 + 2 + 1 = 28
Damage, AS, IC: 1d10 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18

Can someone please move my token to the one directly in front of the things lower right corner?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel focuses her will and fires a bolt at the large beast.

Xbow: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 Damage: 1d4 + 1 + 2d6 + 3 ⇒ (4) + 1 + (4, 2) + 3 = 14

Assuming that that misses then Darian does 3 points more damage.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"Darian! No!" Josef charges the beast, hoping to keep it from trying to eat the Baron.

Dueling Sword w/ charge, Bless, inspire: 1d20 + 11 + 2 + 1 + 2 ⇒ (20) + 11 + 2 + 1 + 2 = 36
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Confirm Dueling Sword w/ charge, Bless, inspire: 1d20 + 11 + 2 + 1 + 2 ⇒ (5) + 11 + 2 + 1 + 2 = 21
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Potentially 22 damage.

Charge AC 21/15/18


Are you sure you want to do that?

Freya, Darian & Josef all hit. Waiting on Lisl.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Sorry busy, out of office most of yesterday. So it seems we are all going first so the creature is Flat footed so Johanna will just double move to the rear/flank of it.

Round 1
Johanna moves forward getting in position to aid her allies and help kill the creature.


Are you sure you want to do that?

Botting Lisl

Lisl moves into view and snaps at shot as she can't reach it this round.
Light crossbow: 1d20 + 3 ⇒ (10) + 3 = 13

Missing even before the penalty for firing into melee comes off.

The parties blows strike deep into the brutal creature, it screams in fury and lashes out at:
Darian 1, Josef 2, Joanna 3: 1d3 ⇒ 1

bite: 1d20 + 11 ⇒ (3) + 11 = 14

It's weak bite missing, it seems to be dying on it's feet.

However it's screams draw a response and another of the beasts rises from the ledge it was slumbering on and roars a challenge.

The party may now act.


INACTIVE - GAME DIED

Light crossbow attack, into melee: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Light crossbow confirm crit, into melee: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

Light crossbow damage: 1d8 ⇒ 1

Lisl snaps off another shot and seems as surprised as anyone when it hits.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Attack, Bless, IC, Allegro: 1d20 + 10 + 1 + 2 + 1 ⇒ (17) + 10 + 1 + 2 + 1 = 31
Damage, AS, IC: 1d10 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

If that killed it, I will move to cut the next one off from getting past the front line. If it is still up, I will attack again from Allegro:

Attack, Bless, IC, Allegro: 1d20 + 10 + 1 + 2 + 1 ⇒ (13) + 10 + 1 + 2 + 1 = 27
Damage, AS, IC: 1d10 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Okay . . .. If the already engaged one is still up, try to kill it.

Dueling Sword w/ Bless, inspire, Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (11) + 11 + 1 + 2 + 2 = 27
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

If it is still up, finish the iterative attack set, otherwise, move to block the other from charging the rear, or Darian.

Dueling Sword w/ Iterative, Bless, inspire, Flank: 1d20 + 11 - 5 + 1 + 2 + 2 ⇒ (17) + 11 - 5 + 1 + 2 + 2 = 28
Slashing w/ inspire: 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

If that dropped the first one, move 5' towards the second. If not, stay put.

Now, if the first one was down before I acted, move 30' to the spot diagonally down and left from the lower right of the 4 central pillars around us, and take a total defense stance.

As he moves across the hall, Josef takes his sword and runs it across his torso, trying to create a metal-on-metal clatter to attract the beast's attention.

Possible AC sets at this point . . .. Full Attack: AC24/T18/F20/CMD25+; Single Attack: AC23/T17/F20/CMD24+; Total Defense AC27/T21/F20/CMD28+


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya and Fenrir move up, waiting for the second creature to get in range.

If the creature gets within 30 ft of Freya, Slumber Hex: Will Save DC 14


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Johanna moves up.

If the Slumber Hex worked she moves and holds so she can attempt a CDG the following round

[ooc]Damage wise it probably makes the most sense for her to CDG it will be Damage of CDG: 2d6 + 6 + 12 + 4 + 2d6 ⇒ (2, 1) + 6 + 12 + 4 + (1, 3) = 29

If Slumber Hex failed

She moves up and attacks with Darian and Josef

Attack: 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel doesn't even act, the rest of the group have this covered and she's not a good enough shot to hit it surrounded by flashing swords.


Are you sure you want to do that?

Only it's bloodthirsty stubborness was keeping it standing, Darian's blow ends it's life and it collapses dead at your feet.

Already in a bloody fury it's mate hurtles it's self down at you!

will save vs Slumber: 1d20 + 5 ⇒ (4) + 5 = 9 Well S@%$!

We'll go with the CDG.

fort save vs CDG: 1d20 + 8 ⇒ (14) + 8 = 22 Yeah, nah.

Congratulations, you have killed not only one, but two Hodags. Rare beasts that are believed by many to be imaginary, they are also listed on your notices.

Treasure:
Within the hodag’s filthy lair are
3 handaxes,
1 masterwork greataxe,
A suit of +1 studded leather armor,
and a +1 keen spear that lodged in the hodag’s back after an encounter with a frightened lumberjack—it eventually managed to dislodge the spear here by rubbing its back against the walls of its lair.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Survival: 1d20 + 4 ⇒ (20) + 4 = 24 LMAO: 2 IMMACULATE HODAG HIDES!!! ;-P

I believe the plan is travel east, camp, search Hex 16, then head home to drop off loot and recover/resupply.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"Those things seemed nasty. This land has so many hidden dangers. It will be a constant struggle to be out keeping the people safe. Well what is our next move?"


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”We’ll head east a bit,” Darian says as he finishes loading the cart with their findings. He steps over to his horse and mounts up before adding ”Search the region there and then head home to resupply and tend to business there. Then head back and finish exploring this last bit to our south.”


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"That's why we have the patrols, Johanna, and why I think that elven fortress is something we need to use. Never enough men available to protect everyone, but we do what we can."


Are you sure you want to do that?

Ok, next day in Hex16.

Things man was not meant to know:

random: 1d100 ⇒ 68

The forest is peaceful and quiet as you travel, old trees and lots of game are your only encounters here.

On to the Lizardfolk village for a social call and then home?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Indeed!


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Sounds good


INACTIVE - GAME DIED

Yeppers!

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