Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


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Male HP:43/43 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+6 CMD:+18 EA: Defend Human Cavalier 4

It is ok Duzz. Out in the wilds like this, most people do not know what to expect from strangers.

He seems to be one used to being in control and the loss of such control within sight of his subordinates has him on edge.

Lord Jubilost, our apologies for stepping on your toes. We did not mean to offend or to overstep. It is hard to stand by and watch good people suffer. We acted before assessing the situation properly and for that, I beg your forgiveness. What may we do to remedy the situation?

I hope I placated him enough for him to calm down.

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23


LN Human Magus (Soul Forger) |HP 35/35 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | scimitar+1 +8 1d6+5/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +2 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Albert rests on the shore, panting as he scans the gnomes and his companions.

"Someone should teach that arrogant gnome some appreciation," he angrily thinks to himself. "Better to stay here and calm down, rather than stepping on mine or Andreas's toes."


KM Handouts Narthropple Expedition

Jubilost calms down at Sir Andreas' kind words and he says, "I am sorry, I appreciate your help. We were attacked but moments ago and I was concerned our entire expedition would be destroyed by some bad luck from dealing with those foul kobolds. Bilyur and Yosnan are right, let us thank you with some food before we part ways."

Several of the gnomes are swarming over the wagon to see if anything was washed away in the river. Jubilost joins them and pulls out a leather map case that he opens and begins thumbing through. It appears the case was waterproof.

I think I gave you the wrong about of ponies. They actually have a team of 6 ponies to pull their wagon.

You find out that the gnomes names are Jubilost Narthropple, Sinfiz Swiftmask, Oruxif Starkdiggles, Powor Wildfern, Warfan Twistreach, Bilyur Togglewander, Yosnan Oplosir, Iangim Dumborodas, Yoslin Tilbatinon, Vorjin Dabblaben.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saoirse watches the flare-up of overinflated ego, and both Duzz' bristly response, and Sir Andreas' elegant deflection with an apology that while completely unnecessary, was rather effective. Albert's dark glare doesn't go unnoticed either.

"We are most delighted that we were able to help!" she adds with a charming smile. "Your group must have explored quite a bit of these lands."

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21 (22 if they could be attracted to her)


KM Handouts Narthropple Expedition

Jubilost looks up and nods, "We have been searching the southern part of the Greenbelt, and making maps of what we find as we go."


Halfling CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Maps you say? I am a cartographer by trade, perhaps we can compare?

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