Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

Roll20 Link
Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I'm not sure about leveling, but I believe he was using Milestones. I would be okay with an increase in pace, but I would also be fine either way. I'm familiar with your GM style and like the way you provide info with spoilers, I do the same with my campaign. As far as PCs go, I think Krystae is pretty much the way I want her, but let me give her a solid look over.

Lastly, I find it awesome that you have been following our story so closely! It's always a nice thing to hear when someone enjoys reading your material! Looking forward to continuing on with you!

*EDIT*

After some consideration, I think I would like to change up Krystae's Inquisition option if possible. I haven't decided on a replacement yet though. I really want to look them over again and see if one fits her a little better.


Curse of the Crimson Throne Roll20

I think Restoration, Valor, and Persistence all fit Krystae pretty well. I think Spellkiller may be the best thematically, but not great mechanically for her.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

I'm flattered that you actually followed us prior to this. ^_^
Droviz is pretty much how I want him... though I'm debating swapping out Improved shield bash for Improved drow nobility. Any thoughts on that?


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Folks, we are in for a treat. Many-Face is a fantastic GM.

As for Ragnar, he's going to end up as a Cleric with Variant Multiclass Barbarian. I know that he's a mess right now. I didn't even finish my previous level up because I had no idea what to do with him.

I should be able to have his re-work done by tomorrow.


Curse of the Crimson Throne Roll20

That's a tough choice Droviz. If you were a straight sword and board fighter, I would say Improved Shield Bash, but you're not. You carry more weapons that most small town militias. I would say Quick Draw would be a good fit for you, but I do love me some drow spell-like abilities, especially on fighters. If the choice is Improved Drow Nobility or Improved Shield Bash, I would probably lean towards Improved Drow Nobility for Droviz, assuming you plan on continuing taking the Drow feats.

Also, consider swapping the Fast Talker trait for the Seeker trait and the Keen Senses racial ability for the Ambitious Schemer (bluff) racial trait. This will net you a +1 bonus to both Bluff and Perception at pretty much no cost.

Two questions; Why weapon focus (greatsword) and why the +2 to Wisdom from the Black Rider? I'm curious, most people would have got a physical stat for a fighter.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
The Many-Faced GM wrote:
I think Restoration, Valor, and Persistence all fit Krystae pretty well. I think Spellkiller may be the best thematically, but not great mechanically for her.

Funny thing, I was looking at those very ones to replace Heresy. I agree that Spellkiller is the perfect thematic fit, but for ranged characters it is very weak. Valor is nice, but we haven't really fun into Fear that much. Persistence is probably my favorite of the three, but I do have a question about it... What should we consider the duration of the Relentless Footing ability? Is it for 1 round? 1 minute? 1 hour? etc...

Relentless Footing (Ex): wrote:
As a swift action, you can add 10 feet to your land speed. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1).

Another thought I had that I wanted to run past you would be this: How would you feel about combining parts of the Black Powder inquisition with the Spellkiller inquisition to make it a bit more mechanically beneficial for Krystae? Not sure if you would be down for that much tweaking, but if not then no worries! If you are interested, let me know and I can give you an example of what I was considering.


Curse of the Crimson Throne Roll20

Yeah, sure. Let me know what you are thinking of. I would take the second half of Black Powder and change the firearm portion to ranged attack like so:

"When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm ranged attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a –4 penalty on concentration checks for 1 round."

Not sure off hand what I would do for the other part.

For the Relentless Footing ability, I would say it lasts for 1 round.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
The Many-Faced GM wrote:

Yeah, sure. Let me know what you are thinking of. I would take the second half of Black Powder and change the firearm portion to ranged attack like so:

"When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm ranged attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a –4 penalty on concentration checks for 1 round."

Not sure off hand what I would do for the other part.

That's exactly what I was thinking for the Black Powder. We could replace the Disruptive feat with those powers perhaps as a direct exchange, because it essentially grants the same benefit in a different manner. Now, what type of save would it require to avoid the Staggered condition? I'm assuming Fortitude.

How do you feel about that?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I don't recall Droviz making a single shield bash attack so far in the game.

-Posted with Wayfinder


Curse of the Crimson Throne Roll20

Let's call it the Witch Hunter Inquisition.

Knowledge is Power - At 1st level, you add your Wisdom bonus in addition to your Intelligence modifier to Spellcraft checks and gain a +2 bonus to identify spells.

Pierce Concentration - At 4th level, when you hit an arcane spellcaster or a creature that uses spell-like abilities with a ranged attack, that creature must succeed at a Fortitude saving throw (DC 10 + Wis mod + 1/2 Inquisitor level). If the spellcaster fails, he takes a –4 penalty on concentration checks for 1 round.

Suppression - At 8th level, you add Dispel Magic to your list of spells known and gain a +2 bonus to the dispel check when used to counterspell. Once per day, you can counterspell as an immediate action.

Let me know what you think.


Curse of the Crimson Throne Roll20
Elen Emerwen wrote:

I don't recall Droviz making a single shield bash attack so far in the game.

-Posted with Wayfinder

I believe he actually used it against the troll. That being said, Double Slice is probably a much better investment.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
The Many-Faced GM wrote:

Let's call it the Witch Hunter Inquisition.

Knowledge is Power - At 1st level, you add your Wisdom bonus in addition to your Intelligence modifier to Spellcraft checks and gain a +2 bonus to identify spells.

Pierce Concentration - At 4th level, when you hit an arcane spellcaster or a creature that uses spell-like abilities with a ranged attack, that creature must succeed at a Fortitude saving throw (DC 10 + Wis mod + 1/2 Inquisitor level). If the spellcaster fails, he takes a –4 penalty on concentration checks for 1 round.

Suppression - At 8th level, you add Dispel Magic to your list of spells known and gain a +2 bonus to the dispel check when used to counterspell. Once per day, you can counterspell as an immediate action.

Let me know what you think.

I like it! Suppression is particularly interesting! I like the Counterspelling as an immediate action, that would definitely come in very handy! I will make the appropriate changes to the sheet later tonight or tomorrow. My toddler wants to play trucks with daddy for a bit lol.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ok, Ragnar is fixed.

Sadly, I have lost the ablitly to have a Familiar, so Tulo is going to be flying away unless our resident Witch wants to swap familiars to let me keep roleplaying a snarky bird.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

I'm surprised you didn't go with shaman.

-Posted with Wayfinder


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

I thought about it, but Shamans make really horrible Necromancers. The Bones spirit is laughably bad.

Still, it's tempting. I really liked using Tulo to balance out Ragnar's dourness.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Maybe the GM would give you a free Familiar Bond feat? Or you could take it normally but clerics are feat-poor.

-Posted with Wayfinder


Curse of the Crimson Throne Roll20

I would have thought Oracle/Barbarian would have been better theme wise. Ancestor mystery, haunted curse, even the spirit guide archetype, possibly the rage prophet prestige class down the road. But hey, as long as you're happy. It's a cool concept.


Curse of the Crimson Throne Roll20

I'm fine with keeping the bird as is without the mechanics of a familiar.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
The Many-Faced GM wrote:


Two questions; Why weapon focus (greatsword) and why the +2 to Wisdom from the Black Rider? I'm curious, most people would have got a physical stat for a fighter.

Ah, Weapon focus was to get Weapon specialization for my strongest weapon! ^_^ Might swap it over to longsword, though, given recent changes. (I initially went sword and shield to avoid the Drizzt trope, but I needed more cutting potential per round.)

I took the wisdom boost to be able to qualify for Noble spell resistance down the line. It seemed a solid choice, given our opposition. ;)


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

The problem I keep running into face-first is that I really want Ragnar to be a front-liner. His big inspirations are Odin, the Lich King from Warcraft, and Frazetta's Death Dealer. He's a hulking warrior with power over the dead.

I want him to be a general at the head of a horde of angry zombie soldiers. The only classes that can do that are the Bloodrager and the Antipaladin, and they don't get Animate Dead until 10th level.

I just have one of those concepts that isn't well supported by the rules. I want too many things.

Here's my list. I'm willing to take suggestions.

1) Combat Capable. Medium armor at least, no spell failure chance.

2) Able to Animate Dead, sooner rather than later.

3) A Raven companion.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

The primary objection to the Bones shaman spirit is the lack of the ability to command undead like the bones mystery, right?

-Posted with Wayfinder


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Yeah, that's a big part of it. It's worse than just that though.

Not only do they not gain the ability to command undead, but all the spirit abilities they do gat aren't terribly useful or interesting.

The Bones Oracle stuff is at least moderately good.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Even with VMC I can't see a way for you to have:

A)A familiar
B)Rage
C)Spellcasting
D)The ability to create and control undead.

Not at this level, anyway. You could get Familiar Bond as a feat at some point.


Curse of the Crimson Throne Roll20

Look at the Juju Oracle mystery. It can do a lot of what you're looking for. A level or two dip into barbarian for rage, and all you really need then is the Raven. Juju gets beast speech, so you could at least speak to birds. Is there a mechanical reason you want the companion, or is it more or less fluff?


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Ooh I always forget about that mystery. That would fit your theme, and even give you the 'white necromancy' stuff you were going for. (Of course you'd have to rejigger your build again...)


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

The bird is fluff.

Ragnar was an experiment. I had an idea for a character and wanted to see if I could make the mechanics suit the themes. So far, the answer is no. I'm thinking Ragnar's themes can only be mechanically represented in a gestalt game. What he really should be is a spirit totem barbarian/haunted juju oracle.

That's fine. I'll drop the bird and make some decisions tonight about what will be effective. I refuse to sacrifice mechanical viability for themes. No one should be forced to choose one over the other.


Curse of the Crimson Throne Roll20

I'm going to give everyone a free VMC class. Which basically just means it won't cost you the feats. Ragnar could take Wizard or Witch and get his familiar, for example.

I'm also going to send an email to officially request the campaign be moved over to me. I haven't heard from Havelock yet, but if he or anyone else has any objections, please let me know. Otherwise, I should be ready to proceed with the campaign next week. I've read up on the adventure and now know where you guys are within the story.

Any questions? Let me know.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

What is VMC?


Curse of the Crimson Throne Roll20

Variant Multi Class from Unchained. Typically you would give up half of your bonus feats to gain abilities from one other class. Specifics can be found here. In this case, you won't have to spend/lose the feats. You'll simply gain the abilities at the appropriate levels. Ranger, Rogue, or even Magus would all be good fits for Droviz, but feel free to pick whatever you like.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Ehh. If I multiclass, I'll probably take a smattering of Brawler, Magus and/or Gunslinger the traditional way. ^_^

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Oh sweet! Free VMC is awesome. After looking over the options, ranger definitely fits Krystae perfectly! That way I get to retain Track (which I lose due to Witch Hunter), Favored Enemy, and Favored Terrain.

I know which Favored Terrain I'm taking, now I just need to figure out which Favored Enemy would be the best...


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Oh, wow. That is a seriously cool perk.

Does that mean If we were to give up feats, we would be able to have 2 VMCs, or are you just waving the cost of the one we're usually allowed?


Curse of the Crimson Throne Roll20

I'm waving the cost of one. You can still multi class if you wish, albeit not with the VMC class though. I'd prefer only one VMC class, but I'm always willing to listen to proposals.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Alright, I can definitely work with that.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Alright, I think I've figured out a build I like.

Cyclopean Seer Juju Oracle, VMC Barbarian. This level I'm going to take Iron Will to qualify for Familiar Bond, which I'll pick up at 5th level. I think that nicely covers all the things I wanted for the character.

So until 5th level, Tulo will be a talky-bird with no mechanical benefits.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ok, Ragnar's done.


Yeah, tell us another one. We've all heard that before, Shaggy.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Really for real this time, I swear.


Curse of the Crimson Throne Roll20

You can't take Ant Haul as a bonus spell yet. You don't have 2nd level spells yet. Also, your hit points don't match your favored class bonuses.

HP: 27 (20 Oracle, +6 con, +1 favored class)

1st) +1 HP
2nd) +1 HP


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Good catches. Fixed.

Ant Haul dropped. All favored class bonuses going to HP.

I'll start taking bonus spells known next level.


Female Elf Witch (Winter Witch) 3 / Cleric VMC | HP 21/21 | AC:14, T:13, F:11 | CMD:13, CMB:0 | Save (F+2, R+4, W+4) | Init:+3 | Perc: +8 (-2 without familiar)

Ooh free VMC! I'll take Cleric then, and retcon that Elen was in training for the priesthood of Desna before she got itchy feet and started on her wanderings across the globe. VMC cleric synergizes very nicely with Witch since it's a prepared caster with cure spells on the list.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Okay, Krystae should be fully updated to include the VMC Ranger and new Inquisition. The 3rd level VMC option won't really come into play until 6th level when Krystae gets Spell Scent. I am quite excited about that ability within this game. Ragnar is definitely the Intimidator of the group now; his Intimidate bonus is now 5 points higher than Krystae's due to the loss of Wisdom to Bluff/Intimidate. That being said, her bonus scales with level so it'll continue to increase. Plus I feel it fits her personality and the idea of intimidating witches that she hunts down...

I kind of love the idea that her talent in hunting witches hasn't actually come up yet in game. Or that she's an inquisitor for that matter. It'll be interesting to see how Elen handles that bit of info when/if it comes up.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

You know... I think I might like to VMC in Magus.
I may never become a spellcaster, as such, but the Magus VMC would allow me to enhance my attacks with magic, and I can see a good use for Magus Arcana. ;)
Any objections from the rest of the group?


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage
Droviz wrote:

You know... I think I might like to VMC in Magus.

I may never become a spellcaster, as such, but the Magus VMC would allow me to enhance my attacks with magic, and I can see a good use for Magus Arcana. ;)
Any objections from the rest of the group?

That sounds like a very Drow thing to do, actually.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

I absolutely object, most strenuously so.
If Droviz begins to get COMPETENT, I will be forced to give him RESPECT!
Moreover, it will make my plans to eventually brutally murder him all the more difficult.
Don't do it man! Save yours...I mean, think strateg...eh, Think of the children!


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Har har, Old Doc Crow. :p


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Reverse pickpocketing firebombs is a thing you know, just saying...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

So you plan to VMC as Rogue? ;)

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I think magus will fit quite well! Very interested to see the PCs in their newfound glory!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Don't worry Drovitz, if Havelock kills you, you'll just join Damir, Hyporia, Kohr, and Ragnok in Ragnar's other adventuring party.

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