About Waylund Wyllt♪♫♬The Wily Wizard Waylund Wyllt.♬♫♪ #Bot me: Waylund will choose to cast from range if possible and within a five foot step of cover. Sleep is his go to spell, and he likes to have nap prepared if he suspects combat. He'll general have Noble avoid direct combat. Combat:
Initiative: +7 (+3dex+4Improved Initiative) CMB: 0 CMD: +13 0+0+3 Defenses
Offense
CMB: 0
Saving Throws
Ability Scores:
20 Point buy, +2 Int (Human)
Ability Modifiers
Languages:
Celestial, Infernal, Draconic, Osiriani, Common Traits, Feats and Class Abilites:
Feats
Improved Initiative (Combat): Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. Toughness: You have enhanced physical stamina (giggity). You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). Scribe Scroll (1st lvl Class Feat) You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. Traits Student of Philosophy: You were trained in a now-defunct philosophical tradition—such as that of the now-destroyed magic universities or astrologers—and learned to use logic and reason to persuade others. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat). Extremely Fashionable: You really know how to make a good impression when you’re dressed well. Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (Diplomacy) Is a Class Skill.
Skills:
Adventure Ranks: 8 Ranks [+2Class+1Race+4int+1FC]
Background Skills
Adventure Skills
Non-Trained
Spell Books and Arcane Schools:
Spells Prepared for the Day Cantrips (4)
1st Level
Spell Book: The Wyllt Grimoire Known Wizard Cantrips: All not of Necromancy or Abjuration
Color Spray
Silent Image
Grease
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
Unseen Servant
The servant cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell's range (measured from your current position), the servant ceases to exist. Arcane School
Acid Dart (Sp) As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. Dimensional Steps (Sp)
Cantrip Additions Pending GM Approval:
Extend Stay
School conjuration; Level antipaladin 0, bard 0, cleric/oracle 0, sorcerer/wizard 0, summoner 0, witch 0 CASTING: Casting Time 1 round, Components V, S, F/DF (a tiny bag and a small candle) Range close (25 ft. + 5 ft./2 levels) EFFECT: Duration special - Saving Throw none; Spell Resistance no You spend time strengthening and preparing the bond of a creature you will summon onto this plane. If the next spell cast is a Summon Monster spell, increase the duration of the Summon spell by 1 round. Acid Puddle
Hitch Post
Short Trip
Locate Close Friend
Detect Doors
Good Shot
Understand Picture
Determine Familiar
Hiccup
Nap
Word Substitution
After each time the word is said, the target gets another saving throw with a cumulative +1 bonus.
Singe
Disrupt Construct
Jolt Trap
Magic Dart
Phantom Odor
Dramatic Thunder and Lightning
Haircut
Puff
Waylund’s Ire
Dictate
Diverting Tracks
Wealth and Equipment:
Worn by or Carried On Waylund the Day the Party leaves Eto Total Weight 20lbs Pesant outfit
Stowed on Camel
Coin In His pocket
Background:
Waylund is a scion of the main branch of the the Wyllt family, an influential merchant clan within the Kalistocracy of Druma. Waylund, as per family tradition is a follower of the Prophecies of Kalistrade. When it was discovered that a young Wyalund had a natural talent for the Arcane he was sent to Korvosa in Varisia to study at the famed Wizard's College, Academae. There, Waylund gave ten years of his life to become a highly talented Conjurer. Unlike many, he not only survived the often fatal lessons and examinations but impressed the faculty enough to serve as a tutor to younger students and continue his studies with the great masters of the school even after his graduation.
The Mercenary League is the national military of the nation of Druma. Its members are are also known as the "Blackjackets" because they wear black uniforms and black coats in contrast to the majority of Druma's residents, who are followers of the Prophecies of Kalistrade and are thus clad all in white. Waylund enjoyed the opportunities for both adventure and expanding his knowledge of the Arcane provided by the League – however, his family soon began pressuring him to fulfill his duties to the Wyllt Cartel. This came to a head, very publicly, at a masquerade ball hosted by the League. A drunken cousin loudly declare that Wayland had no business sense and that the Wyllt Cartel was better of without him.
Familiar - Gyrfalcon Named Noble:
Video of a Gyrfalcon
HAWK CR 1/3
DEFENSE
OFFENSE
STATISTICS
Base Atk +0; CMB +1; CMD 9 Feats Weapon Finesse Skills Fly +7, Perception +14; Racial Modifier +8 Perception Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light. ECOLOGY:Temperate forests, solitary or in pairs. |