
cuatroespada |

I expect to see it out in the backstory if you can start with something mw
oh of course!
but yeah what i meant was that i am masterworking my shield, which is normally armor, but it will also be my primary weapon. masterworking provides different benefits for armor than for weapons, but it seems to me that if an item that can be used as both weapon and armor is masterworked, it is masterworked for both purposes. my questions then would be "is this also how you see it working?" and "if so, would you like me to pay the more expensive price, the price based on the item's normal type, or something else?"

GM Mustache |

but yeah what i meant was that i am masterworking my shield, which is normally armor, but it will also be my primary weapon. masterworking provides different benefits for armor than for weapons, but it seems to me that if an item that can be used as both weapon and armor is masterworked, it is masterworked for both purposes. my questions then would be "is this also how you see it working?" and "if so, would you like me to pay the more expensive price, the price based on the item's normal type, or something else?"
I didn't know this off hand, and apparently the rules are unclear and people disagree. I'm going to go with this:
Shields are unusual items, given that they can be used to benefit AC, but can also be used to attack.
A shield can be upgraded as a masterwork defense item for a cost of 150gp. This doesn't help the offensive benefits of a shield.
A shield can be upgraded as a masterwork offensive item for a cost of 300gp. This doesn't aid in the defensive benefits of a shield.
A shield can be upgraded as both. This can continue through the development tree for each item, but the costs are treated separately.
from this thread:http://paizo.com/threads/rzs2l9ku&page=1?Masterwork-Shields-Do-t hey-gain-a-1-attack

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GM Mustache,
I took the pioneer campaign trait which provides a free horse. A normal heavy horse cost 200 gold and a combat trained one costs 300. I deducted 100 gold for the cost of the war training from my wealth since I presume combat training does not also come for free with the trait. Is that acceptable?
Respectfully,
Tal

GM Mustache |

GM Mustache,
I took the pioneer campaign trait which provides a free horse. A normal heavy horse cost 200 gold and a combat trained one costs 300. I deducted 100 gold for the cost of the war training from my wealth since I presume combat training does not also come for free with the trait. Is that acceptable?
Respectfully,
Tal
That is fine.

Brokk'r Battleforge |

from this thread:http://paizo.com/threads/rzs2l9ku&page=1?Masterwork-Shields-Do-t hey-gain-a-1-attack
hmm... now that i look over that thread, i actually think you can only masterwork it as armor, but it can then be enchanted as either armor or a weapon separately. regardless, i'm just going to stick to upgrading it as armor. eventually Shield Master will simplify things some.
edit: checked behind this person's argument. it is solid.
So, after some searching through the (magic) crafting rules, this is what I have discovered. As we all know, in order for an item to be enhanced with magic, it must first be a masterwork item. Shields can be masterwork items, so we are good here. No one seems to disagree that shields can be made masterwork. We all also know that shields can be enhanced to give a shield bonus to armor or enhanced as a weapon giving attack and damage bonuses on shield bashes. Nowhere in the rules does it ever say that an item must be "masterworked" as a weapon to gain weapon enhancements, but merely that it be of masterwork quality and that any bonuses don't stack since both are enhancement bonuses. An item must simply be a weapon (and the shield is on the weapon table) and be masterwork (which it can be for 150 gold).
Shields are just a corner case that is explicitly handled in the masterwork rules. When you make a masterwork shield, the masterwork portion makes it a better shield. When you enhance a shield with magic, it can be a piece of armor and/or a weapon and enhancements costs accordingly.

Arlen Graytale |

I've decided to stick with my witch. I'm very excited about the character concept and playstyle so I'm just going to keep my hat in the ring as is. That said, my thanks to Chandler and Rognar for being flexible. That probably helps my chances out and I appreciate their generosity.
@Brokk'r: If we end up on the team together, I'd love to share crafting duties with you. If you want to handle arms and armor for the party, I could do wondrous items. If you also like the idea of crafting wondrous items, I could handle rings, rods, wands, potions or some other useful area(s).

Brokk'r Battleforge |

@Brokk'r: If we end up on the team together, I'd love to share crafting duties with you. If you want to handle arms and armor for the party, I could do wondrous items. If you also like the idea of crafting wondrous items, I could handle rings, rods, wands, potions or some other useful area(s).
yeah, if we are both selected that would work out well. i only managed to fit arms and armor in early enough to be useful. couldn't delay martial feats any more than that in my plan.

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GM, are you okay with the Well-Provisioned Adventurer trait?
I'd like to take that Questing Knight option (side note: I may go with a more classic cavalier over the huntmaster...not sure I want to deal with multiple weaker companions, and I like the idea of being a kind of horsemaster and leader of cavalry for the kingdom).

GM Mustache |

GM, are you okay with the Well-Provisioned Adventurer trait?
That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.

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Keante wrote:That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.GM, are you okay with the Well-Provisioned Adventurer trait?
It seems like a waste of a trait too. After a few levels that gear isn't very valuable anymore. Something like reactionary remains invaluable through the whole campaign.
Edit: I did the math and they are worth about 1000 gp and aren't really opitmized. A typical campaign rewards that much by level 2. +2 initiative or -1 Armor check pentalty that lasts 20 levels is much more valuable.

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That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.
got it. New question: if my character were operating as a horse breeder and trainer, would you handle all of that under Handle Animal, or would you want to see ranks in something like Profession (horse breeder)?

GM Mustache |

GM Mustache wrote:Keante wrote:That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.GM, are you okay with the Well-Provisioned Adventurer trait?
It seems like a waste of a trait too. After a few levels that gear isn't very valuable anymore. Something like reactionary remains invaluable through the whole campaign.
Edit: I did the math and they are worth about 1000 gp and aren't really opitmized. A typical campaign rewards that much by level 2. +2 initiative or -1 Armor check pentalty that lasts 20 levels is much more valuable.
It gives a big boost right at the start though... and as PBP games crawl along like molasses, that is a boost that would last for a long time. When you say "a few levels", you are talking 6 months of real time.

GM Mustache |

GM Mustache wrote:That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.got it. New question: if my character were operating as a horse breeder and trainer, would you handle all of that under Handle Animal, or would you want to see ranks in something like Profession (horse breeder)?
Mechanistically the training would be done with Handle Animal checks. The profession skill would be to make money with it...
It's such a niche thing I've never run the math on it... How much money would you make if you took normal horses, trained them, and then sold them again? Maybe you wouldn't make anything by the RAW...
In any case, I'm sure there are ways for people to exploit crafting systems to make unlimited money. It's not something I've ever looked into or cared about in the past. I'm not accusing you or anyone in particular about planning this, but I'll just state for future reference I would put the brakes on any attempt like that.

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Keante wrote:GM Mustache wrote:That one seems a little too much for a trait. Thanks for asking me about it. I am going to say no.got it. New question: if my character were operating as a horse breeder and trainer, would you handle all of that under Handle Animal, or would you want to see ranks in something like Profession (horse breeder)?Mechanistically the training would be done with Handle Animal checks. The profession skill would be to make money with it...
It's such a niche thing I've never run the math on it... How much money would you make if you took normal horses, trained them, and then sold them again? Maybe you wouldn't make anything by the RAW...
In any case, I'm sure there are ways for people to exploit crafting systems to make unlimited money. It's not something I've ever looked into or cared about in the past. I'm not accusing you or anyone in particular about planning this, but I'll just state for future reference I would put the brakes on any attempt like that.
Oh I agree. It's too OP early in the campaign and then too weak late game.
I *think* he would lose money. Wouldn't they still sell for 50% like all loot not under the trade good category? Buy for 200 and sell for 150.
On a related note:The Ballad of Squirky Jimbers Wherein a humble chicken farmer derails a campaign in a good way. This video had my wife and I laughing so hard we cried. Very worth the watch.

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Okay I imagined breeding and training horses for the party and (once the kingdom is established) for the fledgling military that he might be commanding, not to sell for gold. I figured if there was any economical stuff going on it would be the kingdom/downtime system of goods, etc. as opposed to gold in his pocket.
But you're saying we need a profession skill because there will be weeks of downtime when we need to be doing something to earn money to support ourselves, is that right?

GM Mustache |
1 person marked this as a favorite. |

Okay I imagined breeding and training horses for the party and (once the kingdom is established) for the fledgling military that he might be commanding, not to sell for gold. I figured if there was any economical stuff going on it would be the kingdom/downtime system of goods, etc. as opposed to gold in his pocket.
But you're saying we need a profession skill because there will be weeks of downtime when we need to be doing something to earn money to support ourselves, is that right?
That is true.

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If Keante is still interested, possible homebrew version of the Well provisioned traveler's trait.
You gain a +1 trait bonus on Knowledge (Dungeoneering) checks with that skill, and it is always a class skill for you and one purchase of each of the following items are 25% cheaper for you :
Book, journal
Book, Adventurer’s Chronicle (Dungeeonering)
Backpack
Cooking Kit
Book, Traveler’s Dictionary
Compass
blanket, winter
block and tackle
crowbar
fishing net, 25 sq. ft.
grappling hook
jug, clay
pick, miner's
Drill
Saw
Folding pole, 10 ft.
rope, hemp (50 ft.)
sack, empty
shovel
sledge
tent
torch

GM Mustache |

so, i took the two smithing crafts instead of a profession in part because profession (blacksmith) wasn't listed. it makes sense, though, because the (mundane) crafting rules are already profitable for the crafter. would you prefer if i took profession (blacksmith)?
You don't have to. Someone else asked this too, and I said that you could take profession or crafting or artistry as background. Two crafting is fine.

Ichorius "Ike" Melfesh |

If you haven't, you can read the gameplay introduction. It is not 100% clear I suppose, but you are just meeting. The Lord Mayor of Restov takes this big group of adventurers and sends them off in three teams. So you are all just meeting for the first time as he matches you together.
We can't/shouldn't post to it yet, though, right? Just making sure we shouldn't posting somewhere yet.

Arlen Graytale |

I dotted and deleted in gameplay just so I get updates from the recruitment thread on my home page.
@Eleanore: Yes Arlen's pretty decent with the knowledge skills for someone who's not a wizard or a bard. They're not all class skills for witches but by level 2 I'll have at least one rank in all of them for a +6 or better, which is ok. Some will be +9.

GM Mustache |

GM Mustache wrote:If you haven't, you can read the gameplay introduction. It is not 100% clear I suppose, but you are just meeting. The Lord Mayor of Restov takes this big group of adventurers and sends them off in three teams. So you are all just meeting for the first time as he matches you together.We can't/shouldn't post to it yet, though, right? Just making sure we shouldn't posting somewhere yet.
Yeah, if you started now the party would be about 20 PCs. So don't post in there until everything is announced.

Ichorius "Ike" Melfesh |

Ichorius "Ike" Melfesh wrote:Yeah, if you started now the party would be about 20 PCs. So don't post in there until everything is announced.GM Mustache wrote:If you haven't, you can read the gameplay introduction. It is not 100% clear I suppose, but you are just meeting. The Lord Mayor of Restov takes this big group of adventurers and sends them off in three teams. So you are all just meeting for the first time as he matches you together.We can't/shouldn't post to it yet, though, right? Just making sure we shouldn't posting somewhere yet.
No no, that makes sense! We start out with 20 people, only 4 make it to the start of the AP! We got ambushed on the way by an owlbear, probably...

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Keante wrote:That is true.Okay I imagined breeding and training horses for the party and (once the kingdom is established) for the fledgling military that he might be commanding, not to sell for gold. I figured if there was any economical stuff going on it would be the kingdom/downtime system of goods, etc. as opposed to gold in his pocket.
But you're saying we need a profession skill because there will be weeks of downtime when we need to be doing something to earn money to support ourselves, is that right?
I just remembered the other reason I was asking that question--I could see this guy having Craft (leather) to be making horse tack (saddles and other equipment). But if you wanted ranks in Profession (horse breeder) in addition to Handle Animal I'd probably be out of skill points for that.

GM Mustache |

GM Mustache wrote:I just remembered the other reason I was asking that question--I could see this guy having Craft (leather) to be making horse tack (saddles and other equipment). But if you wanted ranks in Profession (horse breeder) in addition to Handle Animal I'd probably be out of skill points for that.Keante wrote:That is true.Okay I imagined breeding and training horses for the party and (once the kingdom is established) for the fledgling military that he might be commanding, not to sell for gold. I figured if there was any economical stuff going on it would be the kingdom/downtime system of goods, etc. as opposed to gold in his pocket.
But you're saying we need a profession skill because there will be weeks of downtime when we need to be doing something to earn money to support ourselves, is that right?
"Characters can expend their regular skill ranks on background skills if they desire."
Also, the background skills say that you get 2 skill ranks per level, so you could also spread them apart on different professions as you level and not just be dedicated to two things only.
Also, other people are doing 2 craft skills and skipping profession entirely. You can do that. We will still play the game as if those crafting skills make up your day job.

GM Mustache |

I understand. I'm not going to give individualized feedback however. Though I try to answer specific questions if you have them. Mistakes won't cut you out of the running. I'm most interested in your class, abilities, and backstory,as that will decide if you get in and we will find any technical errors later.

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1 person marked this as a favorite. |

It's certainly not complete, but here's a glimpse of what I have so far for my cavalier:
Greg the pack mule (8gp)
pack saddle for Greg (5gp, 15lb)
bit & bridle for Greg (2gp, 1lb)
military saddle for Alayne (20gp, 30lb)
bit & bridle for Alayne (2gp, 1lb)
saddlebags for Alayne (4gp, 8lb)
dandy brush (2sp, 2lb)
10 days' feed (5sp, 100lb)
Animal Gear subtotal 41.7gp
scale mail (50gp, 30lb)
heavy wooden shield (7gp, 10lb)
lance (10gp, 10lb)
longsword (15gp, 4lb)
warhammer (12gp, 5lb)
shortbow (30gp, 2lb)
20 arrows (1gp, 3lb)
cold iron dagger (4gp, 1lb)
Armor/Weapons subtotal 129gp
Gwenallt, son of Baldric, is a member of House Medvyed, but only distantly related to the ruling Lord Gurev Medvyed. Gwenallt's family lives in a hamlet which grew up around a shrine to Ol' Deadeye (that is, Erastil) on the southern edge of Gronzi Forest and just north of Awzera River. The next closest major landmark is the infamous Valley of Fire to the east. The little village is significantly closer to New Stetven than to Stoneclimb, especially if you would skirt around the Forest to the east where it approaches the Icerime Peaks rather than traveling straight through. And few indeed would brave so long a trip through the heart of the Forest.
In spite of the distance, Gwenallt's family makes a journey to Stoneclimb for a great festival every year. "We must maintain our family ties," Gwenallt's father would always say. "Without family, men are reduced to barbarism, quickly losing all sense of honor and nobility." Gwenallt loved getting to spend a week or two every year in the presence of so much extended family. Even if it did highlight the disparity of wealth and prestige between his family and the ruling family, it always caused Gwenallt's heart to swell with pride.

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Disclosure: Family member of Mr. Mustache, newbie to PbP
presenting: Diceros, the Half-Elf Plains Druid
Str - 16
Dex - 11
Con - 14
Int - 7
Wis - 17 (15 +2 racial adjustment)
Chr - 7
Animal Companion: Rhinoceros
Alignment: Neutral Good
Profession: Shepherd
Weapon: Spear
crunchies being worked out
Kicked out of the tribe. On my own.
Not that I can blame Mom. Well, I guess I do anyway. Afterall, she was the one who got wanderlust and sought out the cities of men. She was the one that fell in love with one of them. She was the one who got scared and ran back home, begging to belong to the tribe again, even though it meant I would always be the outsider, the half-man bastard.
But Mom did prepare me. She is the one who taught me to listen to the plains, to hear the magic above the sound of the wind over the grasses. To mediate and attune my inner spirit to the blazing sun and find healing. To feel the vibrations of the soil and channel it into spells. To commune with the animals we shepherded and to use them to search for my animal companion.
And as nature ordained it, the day that we always feared would come and the day I longed for my whole life came simultaneously. The details of the politics are unimportant. The uncle that always sheltered and protected us murdered. The uncle that disdained me and punished me ascendant. The fearful certainty that I would need to flee or die. Leaving Mom while she slept in order to protect her.
The details of the druidic magic finding me are much more fascinating. A hidden language suddenly open to my eyes and ears. The startling appearance of a horn ramming through my hut and meeting the deep, nightblack eyes of a rhinoceros that saw into my soul and spoke to me there.
So now where to? To find my father? The only clues I have there are Mom’s deep anger toward the city Pitax and its leader Irovetti, and her deep sadness of news of the downfall of House Rogarvia. First and foremost, I must find some way to seek out a new home, which can only be found somewhere in the wilderness of the plains.
Mom prepared me for this. Now it’s time to find my own life.

GM Mustache |

Indeed. Sorry to those who this puts out. I realize the inconvenience, but I guess the GM is allowed to reserve slots. I wasn't sure what class my brother was going to take. If you submitted a cleric or druid, feel free to come up with a different character. As I mentioned previously, I am expecting bard (taken), divine (taken), 1 arcane, 1 rogue type (or at least disable device capacity), 1 front liner, and 1 front liner/archer/wildcard slot.
Sorry again. I know the process is painful and this one worse than many. But I will make up for it with the commitment to see the game through to the end.

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Here's the completed story. I have all the mechanical choices made, as well, but still need to arrange the info into a stat block. Also as far as the equipment goes I'm thinking about adding a few sheep and goats that Gwenallt's parents would be shepherding.
Greg the pack mule (8gp)
pack saddle for Greg (5gp, 15lb)
bit & bridle for Greg (2gp, 1lb)
military saddle for Alayne (20gp, 30lb)
bit & bridle for Alayne (2gp, 1lb)
saddlebags for Alayne (4gp, 8lb)
dandy brush (2sp, 2lb)
10 days' feed (5sp, 100lb)
Animal Gear subtotal 41.7gp
scale mail (50gp, 30lb)
heavy wooden shield (7gp, 10lb)
lance (10gp, 10lb)
longsword (15gp, 4lb)
warhammer (12gp, 5lb)
shortbow (30gp, 2lb)
20 arrows (1gp, 3lb)
cold iron dagger (4gp, 1lb)
Armor/Weapons subtotal 129gp
Gwenallt, son of Baldric, is a member of House Medvyed, but only distantly related to the ruling Lord Gurev Medvyed. Gwenallt's family lives in a hamlet which grew up around a shrine to Ol' Deadeye (that is, Erastil) on the southern edge of Gronzi Forest and just north of Awzera River. The next closest major landmark is the infamous Valley of Fire to the east. The little village is significantly closer to New Stetven than to Stoneclimb, especially if you would skirt around the Forest to the east where it approaches the Icerime Peaks rather than traveling straight through. And few indeed would brave so long a trip through the heart of the Forest.
In spite of the distance, Gwenallt's family makes a journey to Stoneclimb for a great festival every year. "We must maintain our family ties," Gwenallt's father would always say. "Without family, men are reduced to barbarism, quickly losing all sense of honor and nobility." Gwenallt loved getting to spend a week or two every year in the presence of so much extended family. Even if it did highlight the disparity of wealth and prestige between his family and the ruling family, it always caused Gwenallt's heart to swell with pride.
It was no surprise that Gwenallt developed skill in raising and working with animals--the main work for anyone in their hamlet was the tending of goats and sheep. That, and regular hunts for deer in the Forest. But Gwenallt seemed to have been born with a special affinity for horses. There was the time that the family's draft horse, Bonnie, had been spooked by a terrible clap of thunder when he was not much more than a toddler. Gwenallt's mother had set him down inside the door to the house and rushed out to help his father try to calm the terrified beast, but to no avail. Bonnie reared up, tearing the rein from Baldric's hands. But just as she was about to turn and dash away, the sound of little Gwenallt's voice was heard, calling, "Horsey, come back!" To the amazement of Gwenallt's parents, Bonnie's eyes lost their strained look of terror as she calmed and bent her head down to nuzzle the young boy.
Baldric taught Gwenallt how to wield a sword and shoot a bow. As he grew into his teenage years, Gwenallt began to pick up that his family, like the whole House Medvyed, was not overly fond of the ruling House Surtova. His father always spoke of loyalty to their great House, but rarely mentioned the king. In time, Gwenallt knew that Baldric wanted him prepared as a warrior because one day civil war might come.
In these later years Gwenallt began to spend more time in Stoneclimb than just for the week-long festival each year, so that he could train in horsemanship, weapons, and armor with his noble cousins. Bonnie, the family's draft horse which Gwenallt rode to Stoneclimb, was no war horse, however. Lord Gurev saw Gwenallt's skill in horsemanship and as a warrior, and granted him a great favor--his own magnificent stallion sired a foal by Bonnie for Gwenallt to keep as his own, to raise and train. Gwenallt named this colt Alayne.
Gwenallt is now in his 24th year (and Alayne is in his 8th) when the call goes out for brave and willing souls to lay claim to the Stolen Lands.
- - - - - - - -
"Father!" Gwenallt called as he ran back to the house. "A rider just arrived from Restov. The Lord Mayor wants men to claim and settle the Stolen Lands, even to establish a new and independent kingdom! This could be the best opportunity I'll ever see to make a name for myself."
Baldric is taken aback. "Settle the Stolen Lands? A daring move...but it could give Rostland the edge it needs against the predations of Issia," he muses aloud. After a long moment of silent pondering, he looks up again at Gwenallt with a glint of determination in his eyes. "We must send word to Stoneclimb. With Lord Gurev's blessing, we will go--your mother and I with you."
Within a few weeks, the family had packed up their belongings and set off for Restov to join one of the companies that the Lord Mayor would send forth to the south.

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Ok I really had a great buffer devout pigrim for the group who gave out swift action enlarges and standard action rolling 2 20's and taking the best 7 times a day. Will definately have to keep the build. So I really still want to get into this mosh pit GM, any tips on what to try now as far as a build?