Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

Roll20 Link
Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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Curse of the Crimson Throne Roll20

Let's see if we can right this ship.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Sigh. These dice. Way to make an impression -_-


Curse of the Crimson Throne Roll20

Yeah. Generally not a good day when the d6 rolls higher than the d20's.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Aye...twice, too -_-
But things will change...I hope ^_^


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

GM, how do bull rush and grapple interact?

If I were to bull rush a creature that was grappling another creature, would it break the grapple, or drag the grappled creature along?


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Not directed at me, but chiming in with experience: It was usually ruled as "bull rushing multiple creatures"(as per bull rush rules) and drag all participants(as grapple condition is normally bi/multi-directional, even if there is one initiator) along, because it otherwise would turn into an easy way to break a grapple(especially if you bull rush the person not wanting to be grappled)...e.g. Troll grapples wizard. No chance to get out. Fighter to the rescue, bull rush the wizard out of the grapple. Wizard does not even try to resist(and even if he must, his CMD is laughable) - of course in that case you could have to target the higher CMD among the grapplers, but...thats all houserule-territory.

Definitely no substitute for a ruling, but regardless of mechanics, rule of cool could apply if you mean to tackle some wolves out of the way - so could go either way, just wanted to share :)


Curse of the Crimson Throne Roll20

In this scenario, I think a successful bull rush would break the grapple of the target.


Curse of the Crimson Throne Roll20

I'll give until tomorrow for Ragnar and Elen to post their actions and then we'll move forward with the combat.


Curse of the Crimson Throne Roll20

My tablet died, my printer died, and I'm sick so my posting will be severely limited for the next few days.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Get well soon! (crap about the tablet and printer, but well-meaning wishes won't do much, there...)

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

A thousand apologies for my absence the past few days; my son has been sick with the Norovirus. Friday he spent much of the day throwing up and I spent it cleaning that up several times. I'm just getting back into the swing of things this morning.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Ouch.... Is he doing better now?


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Checking in.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Ditto.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Double-check.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Me as well.


Curse of the Crimson Throne Roll20

Well then let's get to it.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Funny, it didn't come to me until just now.
But we were escorting a caravan of mostly non-combatants, through an endless winter, with limited supplies.
Coming from a Viking inspired country and even including an overly large person.
We were playing The Banner Saga weren't we.
I'm looking at you Ragnar, or should I say...Yngvar?


Curse of the Crimson Throne Roll20
Havelock Iacton wrote:

Heh, a miserable march with low morale and low supplies.

And we are in the north in a quasi Viking area, this is beginning to feel like The Banner saga.
I love the Banner Saga.

Actually, this came to you before too. And yes, yes we are.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

It did? So I made an observation and then forgot about it, only to come to the same realization later on and mistaking it for a new one?
That's a new one for me, as far as I know at least.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Sigh. That game hurts my soul.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Yoohoo.... Everyone still alive?


Curse of the Crimson Throne Roll20

Droviz and Elen up.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

FYI: While I expected to be able to post during the combined work/private trip over the weekend, life had different plans. I'll be attending a funeral tomorrow and it's kept me busy the past 2 days, too.

I will try and post again as soon as possible, please do bot as needed.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Please accept my condolences for your loss.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

I never said thanks, Droviz...I do now.

Either way: Once again, plans in real-life simply don't work out.
I was to attend a training workshop most of this week, and expected to have plenty of time to post during the nights at the hotel, so was a bit lazy last weekend and spend time preparing for the trip.

Little did I know that we only met up at the hotel, then moved by bus to a cabin in the mountains for teambuilding purposes. No phone, no Wi-Fi, and even if we had, no time to post.
It was a very interesting experience, but yeah, sorry for going MIA/AWOL, I'm back and will make sure to catch up on all my games and post ASAP.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

And they didn't tell you any of that beforehand? That seems extremely irresponsible. What if you had been taking online classes, or had an internet-based second job?

Also, "unexpectedly go into the mountains with no contact with the outside world" is how a lot of horror movies start. Just sayin'

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I completely agree with Ragnar, especially if this is not the normal for your company. To expound further on Ragnar's examples, what if you had a sick family member or an emergency that happened and you were unreachable? I would be livid with them for pulling those sorts of shenanigans.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Well, I had no phone coverage.
My work phone had. In mountaineous areas, it's often a case of areas having better coverage by one or the other provider.

But let me put it that way: While I probably could have tethered Internet to my laptop via the phone, and charge both(we DID have electricity. Yay.), I would have been isolating myself in doing so.
Plus work phone internet connections go through the VPN tunnel and are logged(for security reasons -).

As for online classes or a second job: I am required to disclose that kind of information as per my work contract.
They know I have no second job(which is straight out a part of my contractual obligations, unless specifically allowed to take one).
And due to some aspects regarding availability, I do also have to state periods of recurring unavailability(so that I am not considered available to contact then in case of emergencies). Several of our systems are very sensible, and the service response time on a critical failure is less than 5 minutes from occurance to someone working on it, 24/7 all year round.

So yeah, it was not AS irresponsible as it may have sounded. Plus I knew I would be away for schooling, I just was not made aware of the exact nature of the classes...I could have opted out then as well, but doing so for the sake of more online game activity could have had a seriously detrimental impact on my future career.

I do admit though, that I may have overstated things ever so slightly and it was mostly the social obligations inherent in such a setting were what truly kept me from posting despite a theoretical possibility of doing so.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

It just got real!!!!!!!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

So the Rime Pelt is a one-use item?


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Since it becomes mundane after you used it, that would fit the definition of a one-use-item. It's still a fancy pelt afterwards, though.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

GM, did we ever come to a consensus about an alternative to Onyx as a spell component in this game? I remember talking about it but I don't remember the conclusion.

Now is an opportunity to raise some minons, but we haven't been able to any shopping in this game so far, so i don't have any components.


Curse of the Crimson Throne Roll20

Come to think about it I don't believe we did. I remember debating using the spirits that surround Ragnar but I believe there were some hurdles to overcome. For the immediate future, you could take hit point damage or a point of Con damage that doesn't heal until the minion is gone, or sacrifice a spell slot possibly equal to the hit dice. I'm open to suggestions but if you want to raise one now and work out the details later I'm okay with that as well.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Those are interesting options. It sounds very similar to Blood Money, which is usually how I deal with the problems with Onyx. Oracles don't have access to it though.

I like the idea of semi-permanent damage being a substitute for Onyx. It seems very Necromantic. I would be fine going with that. I wouldn't want to go with Spell Slots. They're too scarce already.

As for Onyx, it's problematic because you have to have different stones in denominations of 25gp, and you have to use the right value stone according to monster's Hit Dice (which, somehow, the caster knows when they cast the spell). It's fiddly and meta. My usual solution is to use Onyx dust and just pour the right amount in, or something like that. Another option is Skrimshaw. The craft rules are very straightforward about how much value crafted items have. Essentially Ragnar would spend some time crafting bones, carving runes and stuff into them, and bringing the value up to the necessary amount before he could raise them. It's much slower and more ritualistic, but also thematically fitting.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I must say... this scene is awesome! Thanks GM!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Finally! Necromancers take sooooo looooong to really get going in PbP games.

When I first came up with the idea of Ragnar, I wanted his undead minions to have personality. They're still mindless and can't really take any action that requires forethought, but mindless doesn't mean completely thoughtless. They can tell the difference between friend and foe, living and dead. They know how to use the weapons and armor they used in life, and what end of a sword to hold. They can even communicate non-verbally about what they have observed (if asked questions).

Normally, undead are mindless and evil, which seems like it should be impossible because morality is about choices and agency. The only way it makes any sense is if undead left to their own devices mindlessly do evil things. This is supported in the lore by things like uncontrolled zombies or skeletons rising from their graves and attacking living creatures.

As a Juju oracle, Ragnar's undead aren't evil. They're actually Neutral Good, like him. That means when left to their own devices, Ragnar's undead will mindlessly do good things. They'll be helpful, to the best of their (limited) abilities. I plan on playing this mostly for horror-comedy.

I've been looking forward to this writing experiment for quite a while. :)


GM, I know I jumped the gun on casting it before we worked out the mechanics we wanted. However you want to make it work is fine with me. I like the idea of something akin to Blood Money.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

The exchange was fanciful :)
Warden is a bit fatalistic, but any change of outlook would be a slow affair, so I'm trying to withdraw because it would seem like arguing against a wall.
Just wanted to point out it's not because I don't enjoy the discussion(I do, very much), but because I feel Warden would insist on his points of view and be unable to contribute much else except trying to reinforce his opinions right now-

Little Background Tidbit:
Warden's race is "born" from central trees, 'Knots', and they have a kind of genetic memory they pass on. Warden's Knot had fallen victim to the ice queen, frozen. While the knot is usually in a perpetual dreaming state(doing that for it's extensions, allowing them to not sleep), Warden's is in a deep slumber of winter. Much of the genetic memory was not shared, only fragments remain, and most of those of a raw, basic nature. Instincts and common denominators. As such, many advanced concepts such as social rules are somewhat alien to Warden. Same here...for example, from a pure "survival-of-the-fittest"-approach, the Drow are doing a fine job, even if most societies would not consider them a model community ;)


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Hej. Feeling fine again. Got worse before it got better.

Plus, once I was feeling a bit less ill, I had the bright idea of working on updating my computer system while I was home anyway, which caused some further problems with being able to go online.(Installing W7 on a M2 drive from USB is a mess by itself, certain boxed intel chips come without cooler, and I had no PCIe solution for Wifi(I use cards, not usb connectors)).

Either way, I'm back now and will catch up with all my games plus post today(within about 12 hours). Apologies for going missing. I did update some of my games when I originally fell ill, but not all - assuming I could post somewhat normally for those not moving at too fast a pace.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

A question about how Controlled undead works-

Ragnar can control 4x his hit dice worth of undead. The rules aren't really clear on what a character casting Animate Dead thinks a "hit dice" is in game, but it seems clear that they are aware they can only control undead up to a certain amount/strength. So, they are somehow aware in game of their control limits.

With that as a basis, here's my questions:

If an undead under Ragnar's control is killed or taken over by another necromancer, but Ragnar can't see it happen, would he still be aware of it? Could he feel it happen somehow?

If so, could he tell the difference between an undead that was destroyed and an undead that was taken over by someone else?


Curse of the Crimson Throne Roll20

Yes, you would know when you lost control, but you wouldn't know why you lost control.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Thanks.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

checking in. nothing to add right now


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

With few humanoids in this area and her husband being missing, and this type of mold infesting humanoids, Warden assumes that it must be her husband and attacks. That and GM posted a Round counter so I assume it seems pretty hostile. Apologies if someone meant to try talking to the slaver mushroom.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Does rolling a natural 20 on a Trip attempt signify anything?
;) Does the target somersault in mid-air before hitting the ground and lie stunned for 1d6 rounds? :p

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I wish there were critical hit rules for Combat Maneuvers, but sadly there are not.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Aye, but doing things in a better order would have helped a lot :)

If you had been able to share your knowledge before, then Droviz could have tripped him, and both me and Fang could have used our 20's to rip the mold off the person.
Ces't la Vie.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

:o

....

What are the odds? Two critical hits on a trip in a row!


Curse of the Crimson Throne Roll20

The mold has its own AC and can be targeted separate from Ragnar. It has an ability that basically let's it try to avoid an attack by making a reflex save. If it makes the save, the attack hits the host creature.

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