Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel shoots a thankful look over her shoulder at Lisl and blasts Green with magical missiles from her secondary wand as he flees.

Obviously not if the AAO's finish him first.

UMD: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

If AoO’s don’t drop this thing, I will continue attacking on my action:

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, AS, Bane: 1d10 + 2d6 + 7 + 2 ⇒ (10) + (5, 3) + 7 + 2 = 27


Are you sure you want to do that?

Joanna's attack finished Green. Which leaves the sleeping Orange, who quickly dies from Darian's strike.

Silence fills the courtyard again, two malicious fey attacked from stealth, indicating that there is something nasty lurking here.

Loot:

Quickling - Short sword + 1 (Small). Blue Whinnis (4).

What are you doing now?

Isabel, you need two DC14 fort saves to end the poison.


INACTIVE - GAME DIED

Lisl quickly breaks out her healer's kit and moves to apply compresses to Isabel's poisoned wounds.

Heal check: 1d20 + 11 ⇒ (7) + 11 = 18
Heal check: 1d20 + 11 ⇒ (7) + 11 = 18

This should give Isabel a +4 bonus on her saving throws.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Fort: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18
Fort: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17

Thanks to Lisl's assistance Isabel is able to fight off the worst of the poison.

"Ouch." She says, trying to smile. "Maybe we should stick together for the rest of this place..."


Are you sure you want to do that?

But you going off alone was working out so well. For me. :)


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"This place puts off and gives me a bad feeling. Something looms here. Got to say this is a good foundation though and a future possible settlement if we can cleanse this place. Isabel let me take point, but lets stick together."

She smiles.

"Are we ready?"

If the party is good to go we will continue our search.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian darts to his wife once the assassin fey are vanquished, his hand immediately reaching up to her face. A faint golden glow shimmers from his hand as he makes contact, reflexively healing his wife further. ”Issy? Are you alright?” he asks as he pulls her close protectively.

After a moment of calming himself, he gives her a reassuring squeeze before adding ”You know you just lost all credibility in complaining about me being on the front line with this little stunt, right?” with a playful smile.

At Johanna’s request, Darian nods and steps up to join her, his hand lingering with his wife before readying his shield and sword in preparation for further threats. ”Who, or what, ever is in charge here likely resides in the largest structure. Let’s cut the head from the snake before tending to these outlying ruins...”

CLW: 1d8 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Darian Aulamaxa wrote:
After a moment of calming himself, he gives her a reassuring squeeze before adding ”You know you just lost all credibility in complaining about me being on the front line with this little stunt, right?” with a playful smile.

"I took all relevant precautions. It just wasn't enough." Isabel replies, reaching up for a kiss. "You just go haring into danger!"

As the frontline forms up Isabel takes her accustomed place towards the rear of the group, wielding wands in either hand. "All yours." She offers the rogue with a smile.


Are you sure you want to do that?

G7. Grand Hall
This wide chamber has an impressive vaulted ceiling. Though obscured in places by earth and undergrowth, the hall’s floor is crafted of smooth stone tiles in multicolored pastel hues. The walls of the chamber are decorated with faded frescoes of sylvan life, showing scenes of beautiful elves engaged in hunting, feasting, dancing, singing, and a bewildering variety of other idyllic pursuits. To the west, a graceful, filigreed stone staircase, garlanded with flowering vines, climbs to the level above.

WHat are you doing now?


INACTIVE - GAME DIED

"This is fascinating," opines Lisl. "I wonder who built it? Certainly it seems to predate the Stag Lord. Possibly even Taldor."


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"It would seem the fey have taken it over regardless." Frey flatly states.

Looking around and taking particular notice of the pastel hues pictures of elves, she says, "Who knows, maybe they even built it."

"Could have been elves too." she adds, pointing toward fresco depicting elven life.

Knowledge (History): 1d20 + 7 + 1d6 ⇒ (3) + 7 + (2) = 12 (spending 1 inspiration)
Knowledge (Geography): 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12 (free use of inspiration)
Knowledge (Nature): 1d20 + 12 + 1d6 ⇒ (20) + 12 + (4) = 36 (free use of inspiration)


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Either way it is impressive. But as Freya said...it’s got a dangerous infestation that needs tended to,” Darian says, the last bit through clenched teeth. He heads for the stairs and says ”Let’s clean it out, Josef.”


INACTIVE - GAME DIED

Lisl nods and keeps her shield up. "I am... of course... suspicious of the machinations of the fey. The grimstalker and the quickling are both fey, are they not? There may be others."


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

"So up the stairs then? I will keep point position for now. If we are ready follow me."

Johanna starts to make her way up the stairs.


Are you sure you want to do that?

One round after you enter the hall, the room fills with a cloying, violet mist that fills your heads with maddening visions of dark, moonless nights; twisted, malignant trees; and hot, steaming rivers of blood.

Fort save DC15 from everyone please.


INACTIVE - GAME DIED

Fort save: 1d20 + 6 ⇒ (16) + 6 = 22


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Fort: 1d20 + 4 ⇒ (7) + 4 = 11


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Fort: 1d20 + 3 ⇒ (3) + 3 = 6

"Oh no, I don't feel so well."


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Fenrir - Fort Save DC 15: 1d20 + 8 ⇒ (7) + 8 = 15
Muninn- Fort Save DC 15: 1d20 + 3 ⇒ (12) + 3 = 15
Freya - Fort Save DC 15: 1d20 + 6 ⇒ (4) + 6 = 10


Are you sure you want to do that?

Will save Isabel: 1d20 + 9 ⇒ (17) + 9 = 26
Will save Josef: 1d20 + 2 ⇒ (2) + 2 = 4

Will damage: 1d3 ⇒ 3

all those who failed the will save take 3 points wisdom damage.

What are you doing now? The cloud has faded away.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Was it a Will save or a Fort save?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian hacks and coughs at the noxious cloud, waving his hand in front of his face trying to waft the fumes away. As it clears, he coughs a couple more times before continuing on up the stairs as he asks ”Is everyone alright?”


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

I failed either save so doesn't matter for me.

"My mind is foggy. What was that?"


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"Whatever order you think is best, but stay alert, as the fey have already demonstrated a willingness to go after the casters in the back . . .."

With a natural 2 on the roll, it really doesn't matter which save is being rolled for Josef, either. Wisdom reduction? Oi!

"Furry. That was furry like moss."


Are you sure you want to do that?

Sorry, that is a Fortitude save, not will as I wrongly said.

Are you continuing up the stairs? Or are you going to get your Rogue to check for traps instead of tripping them with your faces?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

My fault I should have asked if you wanted me to make rolls. Other DM's make the perception checks for the rogue's. Guess this is the first I'm scouting. My fault.

Perception looking for traps: 1d20 + 16 ⇒ (19) + 16 = 35

Johannan continues up.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian will be following just behind her and Josef.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Are you sure you want to do that?

Ok, sorry about that Joanna, if you're used to having the rolls down then it would probably make things smoother if I did so. In fact I will do that in all my games in future, something to cut down on waiting for people to post actions is always good.

G8. The Dancing Lady
The stairs end in a circular room featuring wide windows draped with hanging vines that offer panoramic views of the keep’s overgrown courtyard and the forest beyond. An open circular skylight in the ceiling provides glimpses of the forest canopy overhead. The walls between the windows are carved with exquisite, delicate nature motifs highlighted in gold and silver leaf. A riot of flowers, plants, and bushes sprout from the thick loam that carpets the hall’s floor, as if one were walking in a fantastic glade elevated high above the forest floor.

There are no traps on the stairs, you reach the top of the small tower to find someone waiting for you. She says nothing and starts to dance.

perform Dance: 1d20 + 16 ⇒ (11) + 16 = 27

DC19 Will save from Joanna and Darian please. -2 on your save Darian as you have demonstrated sexual attraction to females. Failure means you are dazed, you cannot attack but you can defend yourself.

Knowledge nature DC24:

The Dancing Lady

Female baobhan sith (Tome of Horrors III 17)
CE Medium fey
Init +4; Senses low-light vision; Perception +17
Defense
AC 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
hp 67 (9d6+36)
Fort +9, Ref +10, Will +9
DR 5/cold iron; SR 17
Offense
Speed 30 ft.
Melee 2 claw +7 (1d6+3), bite +7 (1d6+3)
Special Attacks blood drain, captivating dance, dying words
Spell-Like Abilities (CL 10th; concentration +14)
At Will—detect thoughts (DC 16)
1/day—entangle (DC 15), suggestion (DC 17)
TACTICS
During Combat The Dancing Lady begins combat with her
captivating dance, hoping to entrance all of her attackers.
She follows this with entangle to ensnare anyone resisting her
dance. Once she has captivated at least one victim (preferable
a male elf or human), she grapples and drains his blood. If
necessary, she casts suggestion to convince an opponent to
defend her or force an attacker to leave combat. If forced into
melee combat, she focuses her attacks on female opponents,
attempting to tear them limb from limb with teeth and claws.
Morale The Dancing Lady fights to the death.

Languages Aklo, Common, Elven

SPECIAL ABILITIES
Blood Drain (Ex) A baobhan sith can suck blood from a grappled or
helpless opponent; if she establishes or maintains a pin, she deals
bite damage and drains blood, dealing 1d4 points of Strength
damage and 1d4 points of Constitution damage each round.

Captivating Dance (Su) When a baobhan sith dances, all living
creatures within 30 feet that view the rhythmic swaying and
movements of her body must succeed on a DC 19 Will save
or become utterly enthralled and captivated. Creatures that
are sexually attracted to females who view this dance suffer
a –2 penalty on their saving throw. A creature that makes its
save cannot be affected again by the same baobhan sith’s
captivating dance for one day. A captivated creature is dazed
(it cannot attack, but can defend normally). This continues for
as long as the baobhan sith dances. A baobhan sith can move
and act normally (including using her spell-like abilities) while
maintaining her dance. The save DC is Charisma-based.

What is everyone doing?

New map up top for this. Abandoned keep top.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

”Uh...wha-?” Darian asks confusedly as the thing starts to dance. The whole thing seems so bizarre that he finds himself at a loss as to what to do.

Will: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Yes I'm normally a daily poster but those sort of things help a PBP keep moving for sure. Sort of a set tactics sort of thing. Johanna can always be considered to be looking around for traps when taking point :) Thanks.

Will Save: 1d20 + 1 ⇒ (12) + 1 = 13

Johanna points her sword toward the creature and then her feet and hips begin moving.

"What in the nine hells is this?"

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel advances up the stairs behind the leaders and hears the exclamations of surprise. She therefore approaches the top of the stairs with more caution.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

Well, I was identified as between Joanna and Darian, so I assume I have to fail the save as well. And I think that's how it will go . . ..

Will DC 19 w/ Wisdom Reduction Penalty and Sexual Attraction Penalty: 1d20 + 2 - 1 - 2 ⇒ (1) + 2 - 1 - 2 = 0

Well, that's as good a time for a Nat 1 as I could have picked!

"Hello there . . .."


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Still shaking her head, trying her best to clear the effects of the violet mist, Freya follows up the stairs.


Are you sure you want to do that?

Ok, the first three up the stairs are now dazed and staring helplessly at this thing.

The Dancing lady sways closer to the blinking Joanna and lunges hungrily for her neck, teeth sharp and ready.

Bite: 1d20 + 7 ⇒ (5) + 7 = 12

Missing in her greed.

What is everyone doing?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Do we afflicted folk get more saves?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

If we can defend normally I assume I can parry. If I can parry can I riposte? If so I would like to parry and riposte the attack if it is instinct way to defend.

Parry: 1d20 + 12 ⇒ (15) + 12 = 27
Riposte: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 Both Johanna's blades are MW Cold Iron


INACTIVE - GAME DIED

Presumably I'm stuck at the bottom of the stairs, since they're blocked by the hypnotized people?

Noting that the team seems to be engaging in strange antics and only Johanna is fighting, Lisl exhorts, "Up to you now, Johanna! You can handle this!"

Using Inspiring Word to grant Johanna a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 2 rounds.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I want to roll Perform Dance against it to give the boys another save a la Countersong, but I've no idea where I am either! Dance Off!


Are you sure you want to do that?

No, if you failed the save you are dazed until the dance ends. She can do things normally while maintaining the dance as well. :)

The Dancing lady hisses in fury as Joanna automatically defends and then cuts her with the hated cold iron!

She steps back out of reach and casts a spell on Joanna.

Will save DC17 Joanna or::

She kindly suggests you drop those heavy weapons which you do.

Those below can force their way upstairs, while the dazed people can't attack they can let you through.

What is everyone doing?


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

Will Save with Charmed Life: 1d20 + 2 + 2 + 2 - 1 ⇒ (17) + 2 + 2 + 2 - 1 = 22

Johanna maintains her whits and keeps her blades offering a smile but still confused at why she can't control her body completely.

Thanks Lisl, just need her to keep attacking me now :), but probably shouldn't wish for that :)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel pushes her way up the stairs until she can see the dancing statue and focuses her willpower on the dancing figure.

Do I need to save too?


INACTIVE - GAME DIED

Lisl brandishes her healing wand in preparation for its use.


M Human Fighter (Aldori Defender) 5/Aldori Swordlord 1 | HP38/46 | AC20 T14 F17 CMD21+ | F+6 R+6 W+2 | 20) | I+5 | Perc+0

"C'mon, Johanna! Move out of the way so I can get a better view of her dance. Ought to see if we can get her to come to town . . .."

Heh. Sometimes failing a save creates more fun interactions than making it would.


Are you sure you want to do that?

Isabel, yes you need a DC19 will save. It's a Fey not a statue.

This creature appears as a female elf with pearl white skin, golden hair, and eyes of emerald. Her figure is sleek and curved and she moves with a cat-like grace.

Isabel scrambles passed the drooling imbeciles and lays eyes on the Dancing lady.

You can save and then act.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Will: 1d20 + 9 ⇒ (12) + 9 = 21

"Really?" Isabel says, "Your form is sloppy, your movements imprecise and your footwork all over the place! I wouldn't give you time of day at my school." So saying she stamps HARD on her husband's foot. "And you should know better!"

With barely a thought she bathes the creature in the wildly swirling lights of colour spray!

DC14 will with -2 from hypnotic stare.


Are you sure you want to do that?

will save -2: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

"Graceless cow!" Is the Dancing ladies witty retort as she ignores the spell. Lunging forward to grapple Isabel

grapple: 1d20 + 7 ⇒ (17) + 7 = 24

Isabel you are grappled, if you had a weapon out you get an AOO.

Everyone can act now. I'm ruling she can't dance while grabbing Isabel. And grinding doesn't count.


HP: 52/52 | AC: 19(Current 21), Touch: 14(Current 16), FF: 15| Fort: +3, Ref: +11, Will: +2 | Perception: +14(+16 vs Traps) | Init:+10

once the dance stops Johannan realizes she has control again and rushes in to help Isabel.

"All clear Josef"

Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Seeing as you volunteered that it is Fey...

”Ow! Hey!” Darian cries out when his wife stomps his foot, but it’s enough to break him from the strange thrall he had been in. Seeing his wife entangled with this elven woman trying to take her down, though, jars him to action.

He moves forward and says ”Let go of my wife!” as he wills his magic out into the weapons of his allies.

Inspire Courage, moving up beside Johanna.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Problem is now Josef gets to look at two women 'grappling' together - he's going to be stunned, not just dazed at this rate!

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